am 65bab344: am f3cdea93: am a45e4f4d: doc change: adding link to pic board

* commit '65bab344789b248cdc9334523e3b04f5a2c155b4':
  doc change: adding link to pic board
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Robert Ly
2011-05-11 09:11:41 -07:00
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@@ -1,90 +1,136 @@
page.title=Android Open Accessory Development Kit page.title=Android Open Accessory Development Kit
@jd:body @jd:body
<div id="qv-wrapper"> <div id="qv-wrapper">
<div id="qv"> <div id="qv">
<h2>In this document</h2> <h2>In this document</h2>
<ol>
<li><a href="#getting-started">Getting Started with the ADK</a>
<ol>
<li><a href="#installing">Installing the Arduino software and necessary libraries</a></li>
<li><a href="#installing-firmware">Installing the firmware to the ADK board</a></li>
<li><a href="#running-demokit">Running the DemoKit Android application</a></li>
<li><a href="#monitoring">Monitoring the ADK board</a></li>
</ol>
</li>
<li><a href="#how">How an Accessory Communicates with an Android-powered Device
in Accessory Mode</a>
<ol>
<li><a href="#wait">Wait for and detect connected devices</a></li>
<li><a href="#determine">Determine the connected device's accessory mode support</a></li>
<li><a href="#start">Attempt to start the device in accessory mode</a></li>
<li><a href="#establish">Establish communication with the device</a></li>
</ol>
</li>
<li><a href="#firmware">How the ADK board communicates with an Android-powered Device
in Accessory Mode</a>
<ol>
<li><a href="#wait-adk">Wait for and detect connected devices</a></li>
<li><a href="#determine-adk">Determine the connected device's accessory mode support</a></li>
<li><a href="#start-adk">Attempt to start the device in accessory mode</a></li>
<li><a href="#establish-adk">Establish communication with the device</a></li>
</ol>
</li>
</ol>
</div>
</div>
<p>The Android 3.1 platform (also backported to Android 2.3.4) introduces Android Open Accessory support, which allows external USB hardware (an Android USB accessory) <ol>
to interact with an Android-powered device in a special "accessory" mode. When an Android-powered powered device is in accessory mode, <li>
the connected accessory acts as the USB host (powers the bus and enumerates devices) and the Android-powered device acts as the device. <a href="#getting-started">Getting Started with the ADK</a>
Android USB accessories are specifically designed to attach to Android-powered devices and
adhere to a simple protocol (Android accessory protocol) that allows them to detect Android-powered devices that support accessory mode. Accessories must also provide <ol>
500mA at 5V for charging power. Many previously released <li><a href="#installing">Installing the Arduino software and necessary
Android-powered devices are only capable of acting as a USB device and cannot initiate connections with external USB devices. Android Open Accessory support libraries</a></li>
overcomes this limitation and allows you to build accessories that can interact with an assortment of Android-powered devices by allowing the accessory
initiate the connection.</p> <li><a href="#installing-firmware">Installing the firmware to the ADK board</a></li>
<p class="note"><strong>Note:</strong> Accessory mode is ultimately dependent on the device's hardware <li><a href="#running-demokit">Running the DemoKit Android application</a></li>
and not all devices will support accessory mode. Devices that support accessory mode can be filtered using a <code>&lt;uses-feature&gt;</code>
element in your corresponding application's Android manifest. For more information, see the <a href="{@docRoot}guide/topics/usb/accessory.html#manifest">USB Accessory</a> Developer <li><a href="#monitoring">Monitoring the ADK board</a></li>
Guide.</p> </ol>
</li>
<p>The Android Open Accessory Development Kit (ADK) provides an implementation of an Android USB accessory that is based on the
<a href="http://www.arduino.cc/">Arduino open source electronics prototyping platform</a>, the accessory's hardware design files, <li>
code that implements <a href="#how">How an Accessory Communicates with an Android-powered Device in Accessory
the accessory's firmware, and the Android application that interacts with the Mode</a>
accessory. The hardware design files and code are contained in the <a href="https://dl-ssl.google.com/android/adk/adk_release_0506.zip">ADK package download</a>.
You can <a href="http://www.rt-net.jp/products/rt-adk">buy the hardware components</a> of the ADK if you do not already have them. <ol>
The main hardware and software components of the ADK include:</p> <li><a href="#wait">Wait for and detect connected devices</a></li>
<li><a href="#determine">Determine the connected device's accessory mode
support</a></li>
<li><a href="#start">Attempt to start the device in accessory mode</a></li>
<li><a href="#establish">Establish communication with the device</a></li>
</ol>
</li>
<li>
<a href="#firmware">How the ADK board communicates with an Android-powered Device in
Accessory Mode</a>
<ol>
<li><a href="#wait-adk">Wait for and detect connected devices</a></li>
<li><a href="#determine-adk">Determine the connected device's accessory mode
support</a></li>
<li><a href="#start-adk">Attempt to start the device in accessory mode</a></li>
<li><a href="#establish-adk">Establish communication with the device</a></li>
</ol>
</li>
</ol>
<h2>Where to Buy</h2>
<ol>
<li><a href=
"http://www.rt-shop.sakura.ne.jp/rt-shop/index.php?main_page=product_info&amp;products_id=2731&language=en">
RT Corp</a></li>
<li><a href=
"http://www.microchip.com/android">
Microchip</a></li>
</ol>
</div>
</div>
<p>The Android 3.1 platform (also backported to Android 2.3.4) introduces Android Open Accessory
support, which allows external USB hardware (an Android USB accessory) to interact with an
Android-powered device in a special "accessory" mode. When an Android-powered powered device is
in accessory mode, the connected accessory acts as the USB host (powers the bus and enumerates
devices) and the Android-powered device acts as the device. Android USB accessories are
specifically designed to attach to Android-powered devices and adhere to a simple protocol
(Android accessory protocol) that allows them to detect Android-powered devices that support
accessory mode. Accessories must also provide 500mA at 5V for charging power. Many previously
released Android-powered devices are only capable of acting as a USB device and cannot initiate
connections with external USB devices. Android Open Accessory support overcomes this limitation
and allows you to build accessories that can interact with an assortment of Android-powered
devices by allowing the accessory initiate the connection.</p>
<p class="note"><strong>Note:</strong> Accessory mode is ultimately dependent on the device's
hardware and not all devices will support accessory mode. Devices that support accessory mode can
be filtered using a <code>&lt;uses-feature&gt;</code> element in your corresponding application's
Android manifest. For more information, see the <a href=
"{@docRoot}guide/topics/usb/accessory.html#manifest">USB Accessory</a> Developer Guide.</p>
<p>The Android Open Accessory Development Kit (ADK) provides an implementation of an Android USB
accessory that is based on the <a href="http://www.arduino.cc/">Arduino open source electronics
prototyping platform</a>, the accessory's hardware design files, code that implements the
accessory's firmware, and the Android application that interacts with the accessory. The hardware
design files and code are contained in the <a href=
"https://dl-ssl.google.com/android/adk/adk_release_0506.zip">ADK package download</a>. You can
<a href=
"http://www.rt-shop.sakura.ne.jp/rt-shop/index.php?main_page=product_info&amp;products_id=2731&language=en">buy
the hardware components</a> of the ADK if you do not already have them. There is also a <a href=
"http://www.microchip.com/android">
PIC based USB microcontroller</a> that is not based on the ADK design, but that you can still use
to create your own Android open accessories. We expect more hardware distributers to create a
variety of kits, so please stay tuned for further developments.</p>
<p>The main hardware and software components of the ADK include:</p>
<ul> <ul>
<li>A USB micro-controller board that is based on the Arduino Mega2560 and Circuits@Home USB Host <li>A USB micro-controller board that is based on the Arduino Mega2560 and Circuits@Home USB
Shield designs (now referred to as the ADK board), which you will later implement as an Android USB accessory. Host Shield designs (now referred to as the ADK board), which you will later implement as an
The ADK board provides input and output pins that you can implement through the use of attachments called "shields." Android USB accessory. The ADK board provides input and output pins that you can implement
Custom firmware, written in C++, is installed on the board to define the board's functionality and interaction with through the use of attachments called "shields." Custom firmware, written in C++, is installed
the attached shield and Android-powered device. The hardware design files for the on the board to define the board's functionality and interaction with the attached shield and
board are located in <code>hardware/</code> directory.</li> Android-powered device. The hardware design files for the board are located in
<code>hardware/</code> directory.</li>
<li>An Android Demo Shield (ADK shield) that affixes atop the ADK board implements the <li>An Android Demo Shield (ADK shield) that affixes atop the ADK board implements the input
input and output points on the board. These implementations include a joystick, LED and output points on the board. These implementations include a joystick, LED outputs, and
outputs, and temperature and light sensors. You can create or buy your own shields or wire temperature and light sensors. You can create or buy your own shields or wire your own features
your own features to the ADK board to implement custom functionality. to the ADK board to implement custom functionality. The hardware design files for the shield
The hardware design files for the shield are located in <code>hardware/</code>.</li> are located in <code>hardware/</code>.</li>
<li>A library based on the <a href= <li>A library based on the <a href=
"http://www.circuitsathome.com/arduino_usb_host_shield_projects">Arduino USB Host Shield</a> "http://www.circuitsathome.com/arduino_usb_host_shield_projects">Arduino USB Host Shield</a>
library provides the logic for the USB micro-controller board to act as a USB Host. This allows library provides the logic for the USB micro-controller board to act as a USB Host. This allows
the board to initiate transactions with USB devices. Describing how to the board to initiate transactions with USB devices. Describing how to use this entire library
use this entire library is out of the scope of this document. Where needed, this document is out of the scope of this document. Where needed, this document points out important
points out important interactions with the library. For more information, see the source code interactions with the library. For more information, see the source code for the Arduino USB
for the Arduino USB Host Shield library in the Host Shield library in the <code>firmware/arduino_libs/USB_Host_Shield</code> directory.</li>
<code>firmware/arduino_libs/USB_Host_Shield</code> directory.</li>
<li>An Arduino sketch, <code>firmware/demokit/demokit.pde</code>, defines the firmware that <li>An Arduino sketch, <code>firmware/demokit/demokit.pde</code>, defines the firmware that
runs on the ADK board and is written in C++. The sketch calls the Android accessory protocol library runs on the ADK board and is written in C++. The sketch calls the Android accessory protocol
to interact with the Android-powered device. It also sends data from the ADK board and shield to the Android application library to interact with the Android-powered device. It also sends data from the ADK board and
and receives data from the Android application and outputs it to the ADK board and shield.</li> shield to the Android application and receives data from the Android application and outputs it
to the ADK board and shield.</li>
<li>The Android accessory protocol library, which is located in the <li>The Android accessory protocol library, which is located in the
<code>firmware/arduino_libs/AndroidAccessory</code> directory. This library defines how to <code>firmware/arduino_libs/AndroidAccessory</code> directory. This library defines how to
@@ -113,9 +159,10 @@ page.title=Android Open Accessory Development Kit
<h2 id="getting-started">Getting Started with the ADK</h2> <h2 id="getting-started">Getting Started with the ADK</h2>
<p>The following sections describe how to install the Arduino software on your computer, use the Arduino software <p>The following sections describe how to install the Arduino software on your computer, use the
to install the ADK board's firmware, and install and run the accompanying Android application for the ADK board. Arduino software to install the ADK board's firmware, and install and run the accompanying
Before you begin, download the following items to set up your development environment:</p> Android application for the ADK board. Before you begin, download the following items to set up
your development environment:</p>
<ul> <ul>
<li><a href="http://www.arduino.cc/en/Main/software">Arduino Software</a>: contains libraries <li><a href="http://www.arduino.cc/en/Main/software">Arduino Software</a>: contains libraries
@@ -125,28 +172,34 @@ page.title=Android Open Accessory Development Kit
libraries to sense human capacitance. This is needed for the capacative button that is located libraries to sense human capacitance. This is needed for the capacative button that is located
on the ADK shield.</li> on the ADK shield.</li>
<li><a href="">The ADK package</a>: contains the firmware for the ADK board and <li><a href="">The ADK package</a>: contains the firmware for the ADK board and hardware design
hardware design files for the ADK board and shield.</li> files for the ADK board and shield.</li>
</ul> </ul>
<h3 id="installing">Installing the Arduino software and necessary libraries</h3> <h3 id="installing">Installing the Arduino software and necessary libraries</h3>
<p>To install the Arduino software:</p>
<p>To install the Arduino software:</p>
<ol> <ol>
<li><a href="http://arduino.cc/en/Guide/HomePage">Download and install</a> the Arduino Software <li>
as described on the Arduino website. <a href="http://arduino.cc/en/Guide/HomePage">Download and install</a> the Arduino Software
as described on the Arduino website.
<p class="note"><strong>Note:</strong> If you are on a Mac, install the FTDI USB Serial Driver
that is included in the Arduino package, <p class="note"><strong>Note:</strong> If you are on a Mac, install the FTDI USB Serial
even though the installation instructions say otherwise.</p> Driver that is included in the Arduino package, even though the installation instructions say
otherwise.</p>
</li> </li>
<li><a href="https://dl-ssl.google.com/android/adk/adk_release_0506.zip">Download</a> and extract the ADK package to a directory of your choice. You should have <li><a href="https://dl-ssl.google.com/android/adk/adk_release_0506.zip">Download</a> and
an <code>app</code>, <code>firmware</code>, and <code>hardware</code> directories.</li> extract the ADK package to a directory of your choice. You should have an <code>app</code>,
<code>firmware</code>, and <code>hardware</code> directories.</li>
<li>Extract the CapSense download to a directory of your choice.</li> <li>Extract the CapSense download to a directory of your choice.</li>
<li>Install the necessary libraries: <li>Install the necessary libraries:
<p>On Windows:</p> <p>On Windows:</p>
<ol type="a"> <ol type="a">
<li>Copy the <code>firmware/arduino_libs/AndroidAccessory</code> and <li>Copy the <code>firmware/arduino_libs/AndroidAccessory</code> and
<code>firmware/arduino_libs/USB_Host_Shield</code> directories (the complete directories, <code>firmware/arduino_libs/USB_Host_Shield</code> directories (the complete directories,
@@ -161,64 +214,73 @@ page.title=Android Open Accessory Development Kit
</ol> </ol>
<p>On Mac:</p> <p>On Mac:</p>
<ol type="a"> <ol type="a">
<li>Right-click on the Arduino application in Finder and select <strong>Show Package <li>Right-click on the Arduino application in Finder and select <strong>Show Package
Contents</strong>.</li> Contents</strong>.</li>
<li>Copy the <code>firmware/arduino_libs/AndroidAccessory</code> and <li>Copy the <code>firmware/arduino_libs/AndroidAccessory</code> and
<code>firmware/arduino_libs/USB_Host_Shield</code> directories (the complete directories, <code>firmware/arduino_libs/USB_Host_Shield</code> directories (the complete directories,
not just the files within) to the <code>Contents/Resources/Java/libraries</code> not just the files within) to the <code>Contents/Resources/Java/libraries</code> directory
directory inside the Arduino application.</li> inside the Arduino application.</li>
<li>Create a <code>CapSense</code> directory in the <li>Create a <code>CapSense</code> directory in the
<code>Contents/Resources/Java/libraries</code> directory.</li> <code>Contents/Resources/Java/libraries</code> directory.</li>
<li>Copy <code>CapSense.cpp</code> and <code>CapSense.h</code> from the unzipped CapSense <li>Copy <code>CapSense.cpp</code> and <code>CapSense.h</code> from the unzipped CapSense
download to the <code>CapSense</code> directory.</li> download to the <code>CapSense</code> directory.</li>
</ol> </ol>
<p>On Linux (Ubuntu):</p> <p>On Linux (Ubuntu):</p>
<ol type="a">
<ol type="a">
<li>Copy the <code>firmware/arduino_libs/AndroidAccessory</code> and <li>Copy the <code>firmware/arduino_libs/AndroidAccessory</code> and
<code>firmware/arduino_libs/USB_Host_Shield</code> directories (the complete directories, <code>firmware/arduino_libs/USB_Host_Shield</code> directories (the complete directories,
not just the files within) to the <code>&lt;arduino_installation_root&gt;/libraries/</code> directory.</li> not just the files within) to the <code>&lt;arduino_installation_root&gt;/libraries/</code>
directory.</li>
<li>Create a <code>CapSense</code> directory in the <li>Create a <code>CapSense</code> directory in the
<code>&lt;arduino_installation_root&gt;/libraries/</code> directory.</li> <code>&lt;arduino_installation_root&gt;/libraries/</code> directory.</li>
<li>Copy <code>CapSense.cpp</code> and <code>CapSense.h</code> from the unzipped CapSense <li>Copy <code>CapSense.cpp</code> and <code>CapSense.h</code> from the unzipped CapSense
download to the <code>CapSense</code> directory.</li> download to the <code>CapSense</code> directory.</li>
<li>Install the avr-libc library by entering <code>sudo apt-get install avr-libc</code> from a shell prompt.</li> <li>Install the avr-libc library by entering <code>sudo apt-get install avr-libc</code>
from a shell prompt.</li>
</ol> </ol>
</li>
</ol>
</li> <p>You should now have three new directories in the Arduino libraries directory:
</ol> <code>AndroidAccessory</code>, <code>USB_Host_Shield</code>, and <code>CapSense</code>.</p>
<p>You should now have three new directories in the Arduino libraries directory:
<code>AndroidAccessory</code>, <code>USB_Host_Shield</code>, and <code>CapSense</code>.</p>
<h3 id="installing-firmware">Installing the firmware to the ADK board</h3> <h3 id="installing-firmware">Installing the firmware to the ADK board</h3>
<p>To install the firmware to the ADK board:</p>
<ol> <p>To install the firmware to the ADK board:</p>
<li>Connect the ADK board to your computer using the micro-USB port, which allows two-way communication and provides power to the ADK board.</li>
<ol>
<li>Connect the ADK board to your computer using the micro-USB port, which allows two-way
communication and provides power to the ADK board.</li>
<li>Launch Arduino.</li> <li>Launch Arduino.</li>
<li>Click <strong>Tools &gt; Board &gt; Arduino Mega 2560</strong> to specify the ADK board's type.</li> <li>Click <strong>Tools &gt; Board &gt; Arduino Mega 2560</strong> to specify the ADK board's
type.</li>
<li>Select the appropriate USB port: <li>Select the appropriate USB port:
<ul>
<li>On Windows: click <strong>Tools &gt; Serial Port &gt; COM#</strong> to specify the port of <ul>
communication. The COM port number varies depending on your computer. COM1 is usually reserved for serial port <li>On Windows: click <strong>Tools &gt; Serial Port &gt; COM#</strong> to specify the port
connections. You most likely want COM2 or COM3. </li> of communication. The COM port number varies depending on your computer. COM1 is usually
reserved for serial port connections. You most likely want COM2 or COM3.</li>
<li>On Mac: Click <strong>Tools &gt; Serial Port &gt; dev/tty.usbserial-###</strong> to specify the
port of communication.</li> <li>On Mac: Click <strong>Tools &gt; Serial Port &gt; dev/tty.usbserial-###</strong> to
specify the port of communication.</li>
<li>On Linux (Ubuntu): Click <strong>Tools &gt; Serial Port &gt; dev/ttyUSB#</strong> to specify the
port of communication.</li> <li>On Linux (Ubuntu): Click <strong>Tools &gt; Serial Port &gt; dev/ttyUSB#</strong> to
</ul></li> specify the port of communication.</li>
</ul>
</li>
<li>To open the firmware code (a sketch), click <strong>File &gt; Open</strong> and select <li>To open the firmware code (a sketch), click <strong>File &gt; Open</strong> and select
<code>firmware/demokit/demokit.pde</code>.</li> <code>firmware/demokit/demokit.pde</code>.</li>
@@ -226,13 +288,11 @@ page.title=Android Open Accessory Development Kit
<li>Click <strong>Sketch &gt; Compile/Verify</strong> to ensure that the sketch has no <li>Click <strong>Sketch &gt; Compile/Verify</strong> to ensure that the sketch has no
errors.</li> errors.</li>
<li>Select <strong>File &gt; Upload to I/O Board</strong>. When Arduino outputs <strong>Done uploading.</strong>, the board <li>Select <strong>File &gt; Upload to I/O Board</strong>. When Arduino outputs <strong>Done
is ready to communicate with your Android-powered device.</li> uploading.</strong>, the board is ready to communicate with your Android-powered device.</li>
</ol>
</ol>
<h3 id="running-demokit">Running the DemoKit Android application</h3> <h3 id="running-demokit">Running the DemoKit Android application</h3>
<p>The DemoKit Android application runs on your Android-powered device and communicates with the <p>The DemoKit Android application runs on your Android-powered device and communicates with the
ADK board. The ADK board receives commands such as lighting up the board's LEDs or sends data ADK board. The ADK board receives commands such as lighting up the board's LEDs or sends data
@@ -241,53 +301,68 @@ page.title=Android Open Accessory Development Kit
<p>To install and run the application in Eclipse:</p> <p>To install and run the application in Eclipse:</p>
<ol> <ol>
<li><a href="http://code.google.com/android/add-ons/google-apis/installing.html">Install the Google APIs API Level 10 add-on library</a>, <li><a href="http://code.google.com/android/add-ons/google-apis/installing.html">Install the
which includes the Open Accessory library for 2.3.4 devices that support accessory mode. Google APIs API Level 10 add-on library</a>, which includes the Open Accessory library for
This library is also forward compatible with Android 3.1 or newer devices that support accessory mode. If you only care 2.3.4 devices that support accessory mode. This library is also forward compatible with Android
about Android 3.1 or newer devices, all you need is API Level 12. For more information 3.1 or newer devices that support accessory mode. If you only care about Android 3.1 or newer
on deciding which API level to use, see the <a href="{@docRoot}guide/topics/USB/accessory.html#choosing">USB Accessory</a> documentation.</li> devices, all you need is API Level 12. For more information on deciding which API level to use,
<li>Click <strong>File &gt; New &gt; Project...</strong>, then select <strong>Android &gt; Android Project</strong></li> see the <a href="{@docRoot}guide/topics/USB/accessory.html#choosing">USB Accessory</a>
<li>In the <strong>Project name:</strong> field, type DemoKit. documentation.</li>
<li>Choose <strong>Create project from existing source</strong>, click <strong>Browse</strong>, select the
<code>app</code> directory, and click <strong>Finish</strong>.</li> <li>Click <strong>File &gt; New &gt; Project...</strong>, then select <strong>Android &gt;
Android Project</strong></li>
<li>In the <strong>Project name:</strong> field, type DemoKit.</li>
<li>Choose <strong>Create project from existing source</strong>, click <strong>Browse</strong>,
select the <code>app</code> directory, and click <strong>Finish</strong>.</li>
<li>For Build Target, select <strong>Google APIs</strong> (Platform 2.3.3, API Level 10). <li>For Build Target, select <strong>Google APIs</strong> (Platform 2.3.3, API Level 10).
<p class="note"><strong>Note:</strong> Even though the add-on is labeled as
<strong>2.3.3</strong>, the newest Google API add-on library for API level 10 adds <p class="note"><strong>Note:</strong> Even though the add-on is labeled as
USB Open Accessory API support for 2.3.4 devices.</li> <strong>2.3.3</strong>, the newest Google API add-on library for API level 10 adds USB Open
Accessory API support for 2.3.4 devices.</p>
</li>
<li>Click <strong>Finish</strong>.</li> <li>Click <strong>Finish</strong>.</li>
<li>Install the application to your device.</li> <li>Install the application to your device.</li>
<li>Connect the ADK board (USB-A) to your Android-powered device (micro-USB). Ensure that the power cable to the <li>Connect the ADK board (USB-A) to your Android-powered device (micro-USB). Ensure that the
accessory is plugged in or that the micro-USB port on the accesory is connected to your computer power cable to the accessory is plugged in or that the micro-USB port on the accesory is
for power (this also allows you to <a href="monitoring">monitor the ADK board</a>). When connected to your computer for power (this also allows you to <a href="monitoring">monitor the
connected, accept the prompt that asks for whether or not to open the ADK board</a>). When connected, accept the prompt that asks for whether or not to open the
DemoKit application to connect to the accessory. If the prompt does not show up, connect and reconnect the accessory.</li> DemoKit application to connect to the accessory. If the prompt does not show up, connect and
reconnect the accessory.</li>
</ol> </ol>
<p>You can now interact with the ADK board by moving the color LED or servo sliders (make sure the servos are connected)
or by pressing the relay buttons in the application. On the ADK shield, you can press the
buttons and move the joystick to see their outputs displayed in the application.</p>
<h3 id="monitoring">Monitoring the ADK Board</h3> <p>You can now interact with the ADK board by moving the color LED or servo sliders (make sure
<p>The ADK firmware consists of a few files that you should be looking at if you want to build your own accessory. the servos are connected) or by pressing the relay buttons in the application. On the ADK shield,
The files in the <code>firmware/arduino_libs/AndroidAccessory</code> directory are the most important files and have the logic to detect and connect you can press the buttons and move the joystick to see their outputs displayed in the
to Android-powered devices that support accessory mode. Feel free to add debug statements (Arduino <code>Serial.print()</code> statements) to the code located in the application.</p>
<code>arduino_libraries_directory/AndroidAccessory</code> directory and <code>firmware/demokit/demokit.pde</code> sketch and re-upload the sketch to the ADK board to discover more
about how the firmware works.</p>
<p>You can view the debug statements in the Arduino Serial Monitor by clicking <h3 id="monitoring">Monitoring the ADK Board</h3>
<strong>Tools > Serial Monitor</strong> and setting the baud to 115200.
The following sections about how accessories communicate with Android-powered <p>The ADK firmware consists of a few files that you should be looking at if you want to build
devices describe much of what you should be doing in your own accessory.</p> your own accessory. The files in the <code>firmware/arduino_libs/AndroidAccessory</code>
</p> directory are the most important files and have the logic to detect and connect to
Android-powered devices that support accessory mode. Feel free to add debug statements (Arduino
<code>Serial.print()</code> statements) to the code located in the
<code>arduino_libraries_directory/AndroidAccessory</code> directory and
<code>firmware/demokit/demokit.pde</code> sketch and re-upload the sketch to the ADK board to
discover more about how the firmware works.</p>
<p>You can view the debug statements in the Arduino Serial Monitor by clicking <strong>Tools &gt;
Serial Monitor</strong> and setting the baud to 115200. The following sections about how
accessories communicate with Android-powered devices describe much of what you should be doing in
your own accessory.</p>
<h2 id="how">How an Accessory Communicates with an Android-powered Device in Accessory Mode</h2> <h2 id="how">How an Accessory Communicates with an Android-powered Device in Accessory Mode</h2>
<p>When you connect an accessory to an Android-powered device, the accessory's firmware must <p>When you connect an accessory to an Android-powered device, the accessory's firmware must
carry out some standard steps to set up communication with the Android-powered device. If you are building an carry out some standard steps to set up communication with the Android-powered device. If you are
accessory along with an application, this section goes over some general steps that your firmware building an accessory along with an application, this section goes over some general steps that
should carry out.</p> your firmware should carry out.</p>
<p>In general, an accessory should carry out the following steps:</p> <p>In general, an accessory should carry out the following steps:</p>
@@ -301,27 +376,31 @@ devices describe much of what you should be doing in your own accessory.</p>
<li>Establish communication with the device if it supports the Android accessory protocol</li> <li>Establish communication with the device if it supports the Android accessory protocol</li>
</ol> </ol>
<h3 id="wait"><p>Wait for and detect connected devices</h3>Your accessory should have logic to <h3 id="wait">Wait for and detect connected devices</h3>
continuously check for connected Android-powered devices. When a device is connected, your accessory should
<p>Your accessory should have logic to continuously check
for connected Android-powered devices. When a device is connected, your accessory should
determine if the device supports accessory mode.</p> determine if the device supports accessory mode.</p>
<h3 id="determine"><p>Determine the device's accessory mode support</h3> <h3 id="determine">Determine the device's accessory mode support</h3>
<p>When an Android-powered device is connected, it can be in one of three states:</p> <p>When an Android-powered device is connected, it can be in one of three states:</p>
<ol type="a"> <ol type="a">
<li>The attached device supports Android accessory mode and is already in accessory mode.</li> <li>The attached device supports Android accessory mode and is already in accessory mode.</li>
<li>The attached device supports Android accessory mode, but it is not in accessory mode.</li>
<li>The attached device does not support Android accessory mode.</li>
<li>The attached device supports Android accessory mode, but it is not in accessory mode.</li>
<li>The attached device does not support Android accessory mode.</li>
</ol> </ol>
<p>During the initial connection, the accessory should check the vendor and product IDs of the connected device's USB <p>During the initial connection, the accessory should check the vendor and product IDs of the
device descriptor. The vendor ID should match Google's ID (0x18D1) and the product ID should be connected device's USB device descriptor. The vendor ID should match Google's ID (0x18D1) and the
0x2D00 or 0x2D01 if the device is already in accessory mode (case A). If so, the accessory can now <a href= product ID should be 0x2D00 or 0x2D01 if the device is already in accessory mode (case A). If so,
"#establish">establish communication with the device</a> through bulk transfer endpoints with its the accessory can now <a href="#establish">establish communication with the device</a> through
own communication protocol. There is no need to start the device in accessory mode.</p> bulk transfer endpoints with its own communication protocol. There is no need to start the device
in accessory mode.</p>
<p class="note"><strong>Note:</strong> 0x2D00 is reserved for Android-powered devices that <p class="note"><strong>Note:</strong> 0x2D00 is reserved for Android-powered devices that
support accessory mode. 0x2D01 is reserved for devices that support accessory mode as well as the support accessory mode. 0x2D01 is reserved for devices that support accessory mode as well as the
@@ -331,37 +410,39 @@ devices describe much of what you should be doing in your own accessory.</p>
implementing a passthrough to ADB on the device.</p> implementing a passthrough to ADB on the device.</p>
<p>If the vendor and product ID do not match, there is no way to distinguish between states b and <p>If the vendor and product ID do not match, there is no way to distinguish between states b and
c, so the accessory <a href="#start">attempts to start the device in accessory mode</a> to c, so the accessory <a href="#start">attempts to start the device in accessory mode</a> to figure
figure out if the device is supported.</p> out if the device is supported.</p>
<h3 id="start">Attempt to start the device in accessory mode</h3> <h3 id="start">Attempt to start the device in accessory mode</h3>
<p>If the vendor and product IDs do not correspond to an Android-powered device in accessory mode, the accessory <p>If the vendor and product IDs do not correspond to an Android-powered device in accessory
cannot discern whether the device supports accessory mode and is not in that state, or if the mode, the accessory cannot discern whether the device supports accessory mode and is not in that
device does not support accessory mode at all. This is because devices that support accessory mode but aren't in it state, or if the device does not support accessory mode at all. This is because devices that
initially report the device's manufacturer vendor ID and product ID, and not the special Google ones. support accessory mode but aren't in it initially report the device's manufacturer vendor ID and
In either case, the accessory should try to start the device product ID, and not the special Google ones. In either case, the accessory should try to start
into accessory mode to figure out if the device supports it. The following steps explain how to do this:</p> the device into accessory mode to figure out if the device supports it. The following steps
explain how to do this:</p>
<ol> <ol>
<li>Send a 51 control request ("Get Protocol") to figure out if the device supports <li>Send a 51 control request ("Get Protocol") to figure out if the device supports the Android
the Android accessory protocol. A non-zero number is returned if the protocol is supported, which accessory protocol. A non-zero number is returned if the protocol is supported, which
represents the version of the protocol that the device supports (currently, only version 1 represents the version of the protocol that the device supports (currently, only version 1
exists). This request is a control request on endpoint 0 with the following characteristics: exists). This request is a control request on endpoint 0 with the following characteristics:
<pre> <pre>
requestType: USB_DIR_IN | USB_TYPE_VENDOR requestType: USB_DIR_IN | USB_TYPE_VENDOR
request: 51 request: 51
value: 0 value: 0
index: 0 index: 0
data: protocol version number (16 bits little endian sent from the device to the accessory) data: protocol version number (16 bits little endian sent from the device to the accessory)
</pre> </pre>
</li> </li>
<li>If the device returns a proper protocol version, send identifying string information to the device. <li>If the device returns a proper protocol version, send identifying string information to the
This information allows the device to figure out an appropriate application for this accessory and also present the user device. This information allows the device to figure out an appropriate application for this
with a URL if an appropriate application does not exist. These requests accessory and also present the user with a URL if an appropriate application does not exist.
are control requests on endpoint 0 (for each string ID) with the following characteristics: These requests are control requests on endpoint 0 (for each string ID) with the following
<pre> characteristics:
<pre>
requestType: USB_DIR_OUT | USB_TYPE_VENDOR requestType: USB_DIR_OUT | USB_TYPE_VENDOR
request: 52 request: 52
value: 0 value: 0
@@ -369,9 +450,9 @@ index: string ID
data zero terminated UTF8 string sent from accessory to device data zero terminated UTF8 string sent from accessory to device
</pre> </pre>
<p>The following string IDs are supported, with a maximum size of 256 bytes for each string (must <p>The following string IDs are supported, with a maximum size of 256 bytes for each string
be zero terminated with \0).</p> (must be zero terminated with \0).</p>
<pre> <pre>
manufacturer name: 1 manufacturer name: 1
model name: 2 model name: 2
description: 3 description: 3
@@ -379,67 +460,73 @@ version: 4
URI: 5 URI: 5
serial number: 6 serial number: 6
</pre> </pre>
</li> </li>
<li>When the identifying strings are sent, request the device start up in accessory mode. <li>When the identifying strings are sent, request the device start up in accessory mode. This
This request is a control request on endpoint 0 with the following request is a control request on endpoint 0 with the following characteristics:
characteristics: <pre>
<pre>
requestType: USB_DIR_OUT | USB_TYPE_VENDOR requestType: USB_DIR_OUT | USB_TYPE_VENDOR
request: 53 request: 53
value: 0 value: 0
index: 0 index: 0
data: none data: none
</pre> </pre>
</li> </li>
</ol> </ol>
<p>After sending the final control request, the connected USB device should re-introduce itself on the bus
in accessory mode and the accessory can re-enumerate the connected devices. The algorithm jumps back to <p>After sending the final control request, the connected USB device should re-introduce itself
<a href="#determine">determining the device's accessory mode support</a> to check for the on the bus in accessory mode and the accessory can re-enumerate the connected devices. The
vendor and product ID. The vendor ID and product ID of the device will be different if the device algorithm jumps back to <a href="#determine">determining the device's accessory mode support</a>
successfully switched to accessory mode and will now correspond to Google's vendor and product to check for the vendor and product ID. The vendor ID and product ID of the device will be
IDs instead of the device manufacturer's IDs. The accessory can now <a href="#establish">establish communication with the device</a>.</p> different if the device successfully switched to accessory mode and will now correspond to
Google's vendor and product IDs instead of the device manufacturer's IDs. The accessory can now
<a href="#establish">establish communication with the device</a>.</p>
<p>If at any point these steps fail, the device does not support Android accessory mode and the <p>If at any point these steps fail, the device does not support Android accessory mode and the
accessory should wait for the next device to be connected.</p> accessory should wait for the next device to be connected.</p>
<h3 id="establish">Establish communication with the device</h3> <h3 id="establish">Establish communication with the device</h3>
<p>If an Android-powered device in accessory mode is detected, the accessory can query the device's interface and <p>If an Android-powered device in accessory mode is detected, the accessory can query the
endpoint descriptors to obtain the bulk endpoints to communicate with the device. An device's interface and endpoint descriptors to obtain the bulk endpoints to communicate with the
Android-powered device that has a product ID of 0x2D00 has one interface with two bulk endpoints for device. An Android-powered device that has a product ID of 0x2D00 has one interface with two bulk
input and output communication. A device with product ID of 0x2D01 has two interfaces with two bulk endpoints endpoints for input and output communication. A device with product ID of 0x2D01 has two
each for input and output communication. The first interface is for standard communication while the second interfaces with two bulk endpoints each for input and output communication. The first interface
interface is for ADB communication. To communicate on an interface, all you need to do is find the first bulk input and output endpoints, is for standard communication while the second interface is for ADB communication. To communicate
set the device's configuration to a value of 1 with a SET_CONFIGURATION (0x09) device request, then communicate using the endpoints.</p> on an interface, all you need to do is find the first bulk input and output endpoints, set the
device's configuration to a value of 1 with a SET_CONFIGURATION (0x09) device request, then
communicate using the endpoints.</p>
<h2 id="firmware">How the ADK board communicates with an Android-powered Device in Accessory
Mode</h2>
<h2 id="firmware">How the ADK board communicates with an Android-powered Device in Accessory Mode</h2> <p>If you have access to the ADK board and shield, the following sections describe the firmware
code that you installed onto the ADK board. The firmware demonstrates a practical example of how
to communicate with an Android-powered device. Even if you do not have the ADK board and shield,
reading through how the hardware detects and interacts with devices in accessory mode is still
useful if you want to port the code over for your own accessories.</p>
<p>If you have access to the ADK board and shield, the following sections describe the firmware code that you installed onto the ADK board. The firmware demonstrates a practical <p>The important pieces of the firmware are the
example of how to communicate with an Android-powered device. Even if you do not have the ADK board and shield, reading through how the hardware detects <code>accessory/demokit/demokit/demokit.pde</code> sketch, which is the code that receives and
and interacts with devices in accessory mode is still useful if you want to port the code over for your own accessories.</p> sends data to the DemoKit application running on the Android-powered device. The code to detect
and set up communication with the Android-powered device is contained in the
<code>accessory/arduino_libs/AndroidAccessory/AndroidAccessory.h</code> and
<code>accessory/arduino_libs/AndroidAccessory/AndroidAccessory.cpp</code> files. This code
includes most of the logic that will help you implement your own accessory's firmware. It might
be useful to have all three of these files open in a text editor as you read through these next
sections.</p>
<p>The important pieces of the firmware are the <code>accessory/demokit/demokit/demokit.pde</code> sketch, which is the code that <p>The following sections describe the firmware code in the context of the algorithm described in
receives and sends data to the DemoKit application running on the Android-powered device. The <a href="#how">How an Accessory Communicates with an Android-powered Device in Accessory
code to detect and set up communication with the Android-powered device is contained in the Mode</a>.</p>
<code>accessory/arduino_libs/AndroidAccessory/AndroidAccessory.h</code> and <code>accessory/arduino_libs/AndroidAccessory/AndroidAccessory.cpp</code>
files. This code includes most of the logic that will help you implement your own accessory's firmware.
It might be useful to have all three of these files open in a text editor as you read through these next sections.</p>
<p>The following sections describe the firmware code in the context of the
algorithm described in <a href="#how">How an Accessory Communicates with an Android-powered
Device in Accessory Mode</a>.</p>
<h3 id="wait-adk">Wait for and detect connected devices</h3> <h3 id="wait-adk">Wait for and detect connected devices</h3>
<p>In the firmware code (<code>demokit.pde</code>), the <p>In the firmware code (<code>demokit.pde</code>), the <code>loop()</code> function runs
<code>loop()</code> function runs repeatedly and calls repeatedly and calls <code>AndroidAccessory::isConnected()</code> to check for any connected
<code>AndroidAccessory::isConnected()</code> to check for any connected devices. If there is a devices. If there is a connected device, it continuously updates the input and output streams
connected device, it continuously updates the input and output streams going to and from the going to and from the board and application. If nothing is connected, it continuously checks for
board and application. If nothing is connected, it continuously checks for a device to be connected:</p> a device to be connected:</p>
<pre> <pre>
... ...
@@ -466,16 +553,16 @@ void loop()
<h3 id="determine-adk">Determine the connected device's accessory mode support</h3> <h3 id="determine-adk">Determine the connected device's accessory mode support</h3>
<p>When a device is connected to the ADK board, it can already be in accessory mode, <p>When a device is connected to the ADK board, it can already be in accessory mode, support
support accessory mode and is not in that mode, or does not support accessory mode. The accessory mode and is not in that mode, or does not support accessory mode. The
<code>AndroidAccessory::isConnected()</code> method checks for these cases and responds <code>AndroidAccessory::isConnected()</code> method checks for these cases and responds
accordingly when the <code>loop()</code> function calls it. This function first checks to see if accordingly when the <code>loop()</code> function calls it. This function first checks to see if
the device that is connected hasn't already been handled. If not, it gets the connected device's the device that is connected hasn't already been handled. If not, it gets the connected device's
device descriptor to figure out if the device is already in accessory mode by calling device descriptor to figure out if the device is already in accessory mode by calling
<code>AndroidAccessory::isAccessoryDevice()</code>. This method checks the vendor and product ID <code>AndroidAccessory::isAccessoryDevice()</code>. This method checks the vendor and product ID
of the device descriptor. A device in accessory mode has a vendor ID of 0x18D1 and a product ID of the device descriptor. A device in accessory mode has a vendor ID of 0x18D1 and a product ID
of 0x2D00 or 0x2D01. If the device is in accessory mode, then the ADK board can of 0x2D00 or 0x2D01. If the device is in accessory mode, then the ADK board can <a href=
<a href="#establish-a">establish communication with the device</a>. If not, the board <a href= "#establish-a">establish communication with the device</a>. If not, the board <a href=
"start-a">attempts to start the device in accessory mode</a>.</p> "start-a">attempts to start the device in accessory mode</a>.</p>
<pre> <pre>
bool AndroidAccessory::isConnected(void) bool AndroidAccessory::isConnected(void)
@@ -516,14 +603,13 @@ bool AndroidAccessory::isConnected(void)
<h3 id="start-adk">Attempt to start the device in accessory mode</h3> <h3 id="start-adk">Attempt to start the device in accessory mode</h3>
<p>If the device is not already in accessory mode, then the ADK board must <p>If the device is not already in accessory mode, then the ADK board must determine whether or
determine whether or not it supports it by sending control request 51 to check the version of the not it supports it by sending control request 51 to check the version of the USB accessory
USB accessory protocol that the device supports (see protocol that the device supports (see <code>AndroidAccessory::getProtocol()</code>). Protocol
<code>AndroidAccessory::getProtocol()</code>). Protocol version 1 is the only version for now, but this can version 1 is the only version for now, but this can be an integer greater than zero in the
be an integer greater than zero in the future. If future. If the appropriate protocol version is returned, the board sends control request 52 (one
the appropriate protocol version is returned, the board sends control request 52 (one for each for each string with <code>AndroidAcessory:sendString()</code>) to send it's identifying
string with <code>AndroidAcessory:sendString()</code>) to send it's identifying information, and information, and tries to start the device in accessory mode with control request 53. The
tries to start the device in accessory mode with control request 53. The
<code>AndroidAccessory::switchDevice()</code> method takes care of this:</p> <code>AndroidAccessory::switchDevice()</code> method takes care of this:</p>
<pre> <pre>
bool AndroidAccessory::switchDevice(byte addr) bool AndroidAccessory::switchDevice(byte addr)
@@ -555,9 +641,9 @@ re-enumerates the bus. When the device is in accessory mode, the accessory then
<h3 id="establish-adk">Establish communication with the device</h3> <h3 id="establish-adk">Establish communication with the device</h3>
<p>If a device is detected as being in accessory mode, the accessory must find the proper bulk <p>If a device is detected as being in accessory mode, the accessory must find the proper bulk
endpoints and set up communication with the device. When the ADK board detects an endpoints and set up communication with the device. When the ADK board detects an Android-powered
Android-powered device in accessory mode, it calls the device in accessory mode, it calls the <code>AndroidAccessory::configureAndroid()</code>
<code>AndroidAccessory::configureAndroid()</code> function:</p> function:</p>
<pre> <pre>
... ...
if (isAccessoryDevice(devDesc)) { if (isAccessoryDevice(devDesc)) {
@@ -581,16 +667,16 @@ bool AndroidAccessory::configureAndroid(void)
... ...
</pre> </pre>
<p>The <code>AndroidAccessory::findEndpoints()</code> function queries the Android-powered device's <p>The <code>AndroidAccessory::findEndpoints()</code> function queries the Android-powered
configuration descriptor and finds the bulk data endpoints in which to communicate with the USB device's configuration descriptor and finds the bulk data endpoints in which to communicate with
device. To do this, it first gets the device's first four bytes of the configuration the USB device. To do this, it first gets the device's first four bytes of the configuration
descriptor (only need descBuff[2] and descBuff[3]), which contains the information about the descriptor (only need descBuff[2] and descBuff[3]), which contains the information about the
total length of data returned by getting the descriptor. This data is used to determine whether total length of data returned by getting the descriptor. This data is used to determine whether
or not the descriptor can fit in the descriptor buffer. This descriptor also contains information or not the descriptor can fit in the descriptor buffer. This descriptor also contains information
about all the interfaces and endpoint descriptors. If the descriptor is of appropriate size, the about all the interfaces and endpoint descriptors. If the descriptor is of appropriate size, the
method reads the entire configuration descriptor and fills the entire descriptor buffer with this method reads the entire configuration descriptor and fills the entire descriptor buffer with this
device's configuration descriptor. If for some reason the descriptor is no longer attainable, device's configuration descriptor. If for some reason the descriptor is no longer attainable, an
an error is returned.</p> error is returned.</p>
<pre> <pre>
... ...
@@ -626,12 +712,11 @@ bool AndroidAccessory::findEndpoints(byte addr, EP_RECORD *inEp, EP_RECORD *outE
<p>Once the descriptor is in memory, a pointer is assigned to the first position of the buffer <p>Once the descriptor is in memory, a pointer is assigned to the first position of the buffer
and is used to index the buffer for reading. There are two endpoint pointers (input and output) and is used to index the buffer for reading. There are two endpoint pointers (input and output)
that are passed into <code>AndroidAccessory::findEndpoints()</code> and their addresses are set that are passed into <code>AndroidAccessory::findEndpoints()</code> and their addresses are set
to 0, because the code hasn't found any suitable bulk endpoints yet. A loop reads the buffer, parsing to 0, because the code hasn't found any suitable bulk endpoints yet. A loop reads the buffer,
each configuration, interface, or endpoint descriptor. For each descriptor, parsing each configuration, interface, or endpoint descriptor. For each descriptor, Position 0
Position 0 always contains the size of the descriptor in bytes and position 1 always contains the always contains the size of the descriptor in bytes and position 1 always contains the descriptor
descriptor type. Using these two values, the loop skips any configuration and interface type. Using these two values, the loop skips any configuration and interface descriptors and
descriptors and increments the buffer with the <code>descLen</code> variable to get to the next increments the buffer with the <code>descLen</code> variable to get to the next descriptor.</p>
descriptor.</p>
<p class="note"><strong>Note:</strong> An Android-powered device in accessory mode can <p class="note"><strong>Note:</strong> An Android-powered device in accessory mode can
potentially have two interfaces, one for the default communication to the device and the other potentially have two interfaces, one for the default communication to the device and the other
@@ -642,8 +727,8 @@ bool AndroidAccessory::findEndpoints(byte addr, EP_RECORD *inEp, EP_RECORD *outE
<p>When it finds the first input and output endpoint descriptors, it sets the endpoint pointers <p>When it finds the first input and output endpoint descriptors, it sets the endpoint pointers
to those addresses. If the findEndpoints() function finds both an input and output endpoint, it to those addresses. If the findEndpoints() function finds both an input and output endpoint, it
returns true. It ignores any other endpoints that it finds (the endpoints for the ADB interface, if returns true. It ignores any other endpoints that it finds (the endpoints for the ADB interface,
present).</p> if present).</p>
<pre> <pre>
... ...
p = descBuff; p = descBuff;
@@ -701,10 +786,10 @@ bool AndroidAccessory::findEndpoints(byte addr, EP_RECORD *inEp, EP_RECORD *outE
</pre> </pre>
<p>Back in the <code>configureAndroid()</code> function, if there were endpoints found, they are <p>Back in the <code>configureAndroid()</code> function, if there were endpoints found, they are
appropriately set up for communication. The device's configuration is set to 1 and the state of the device is set to "running", which appropriately set up for communication. The device's configuration is set to 1 and the state of
signifies that the device is properly set up to communicate with your USB accessory. Setting this the device is set to "running", which signifies that the device is properly set up to communicate
status prevents the device from being re-detected and re-configured in the with your USB accessory. Setting this status prevents the device from being re-detected and
<code>AndroidAccessory::isConnected()</code> function.</p> re-configured in the <code>AndroidAccessory::isConnected()</code> function.</p>
<pre> <pre>
bool AndroidAccessory::configureAndroid(void) bool AndroidAccessory::configureAndroid(void)
{ {
@@ -745,11 +830,11 @@ bool AndroidAccessory::configureAndroid(void)
<p>Lastly, methods to read and write to the appropriate endpoints are needed. The <p>Lastly, methods to read and write to the appropriate endpoints are needed. The
<code>demokit.pde</code> sketch calls these methods depending on the data that is read from the <code>demokit.pde</code> sketch calls these methods depending on the data that is read from the
Android-powered device or sent by the ADK board. For instance, moving the joystick Android-powered device or sent by the ADK board. For instance, moving the joystick on the ADK
on the ADK shield writes data that is read by the DemoKit application running on the shield writes data that is read by the DemoKit application running on the Android-powered device.
Android-powered device. Moving sliders on the DemoKit application is read by the Moving sliders on the DemoKit application is read by the <code>demokit.pde</code> sketch and
<code>demokit.pde</code> sketch and changes the state of the accessory, such as lighting up or changes the state of the accessory, such as lighting up or changing the color of the LED
changing the color of the LED lights.</p> lights.</p>
<pre> <pre>
int AndroidAccessory::read(void *buff, int len, unsigned int nakLimit) { int AndroidAccessory::read(void *buff, int len, unsigned int nakLimit) {
return usb.newInTransfer(1, in, len, (char *)buff, nakLimit); } return usb.newInTransfer(1, in, len, (char *)buff, nakLimit); }
@@ -760,4 +845,5 @@ int AndroidAccessory::write(void *buff, int len) {
</pre> </pre>
<p>See the <code>firmware/demokit/demokit.pde</code> file for information about how the Demo Shield reads and writes data.</p> <p>See the <code>firmware/demokit/demokit.pde</code> file for information about how the ADK board
reads and writes data.</p>