Merge "Adding operations to reflected Renderscript class"

This commit is contained in:
Jason Sams
2013-11-26 20:23:44 +00:00
committed by Gerrit Code Review
18 changed files with 7596 additions and 308 deletions

View File

@@ -25,6 +25,9 @@ import android.util.Log;
*
**/
public class Byte2 {
public byte x;
public byte y;
public Byte2() {
}
@@ -33,8 +36,357 @@ public class Byte2 {
y = initY;
}
public byte x;
public byte y;
/** @hide */
public Byte2(Byte2 source) {
this.x = source.x;
this.y = source.y;
}
/** @hide
* Vector add
*
* @param a
*/
public void add(Byte2 a) {
this.x += a.x;
this.y += a.y;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Byte2 add(Byte2 a, Byte2 b) {
Byte2 result = new Byte2();
result.x = (byte)(a.x + b.x);
result.y = (byte)(a.y + b.y);
return result;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(byte value) {
x += value;
y += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Byte2 add(Byte2 a, byte b) {
Byte2 result = new Byte2();
result.x = (byte)(a.x + b);
result.y = (byte)(a.y + b);
return result;
}
/** @hide
* Vector subtraction
*
* @param a
*/
public void sub(Byte2 a) {
this.x -= a.x;
this.y -= a.y;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Byte2 sub(Byte2 a, Byte2 b) {
Byte2 result = new Byte2();
result.x = (byte)(a.x - b.x);
result.y = (byte)(a.y - b.y);
return result;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(byte value) {
x -= value;
y -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Byte2 sub(Byte2 a, byte b) {
Byte2 result = new Byte2();
result.x = (byte)(a.x - b);
result.y = (byte)(a.y - b);
return result;
}
/** @hide
* Vector multiplication
*
* @param a
*/
public void mul(Byte2 a) {
this.x *= a.x;
this.y *= a.y;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Byte2 mul(Byte2 a, Byte2 b) {
Byte2 result = new Byte2();
result.x = (byte)(a.x * b.x);
result.y = (byte)(a.y * b.y);
return result;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(byte value) {
x *= value;
y *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Byte2 mul(Byte2 a, byte b) {
Byte2 result = new Byte2();
result.x = (byte)(a.x * b);
result.y = (byte)(a.y * b);
return result;
}
/** @hide
* Vector division
*
* @param a
*/
public void div(Byte2 a) {
this.x /= a.x;
this.y /= a.y;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Byte2 div(Byte2 a, Byte2 b) {
Byte2 result = new Byte2();
result.x = (byte)(a.x / b.x);
result.y = (byte)(a.y / b.y);
return result;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(byte value) {
x /= value;
y /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Byte2 div(Byte2 a, byte b) {
Byte2 result = new Byte2();
result.x = (byte)(a.x / b);
result.y = (byte)(a.y / b);
return result;
}
/** @hide
* get vector length
*
* @return
*/
public byte length() {
return 2;
}
/** @hide
* set vector negate
*/
public void negate() {
this.x = (byte)(-x);
this.y = (byte)(-y);
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public byte dotProduct(Byte2 a) {
return (byte)((x * a.x) + (y * a.y));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static byte dotProduct(Byte2 a, Byte2 b) {
return (byte)((b.x * a.x) + (b.y * a.y));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Byte2 a, byte factor) {
x += a.x * factor;
y += a.y * factor;
}
/** @hide
* set vector value by Byte2
*
* @param a
*/
public void set(Byte2 a) {
this.x = a.x;
this.y = a.y;
}
/** @hide
* set the vector field value by Char
*
* @param a
* @param b
*/
public void setValues(byte a, byte b) {
this.x = a;
this.y = b;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public byte elementSum() {
return (byte)(x + y);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public byte get(int i) {
switch (i) {
case 0:
return x;
case 1:
return y;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, byte value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, byte value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* copy the vector to Char array
*
* @param data
* @param offset
*/
public void copyTo(byte[] data, int offset) {
data[offset] = x;
data[offset + 1] = y;
}
}

View File

@@ -25,6 +25,10 @@ import android.util.Log;
*
**/
public class Byte3 {
public byte x;
public byte y;
public byte z;
public Byte3() {
}
@@ -34,9 +38,387 @@ public class Byte3 {
z = initZ;
}
public byte x;
public byte y;
public byte z;
/** @hide */
public Byte3(Byte3 source) {
this.x = source.x;
this.y = source.y;
this.z = source.z;
}
/** @hide
* Vector add
*
* @param a
*/
public void add(Byte3 a) {
this.x += a.x;
this.y += a.y;
this.z += a.z;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Byte3 add(Byte3 a, Byte3 b) {
Byte3 result = new Byte3();
result.x = (byte)(a.x + b.x);
result.y = (byte)(a.y + b.y);
result.z = (byte)(a.z + b.z);
return result;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(byte value) {
x += value;
y += value;
z += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Byte3 add(Byte3 a, byte b) {
Byte3 result = new Byte3();
result.x = (byte)(a.x + b);
result.y = (byte)(a.y + b);
result.z = (byte)(a.z + b);
return result;
}
/** @hide
* Vector subtraction
*
* @param a
*/
public void sub(Byte3 a) {
this.x -= a.x;
this.y -= a.y;
this.z -= a.z;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Byte3 sub(Byte3 a, Byte3 b) {
Byte3 result = new Byte3();
result.x = (byte)(a.x - b.x);
result.y = (byte)(a.y - b.y);
result.z = (byte)(a.z - b.z);
return result;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(byte value) {
x -= value;
y -= value;
z -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Byte3 sub(Byte3 a, byte b) {
Byte3 result = new Byte3();
result.x = (byte)(a.x - b);
result.y = (byte)(a.y - b);
result.z = (byte)(a.z - b);
return result;
}
/** @hide
* Vector multiplication
*
* @param a
*/
public void mul(Byte3 a) {
this.x *= a.x;
this.y *= a.y;
this.z *= a.z;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Byte3 mul(Byte3 a, Byte3 b) {
Byte3 result = new Byte3();
result.x = (byte)(a.x * b.x);
result.y = (byte)(a.y * b.y);
result.z = (byte)(a.z * b.z);
return result;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(byte value) {
x *= value;
y *= value;
z *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Byte3 mul(Byte3 a, byte b) {
Byte3 result = new Byte3();
result.x = (byte)(a.x * b);
result.y = (byte)(a.y * b);
result.z = (byte)(a.z * b);
return result;
}
/** @hide
* Vector division
*
* @param a
*/
public void div(Byte3 a) {
this.x /= a.x;
this.y /= a.y;
this.z /= a.z;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Byte3 div(Byte3 a, Byte3 b) {
Byte3 result = new Byte3();
result.x = (byte)(a.x / b.x);
result.y = (byte)(a.y / b.y);
result.z = (byte)(a.z / b.z);
return result;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(byte value) {
x /= value;
y /= value;
z /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Byte3 div(Byte3 a, byte b) {
Byte3 result = new Byte3();
result.x = (byte)(a.x / b);
result.y = (byte)(a.y / b);
result.z = (byte)(a.z / b);
return result;
}
/** @hide
* get vector length
*
* @return
*/
public byte length() {
return 3;
}
/** @hide
* set vector negate
*/
public void negate() {
this.x = (byte)(-x);
this.y = (byte)(-y);
this.z = (byte)(-z);
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public byte dotProduct(Byte3 a) {
return (byte)((byte)((byte)(x * a.x) + (byte)(y * a.y)) + (byte)(z * a.z));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static byte dotProduct(Byte3 a, Byte3 b) {
return (byte)((byte)((byte)(b.x * a.x) + (byte)(b.y * a.y)) + (byte)(b.z * a.z));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Byte3 a, byte factor) {
x += a.x * factor;
y += a.y * factor;
z += a.z * factor;
}
/** @hide
* set vector value by Byte3
*
* @param a
*/
public void set(Byte3 a) {
this.x = a.x;
this.y = a.y;
this.z = a.z;
}
/** @hide
* set the vector field value by Char
*
* @param a
* @param b
* @param c
*/
public void setValues(byte a, byte b, byte c) {
this.x = a;
this.y = b;
this.z = c;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public byte elementSum() {
return (byte)(x + y + z);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public byte get(int i) {
switch (i) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, byte value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, byte value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
case 2:
z += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* copy the vector to Char array
*
* @param data
* @param offset
*/
public void copyTo(byte[] data, int offset) {
data[offset] = x;
data[offset + 1] = y;
data[offset + 2] = z;
}
}

View File

@@ -25,6 +25,11 @@ import android.util.Log;
*
**/
public class Byte4 {
public byte x;
public byte y;
public byte z;
public byte w;
public Byte4() {
}
@@ -34,11 +39,418 @@ public class Byte4 {
z = initZ;
w = initW;
}
/** @hide */
public Byte4(Byte4 source) {
this.x = source.x;
this.y = source.y;
this.z = source.z;
this.w = source.w;
}
public byte x;
public byte y;
public byte z;
public byte w;
/** @hide
* Vector add
*
* @param a
*/
public void add(Byte4 a) {
this.x += a.x;
this.y += a.y;
this.z += a.z;
this.w += a.w;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Byte4 add(Byte4 a, Byte4 b) {
Byte4 result = new Byte4();
result.x = (byte)(a.x + b.x);
result.y = (byte)(a.y + b.y);
result.z = (byte)(a.z + b.z);
result.w = (byte)(a.w + b.w);
return result;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(byte value) {
x += value;
y += value;
z += value;
w += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Byte4 add(Byte4 a, byte b) {
Byte4 result = new Byte4();
result.x = (byte)(a.x + b);
result.y = (byte)(a.y + b);
result.z = (byte)(a.z + b);
result.w = (byte)(a.w + b);
return result;
}
/** @hide
* Vector subtraction
*
* @param a
*/
public void sub(Byte4 a) {
this.x -= a.x;
this.y -= a.y;
this.z -= a.z;
this.w -= a.w;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Byte4 sub(Byte4 a, Byte4 b) {
Byte4 result = new Byte4();
result.x = (byte)(a.x - b.x);
result.y = (byte)(a.y - b.y);
result.z = (byte)(a.z - b.z);
result.w = (byte)(a.w - b.w);
return result;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(byte value) {
x -= value;
y -= value;
z -= value;
w -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Byte4 sub(Byte4 a, byte b) {
Byte4 result = new Byte4();
result.x = (byte)(a.x - b);
result.y = (byte)(a.y - b);
result.z = (byte)(a.z - b);
result.w = (byte)(a.w - b);
return result;
}
/** @hide
* Vector multiplication
*
* @param a
*/
public void mul(Byte4 a) {
this.x *= a.x;
this.y *= a.y;
this.z *= a.z;
this.w *= a.w;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Byte4 mul(Byte4 a, Byte4 b) {
Byte4 result = new Byte4();
result.x = (byte)(a.x * b.x);
result.y = (byte)(a.y * b.y);
result.z = (byte)(a.z * b.z);
result.w = (byte)(a.w * b.w);
return result;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(byte value) {
x *= value;
y *= value;
z *= value;
w *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Byte4 mul(Byte4 a, byte b) {
Byte4 result = new Byte4();
result.x = (byte)(a.x * b);
result.y = (byte)(a.y * b);
result.z = (byte)(a.z * b);
result.w = (byte)(a.w * b);
return result;
}
/** @hide
* Vector division
*
* @param a
*/
public void div(Byte4 a) {
this.x /= a.x;
this.y /= a.y;
this.z /= a.z;
this.w /= a.w;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Byte4 div(Byte4 a, Byte4 b) {
Byte4 result = new Byte4();
result.x = (byte)(a.x / b.x);
result.y = (byte)(a.y / b.y);
result.z = (byte)(a.z / b.z);
result.w = (byte)(a.w / b.w);
return result;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(byte value) {
x /= value;
y /= value;
z /= value;
w /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Byte4 div(Byte4 a, byte b) {
Byte4 result = new Byte4();
result.x = (byte)(a.x / b);
result.y = (byte)(a.y / b);
result.z = (byte)(a.z / b);
result.w = (byte)(a.w / b);
return result;
}
/** @hide
* get vector length
*
* @return
*/
public byte length() {
return 4;
}
/** @hide
* set vector negate
*/
public void negate() {
this.x = (byte)(-x);
this.y = (byte)(-y);
this.z = (byte)(-z);
this.w = (byte)(-w);
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public byte dotProduct(Byte4 a) {
return (byte)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static byte dotProduct(Byte4 a, Byte4 b) {
return (byte)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Byte4 a, byte factor) {
x += a.x * factor;
y += a.y * factor;
z += a.z * factor;
w += a.w * factor;
}
/** @hide
* set vector value by Byte4
*
* @param a
*/
public void set(Byte4 a) {
this.x = a.x;
this.y = a.y;
this.z = a.z;
this.w = a.w;
}
/** @hide
* set the vector field values
*
* @param a
* @param b
* @param c
* @param d
*/
public void setValues(byte a, byte b, byte c, byte d) {
this.x = a;
this.y = b;
this.z = c;
this.w = d;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public byte elementSum() {
return (byte)(x + y + z + w);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public byte get(int i) {
switch (i) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
case 3:
return w;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, byte value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
case 3:
w = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, byte value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
case 2:
z += value;
return;
case 3:
w += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* copy the vector to Char array
*
* @param data
* @param offset
*/
public void copyTo(byte[] data, int offset) {
data[offset] = x;
data[offset + 1] = y;
data[offset + 2] = z;
data[offset + 3] = w;
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2011 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,28 +16,370 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript double2 type back
* to the Android system.
*
**/
* Vector version of the basic double type.
* Provides two double fields packed.
*/
public class Double2 {
public double x;
public double y;
public Double2() {
}
public Double2(double initX, double initY) {
x = initX;
y = initY;
/** @hide */
public Double2(Double2 data) {
this.x = data.x;
this.y = data.y;
}
public double x;
public double y;
public Double2(double x, double y) {
this.x = x;
this.y = y;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Double2 add(Double2 a, Double2 b) {
Double2 res = new Double2();
res.x = a.x + b.x;
res.y = a.y + b.y;
return res;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(Double2 value) {
x += value.x;
y += value.y;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(double value) {
x += value;
y += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Double2 add(Double2 a, double b) {
Double2 res = new Double2();
res.x = a.x + b;
res.y = a.y + b;
return res;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(Double2 value) {
x -= value.x;
y -= value.y;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Double2 sub(Double2 a, Double2 b) {
Double2 res = new Double2();
res.x = a.x - b.x;
res.y = a.y - b.y;
return res;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(double value) {
x -= value;
y -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Double2 sub(Double2 a, double b) {
Double2 res = new Double2();
res.x = a.x - b;
res.y = a.y - b;
return res;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(Double2 value) {
x *= value.x;
y *= value.y;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Double2 mul(Double2 a, Double2 b) {
Double2 res = new Double2();
res.x = a.x * b.x;
res.y = a.y * b.y;
return res;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(double value) {
x *= value;
y *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Double2 mul(Double2 a, double b) {
Double2 res = new Double2();
res.x = a.x * b;
res.y = a.y * b;
return res;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(Double2 value) {
x /= value.x;
y /= value.y;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Double2 div(Double2 a, Double2 b) {
Double2 res = new Double2();
res.x = a.x / b.x;
res.y = a.y / b.y;
return res;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(double value) {
x /= value;
y /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Double2 div(Double2 a, double b) {
Double2 res = new Double2();
res.x = a.x / b;
res.y = a.y / b;
return res;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public double dotProduct(Double2 a) {
return (x * a.x) + (y * a.y);
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static Double dotProduct(Double2 a, Double2 b) {
return (b.x * a.x) + (b.y * a.y);
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Double2 a, double factor) {
x += a.x * factor;
y += a.y * factor;
}
/** @hide
* Set vector value by double2
*
* @param a
*/
public void set(Double2 a) {
this.x = a.x;
this.y = a.y;
}
/** @hide
* Set vector negate
*/
public void negate() {
x = -x;
y = -y;
}
/** @hide
* Get vector length
*
* @return
*/
public int length() {
return 2;
}
/** @hide
* Return the element sum of vector
*
* @return
*/
public double elementSum() {
return x + y;
}
/** @hide
* Get the vector field value by index
*
* @param i
* @return
*/
public double get(int i) {
switch (i) {
case 0:
return x;
case 1:
return y;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* Set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, double value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* Add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, double value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* Set the vector field value
*
* @param x
* @param y
*/
public void setValues(double x, double y) {
this.x = x;
this.y = y;
}
/** @hide
* Copy the vector to double array
*
* @param data
* @param offset
*/
public void copyTo(double[] data, int offset) {
data[offset] = x;
data[offset + 1] = y;
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2011 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,30 +16,402 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript double3 type back
* to the Android system.
*
**/
* Vector version of the basic double type.
* Provides three double fields packed.
*/
public class Double3 {
public Double3() {
}
public Double3(double initX, double initY, double initZ) {
x = initX;
y = initY;
z = initZ;
}
public double x;
public double y;
public double z;
public Double3() {
}
/** @hide */
public Double3(Double3 data) {
this.x = data.x;
this.y = data.y;
this.z = data.z;
}
public Double3(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Double3 add(Double3 a, Double3 b) {
Double3 res = new Double3();
res.x = a.x + b.x;
res.y = a.y + b.y;
res.z = a.z + b.z;
return res;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(Double3 value) {
x += value.x;
y += value.y;
z += value.z;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(double value) {
x += value;
y += value;
z += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Double3 add(Double3 a, double b) {
Double3 res = new Double3();
res.x = a.x + b;
res.y = a.y + b;
res.z = a.z + b;
return res;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(Double3 value) {
x -= value.x;
y -= value.y;
z -= value.z;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Double3 sub(Double3 a, Double3 b) {
Double3 res = new Double3();
res.x = a.x - b.x;
res.y = a.y - b.y;
res.z = a.z - b.z;
return res;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(double value) {
x -= value;
y -= value;
z -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Double3 sub(Double3 a, double b) {
Double3 res = new Double3();
res.x = a.x - b;
res.y = a.y - b;
res.z = a.z - b;
return res;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(Double3 value) {
x *= value.x;
y *= value.y;
z *= value.z;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Double3 mul(Double3 a, Double3 b) {
Double3 res = new Double3();
res.x = a.x * b.x;
res.y = a.y * b.y;
res.z = a.z * b.z;
return res;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(double value) {
x *= value;
y *= value;
z *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Double3 mul(Double3 a, double b) {
Double3 res = new Double3();
res.x = a.x * b;
res.y = a.y * b;
res.z = a.z * b;
return res;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(Double3 value) {
x /= value.x;
y /= value.y;
z /= value.z;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Double3 div(Double3 a, Double3 b) {
Double3 res = new Double3();
res.x = a.x / b.x;
res.y = a.y / b.y;
res.z = a.z / b.z;
return res;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(double value) {
x /= value;
y /= value;
z /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Double3 div(Double3 a, double b) {
Double3 res = new Double3();
res.x = a.x / b;
res.y = a.y / b;
res.z = a.z / b;
return res;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public double dotProduct(Double3 a) {
return (x * a.x) + (y * a.y) + (z * a.z);
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static double dotProduct(Double3 a, Double3 b) {
return (b.x * a.x) + (b.y * a.y) + (b.z * a.z);
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Double3 a, double factor) {
x += a.x * factor;
y += a.y * factor;
z += a.z * factor;
}
/** @hide
* Set vector value by double3
*
* @param a
*/
public void set(Double3 a) {
this.x = a.x;
this.y = a.y;
this.z = a.z;
}
/** @hide
* Set vector negate
*/
public void negate() {
x = -x;
y = -y;
z = -z;
}
/** @hide
* Get vector length
*
* @return
*/
public int length() {
return 3;
}
/** @hide
* Return the element sum of vector
*
* @return
*/
public double elementSum() {
return x + y + z;
}
/** @hide
* Get the vector field value by index
*
* @param i
* @return
*/
public double get(int i) {
switch (i) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* Set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, double value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* Add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, double value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
case 2:
z += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* Set the vector field value
*
* @param x
* @param y
* @param z
*/
public void setValues(double x, double y, double z) {
this.x = x;
this.y = y;
this.z = z;
}
/** @hide
* Copy the vector to double array
*
* @param data
* @param offset
*/
public void copyTo(double[] data, int offset) {
data[offset] = x;
data[offset + 1] = y;
data[offset + 2] = z;
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2011 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,31 +16,435 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript double4 type back
* to the Android system.
*
**/
* Vector version of the basic double type.
* Provides four double fields packed.
*/
public class Double4 {
public Double4() {
}
public Double4(double initX, double initY, double initZ, double initW) {
x = initX;
y = initY;
z = initZ;
w = initW;
}
public double x;
public double y;
public double z;
public double w;
public Double4() {
}
/** @hide */
public Double4(Double4 data) {
this.x = data.x;
this.y = data.y;
this.z = data.z;
this.w = data.w;
}
public Double4(double x, double y, double z, double w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Double4 add(Double4 a, Double4 b) {
Double4 res = new Double4();
res.x = a.x + b.x;
res.y = a.y + b.y;
res.z = a.z + b.z;
res.w = a.w + b.w;
return res;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(Double4 value) {
x += value.x;
y += value.y;
z += value.z;
w += value.w;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(double value) {
x += value;
y += value;
z += value;
w += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Double4 add(Double4 a, double b) {
Double4 res = new Double4();
res.x = a.x + b;
res.y = a.y + b;
res.z = a.z + b;
res.w = a.w + b;
return res;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(Double4 value) {
x -= value.x;
y -= value.y;
z -= value.z;
w -= value.w;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(double value) {
x -= value;
y -= value;
z -= value;
w -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Double4 sub(Double4 a, double b) {
Double4 res = new Double4();
res.x = a.x - b;
res.y = a.y - b;
res.z = a.z - b;
res.w = a.w - b;
return res;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Double4 sub(Double4 a, Double4 b) {
Double4 res = new Double4();
res.x = a.x - b.x;
res.y = a.y - b.y;
res.z = a.z - b.z;
res.w = a.w - b.w;
return res;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(Double4 value) {
x *= value.x;
y *= value.y;
z *= value.z;
w *= value.w;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(double value) {
x *= value;
y *= value;
z *= value;
w *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Double4 mul(Double4 a, Double4 b) {
Double4 res = new Double4();
res.x = a.x * b.x;
res.y = a.y * b.y;
res.z = a.z * b.z;
res.w = a.w * b.w;
return res;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Double4 mul(Double4 a, double b) {
Double4 res = new Double4();
res.x = a.x * b;
res.y = a.y * b;
res.z = a.z * b;
res.w = a.w * b;
return res;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(Double4 value) {
x /= value.x;
y /= value.y;
z /= value.z;
w /= value.w;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(double value) {
x /= value;
y /= value;
z /= value;
w /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Double4 div(Double4 a, double b) {
Double4 res = new Double4();
res.x = a.x / b;
res.y = a.y / b;
res.z = a.z / b;
res.w = a.w / b;
return res;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Double4 div(Double4 a, Double4 b) {
Double4 res = new Double4();
res.x = a.x / b.x;
res.y = a.y / b.y;
res.z = a.z / b.z;
res.w = a.w / b.w;
return res;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public double dotProduct(Double4 a) {
return (x * a.x) + (y * a.y) + (z * a.z) + (w * a.w);
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static double dotProduct(Double4 a, Double4 b) {
return (b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w);
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Double4 a, double factor) {
x += a.x * factor;
y += a.y * factor;
z += a.z * factor;
w += a.w * factor;
}
/** @hide
* Set vector value by double4
*
* @param a
*/
public void set(Double4 a) {
this.x = a.x;
this.y = a.y;
this.z = a.z;
this.w = a.w;
}
/** @hide
* Set vector negate
*/
public void negate() {
x = -x;
y = -y;
z = -z;
w = -w;
}
/** @hide
* Get vector length
*
* @return
*/
public int length() {
return 4;
}
/** @hide
* Return the element sum of vector
*
* @return
*/
public double elementSum() {
return x + y + z + w;
}
/** @hide
* Get the vector field value by index
*
* @param i
* @return
*/
public double get(int i) {
switch (i) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
case 3:
return w;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* Set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, double value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
case 3:
w = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* Add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, double value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
case 2:
z += value;
return;
case 3:
w += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* Set the vector field value
*
* @param x
* @param y
* @param z
* @param w
*/
public void setValues(double x, double y, double z, double w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/** @hide
* Copy the vector to double array
*
* @param data
* @param offset
*/
public void copyTo(double[] data, int offset) {
data[offset] = x;
data[offset + 1] = y;
data[offset + 2] = z;
data[offset + 3] = w;
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,27 +16,369 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript float2 type back to the Android system.
*
**/
public class Float2 {
public Float2() {
}
public Float2(float initX, float initY) {
x = initX;
y = initY;
}
* Vector version of the basic float type.
* Provides two float fields packed.
*/
public class Float2 {
public float x;
public float y;
public Float2() {
}
/** @hide */
public Float2(Float2 data) {
this.x = data.x;
this.y = data.y;
}
public Float2(float x, float y) {
this.x = x;
this.y = y;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Float2 add(Float2 a, Float2 b) {
Float2 res = new Float2();
res.x = a.x + b.x;
res.y = a.y + b.y;
return res;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(Float2 value) {
x += value.x;
y += value.y;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(float value) {
x += value;
y += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Float2 add(Float2 a, float b) {
Float2 res = new Float2();
res.x = a.x + b;
res.y = a.y + b;
return res;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(Float2 value) {
x -= value.x;
y -= value.y;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Float2 sub(Float2 a, Float2 b) {
Float2 res = new Float2();
res.x = a.x - b.x;
res.y = a.y - b.y;
return res;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(float value) {
x -= value;
y -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Float2 sub(Float2 a, float b) {
Float2 res = new Float2();
res.x = a.x - b;
res.y = a.y - b;
return res;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(Float2 value) {
x *= value.x;
y *= value.y;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Float2 mul(Float2 a, Float2 b) {
Float2 res = new Float2();
res.x = a.x * b.x;
res.y = a.y * b.y;
return res;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(float value) {
x *= value;
y *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Float2 mul(Float2 a, float b) {
Float2 res = new Float2();
res.x = a.x * b;
res.y = a.y * b;
return res;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(Float2 value) {
x /= value.x;
y /= value.y;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Float2 div(Float2 a, Float2 b) {
Float2 res = new Float2();
res.x = a.x / b.x;
res.y = a.y / b.y;
return res;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(float value) {
x /= value;
y /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Float2 div(Float2 a, float b) {
Float2 res = new Float2();
res.x = a.x / b;
res.y = a.y / b;
return res;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public float dotProduct(Float2 a) {
return (x * a.x) + (y * a.y);
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static float dotProduct(Float2 a, Float2 b) {
return (b.x * a.x) + (b.y * a.y);
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Float2 a, float factor) {
x += a.x * factor;
y += a.y * factor;
}
/** @hide
* set vector value by float2
*
* @param a
*/
public void set(Float2 a) {
this.x = a.x;
this.y = a.y;
}
/** @hide
* set vector negate
*/
public void negate() {
x = -x;
y = -y;
}
/** @hide
* get vector length
*
* @return
*/
public int length() {
return 2;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public float elementSum() {
return x + y;
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public float get(int i) {
switch (i) {
case 0:
return x;
case 1:
return y;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, float value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, float value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value
*
* @param x
* @param y
*/
public void setValues(float x, float y) {
this.x = x;
this.y = y;
}
/** @hide
* copy the vector to float array
*
* @param data
* @param offset
*/
public void copyTo(float[] data, int offset) {
data[offset] = x;
data[offset + 1] = y;
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,28 +16,402 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript float2 type back to the Android system.
*
**/
* Vector version of the basic float type.
* Provides three float fields packed.
*/
public class Float3 {
public Float3() {
}
public Float3(float initX, float initY, float initZ) {
x = initX;
y = initY;
z = initZ;
}
public float x;
public float y;
public float z;
public Float3() {
}
/** @hide */
public Float3(Float3 data) {
this.x = data.x;
this.y = data.y;
this.z = data.z;
}
public Float3(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Float3 add(Float3 a, Float3 b) {
Float3 res = new Float3();
res.x = a.x + b.x;
res.y = a.y + b.y;
res.z = a.z + b.z;
return res;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(Float3 value) {
x += value.x;
y += value.y;
z += value.z;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(float value) {
x += value;
y += value;
z += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Float3 add(Float3 a, float b) {
Float3 res = new Float3();
res.x = a.x + b;
res.y = a.y + b;
res.z = a.z + b;
return res;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(Float3 value) {
x -= value.x;
y -= value.y;
z -= value.z;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Float3 sub(Float3 a, Float3 b) {
Float3 res = new Float3();
res.x = a.x - b.x;
res.y = a.y - b.y;
res.z = a.z - b.z;
return res;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(float value) {
x -= value;
y -= value;
z -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Float3 sub(Float3 a, float b) {
Float3 res = new Float3();
res.x = a.x - b;
res.y = a.y - b;
res.z = a.z - b;
return res;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(Float3 value) {
x *= value.x;
y *= value.y;
z *= value.z;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Float3 mul(Float3 a, Float3 b) {
Float3 res = new Float3();
res.x = a.x * b.x;
res.y = a.y * b.y;
res.z = a.z * b.z;
return res;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(float value) {
x *= value;
y *= value;
z *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Float3 mul(Float3 a, float b) {
Float3 res = new Float3();
res.x = a.x * b;
res.y = a.y * b;
res.z = a.z * b;
return res;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(Float3 value) {
x /= value.x;
y /= value.y;
z /= value.z;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Float3 div(Float3 a, Float3 b) {
Float3 res = new Float3();
res.x = a.x / b.x;
res.y = a.y / b.y;
res.z = a.z / b.z;
return res;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(float value) {
x /= value;
y /= value;
z /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Float3 div(Float3 a, float b) {
Float3 res = new Float3();
res.x = a.x / b;
res.y = a.y / b;
res.z = a.z / b;
return res;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public Float dotProduct(Float3 a) {
return new Float((x * a.x) + (y * a.y) + (z * a.z));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static Float dotProduct(Float3 a, Float3 b) {
return new Float((b.x * a.x) + (b.y * a.y) + (b.z * a.z));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Float3 a, float factor) {
x += a.x * factor;
y += a.y * factor;
z += a.z * factor;
}
/** @hide
* set vector value by float3
*
* @param a
*/
public void set(Float3 a) {
this.x = a.x;
this.y = a.y;
this.z = a.z;
}
/** @hide
* set vector negate
*/
public void negate() {
x = -x;
y = -y;
z = -z;
}
/** @hide
* get vector length
*
* @return
*/
public int length() {
return 3;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public Float elementSum() {
return new Float(x + y + z);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public float get(int i) {
switch (i) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, float value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, float value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
case 2:
z += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value
*
* @param x
* @param y
* @param z
*/
public void setValues(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
/** @hide
* copy the vector to float array
*
* @param data
* @param offset
*/
public void copyTo(float[] data, int offset) {
data[offset] = x;
data[offset + 1] = y;
data[offset + 2] = z;
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,30 +16,435 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript float2 type back to the Android system.
*
**/
* Vector version of the basic float type.
* Provides four float fields packed.
*/
public class Float4 {
public Float4() {
}
public Float4(float initX, float initY, float initZ, float initW) {
x = initX;
y = initY;
z = initZ;
w = initW;
}
public float x;
public float y;
public float z;
public float w;
public Float4() {
}
/** @hide */
public Float4(Float4 data) {
this.x = data.x;
this.y = data.y;
this.z = data.z;
this.w = data.w;
}
public Float4(float x, float y, float z, float w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Float4 add(Float4 a, Float4 b) {
Float4 res = new Float4();
res.x = a.x + b.x;
res.y = a.y + b.y;
res.z = a.z + b.z;
res.w = a.w + b.w;
return res;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(Float4 value) {
x += value.x;
y += value.y;
z += value.z;
w += value.w;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(float value) {
x += value;
y += value;
z += value;
w += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Float4 add(Float4 a, float b) {
Float4 res = new Float4();
res.x = a.x + b;
res.y = a.y + b;
res.z = a.z + b;
res.w = a.w + b;
return res;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(Float4 value) {
x -= value.x;
y -= value.y;
z -= value.z;
w -= value.w;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(float value) {
x -= value;
y -= value;
z -= value;
w -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Float4 sub(Float4 a, float b) {
Float4 res = new Float4();
res.x = a.x - b;
res.y = a.y - b;
res.z = a.z - b;
res.w = a.w - b;
return res;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Float4 sub(Float4 a, Float4 b) {
Float4 res = new Float4();
res.x = a.x - b.x;
res.y = a.y - b.y;
res.z = a.z - b.z;
res.w = a.w - b.w;
return res;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(Float4 value) {
x *= value.x;
y *= value.y;
z *= value.z;
w *= value.w;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(float value) {
x *= value;
y *= value;
z *= value;
w *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Float4 mul(Float4 a, Float4 b) {
Float4 res = new Float4();
res.x = a.x * b.x;
res.y = a.y * b.y;
res.z = a.z * b.z;
res.w = a.w * b.w;
return res;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Float4 mul(Float4 a, float b) {
Float4 res = new Float4();
res.x = a.x * b;
res.y = a.y * b;
res.z = a.z * b;
res.w = a.w * b;
return res;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(Float4 value) {
x /= value.x;
y /= value.y;
z /= value.z;
w /= value.w;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(float value) {
x /= value;
y /= value;
z /= value;
w /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Float4 div(Float4 a, float b) {
Float4 res = new Float4();
res.x = a.x / b;
res.y = a.y / b;
res.z = a.z / b;
res.w = a.w / b;
return res;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Float4 div(Float4 a, Float4 b) {
Float4 res = new Float4();
res.x = a.x / b.x;
res.y = a.y / b.y;
res.z = a.z / b.z;
res.w = a.w / b.w;
return res;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public float dotProduct(Float4 a) {
return (x * a.x) + (y * a.y) + (z * a.z) + (w * a.w);
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static float dotProduct(Float4 a, Float4 b) {
return (b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w);
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Float4 a, float factor) {
x += a.x * factor;
y += a.y * factor;
z += a.z * factor;
w += a.w * factor;
}
/** @hide
* set vector value by float4
*
* @param a
*/
public void set(Float4 a) {
this.x = a.x;
this.y = a.y;
this.z = a.z;
this.w = a.w;
}
/** @hide
* set vector negate
*/
public void negate() {
x = -x;
y = -y;
z = -z;
w = -w;
}
/** @hide
* get vector length
*
* @return
*/
public int length() {
return 4;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public float elementSum() {
return x + y + z + w;
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public float get(int i) {
switch (i) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
case 3:
return w;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, float value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
case 3:
w = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, float value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
case 2:
z += value;
return;
case 3:
w += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value
*
* @param x
* @param y
* @param z
* @param w
*/
public void setValues(float x, float y, float z, float w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/** @hide
* copy the vector to float array
*
* @param data
* @param offset
*/
public void copyTo(float[] data, int offset) {
data[offset] = x;
data[offset + 1] = y;
data[offset + 2] = z;
data[offset + 3] = w;
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,27 +16,425 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript int2 type back to the Android system.
*
**/
* Vector version of the basic int type.
* Provides two int fields packed.
*/
public class Int2 {
public int x;
public int y;
public Int2() {
}
public Int2(int initX, int initY) {
x = initX;
y = initY;
/** @hide */
public Int2(int i) {
this.x = this.y = i;
}
public int x;
public int y;
public Int2(int x, int y) {
this.x = x;
this.y = y;
}
/** @hide */
public Int2(Int2 source) {
this.x = source.x;
this.y = source.y;
}
/** @hide
* Vector add
*
* @param a
*/
public void add(Int2 a) {
this.x += a.x;
this.y += a.y;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Int2 add(Int2 a, Int2 b) {
Int2 result = new Int2();
result.x = a.x + b.x;
result.y = a.y + b.y;
return result;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(int value) {
x += value;
y += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Int2 add(Int2 a, int b) {
Int2 result = new Int2();
result.x = a.x + b;
result.y = a.y + b;
return result;
}
/** @hide
* Vector subtraction
*
* @param a
*/
public void sub(Int2 a) {
this.x -= a.x;
this.y -= a.y;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Int2 sub(Int2 a, Int2 b) {
Int2 result = new Int2();
result.x = a.x - b.x;
result.y = a.y - b.y;
return result;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(int value) {
x -= value;
y -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Int2 sub(Int2 a, int b) {
Int2 result = new Int2();
result.x = a.x - b;
result.y = a.y - b;
return result;
}
/** @hide
* Vector multiplication
*
* @param a
*/
public void mul(Int2 a) {
this.x *= a.x;
this.y *= a.y;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Int2 mul(Int2 a, Int2 b) {
Int2 result = new Int2();
result.x = a.x * b.x;
result.y = a.y * b.y;
return result;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(int value) {
x *= value;
y *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Int2 mul(Int2 a, int b) {
Int2 result = new Int2();
result.x = a.x * b;
result.y = a.y * b;
return result;
}
/** @hide
* Vector division
*
* @param a
*/
public void div(Int2 a) {
this.x /= a.x;
this.y /= a.y;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Int2 div(Int2 a, Int2 b) {
Int2 result = new Int2();
result.x = a.x / b.x;
result.y = a.y / b.y;
return result;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(int value) {
x /= value;
y /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Int2 div(Int2 a, int b) {
Int2 result = new Int2();
result.x = a.x / b;
result.y = a.y / b;
return result;
}
/** @hide
* Vector Modulo
*
* @param a
*/
public void mod(Int2 a) {
this.x %= a.x;
this.y %= a.y;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Int2 mod(Int2 a, Int2 b) {
Int2 result = new Int2();
result.x = a.x % b.x;
result.y = a.y % b.y;
return result;
}
/** @hide
* Vector Modulo
*
* @param value
*/
public void mod(int value) {
x %= value;
y %= value;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Int2 mod(Int2 a, int b) {
Int2 result = new Int2();
result.x = a.x % b;
result.y = a.y % b;
return result;
}
/** @hide
* get vector length
*
* @return
*/
public int length() {
return 2;
}
/** @hide
* set vector negate
*/
public void negate() {
this.x = -x;
this.y = -y;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public int dotProduct(Int2 a) {
return (int)((x * a.x) + (y * a.y));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static int dotProduct(Int2 a, Int2 b) {
return (int)((b.x * a.x) + (b.y * a.y));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Int2 a, int factor) {
x += a.x * factor;
y += a.y * factor;
}
/** @hide
* set vector value by Int2
*
* @param a
*/
public void set(Int2 a) {
this.x = a.x;
this.y = a.y;
}
/** @hide
* set the vector field value by Int
*
* @param a
* @param b
*/
public void setValues(int a, int b) {
this.x = a;
this.y = b;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public int elementSum() {
return (int)(x + y);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public int get(int i) {
switch (i) {
case 0:
return (int)(x);
case 1:
return (int)(y);
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, int value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, int value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* copy the vector to int array
*
* @param data
* @param offset
*/
public void copyTo(int[] data, int offset) {
data[offset] = (int)(x);
data[offset + 1] = (int)(y);
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,29 +16,462 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript int3 type back to the Android system.
*
**/
* Vector version of the basic int type.
* Provides three int fields packed.
*/
public class Int3 {
public Int3() {
}
public Int3(int initX, int initY, int initZ) {
x = initX;
y = initY;
z = initZ;
}
public int x;
public int y;
public int z;
public Int3() {
}
/** @hide */
public Int3(int i) {
this.x = this.y = this.z = i;
}
public Int3(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
/** @hide */
public Int3(Int3 source) {
this.x = source.x;
this.y = source.y;
this.z = source.z;
}
/** @hide
* Vector add
*
* @param a
*/
public void add(Int3 a) {
this.x += a.x;
this.y += a.y;
this.z += a.z;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Int3 add(Int3 a, Int3 b) {
Int3 result = new Int3();
result.x = a.x + b.x;
result.y = a.y + b.y;
result.z = a.z + b.z;
return result;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(int value) {
x += value;
y += value;
z += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Int3 add(Int3 a, int b) {
Int3 result = new Int3();
result.x = a.x + b;
result.y = a.y + b;
result.z = a.z + b;
return result;
}
/** @hide
* Vector subtraction
*
* @param a
*/
public void sub(Int3 a) {
this.x -= a.x;
this.y -= a.y;
this.z -= a.z;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Int3 sub(Int3 a, Int3 b) {
Int3 result = new Int3();
result.x = a.x - b.x;
result.y = a.y - b.y;
result.z = a.z - b.z;
return result;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(int value) {
x -= value;
y -= value;
z -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Int3 sub(Int3 a, int b) {
Int3 result = new Int3();
result.x = a.x - b;
result.y = a.y - b;
result.z = a.z - b;
return result;
}
/** @hide
* Vector multiplication
*
* @param a
*/
public void mul(Int3 a) {
this.x *= a.x;
this.y *= a.y;
this.z *= a.z;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Int3 mul(Int3 a, Int3 b) {
Int3 result = new Int3();
result.x = a.x * b.x;
result.y = a.y * b.y;
result.z = a.z * b.z;
return result;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(int value) {
x *= value;
y *= value;
z *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Int3 mul(Int3 a, int b) {
Int3 result = new Int3();
result.x = a.x * b;
result.y = a.y * b;
result.z = a.z * b;
return result;
}
/** @hide
* Vector division
*
* @param a
*/
public void div(Int3 a) {
this.x /= a.x;
this.y /= a.y;
this.z /= a.z;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Int3 div(Int3 a, Int3 b) {
Int3 result = new Int3();
result.x = a.x / b.x;
result.y = a.y / b.y;
result.z = a.z / b.z;
return result;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(int value) {
x /= value;
y /= value;
z /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Int3 div(Int3 a, int b) {
Int3 result = new Int3();
result.x = a.x / b;
result.y = a.y / b;
result.z = a.z / b;
return result;
}
/** @hide
* Vector Modulo
*
* @param a
*/
public void mod(Int3 a) {
this.x %= a.x;
this.y %= a.y;
this.z %= a.z;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Int3 mod(Int3 a, Int3 b) {
Int3 result = new Int3();
result.x = a.x % b.x;
result.y = a.y % b.y;
result.z = a.z % b.z;
return result;
}
/** @hide
* Vector Modulo
*
* @param value
*/
public void mod(int value) {
x %= value;
y %= value;
z %= value;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Int3 mod(Int3 a, int b) {
Int3 result = new Int3();
result.x = a.x % b;
result.y = a.y % b;
result.z = a.z % b;
return result;
}
/** @hide
* get vector length
*
* @return
*/
public int length() {
return 3;
}
/** @hide
* set vector negate
*/
public void negate() {
this.x = -x;
this.y = -y;
this.z = -z;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public int dotProduct(Int3 a) {
return (int)((x * a.x) + (y * a.y) + (z * a.z));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static int dotProduct(Int3 a, Int3 b) {
return (int)((b.x * a.x) + (b.y * a.y) + (b.z * a.z));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Int3 a, int factor) {
x += a.x * factor;
y += a.y * factor;
z += a.z * factor;
}
/** @hide
* set vector value by Int3
*
* @param a
*/
public void set(Int3 a) {
this.x = a.x;
this.y = a.y;
this.z = a.z;
}
/** @hide
* set the vector field value by Int
*
* @param a
* @param b
* @param c
*/
public void setValues(int a, int b, int c) {
this.x = a;
this.y = b;
this.z = c;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public int elementSum() {
return (int)(x + y + z);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public int get(int i) {
switch (i) {
case 0:
return (int)(x);
case 1:
return (int)(y);
case 2:
return (int)(z);
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, int value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, int value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
case 2:
z += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* copy the vector to int array
*
* @param data
* @param offset
*/
public void copyTo(int[] data, int offset) {
data[offset] = (int)(x);
data[offset + 1] = (int)(y);
data[offset + 2] = (int)(z);
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,30 +16,499 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript int4 type back to the Android system.
*
**/
* Vector version of the basic int type.
* Provides four int fields packed.
*/
public class Int4 {
public Int4() {
}
public Int4(int initX, int initY, int initZ, int initW) {
x = initX;
y = initY;
z = initZ;
w = initW;
}
public int x;
public int y;
public int z;
public int w;
public Int4() {
}
/** @hide */
public Int4(int i) {
this.x = this.y = this.z = this.w = i;
}
public Int4(int x, int y, int z, int w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/** @hide */
public Int4(Int4 source) {
this.x = source.x;
this.y = source.y;
this.z = source.z;
this.w = source.w;
}
/** @hide
* Vector add
*
* @param a
*/
public void add(Int4 a) {
this.x += a.x;
this.y += a.y;
this.z += a.z;
this.w += a.w;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Int4 add(Int4 a, Int4 b) {
Int4 result = new Int4();
result.x = a.x + b.x;
result.y = a.y + b.y;
result.z = a.z + b.z;
result.w = a.w + b.w;
return result;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(int value) {
x += value;
y += value;
z += value;
w += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Int4 add(Int4 a, int b) {
Int4 result = new Int4();
result.x = a.x + b;
result.y = a.y + b;
result.z = a.z + b;
result.w = a.w + b;
return result;
}
/** @hide
* Vector subtraction
*
* @param a
*/
public void sub(Int4 a) {
this.x -= a.x;
this.y -= a.y;
this.z -= a.z;
this.w -= a.w;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Int4 sub(Int4 a, Int4 b) {
Int4 result = new Int4();
result.x = a.x - b.x;
result.y = a.y - b.y;
result.z = a.z - b.z;
result.w = a.w - b.w;
return result;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(int value) {
x -= value;
y -= value;
z -= value;
w -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Int4 sub(Int4 a, int b) {
Int4 result = new Int4();
result.x = a.x - b;
result.y = a.y - b;
result.z = a.z - b;
result.w = a.w - b;
return result;
}
/** @hide
* Vector multiplication
*
* @param a
*/
public void mul(Int4 a) {
this.x *= a.x;
this.y *= a.y;
this.z *= a.z;
this.w *= a.w;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Int4 mul(Int4 a, Int4 b) {
Int4 result = new Int4();
result.x = a.x * b.x;
result.y = a.y * b.y;
result.z = a.z * b.z;
result.w = a.w * b.w;
return result;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(int value) {
x *= value;
y *= value;
z *= value;
w *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Int4 mul(Int4 a, int b) {
Int4 result = new Int4();
result.x = a.x * b;
result.y = a.y * b;
result.z = a.z * b;
result.w = a.w * b;
return result;
}
/** @hide
* Vector division
*
* @param a
*/
public void div(Int4 a) {
this.x /= a.x;
this.y /= a.y;
this.z /= a.z;
this.w /= a.w;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Int4 div(Int4 a, Int4 b) {
Int4 result = new Int4();
result.x = a.x / b.x;
result.y = a.y / b.y;
result.z = a.z / b.z;
result.w = a.w / b.w;
return result;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(int value) {
x /= value;
y /= value;
z /= value;
w /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Int4 div(Int4 a, int b) {
Int4 result = new Int4();
result.x = a.x / b;
result.y = a.y / b;
result.z = a.z / b;
result.w = a.w / b;
return result;
}
/** @hide
* Vector Modulo
*
* @param a
*/
public void mod(Int4 a) {
this.x %= a.x;
this.y %= a.y;
this.z %= a.z;
this.w %= a.w;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Int4 mod(Int4 a, Int4 b) {
Int4 result = new Int4();
result.x = a.x % b.x;
result.y = a.y % b.y;
result.z = a.z % b.z;
result.w = a.w % b.w;
return result;
}
/** @hide
* Vector Modulo
*
* @param value
*/
public void mod(int value) {
x %= value;
y %= value;
z %= value;
w %= value;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Int4 mod(Int4 a, int b) {
Int4 result = new Int4();
result.x = a.x % b;
result.y = a.y % b;
result.z = a.z % b;
result.w = a.w % b;
return result;
}
/** @hide
* get vector length
*
* @return
*/
public int length() {
return 4;
}
/** @hide
* set vector negate
*/
public void negate() {
this.x = -x;
this.y = -y;
this.z = -z;
this.w = -w;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public int dotProduct(Int4 a) {
return (int)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static int dotProduct(Int4 a, Int4 b) {
return (int)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Int4 a, int factor) {
x += a.x * factor;
y += a.y * factor;
z += a.z * factor;
w += a.w * factor;
}
/** @hide
* set vector value by Int4
*
* @param a
*/
public void set(Int4 a) {
this.x = a.x;
this.y = a.y;
this.z = a.z;
this.w = a.w;
}
/** @hide
* set the vector field value by Int
*
* @param a
* @param b
* @param c
* @param d
*/
public void setValues(int a, int b, int c, int d) {
this.x = a;
this.y = b;
this.z = c;
this.w = d;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public int elementSum() {
return (int)(x + y + z + w);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public int get(int i) {
switch (i) {
case 0:
return (int)(x);
case 1:
return (int)(y);
case 2:
return (int)(z);
case 3:
return (int)(w);
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, int value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
case 3:
w = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, int value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
case 2:
z += value;
return;
case 3:
w += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* copy the vector to int array
*
* @param data
* @param offset
*/
public void copyTo(int[] data, int offset) {
data[offset] = (int)(x);
data[offset + 1] = (int)(y);
data[offset + 2] = (int)(z);
data[offset + 3] = (int)(w);
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,26 +16,425 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript long2 type back to the Android system.
**/
* Vector version of the basic long type.
* Provides two long fields packed.
*/
public class Long2 {
public long x;
public long y;
public Long2() {
}
public Long2(long initX, long initY) {
x = initX;
y = initY;
/** @hide */
public Long2(long i) {
this.x = this.y = i;
}
public long x;
public long y;
public Long2(long x, long y) {
this.x = x;
this.y = y;
}
/** @hide */
public Long2(Long2 source) {
this.x = source.x;
this.y = source.y;
}
/** @hide
* Vector add
*
* @param a
*/
public void add(Long2 a) {
this.x += a.x;
this.y += a.y;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Long2 add(Long2 a, Long2 b) {
Long2 result = new Long2();
result.x = a.x + b.x;
result.y = a.y + b.y;
return result;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(long value) {
x += value;
y += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Long2 add(Long2 a, long b) {
Long2 result = new Long2();
result.x = a.x + b;
result.y = a.y + b;
return result;
}
/** @hide
* Vector subtraction
*
* @param a
*/
public void sub(Long2 a) {
this.x -= a.x;
this.y -= a.y;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Long2 sub(Long2 a, Long2 b) {
Long2 result = new Long2();
result.x = a.x - b.x;
result.y = a.y - b.y;
return result;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(long value) {
x -= value;
y -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Long2 sub(Long2 a, long b) {
Long2 result = new Long2();
result.x = a.x - b;
result.y = a.y - b;
return result;
}
/** @hide
* Vector multiplication
*
* @param a
*/
public void mul(Long2 a) {
this.x *= a.x;
this.y *= a.y;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Long2 mul(Long2 a, Long2 b) {
Long2 result = new Long2();
result.x = a.x * b.x;
result.y = a.y * b.y;
return result;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(long value) {
x *= value;
y *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Long2 mul(Long2 a, long b) {
Long2 result = new Long2();
result.x = a.x * b;
result.y = a.y * b;
return result;
}
/** @hide
* Vector division
*
* @param a
*/
public void div(Long2 a) {
this.x /= a.x;
this.y /= a.y;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Long2 div(Long2 a, Long2 b) {
Long2 result = new Long2();
result.x = a.x / b.x;
result.y = a.y / b.y;
return result;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(long value) {
x /= value;
y /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Long2 div(Long2 a, long b) {
Long2 result = new Long2();
result.x = a.x / b;
result.y = a.y / b;
return result;
}
/** @hide
* Vector Modulo
*
* @param a
*/
public void mod(Long2 a) {
this.x %= a.x;
this.y %= a.y;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Long2 mod(Long2 a, Long2 b) {
Long2 result = new Long2();
result.x = a.x % b.x;
result.y = a.y % b.y;
return result;
}
/** @hide
* Vector Modulo
*
* @param value
*/
public void mod(long value) {
x %= value;
y %= value;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Long2 mod(Long2 a, long b) {
Long2 result = new Long2();
result.x = a.x % b;
result.y = a.y % b;
return result;
}
/** @hide
* get vector length
*
* @return
*/
public long length() {
return 2;
}
/** @hide
* set vector negate
*/
public void negate() {
this.x = -x;
this.y = -y;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public long dotProduct(Long2 a) {
return (long)((x * a.x) + (y * a.y));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static long dotProduct(Long2 a, Long2 b) {
return (long)((b.x * a.x) + (b.y * a.y));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Long2 a, long factor) {
x += a.x * factor;
y += a.y * factor;
}
/** @hide
* set vector value by Long2
*
* @param a
*/
public void set(Long2 a) {
this.x = a.x;
this.y = a.y;
}
/** @hide
* set the vector field value by Long
*
* @param a
* @param b
*/
public void setValues(long a, long b) {
this.x = a;
this.y = b;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public long elementSum() {
return (long)(x + y);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public long get(int i) {
switch (i) {
case 0:
return (long)(x);
case 1:
return (long)(y);
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, long value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, long value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* copy the vector to long array
*
* @param data
* @param offset
*/
public void copyTo(long[] data, int offset) {
data[offset] = (long)(x);
data[offset + 1] = (long)(y);
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,28 +16,462 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript long3 type back to the Android system.
**/
* Vector version of the basic long type.
* Provides three long fields packed.
*/
public class Long3 {
public Long3() {
}
public Long3(long initX, long initY, long initZ) {
x = initX;
y = initY;
z = initZ;
}
public long x;
public long y;
public long z;
public Long3() {
}
/** @hide */
public Long3(long i) {
this.x = this.y = this.z = i;
}
public Long3(long x, long y, long z) {
this.x = x;
this.y = y;
this.z = z;
}
/** @hide */
public Long3(Long3 source) {
this.x = source.x;
this.y = source.y;
this.z = source.z;
}
/** @hide
* Vector add
*
* @param a
*/
public void add(Long3 a) {
this.x += a.x;
this.y += a.y;
this.z += a.z;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Long3 add(Long3 a, Long3 b) {
Long3 result = new Long3();
result.x = a.x + b.x;
result.y = a.y + b.y;
result.z = a.z + b.z;
return result;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(long value) {
x += value;
y += value;
z += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Long3 add(Long3 a, long b) {
Long3 result = new Long3();
result.x = a.x + b;
result.y = a.y + b;
result.z = a.z + b;
return result;
}
/** @hide
* Vector subtraction
*
* @param a
*/
public void sub(Long3 a) {
this.x -= a.x;
this.y -= a.y;
this.z -= a.z;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Long3 sub(Long3 a, Long3 b) {
Long3 result = new Long3();
result.x = a.x - b.x;
result.y = a.y - b.y;
result.z = a.z - b.z;
return result;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(long value) {
x -= value;
y -= value;
z -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Long3 sub(Long3 a, long b) {
Long3 result = new Long3();
result.x = a.x - b;
result.y = a.y - b;
result.z = a.z - b;
return result;
}
/** @hide
* Vector multiplication
*
* @param a
*/
public void mul(Long3 a) {
this.x *= a.x;
this.y *= a.y;
this.z *= a.z;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Long3 mul(Long3 a, Long3 b) {
Long3 result = new Long3();
result.x = a.x * b.x;
result.y = a.y * b.y;
result.z = a.z * b.z;
return result;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(long value) {
x *= value;
y *= value;
z *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Long3 mul(Long3 a, long b) {
Long3 result = new Long3();
result.x = a.x * b;
result.y = a.y * b;
result.z = a.z * b;
return result;
}
/** @hide
* Vector division
*
* @param a
*/
public void div(Long3 a) {
this.x /= a.x;
this.y /= a.y;
this.z /= a.z;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Long3 div(Long3 a, Long3 b) {
Long3 result = new Long3();
result.x = a.x / b.x;
result.y = a.y / b.y;
result.z = a.z / b.z;
return result;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(long value) {
x /= value;
y /= value;
z /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Long3 div(Long3 a, long b) {
Long3 result = new Long3();
result.x = a.x / b;
result.y = a.y / b;
result.z = a.z / b;
return result;
}
/** @hide
* Vector Modulo
*
* @param a
*/
public void mod(Long3 a) {
this.x %= a.x;
this.y %= a.y;
this.z %= a.z;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Long3 mod(Long3 a, Long3 b) {
Long3 result = new Long3();
result.x = a.x % b.x;
result.y = a.y % b.y;
result.z = a.z % b.z;
return result;
}
/** @hide
* Vector Modulo
*
* @param value
*/
public void mod(long value) {
x %= value;
y %= value;
z %= value;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Long3 mod(Long3 a, long b) {
Long3 result = new Long3();
result.x = a.x % b;
result.y = a.y % b;
result.z = a.z % b;
return result;
}
/** @hide
* get vector length
*
* @return
*/
public long length() {
return 3;
}
/** @hide
* set vector negate
*/
public void negate() {
this.x = -x;
this.y = -y;
this.z = -z;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public long dotProduct(Long3 a) {
return (long)((x * a.x) + (y * a.y) + (z * a.z));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static long dotProduct(Long3 a, Long3 b) {
return (long)((b.x * a.x) + (b.y * a.y) + (b.z * a.z));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Long3 a, long factor) {
x += a.x * factor;
y += a.y * factor;
z += a.z * factor;
}
/** @hide
* set vector value by Long3
*
* @param a
*/
public void set(Long3 a) {
this.x = a.x;
this.y = a.y;
this.z = a.z;
}
/** @hide
* set the vector field value by Long
*
* @param a
* @param b
* @param c
*/
public void setValues(long a, long b, long c) {
this.x = a;
this.y = b;
this.z = c;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public long elementSum() {
return (long)(x + y + z);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public long get(int i) {
switch (i) {
case 0:
return (long)(x);
case 1:
return (long)(y);
case 2:
return (long)(z);
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, long value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, long value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
case 2:
z += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* copy the vector to long array
*
* @param data
* @param offset
*/
public void copyTo(long[] data, int offset) {
data[offset] = (long)(x);
data[offset + 1] = (long)(y);
data[offset + 2] = (long)(z);
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,29 +16,499 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript long4 type back to the Android system.
**/
* Vector version of the basic long type.
* Provides four long fields packed.
*/
public class Long4 {
public Long4() {
}
public Long4(long initX, long initY, long initZ, long initW) {
x = initX;
y = initY;
z = initZ;
w = initW;
}
public long x;
public long y;
public long z;
public long w;
public Long4() {
}
/** @hide */
public Long4(long i) {
this.x = this.y = this.z = this.w = i;
}
public Long4(long x, long y, long z, long w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/** @hide */
public Long4(Long4 source) {
this.x = source.x;
this.y = source.y;
this.z = source.z;
this.w = source.w;
}
/** @hide
* Vector add
*
* @param a
*/
public void add(Long4 a) {
this.x += a.x;
this.y += a.y;
this.z += a.z;
this.w += a.w;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Long4 add(Long4 a, Long4 b) {
Long4 result = new Long4();
result.x = a.x + b.x;
result.y = a.y + b.y;
result.z = a.z + b.z;
result.w = a.w + b.w;
return result;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(long value) {
x += value;
y += value;
z += value;
w += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Long4 add(Long4 a, long b) {
Long4 result = new Long4();
result.x = a.x + b;
result.y = a.y + b;
result.z = a.z + b;
result.w = a.w + b;
return result;
}
/** @hide
* Vector subtraction
*
* @param a
*/
public void sub(Long4 a) {
this.x -= a.x;
this.y -= a.y;
this.z -= a.z;
this.w -= a.w;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Long4 sub(Long4 a, Long4 b) {
Long4 result = new Long4();
result.x = a.x - b.x;
result.y = a.y - b.y;
result.z = a.z - b.z;
result.w = a.w - b.w;
return result;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(long value) {
x -= value;
y -= value;
z -= value;
w -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Long4 sub(Long4 a, long b) {
Long4 result = new Long4();
result.x = a.x - b;
result.y = a.y - b;
result.z = a.z - b;
result.w = a.w - b;
return result;
}
/** @hide
* Vector multiplication
*
* @param a
*/
public void mul(Long4 a) {
this.x *= a.x;
this.y *= a.y;
this.z *= a.z;
this.w *= a.w;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Long4 mul(Long4 a, Long4 b) {
Long4 result = new Long4();
result.x = a.x * b.x;
result.y = a.y * b.y;
result.z = a.z * b.z;
result.w = a.w * b.w;
return result;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(long value) {
x *= value;
y *= value;
z *= value;
w *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Long4 mul(Long4 a, long b) {
Long4 result = new Long4();
result.x = a.x * b;
result.y = a.y * b;
result.z = a.z * b;
result.w = a.w * b;
return result;
}
/** @hide
* Vector division
*
* @param a
*/
public void div(Long4 a) {
this.x /= a.x;
this.y /= a.y;
this.z /= a.z;
this.w /= a.w;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Long4 div(Long4 a, Long4 b) {
Long4 result = new Long4();
result.x = a.x / b.x;
result.y = a.y / b.y;
result.z = a.z / b.z;
result.w = a.w / b.w;
return result;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(long value) {
x /= value;
y /= value;
z /= value;
w /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Long4 div(Long4 a, long b) {
Long4 result = new Long4();
result.x = a.x / b;
result.y = a.y / b;
result.z = a.z / b;
result.w = a.w / b;
return result;
}
/** @hide
* Vector Modulo
*
* @param a
*/
public void mod(Long4 a) {
this.x %= a.x;
this.y %= a.y;
this.z %= a.z;
this.w %= a.w;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Long4 mod(Long4 a, Long4 b) {
Long4 result = new Long4();
result.x = a.x % b.x;
result.y = a.y % b.y;
result.z = a.z % b.z;
result.w = a.w % b.w;
return result;
}
/** @hide
* Vector Modulo
*
* @param value
*/
public void mod(long value) {
x %= value;
y %= value;
z %= value;
w %= value;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Long4 mod(Long4 a, long b) {
Long4 result = new Long4();
result.x = a.x % b;
result.y = a.y % b;
result.z = a.z % b;
result.w = a.w % b;
return result;
}
/** @hide
* get vector length
*
* @return
*/
public long length() {
return 4;
}
/** @hide
* set vector negate
*/
public void negate() {
this.x = -x;
this.y = -y;
this.z = -z;
this.w = -w;
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public long dotProduct(Long4 a) {
return (long)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static long dotProduct(Long4 a, Long4 b) {
return (long)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Long4 a, long factor) {
x += a.x * factor;
y += a.y * factor;
z += a.z * factor;
w += a.w * factor;
}
/** @hide
* set vector value by Long4
*
* @param a
*/
public void set(Long4 a) {
this.x = a.x;
this.y = a.y;
this.z = a.z;
this.w = a.w;
}
/** @hide
* set the vector field value by Long
*
* @param a
* @param b
* @param c
* @param d
*/
public void setValues(long a, long b, long c, long d) {
this.x = a;
this.y = b;
this.z = c;
this.w = d;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public long elementSum() {
return (long)(x + y + z + w);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public long get(int i) {
switch (i) {
case 0:
return (long)(x);
case 1:
return (long)(y);
case 2:
return (long)(z);
case 3:
return (long)(w);
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, long value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
case 3:
w = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, long value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
case 2:
z += value;
return;
case 3:
w += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* copy the vector to long array
*
* @param data
* @param offset
*/
public void copyTo(Long[] data, int offset) {
data[offset] = (long)(x);
data[offset + 1] = (long)(y);
data[offset + 2] = (long)(z);
data[offset + 3] = (long)(w);
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,27 +16,425 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript Short2 type back to the Android system.
*
**/
/**
* Vector version of the basic short type.
* Provides two short fields packed.
*/
public class Short2 {
public short x;
public short y;
public Short2() {
}
public Short2(short initX, short initY) {
x = initX;
y = initY;
/** @hide */
public Short2(short i) {
this.x = this.y = i;
}
public short x;
public short y;
public Short2(short x, short y) {
this.x = x;
this.y = y;
}
/** @hide */
public Short2(Short2 source) {
this.x = source.x;
this.y = source.y;
}
/** @hide
* Vector add
*
* @param a
*/
public void add(Short2 a) {
this.x += a.x;
this.y += a.y;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Short2 add(Short2 a, Short2 b) {
Short2 result = new Short2();
result.x = (short)(a.x + b.x);
result.y = (short)(a.y + b.y);
return result;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(short value) {
x += value;
y += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Short2 add(Short2 a, short b) {
Short2 result = new Short2();
result.x = (short)(a.x + b);
result.y = (short)(a.y + b);
return result;
}
/** @hide
* Vector subtraction
*
* @param a
*/
public void sub(Short2 a) {
this.x -= a.x;
this.y -= a.y;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Short2 sub(Short2 a, Short2 b) {
Short2 result = new Short2();
result.x = (short)(a.x - b.x);
result.y = (short)(a.y - b.y);
return result;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(short value) {
x -= value;
y -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Short2 sub(Short2 a, short b) {
Short2 result = new Short2();
result.x = (short)(a.x - b);
result.y = (short)(a.y - b);
return result;
}
/** @hide
* Vector multiplication
*
* @param a
*/
public void mul(Short2 a) {
this.x *= a.x;
this.y *= a.y;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Short2 mul(Short2 a, Short2 b) {
Short2 result = new Short2();
result.x = (short)(a.x * b.x);
result.y = (short)(a.y * b.y);
return result;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(short value) {
x *= value;
y *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Short2 mul(Short2 a, short b) {
Short2 result = new Short2();
result.x = (short)(a.x * b);
result.y = (short)(a.y * b);
return result;
}
/** @hide
* Vector division
*
* @param a
*/
public void div(Short2 a) {
this.x /= a.x;
this.y /= a.y;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Short2 div(Short2 a, Short2 b) {
Short2 result = new Short2();
result.x = (short)(a.x / b.x);
result.y = (short)(a.y / b.y);
return result;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(short value) {
x /= value;
y /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Short2 div(Short2 a, short b) {
Short2 result = new Short2();
result.x = (short)(a.x / b);
result.y = (short)(a.y / b);
return result;
}
/** @hide
* Vector Modulo
*
* @param a
*/
public void mod(Short2 a) {
this.x %= a.x;
this.y %= a.y;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Short2 mod(Short2 a, Short2 b) {
Short2 result = new Short2();
result.x = (short)(a.x % b.x);
result.y = (short)(a.y % b.y);
return result;
}
/** @hide
* Vector Modulo
*
* @param value
*/
public void mod(short value) {
x %= value;
y %= value;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Short2 mod(Short2 a, short b) {
Short2 result = new Short2();
result.x = (short)(a.x % b);
result.y = (short)(a.y % b);
return result;
}
/** @hide
* get vector length
*
* @return
*/
public short length() {
return 2;
}
/** @hide
* set vector negate
*/
public void negate() {
this.x = (short)(-x);
this.y = (short)(-y);
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public short dotProduct(Short2 a) {
return (short)((x * a.x) + (y * a.y));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static short dotProduct(Short2 a, Short2 b) {
return (short)((b.x * a.x) + (b.y * a.y));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Short2 a, short factor) {
x += a.x * factor;
y += a.y * factor;
}
/** @hide
* set vector value by Short2
*
* @param a
*/
public void set(Short2 a) {
this.x = a.x;
this.y = a.y;
}
/** @hide
* set the vector field value by Short
*
* @param a
* @param b
*/
public void setValues(short a, short b) {
this.x = a;
this.y = b;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public short elementSum() {
return (short)(x + y);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public short get(int i) {
switch (i) {
case 0:
return (short)(x);
case 1:
return (short)(y);
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, short value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, short value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* copy the vector to short array
*
* @param data
* @param offset
*/
public void copyTo(short[] data, int offset) {
data[offset] = (short)(x);
data[offset + 1] = (short)(y);
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,29 +16,462 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript short3 type back to the Android system.
*
**/
* Vector version of the basic short type.
* Provides three short fields packed.
*/
public class Short3 {
public Short3() {
}
public Short3(short initX, short initY, short initZ) {
x = initX;
y = initY;
z = initZ;
}
public short x;
public short y;
public short z;
public Short3() {
}
/** @hide */
public Short3(short i) {
this.x = this.y = this.z = i;
}
public Short3(short x, short y, short z) {
this.x = x;
this.y = y;
this.z = z;
}
/** @hide */
public Short3(Short3 source) {
this.x = source.x;
this.y = source.y;
this.z = source.z;
}
/** @hide
* Vector add
*
* @param a
*/
public void add(Short3 a) {
this.x += a.x;
this.y += a.y;
this.z += a.z;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Short3 add(Short3 a, Short3 b) {
Short3 result = new Short3();
result.x = (short)(a.x + b.x);
result.y = (short)(a.y + b.y);
result.z = (short)(a.z + b.z);
return result;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(short value) {
x += value;
y += value;
z += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Short3 add(Short3 a, short b) {
Short3 result = new Short3();
result.x = (short)(a.x + b);
result.y = (short)(a.y + b);
result.z = (short)(a.z + b);
return result;
}
/** @hide
* Vector subtraction
*
* @param a
*/
public void sub(Short3 a) {
this.x -= a.x;
this.y -= a.y;
this.z -= a.z;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Short3 sub(Short3 a, Short3 b) {
Short3 result = new Short3();
result.x = (short)(a.x - b.x);
result.y = (short)(a.y - b.y);
result.z = (short)(a.z - b.z);
return result;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(short value) {
x -= value;
y -= value;
z -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Short3 sub(Short3 a, short b) {
Short3 result = new Short3();
result.x = (short)(a.x - b);
result.y = (short)(a.y - b);
result.z = (short)(a.z - b);
return result;
}
/** @hide
* Vector multiplication
*
* @param a
*/
public void mul(Short3 a) {
this.x *= a.x;
this.y *= a.y;
this.z *= a.z;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Short3 mul(Short3 a, Short3 b) {
Short3 result = new Short3();
result.x = (short)(a.x * b.x);
result.y = (short)(a.y * b.y);
result.z = (short)(a.z * b.z);
return result;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(short value) {
x *= value;
y *= value;
z *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Short3 mul(Short3 a, short b) {
Short3 result = new Short3();
result.x = (short)(a.x * b);
result.y = (short)(a.y * b);
result.z = (short)(a.z * b);
return result;
}
/** @hide
* Vector division
*
* @param a
*/
public void div(Short3 a) {
this.x /= a.x;
this.y /= a.y;
this.z /= a.z;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Short3 div(Short3 a, Short3 b) {
Short3 result = new Short3();
result.x = (short)(a.x / b.x);
result.y = (short)(a.y / b.y);
result.z = (short)(a.z / b.z);
return result;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(short value) {
x /= value;
y /= value;
z /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Short3 div(Short3 a, short b) {
Short3 result = new Short3();
result.x = (short)(a.x / b);
result.y = (short)(a.y / b);
result.z = (short)(a.z / b);
return result;
}
/** @hide
* Vector Modulo
*
* @param a
*/
public void mod(Short3 a) {
this.x %= a.x;
this.y %= a.y;
this.z %= a.z;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Short3 mod(Short3 a, Short3 b) {
Short3 result = new Short3();
result.x = (short)(a.x % b.x);
result.y = (short)(a.y % b.y);
result.z = (short)(a.z % b.z);
return result;
}
/** @hide
* Vector Modulo
*
* @param value
*/
public void mod(short value) {
x %= value;
y %= value;
z %= value;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Short3 mod(Short3 a, short b) {
Short3 result = new Short3();
result.x = (short)(a.x % b);
result.y = (short)(a.y % b);
result.z = (short)(a.z % b);
return result;
}
/** @hide
* get vector length
*
* @return
*/
public short length() {
return 3;
}
/** @hide
* set vector negate
*/
public void negate() {
this.x = (short)(-x);
this.y = (short)(-y);
this.z = (short)(-z);
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public short dotProduct(Short3 a) {
return (short)((x * a.x) + (y * a.y) + (z * a.z));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static short dotProduct(Short3 a, Short3 b) {
return (short)((b.x * a.x) + (b.y * a.y) + (b.z * a.z));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Short3 a, short factor) {
x += a.x * factor;
y += a.y * factor;
z += a.z * factor;
}
/** @hide
* set vector value by Short3
*
* @param a
*/
public void set(Short3 a) {
this.x = a.x;
this.y = a.y;
this.z = a.z;
}
/** @hide
* set the vector field value by Short
*
* @param a
* @param b
* @param c
*/
public void setValues(short a, short b, short c) {
this.x = a;
this.y = b;
this.z = c;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public short elementSum() {
return (short)(x + y + z);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public short get(int i) {
switch (i) {
case 0:
return (short)(x);
case 1:
return (short)(y);
case 2:
return (short)(z);
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, short value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, short value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
case 2:
z += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* copy the vector to short array
*
* @param data
* @param offset
*/
public void copyTo(short[] data, int offset) {
data[offset] = (short)(x);
data[offset + 1] = (short)(y);
data[offset + 2] = (short)(z);
}
}

View File

@@ -1,5 +1,5 @@
/*
* Copyright (C) 2009 The Android Open Source Project
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@@ -16,30 +16,499 @@
package android.renderscript;
import java.lang.Math;
import android.util.Log;
/**
* Class for exposing the native RenderScript short4 type back to the Android system.
*
**/
* Vector version of the basic short type.
* Provides four short fields packed.
*/
public class Short4 {
public Short4() {
}
public Short4(short initX, short initY, short initZ, short initW) {
x = initX;
y = initY;
z = initZ;
w = initW;
}
public short x;
public short y;
public short z;
public short w;
public Short4() {
}
/** @hide */
public Short4(short i) {
this.x = this.y = this.z = this.w = i;
}
public Short4(short x, short y, short z, short w) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
/** @hide */
public Short4(Short4 source) {
this.x = source.x;
this.y = source.y;
this.z = source.z;
this.w = source.w;
}
/** @hide
* Vector add
*
* @param a
*/
public void add(Short4 a) {
this.x += a.x;
this.y += a.y;
this.z += a.z;
this.w += a.w;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Short4 add(Short4 a, Short4 b) {
Short4 result = new Short4();
result.x = (short)(a.x + b.x);
result.y = (short)(a.y + b.y);
result.z = (short)(a.z + b.z);
result.w = (short)(a.w + b.w);
return result;
}
/** @hide
* Vector add
*
* @param value
*/
public void add(short value) {
x += value;
y += value;
z += value;
w += value;
}
/** @hide
* Vector add
*
* @param a
* @param b
* @return
*/
public static Short4 add(Short4 a, short b) {
Short4 result = new Short4();
result.x = (short)(a.x + b);
result.y = (short)(a.y + b);
result.z = (short)(a.z + b);
result.w = (short)(a.w + b);
return result;
}
/** @hide
* Vector subtraction
*
* @param a
*/
public void sub(Short4 a) {
this.x -= a.x;
this.y -= a.y;
this.z -= a.z;
this.w -= a.w;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Short4 sub(Short4 a, Short4 b) {
Short4 result = new Short4();
result.x = (short)(a.x - b.x);
result.y = (short)(a.y - b.y);
result.z = (short)(a.z - b.z);
result.w = (short)(a.w - b.w);
return result;
}
/** @hide
* Vector subtraction
*
* @param value
*/
public void sub(short value) {
x -= value;
y -= value;
z -= value;
w -= value;
}
/** @hide
* Vector subtraction
*
* @param a
* @param b
* @return
*/
public static Short4 sub(Short4 a, short b) {
Short4 result = new Short4();
result.x = (short)(a.x - b);
result.y = (short)(a.y - b);
result.z = (short)(a.z - b);
result.w = (short)(a.w - b);
return result;
}
/** @hide
* Vector multiplication
*
* @param a
*/
public void mul(Short4 a) {
this.x *= a.x;
this.y *= a.y;
this.z *= a.z;
this.w *= a.w;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Short4 mul(Short4 a, Short4 b) {
Short4 result = new Short4();
result.x = (short)(a.x * b.x);
result.y = (short)(a.y * b.y);
result.z = (short)(a.z * b.z);
result.w = (short)(a.w * b.w);
return result;
}
/** @hide
* Vector multiplication
*
* @param value
*/
public void mul(short value) {
x *= value;
y *= value;
z *= value;
w *= value;
}
/** @hide
* Vector multiplication
*
* @param a
* @param b
* @return
*/
public static Short4 mul(Short4 a, short b) {
Short4 result = new Short4();
result.x = (short)(a.x * b);
result.y = (short)(a.y * b);
result.z = (short)(a.z * b);
result.w = (short)(a.w * b);
return result;
}
/** @hide
* Vector division
*
* @param a
*/
public void div(Short4 a) {
this.x /= a.x;
this.y /= a.y;
this.z /= a.z;
this.w /= a.w;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Short4 div(Short4 a, Short4 b) {
Short4 result = new Short4();
result.x = (short)(a.x / b.x);
result.y = (short)(a.y / b.y);
result.z = (short)(a.z / b.z);
result.w = (short)(a.w / b.w);
return result;
}
/** @hide
* Vector division
*
* @param value
*/
public void div(short value) {
x /= value;
y /= value;
z /= value;
w /= value;
}
/** @hide
* Vector division
*
* @param a
* @param b
* @return
*/
public static Short4 div(Short4 a, short b) {
Short4 result = new Short4();
result.x = (short)(a.x / b);
result.y = (short)(a.y / b);
result.z = (short)(a.z / b);
result.w = (short)(a.w / b);
return result;
}
/** @hide
* Vector Modulo
*
* @param a
*/
public void mod(Short4 a) {
this.x %= a.x;
this.y %= a.y;
this.z %= a.z;
this.w %= a.w;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Short4 mod(Short4 a, Short4 b) {
Short4 result = new Short4();
result.x = (short)(a.x % b.x);
result.y = (short)(a.y % b.y);
result.z = (short)(a.z % b.z);
result.w = (short)(a.w % b.w);
return result;
}
/** @hide
* Vector Modulo
*
* @param value
*/
public void mod(short value) {
x %= value;
y %= value;
z %= value;
w %= value;
}
/** @hide
* Vector Modulo
*
* @param a
* @param b
* @return
*/
public static Short4 mod(Short4 a, short b) {
Short4 result = new Short4();
result.x = (short)(a.x % b);
result.y = (short)(a.y % b);
result.z = (short)(a.z % b);
result.w = (short)(a.w % b);
return result;
}
/** @hide
* get vector length
*
* @return
*/
public short length() {
return 4;
}
/** @hide
* set vector negate
*/
public void negate() {
this.x = (short)(-x);
this.y = (short)(-y);
this.z = (short)(-z);
this.w = (short)(-w);
}
/** @hide
* Vector dot Product
*
* @param a
* @return
*/
public short dotProduct(Short4 a) {
return (short)((x * a.x) + (y * a.y) + (z * a.z) + (w * a.w));
}
/** @hide
* Vector dot Product
*
* @param a
* @param b
* @return
*/
public static short dotProduct(Short4 a, Short4 b) {
return (short)((b.x * a.x) + (b.y * a.y) + (b.z * a.z) + (b.w * a.w));
}
/** @hide
* Vector add Multiple
*
* @param a
* @param factor
*/
public void addMultiple(Short4 a, short factor) {
x += a.x * factor;
y += a.y * factor;
z += a.z * factor;
w += a.w * factor;
}
/** @hide
* set vector value by Short4
*
* @param a
*/
public void set(Short4 a) {
this.x = a.x;
this.y = a.y;
this.z = a.z;
this.w = a.w;
}
/** @hide
* set the vector field value by Short
*
* @param a
* @param b
* @param c
* @param d
*/
public void setValues(short a, short b, short c, short d) {
this.x = a;
this.y = b;
this.z = c;
this.w = d;
}
/** @hide
* return the element sum of vector
*
* @return
*/
public short elementSum() {
return (short)(x + y + z + w);
}
/** @hide
* get the vector field value by index
*
* @param i
* @return
*/
public short get(int i) {
switch (i) {
case 0:
return (short)(x);
case 1:
return (short)(y);
case 2:
return (short)(z);
case 3:
return (short)(w);
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* set the vector field value by index
*
* @param i
* @param value
*/
public void setAt(int i, short value) {
switch (i) {
case 0:
x = value;
return;
case 1:
y = value;
return;
case 2:
z = value;
return;
case 3:
w = value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* add the vector field value by index
*
* @param i
* @param value
*/
public void addAt(int i, short value) {
switch (i) {
case 0:
x += value;
return;
case 1:
y += value;
return;
case 2:
z += value;
return;
case 3:
w += value;
return;
default:
throw new IndexOutOfBoundsException("Index: i");
}
}
/** @hide
* copy the vector to short array
*
* @param data
* @param offset
*/
public void copyTo(short[] data, int offset) {
data[offset] = (short)(x);
data[offset + 1] = (short)(y);
data[offset + 2] = (short)(z);
data[offset + 3] = (short)(w);
}
}