Merge "Docs: Updates NDK samples page and Vulkan landing page for launch." into mnc-docs

am: a5f673f

* commit 'a5f673fed56bb4e58585a07f32862691c1c15fa6':
  Docs: Updates NDK samples page and Vulkan landing page for launch.

Change-Id: I3eb7f4ac20ef0a6dc81ed6106bdea6a44ce4a254
This commit is contained in:
David Friedman
2016-04-12 23:58:35 +00:00
committed by android-build-merger
2 changed files with 27 additions and 5 deletions

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@@ -1,10 +1,12 @@
page.title=Vulkan Graphics API page.title=Vulkan Graphics API
@jd:body @jd:body
<p>
<a class="external-link" href="https://www.khronos.org/vulkan/">Vulkan</a> is a <p>The Android platform includes an Android-specific implementation of the
low-overhead, cross-platform API for high-performance, 3D graphics. Like OpenGL <a class="external-link" href="https://www.khronos.org/vulkan/">Vulkan</a> API
ES, Vulkan provides tools for creating high-quality, real-time graphics in specification from the Khronos Group. Vulkan is a
low-overhead, cross-platform API for high-performance, 3D graphics. It provides tools
for creating high-quality, real-time graphics in
applications. Vulkan also provides advantages such as reducing applications. Vulkan also provides advantages such as reducing
CPU overhead and providing support for the CPU overhead and providing support for the
<a class="external-link" href="https://www.khronos.org/spir">SPIR-V Binary <a class="external-link" href="https://www.khronos.org/spir">SPIR-V Binary
@@ -12,7 +14,19 @@ Intermediate language</a>.
</p> </p>
<p> <p>
For general information about this cross-platform API specification, see This section begins with information on how to
<a href="{@docRoot}ndk/guides/graphics/getting-started.html">get started</a> using Vulkan in your
Android app. Next, it provides useful information that you should know about
<a href="{@docRoot}ndk/guides/graphics/design-notes.html">Vulkan design guidelines</a>
on the Android platform. From there, it explains how
to use Vulkan's <a href="{@docRoot}ndk/guides/graphics/shader-compilers.html">shader compilers</a>.
Last, it teaches you how to use
<a href="{@docRoot}ndk/guides/graphics/validation-layer.html">validation layers</a>
to help assure stability in apps using Vulkan.
</p>
<p>
For more general information about this cross-platform API specification, see
Khronos's Khronos's
<a class="external-link" href="http://khr.io/vulkanlaunchoverview"> <a class="external-link" href="http://khr.io/vulkanlaunchoverview">
Vulkan Overview</a>. Vulkan Overview</a>.

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@@ -23,3 +23,11 @@ package; if you have already downloaded the NDK, you have them. They reside in
<p><a href="https://github.com/googlesamples/android-ndk/tree/android-mk" class="button"> <p><a href="https://github.com/googlesamples/android-ndk/tree/android-mk" class="button">
Browse NDK samples</a></p> Browse NDK samples</a></p>
</div> </div>
<p>Vulkan samples are located separately from those for the rest of the NDK. To explore them,
access the link below.</p>
<div id="Vulkan-terms-form">
<p><a href="https://github.com/LunarG/VulkanSamples" class="button">
Browse Vulkan samples</a></p>
</div>