Merge changes I430cf57b,I51f02f67,I464f13f3 into eclair

* changes:
  fix [2168528] enable glTexImage2D code path in SF for software-only buffers
  fix [2168531] have software-only gralloc buffer side-step the HAL
  fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
This commit is contained in:
Android (Google) Code Review
2009-10-06 20:46:37 -04:00
39 changed files with 940 additions and 1914 deletions

View File

@@ -1,81 +0,0 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_UI_PRIVATE_SURFACE_BUFFER_H
#define ANDROID_UI_PRIVATE_SURFACE_BUFFER_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/RefBase.h>
#include <private/ui/android_natives_priv.h>
namespace android {
// ---------------------------------------------------------------------------
class BufferMapper;
class Parcel;
class Rect;
class Surface;
class SurfaceBuffer;
// ---------------------------------------------------------------------------
class SurfaceBuffer
: public EGLNativeBase<
android_native_buffer_t,
SurfaceBuffer,
LightRefBase<SurfaceBuffer> >
{
public:
status_t lock(uint32_t usage, void** vaddr);
status_t lock(uint32_t usage, const Rect& rect, void** vaddr);
status_t unlock();
void setIndex(int index);
int getIndex() const;
protected:
SurfaceBuffer();
SurfaceBuffer(const Parcel& reply);
virtual ~SurfaceBuffer();
bool mOwner;
inline const BufferMapper& getBufferMapper() const { return mBufferMapper; }
inline BufferMapper& getBufferMapper() { return mBufferMapper; }
private:
friend class Surface;
friend class BpSurface;
friend class BnSurface;
friend class LightRefBase<SurfaceBuffer>;
SurfaceBuffer& operator = (const SurfaceBuffer& rhs);
const SurfaceBuffer& operator = (const SurfaceBuffer& rhs) const;
static status_t writeToParcel(Parcel* reply,
android_native_buffer_t const* buffer);
BufferMapper& mBufferMapper;
int mIndex;
};
}; // namespace android
#endif // ANDROID_UI_PRIVATE_SURFACE_BUFFER_H

View File

@@ -14,49 +14,4 @@
* limitations under the License.
*/
#ifndef ANDROID_ANDROID_NATIVES_PRIV_H
#define ANDROID_ANDROID_NATIVES_PRIV_H
#include <ui/egl/android_natives.h>
#ifdef __cplusplus
extern "C" {
#endif
/*****************************************************************************/
typedef struct android_native_buffer_t
{
#ifdef __cplusplus
android_native_buffer_t() {
common.magic = ANDROID_NATIVE_BUFFER_MAGIC;
common.version = sizeof(android_native_buffer_t);
memset(common.reserved, 0, sizeof(common.reserved));
}
#endif
struct android_native_base_t common;
int width;
int height;
int stride;
int format;
int usage;
void* reserved[2];
buffer_handle_t handle;
void* reserved_proc[8];
} android_native_buffer_t;
/*****************************************************************************/
#ifdef __cplusplus
}
#endif
/*****************************************************************************/
#endif /* ANDROID_ANDROID_NATIVES_PRIV_H */
#include <ui/android_native_buffer.h>

View File

@@ -0,0 +1,83 @@
/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_UI_PRIVATE_SW_GRALLOC_HANDLE_H
#define ANDROID_UI_PRIVATE_SW_GRALLOC_HANDLE_H
#include <stdint.h>
#include <limits.h>
#include <sys/cdefs.h>
#include <hardware/gralloc.h>
#include <errno.h>
#include <cutils/native_handle.h>
namespace android {
/*****************************************************************************/
struct sw_gralloc_handle_t : public native_handle
{
// file-descriptors
int fd;
// ints
int magic;
int size;
int base;
int prot;
int pid;
static const int sNumInts = 5;
static const int sNumFds = 1;
static const int sMagic = '_sgh';
sw_gralloc_handle_t() :
fd(-1), magic(sMagic), size(0), base(0), prot(0), pid(getpid())
{
version = sizeof(native_handle);
numInts = sNumInts;
numFds = sNumFds;
}
~sw_gralloc_handle_t() {
magic = 0;
}
static int validate(const native_handle* h) {
const sw_gralloc_handle_t* hnd = (const sw_gralloc_handle_t*)h;
if (!h || h->version != sizeof(native_handle) ||
h->numInts != sNumInts || h->numFds != sNumFds ||
hnd->magic != sMagic)
{
return -EINVAL;
}
return 0;
}
static status_t alloc(uint32_t w, uint32_t h, int format,
int usage, buffer_handle_t* handle, int32_t* stride);
static status_t free(sw_gralloc_handle_t* hnd);
static status_t registerBuffer(sw_gralloc_handle_t* hnd);
static status_t unregisterBuffer(sw_gralloc_handle_t* hnd);
static status_t lock(sw_gralloc_handle_t* hnd, int usage,
int l, int t, int w, int h, void** vaddr);
static status_t unlock(sw_gralloc_handle_t* hnd);
};
/*****************************************************************************/
}; // namespace android
#endif /* ANDROID_UI_PRIVATE_SW_GRALLOC_HANDLE_H */

124
include/ui/GraphicBuffer.h Normal file
View File

@@ -0,0 +1,124 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GRAPHIC_BUFFER_H
#define ANDROID_GRAPHIC_BUFFER_H
#include <stdint.h>
#include <sys/types.h>
#include <ui/android_native_buffer.h>
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <pixelflinger/pixelflinger.h>
struct android_native_buffer_t;
namespace android {
class GraphicBufferMapper;
class Parcel;
// ===========================================================================
// GraphicBuffer
// ===========================================================================
class GraphicBuffer
: public EGLNativeBase<
android_native_buffer_t,
GraphicBuffer,
LightRefBase<GraphicBuffer> >
{
public:
enum {
USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER,
USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY,
USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN,
USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK,
USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER,
USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY,
USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN,
USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK,
USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
};
GraphicBuffer();
// creates w * h buffer
GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t ssage);
// return status
status_t initCheck() const;
uint32_t getWidth() const { return width; }
uint32_t getHeight() const { return height; }
uint32_t getStride() const { return stride; }
uint32_t getUsage() const { return usage; }
PixelFormat getPixelFormat() const { return format; }
Rect getBounds() const { return Rect(width, height); }
status_t reallocate(uint32_t w, uint32_t h, PixelFormat f, uint32_t usage);
status_t lock(uint32_t usage, void** vaddr);
status_t lock(uint32_t usage, const Rect& rect, void** vaddr);
status_t lock(GGLSurface* surface, uint32_t usage);
status_t unlock();
android_native_buffer_t* getNativeBuffer() const;
void setIndex(int index);
int getIndex() const;
protected:
GraphicBuffer(const Parcel& reply);
virtual ~GraphicBuffer();
inline const GraphicBufferMapper& getBufferMapper() const { return mBufferMapper; }
inline GraphicBufferMapper& getBufferMapper() { return mBufferMapper; }
bool mOwner;
private:
friend class Surface;
friend class BpSurface;
friend class BnSurface;
friend class LightRefBase<GraphicBuffer>;
GraphicBuffer(const GraphicBuffer& rhs);
GraphicBuffer& operator = (const GraphicBuffer& rhs);
const GraphicBuffer& operator = (const GraphicBuffer& rhs) const;
status_t initSize(uint32_t w, uint32_t h, PixelFormat format,
uint32_t usage);
static status_t writeToParcel(Parcel* reply,
android_native_buffer_t const* buffer);
GraphicBufferMapper& mBufferMapper;
ssize_t mInitCheck;
uint32_t mVStride;
int mIndex;
};
}; // namespace android
#endif // ANDROID_GRAPHIC_BUFFER_H

View File

@@ -37,7 +37,7 @@ namespace android {
class String8;
class BufferAllocator : public Singleton<BufferAllocator>
class GraphicBufferAllocator : public Singleton<GraphicBufferAllocator>
{
public:
enum {
@@ -59,7 +59,7 @@ public:
USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
};
static inline BufferAllocator& get() { return getInstance(); }
static inline GraphicBufferAllocator& get() { return getInstance(); }
status_t alloc(uint32_t w, uint32_t h, PixelFormat format, int usage,
@@ -82,9 +82,9 @@ private:
static Mutex sLock;
static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList;
friend class Singleton<BufferAllocator>;
BufferAllocator();
~BufferAllocator();
friend class Singleton<GraphicBufferAllocator>;
GraphicBufferAllocator();
~GraphicBufferAllocator();
mutable Mutex mLock;
alloc_device_t *mAllocDev;

View File

@@ -33,10 +33,10 @@ namespace android {
class Rect;
class BufferMapper : public Singleton<BufferMapper>
class GraphicBufferMapper : public Singleton<GraphicBufferMapper>
{
public:
static inline BufferMapper& get() { return getInstance(); }
static inline GraphicBufferMapper& get() { return getInstance(); }
status_t registerBuffer(buffer_handle_t handle);
@@ -51,8 +51,8 @@ public:
void dump(buffer_handle_t handle);
private:
friend class Singleton<BufferMapper>;
BufferMapper();
friend class Singleton<GraphicBufferMapper>;
GraphicBufferMapper();
gralloc_module_t const *mAllocMod;
};

View File

@@ -34,7 +34,7 @@ typedef int32_t SurfaceID;
class IMemoryHeap;
class OverlayRef;
class SurfaceBuffer;
class GraphicBuffer;
class ISurface : public IInterface
{
@@ -50,7 +50,7 @@ protected:
public:
DECLARE_META_INTERFACE(Surface);
virtual sp<SurfaceBuffer> requestBuffer(int bufferIdx, int usage) = 0;
virtual sp<GraphicBuffer> requestBuffer(int bufferIdx, int usage) = 0;
class BufferHeap {
public:

View File

@@ -34,7 +34,7 @@ namespace android {
// ---------------------------------------------------------------------------
class BufferMapper;
class GraphicBufferMapper;
class IOMX;
class Rect;
class Surface;
@@ -192,8 +192,8 @@ private:
status_t validate(SharedClient const* cblk) const;
inline const BufferMapper& getBufferMapper() const { return mBufferMapper; }
inline BufferMapper& getBufferMapper() { return mBufferMapper; }
inline const GraphicBufferMapper& getBufferMapper() const { return mBufferMapper; }
inline GraphicBufferMapper& getBufferMapper() { return mBufferMapper; }
static int setSwapInterval(android_native_window_t* window, int interval);
static int dequeueBuffer(android_native_window_t* window, android_native_buffer_t** buffer);
@@ -208,7 +208,7 @@ private:
int query(int what, int* value);
int perform(int operation, va_list args);
status_t dequeueBuffer(sp<SurfaceBuffer>* buffer);
status_t dequeueBuffer(sp<GraphicBuffer>* buffer);
void setUsage(uint32_t reqUsage);
@@ -221,7 +221,7 @@ private:
uint32_t mIdentity;
PixelFormat mFormat;
uint32_t mFlags;
BufferMapper& mBufferMapper;
GraphicBufferMapper& mBufferMapper;
SharedBufferClient* mSharedBufferClient;
// protected by mSurfaceLock
@@ -230,12 +230,12 @@ private:
// protected by mSurfaceLock. These are also used from lock/unlock
// but in that case, they must be called form the same thread.
sp<SurfaceBuffer> mBuffers[2];
sp<GraphicBuffer> mBuffers[2];
mutable Region mDirtyRegion;
// must be used from the lock/unlock thread
sp<SurfaceBuffer> mLockedBuffer;
sp<SurfaceBuffer> mPostedBuffer;
sp<GraphicBuffer> mLockedBuffer;
sp<GraphicBuffer> mPostedBuffer;
mutable Region mOldDirtyRegion;
bool mNeedFullUpdate;

View File

@@ -0,0 +1,62 @@
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_ANDROID_NATIVES_PRIV_H
#define ANDROID_ANDROID_NATIVES_PRIV_H
#include <ui/egl/android_natives.h>
#ifdef __cplusplus
extern "C" {
#endif
/*****************************************************************************/
typedef struct android_native_buffer_t
{
#ifdef __cplusplus
android_native_buffer_t() {
common.magic = ANDROID_NATIVE_BUFFER_MAGIC;
common.version = sizeof(android_native_buffer_t);
memset(common.reserved, 0, sizeof(common.reserved));
}
#endif
struct android_native_base_t common;
int width;
int height;
int stride;
int format;
int usage;
void* reserved[2];
buffer_handle_t handle;
void* reserved_proc[8];
} android_native_buffer_t;
/*****************************************************************************/
#ifdef __cplusplus
}
#endif
/*****************************************************************************/
#endif /* ANDROID_ANDROID_NATIVES_PRIV_H */

View File

@@ -6,8 +6,6 @@ LOCAL_SRC_FILES:= \
DisplayHardware/DisplayHardware.cpp \
DisplayHardware/DisplayHardwareBase.cpp \
BlurFilter.cpp.arm \
Buffer.cpp \
BufferAllocator.cpp \
Layer.cpp \
LayerBase.cpp \
LayerBuffer.cpp \

View File

@@ -1,137 +0,0 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <ui/PixelFormat.h>
#include <pixelflinger/pixelflinger.h>
#include "Buffer.h"
#include "BufferAllocator.h"
namespace android {
// ===========================================================================
// Buffer and implementation of android_native_buffer_t
// ===========================================================================
Buffer::Buffer()
: SurfaceBuffer(), mInitCheck(NO_ERROR), mVStride(0)
{
}
Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format,
uint32_t reqUsage, uint32_t flags)
: SurfaceBuffer(), mInitCheck(NO_INIT), mVStride(0)
{
mInitCheck = initSize(w, h, format, reqUsage, flags);
}
Buffer::~Buffer()
{
if (handle) {
BufferAllocator& allocator(BufferAllocator::get());
allocator.free(handle);
}
}
status_t Buffer::initCheck() const {
return mInitCheck;
}
android_native_buffer_t* Buffer::getNativeBuffer() const
{
return static_cast<android_native_buffer_t*>(const_cast<Buffer*>(this));
}
status_t Buffer::reallocate(uint32_t w, uint32_t h, PixelFormat f,
uint32_t reqUsage, uint32_t flags)
{
if (handle) {
BufferAllocator& allocator(BufferAllocator::get());
allocator.free(handle);
handle = 0;
}
return initSize(w, h, f, reqUsage, flags);
}
status_t Buffer::initSize(uint32_t w, uint32_t h, PixelFormat format,
uint32_t reqUsage, uint32_t flags)
{
status_t err = NO_ERROR;
BufferAllocator& allocator = BufferAllocator::get();
/*
* buffers used for software rendering, but h/w composition
* are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
*
* buffers used for h/w rendering and h/w composition
* are allocated with HW_RENDER | HW_TEXTURE
*
* buffers used with h/w rendering and either NPOT or no egl_image_ext
* are allocated with SW_READ_RARELY | HW_RENDER
*
*/
if (flags & Buffer::SECURE) {
// secure buffer, don't store it into the GPU
usage = BufferAllocator::USAGE_SW_READ_OFTEN |
BufferAllocator::USAGE_SW_WRITE_OFTEN;
} else {
// it's allowed to modify the usage flags here, but generally
// the requested flags should be honored.
usage = reqUsage | BufferAllocator::USAGE_HW_TEXTURE;
}
if (format == PIXEL_FORMAT_RGBX_8888)
format = PIXEL_FORMAT_RGBA_8888;
err = allocator.alloc(w, h, format, usage, &handle, &stride);
if (err == NO_ERROR) {
this->width = w;
this->height = h;
this->format = format;
mVStride = 0;
}
return err;
}
status_t Buffer::lock(GGLSurface* sur, uint32_t usage)
{
void* vaddr;
status_t res = SurfaceBuffer::lock(usage, &vaddr);
if (res == NO_ERROR && sur) {
sur->version = sizeof(GGLSurface);
sur->width = width;
sur->height = height;
sur->stride = stride;
sur->format = format;
sur->vstride = mVStride;
sur->data = static_cast<GGLubyte*>(vaddr);
}
return res;
}
// ---------------------------------------------------------------------------
}; // namespace android

View File

@@ -1,83 +0,0 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_BITMAP_H
#define ANDROID_LAYER_BITMAP_H
#include <stdint.h>
#include <sys/types.h>
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <pixelflinger/pixelflinger.h>
#include <private/ui/SurfaceBuffer.h>
struct android_native_buffer_t;
namespace android {
// ===========================================================================
// Buffer
// ===========================================================================
class Buffer : public SurfaceBuffer
{
public:
enum {
DONT_CLEAR = 0x00000001,
SECURE = 0x00000004
};
Buffer();
// creates w * h buffer
Buffer(uint32_t w, uint32_t h, PixelFormat format,
uint32_t reqUsage, uint32_t flags = 0);
// return status
status_t initCheck() const;
uint32_t getWidth() const { return width; }
uint32_t getHeight() const { return height; }
uint32_t getStride() const { return stride; }
uint32_t getUsage() const { return usage; }
PixelFormat getPixelFormat() const { return format; }
Rect getBounds() const { return Rect(width, height); }
status_t lock(GGLSurface* surface, uint32_t usage);
android_native_buffer_t* getNativeBuffer() const;
status_t reallocate(uint32_t w, uint32_t h, PixelFormat f,
uint32_t reqUsage, uint32_t flags);
private:
friend class LightRefBase<Buffer>;
Buffer(const Buffer& rhs);
virtual ~Buffer();
Buffer& operator = (const Buffer& rhs);
const Buffer& operator = (const Buffer& rhs) const;
status_t initSize(uint32_t w, uint32_t h, PixelFormat format,
uint32_t reqUsage, uint32_t flags);
ssize_t mInitCheck;
uint32_t mVStride;
};
}; // namespace android
#endif // ANDROID_LAYER_BITMAP_H

View File

@@ -1,96 +0,0 @@
/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_BUFFER_ALLOCATOR_H
#define ANDROID_BUFFER_ALLOCATOR_H
#include <stdint.h>
#include <cutils/native_handle.h>
#include <utils/Errors.h>
#include <utils/KeyedVector.h>
#include <utils/threads.h>
#include <utils/Singleton.h>
#include <ui/PixelFormat.h>
#include <hardware/gralloc.h>
namespace android {
// ---------------------------------------------------------------------------
class String8;
class BufferAllocator : public Singleton<BufferAllocator>
{
public:
enum {
USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER,
USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY,
USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN,
USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK,
USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER,
USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY,
USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN,
USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK,
USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
};
static inline BufferAllocator& get() { return getInstance(); }
status_t alloc(uint32_t w, uint32_t h, PixelFormat format, int usage,
buffer_handle_t* handle, int32_t* stride);
status_t free(buffer_handle_t handle);
void dump(String8& res) const;
private:
struct alloc_rec_t {
uint32_t w;
uint32_t h;
PixelFormat format;
uint32_t usage;
void* vaddr;
size_t size;
};
static Mutex sLock;
static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList;
friend class Singleton<BufferAllocator>;
BufferAllocator();
~BufferAllocator();
mutable Mutex mLock;
alloc_device_t *mAllocDev;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_BUFFER_ALLOCATOR_H

View File

@@ -123,7 +123,7 @@ void DisplayHardware::init(uint32_t dpy)
EGLint numConfigs=0;
EGLSurface surface;
EGLContext context;
mFlags = 0;
mFlags = CACHED_BUFFERS;
// TODO: all the extensions below should be queried through
// eglGetProcAddress().
@@ -239,12 +239,17 @@ void DisplayHardware::init(uint32_t dpy)
eglMakeCurrent(display, surface, surface, context);
const char* const gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
const char* const gl_renderer = (const char*)glGetString(GL_RENDERER);
LOGI("OpenGL informations:");
LOGI("vendor : %s", glGetString(GL_VENDOR));
LOGI("renderer : %s", glGetString(GL_RENDERER));
LOGI("renderer : %s", gl_renderer);
LOGI("version : %s", glGetString(GL_VERSION));
LOGI("extensions: %s", gl_extensions);
if (strstr(gl_renderer, "PowerVR SGX 530")) {
LOGD("Assuming uncached graphics buffers.");
mFlags &= ~CACHED_BUFFERS;
}
if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two")) {
mFlags |= NPOT_EXTENSION;
}

View File

@@ -51,6 +51,7 @@ public:
PARTIAL_UPDATES = 0x00020000, // video driver feature
SLOW_CONFIG = 0x00040000, // software
SWAP_RECTANGLE = 0x00080000,
CACHED_BUFFERS = 0x00100000
};
DisplayHardware(

View File

@@ -25,10 +25,10 @@
#include <utils/Log.h>
#include <utils/StopWatch.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <ui/Surface.h>
#include "Buffer.h"
#include "clz.h"
#include "Layer.h"
#include "SurfaceFlinger.h"
@@ -51,6 +51,7 @@ Layer::Layer(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& c, int32_t i)
: LayerBaseClient(flinger, display, c, i),
mSecure(false),
mNoEGLImageForSwBuffers(false),
mNeedsBlending(true),
mNeedsDithering(false)
{
@@ -108,25 +109,22 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
const DisplayHardware& hw(graphicPlane(0).displayHardware());
PixelFormatInfo displayInfo;
getPixelFormatInfo(hw.getFormat(), &displayInfo);
uint32_t bufferFlags = 0;
if (flags & ISurfaceComposer::eSecure)
bufferFlags |= Buffer::SECURE;
const uint32_t hwFlags = hw.getFlags();
mFormat = format;
mWidth = w;
mHeight = h;
mSecure = (bufferFlags & Buffer::SECURE) ? true : false;
mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
mNoEGLImageForSwBuffers = !(hwFlags & DisplayHardware::CACHED_BUFFERS);
// we use the red index
int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
mNeedsDithering = layerRedsize > displayRedSize;
mBufferFlags = bufferFlags;
for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
mBuffers[i] = new Buffer();
mBuffers[i] = new GraphicBuffer();
}
mSurface = new SurfaceLayer(mFlinger, clientIndex(), this);
return NO_ERROR;
@@ -135,8 +133,9 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
void Layer::reloadTexture(const Region& dirty)
{
Mutex::Autolock _l(mLock);
sp<Buffer> buffer(getFrontBuffer());
if (LIKELY(mFlags & DisplayHardware::DIRECT_TEXTURE)) {
sp<GraphicBuffer> buffer(getFrontBuffer());
if (LIKELY((mFlags & DisplayHardware::DIRECT_TEXTURE) &&
(buffer->usage & GRALLOC_USAGE_HW_TEXTURE))) {
int index = mFrontBufferIndex;
if (LIKELY(!mTextures[index].dirty)) {
glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
@@ -187,6 +186,7 @@ void Layer::reloadTexture(const Region& dirty)
mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
} else {
// Everything went okay!
mTextures[index].NPOTAdjust = false;
mTextures[index].dirty = false;
mTextures[index].width = clientBuf->width;
mTextures[index].height = clientBuf->height;
@@ -194,15 +194,21 @@ void Layer::reloadTexture(const Region& dirty)
}
}
} else {
for (int i=0 ; i<NUM_BUFFERS ; i++)
mTextures[i].image = EGL_NO_IMAGE_KHR;
GGLSurface t;
status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_RARELY);
status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
LOGE_IF(res, "error %d (%s) locking buffer %p",
res, strerror(res), buffer.get());
if (res == NO_ERROR) {
if (UNLIKELY(mTextures[0].name == -1U)) {
mTextures[0].name = createTexture();
mTextures[0].width = 0;
mTextures[0].height = 0;
}
loadTexture(&mTextures[0], mTextures[0].name, dirty, t);
loadTexture(&mTextures[0], dirty, t);
buffer->unlock();
}
}
@@ -211,8 +217,9 @@ void Layer::reloadTexture(const Region& dirty)
void Layer::onDraw(const Region& clip) const
{
const int index = (mFlags & DisplayHardware::DIRECT_TEXTURE) ?
mFrontBufferIndex : 0;
int index = mFrontBufferIndex;
if (mTextures[index].image == EGL_NO_IMAGE_KHR)
index = 0;
GLuint textureName = mTextures[index].name;
if (UNLIKELY(textureName == -1LU)) {
// the texture has not been created yet, this Layer has
@@ -224,9 +231,9 @@ void Layer::onDraw(const Region& clip) const
drawWithOpenGL(clip, mTextures[index]);
}
sp<SurfaceBuffer> Layer::requestBuffer(int index, int usage)
sp<GraphicBuffer> Layer::requestBuffer(int index, int usage)
{
sp<Buffer> buffer;
sp<GraphicBuffer> buffer;
// this ensures our client doesn't go away while we're accessing
// the shared area.
@@ -269,14 +276,15 @@ sp<SurfaceBuffer> Layer::requestBuffer(int index, int usage)
mBuffers[index].clear();
}
const uint32_t effectiveUsage = getEffectiveUsage(usage);
if (buffer!=0 && buffer->getStrongCount() == 1) {
err = buffer->reallocate(w, h, mFormat, usage, mBufferFlags);
err = buffer->reallocate(w, h, mFormat, effectiveUsage);
} else {
// here we have to reallocate a new buffer because we could have a
// client in our process with a reference to it (eg: status bar),
// and we can't release the handle under its feet.
buffer.clear();
buffer = new Buffer(w, h, mFormat, usage, mBufferFlags);
buffer = new GraphicBuffer(w, h, mFormat, effectiveUsage);
err = buffer->initCheck();
}
@@ -305,6 +313,40 @@ sp<SurfaceBuffer> Layer::requestBuffer(int index, int usage)
return buffer;
}
uint32_t Layer::getEffectiveUsage(uint32_t usage) const
{
/*
* buffers used for software rendering, but h/w composition
* are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
*
* buffers used for h/w rendering and h/w composition
* are allocated with HW_RENDER | HW_TEXTURE
*
* buffers used with h/w rendering and either NPOT or no egl_image_ext
* are allocated with SW_READ_RARELY | HW_RENDER
*
*/
if (mSecure) {
// secure buffer, don't store it into the GPU
usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
GraphicBuffer::USAGE_SW_WRITE_OFTEN;
} else {
// it's allowed to modify the usage flags here, but generally
// the requested flags should be honored.
if (mNoEGLImageForSwBuffers) {
if (usage & GraphicBuffer::USAGE_HW_MASK) {
// request EGLImage for h/w buffers only
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
}
} else {
// request EGLImage for all buffers
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
}
}
return usage;
}
uint32_t Layer::doTransaction(uint32_t flags)
{
const Layer::State& front(drawingState());
@@ -383,7 +425,7 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
mFrontBufferIndex = buf;
// get the dirty region
sp<Buffer> newFrontBuffer(getBuffer(buf));
sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
const Region dirty(lcblk->getDirtyRegion(buf));
mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
@@ -421,7 +463,9 @@ void Layer::lockPageFlip(bool& recomputeVisibleRegions)
// FIXME: signal an event if we have more buffers waiting
// mFlinger->signalEvent();
reloadTexture( mPostedDirtyRegion );
if (!mPostedDirtyRegion.isEmpty()) {
reloadTexture( mPostedDirtyRegion );
}
}
void Layer::unlockPageFlip(
@@ -465,9 +509,9 @@ Layer::SurfaceLayer::~SurfaceLayer()
{
}
sp<SurfaceBuffer> Layer::SurfaceLayer::requestBuffer(int index, int usage)
sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index, int usage)
{
sp<SurfaceBuffer> buffer;
sp<GraphicBuffer> buffer;
sp<Layer> owner(getOwner());
if (owner != 0) {
LOGE_IF(uint32_t(index)>=NUM_BUFFERS,

View File

@@ -20,6 +20,7 @@
#include <stdint.h>
#include <sys/types.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <pixelflinger/pixelflinger.h>
@@ -28,7 +29,6 @@
#include <GLES/gl.h>
#include <GLES/glext.h>
#include "Buffer.h"
#include "LayerBase.h"
#include "Transform.h"
@@ -38,7 +38,6 @@ namespace android {
class Client;
class FreezeLock;
class Buffer;
// ---------------------------------------------------------------------------
@@ -74,20 +73,22 @@ public:
virtual status_t ditch();
// only for debugging
inline sp<Buffer> getBuffer(int i) { return mBuffers[i]; }
inline sp<GraphicBuffer> getBuffer(int i) { return mBuffers[i]; }
// only for debugging
inline const sp<FreezeLock>& getFreezeLock() const { return mFreezeLock; }
// only for debugging
inline PixelFormat pixelFormat() const { return mFormat; }
private:
inline sp<Buffer> getFrontBuffer() {
inline sp<GraphicBuffer> getFrontBuffer() {
return mBuffers[mFrontBufferIndex];
}
void reloadTexture(const Region& dirty);
sp<SurfaceBuffer> requestBuffer(int index, int usage);
uint32_t getEffectiveUsage(uint32_t usage) const;
sp<GraphicBuffer> requestBuffer(int index, int usage);
void destroy();
class SurfaceLayer : public LayerBaseClient::Surface {
@@ -96,7 +97,7 @@ private:
SurfaceID id, const sp<Layer>& owner);
~SurfaceLayer();
private:
virtual sp<SurfaceBuffer> requestBuffer(int index, int usage);
virtual sp<GraphicBuffer> requestBuffer(int index, int usage);
sp<Layer> getOwner() const {
return static_cast<Layer*>(Surface::getOwner().get());
}
@@ -106,16 +107,16 @@ private:
sp<Surface> mSurface;
bool mSecure;
bool mNoEGLImageForSwBuffers;
int32_t mFrontBufferIndex;
bool mNeedsBlending;
bool mNeedsDithering;
Region mPostedDirtyRegion;
sp<FreezeLock> mFreezeLock;
PixelFormat mFormat;
uint32_t mBufferFlags;
// protected by mLock
sp<Buffer> mBuffers[NUM_BUFFERS];
sp<GraphicBuffer> mBuffers[NUM_BUFFERS];
Texture mTextures[NUM_BUFFERS];
uint32_t mWidth;
uint32_t mHeight;

View File

@@ -449,17 +449,9 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const
glTranslatef(0, 1, 0);
glRotatef(-90, 0, 0, 1);
}
if (!(mFlags & (DisplayHardware::NPOT_EXTENSION |
DisplayHardware::DIRECT_TEXTURE))) {
// find the smallest power-of-two that will accommodate our surface
GLuint tw = 1 << (31 - clz(width));
GLuint th = 1 << (31 - clz(height));
if (tw < width) tw <<= 1;
if (th < height) th <<= 1;
GLfloat ws = GLfloat(width) /tw;
GLfloat hs = GLfloat(height)/th;
glScalef(ws, hs, 1.0f);
if (texture.NPOTAdjust) {
glScalef(texture.wScale, texture.hScale, 1.0f);
}
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -508,21 +500,15 @@ void LayerBase::validateTexture(GLint textureName) const
}
}
void LayerBase::loadTexture(Texture* texture, GLint textureName,
void LayerBase::loadTexture(Texture* texture,
const Region& dirty, const GGLSurface& t) const
{
// TODO: defer the actual texture reload until LayerBase::validateTexture
// is called.
texture->name = textureName;
GLuint& textureWidth(texture->width);
GLuint& textureHeight(texture->height);
if (texture->name == -1U) {
// uh?
return;
}
uint32_t flags = mFlags;
glBindTexture(GL_TEXTURE_2D, textureName);
GLuint tw = t.width;
GLuint th = t.height;
glBindTexture(GL_TEXTURE_2D, texture->name);
/*
* In OpenGL ES we can't specify a stride with glTexImage2D (however,
@@ -547,64 +533,63 @@ void LayerBase::loadTexture(Texture* texture, GLint textureName,
/*
* round to POT if needed
*/
GLuint texture_w = tw;
GLuint texture_h = th;
if (!(flags & DisplayHardware::NPOT_EXTENSION)) {
// find the smallest power-of-two that will accommodate our surface
texture_w = 1 << (31 - clz(t.width));
texture_h = 1 << (31 - clz(t.height));
if (texture_w < t.width) texture_w <<= 1;
if (texture_h < t.height) texture_h <<= 1;
if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
texture->NPOTAdjust = true;
}
regular:
if (texture->NPOTAdjust) {
// find the smallest power-of-two that will accommodate our surface
texture->potWidth = 1 << (31 - clz(t.width));
texture->potHeight = 1 << (31 - clz(t.height));
if (texture->potWidth < t.width) texture->potWidth <<= 1;
if (texture->potHeight < t.height) texture->potHeight <<= 1;
texture->wScale = float(t.width) / texture->potWidth;
texture->hScale = float(t.height) / texture->potHeight;
} else {
texture->potWidth = t.width;
texture->potHeight = t.height;
}
Rect bounds(dirty.bounds());
GLvoid* data = 0;
if (texture_w!=textureWidth || texture_h!=textureHeight) {
// texture size changed, we need to create a new one
if (texture->width != t.width || texture->height != t.height) {
texture->width = t.width;
texture->height = t.height;
if (!textureWidth || !textureHeight) {
// this is the first time, load the whole texture
if (texture_w==tw && texture_h==th) {
// we can do it one pass
data = t.data;
} else {
// we have to create the texture first because it
// doesn't match the size of the buffer
bounds.set(Rect(tw, th));
}
// texture size changed, we need to create a new one
bounds.set(Rect(t.width, t.height));
if (t.width == texture->potWidth &&
t.height == texture->potHeight) {
// we can do it one pass
data = t.data;
}
if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
glTexImage2D(GL_TEXTURE_2D, 0,
GL_RGB, texture_w, texture_h, 0,
GL_RGB, texture->potWidth, texture->potHeight, 0,
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
} else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
glTexImage2D(GL_TEXTURE_2D, 0,
GL_RGBA, texture_w, texture_h, 0,
GL_RGBA, texture->potWidth, texture->potHeight, 0,
GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
} else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888 ||
t.format == GGL_PIXEL_FORMAT_RGBX_8888) {
glTexImage2D(GL_TEXTURE_2D, 0,
GL_RGBA, texture_w, texture_h, 0,
GL_RGBA, texture->potWidth, texture->potHeight, 0,
GL_RGBA, GL_UNSIGNED_BYTE, data);
} else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
// just show the Y plane of YUV buffers
glTexImage2D(GL_TEXTURE_2D, 0,
GL_LUMINANCE, texture_w, texture_h, 0,
GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
} else {
// oops, we don't handle this format!
LOGE("layer %p, texture=%d, using format %d, which is not "
"supported by the GL", this, textureName, t.format);
textureName = -1;
"supported by the GL", this, texture->name, t.format);
}
textureWidth = texture_w;
textureHeight = texture_h;
}
if (!data && textureName>=0) {
if (!data) {
if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
glTexSubImage2D(GL_TEXTURE_2D, 0,
0, bounds.top, t.width, bounds.height(),
@@ -747,7 +732,7 @@ status_t LayerBaseClient::Surface::onTransact(
return BnSurface::onTransact(code, data, reply, flags);
}
sp<SurfaceBuffer> LayerBaseClient::Surface::requestBuffer(int index, int usage)
sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int index, int usage)
{
return NULL;
}

View File

@@ -39,12 +39,11 @@ namespace android {
// ---------------------------------------------------------------------------
class SurfaceFlinger;
class DisplayHardware;
class GraphicPlane;
class Client;
class SurfaceBuffer;
class Buffer;
class GraphicBuffer;
class GraphicPlane;
class SurfaceFlinger;
// ---------------------------------------------------------------------------
@@ -241,12 +240,18 @@ protected:
struct Texture {
Texture() : name(-1U), width(0), height(0),
image(EGL_NO_IMAGE_KHR), transform(0), dirty(true) { }
image(EGL_NO_IMAGE_KHR), transform(0),
NPOTAdjust(false), dirty(true) { }
GLuint name;
GLuint width;
GLuint height;
GLuint potWidth;
GLuint potHeight;
GLfloat wScale;
GLfloat hScale;
EGLImageKHR image;
uint32_t transform;
bool NPOTAdjust;
bool dirty;
};
@@ -254,7 +259,7 @@ protected:
GLclampx b, GLclampx alpha) const;
void clearWithOpenGL(const Region& clip) const;
void drawWithOpenGL(const Region& clip, const Texture& texture) const;
void loadTexture(Texture* texture, GLint textureName,
void loadTexture(Texture* texture,
const Region& dirty, const GGLSurface& t) const;
@@ -339,7 +344,7 @@ public:
sp<LayerBaseClient> getOwner() const;
private:
virtual sp<SurfaceBuffer> requestBuffer(int index, int usage);
virtual sp<GraphicBuffer> requestBuffer(int index, int usage);
virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
virtual void postBuffer(ssize_t offset);
virtual void unregisterBuffers();

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@@ -23,13 +23,12 @@
#include <utils/Log.h>
#include <utils/StopWatch.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <ui/FramebufferNativeWindow.h>
#include <hardware/copybit.h>
#include "Buffer.h"
#include "BufferAllocator.h"
#include "LayerBuffer.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -474,9 +473,9 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
mTempBitmap->getWidth() < size_t(tmp_w) ||
mTempBitmap->getHeight() < size_t(tmp_h)) {
mTempBitmap.clear();
mTempBitmap = new android::Buffer(
tmp_w, tmp_h, src.img.format,
BufferAllocator::USAGE_HW_2D);
mTempBitmap = new GraphicBuffer(
tmp_w, tmp_h, src.img.format,
GraphicBuffer::USAGE_HW_2D);
err = mTempBitmap->initCheck();
}
@@ -549,7 +548,7 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
t.format = src.img.format;
t.data = (GGLubyte*)src.img.base;
const Region dirty(Rect(t.width, t.height));
mLayer.loadTexture(&mTexture, mTexture.name, dirty, t);
mLayer.loadTexture(&mTexture, dirty, t);
mTexture.transform = mBufferHeap.transform;
mLayer.drawWithOpenGL(clip, mTexture);
}

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@@ -20,9 +20,6 @@
#include <stdint.h>
#include <sys/types.h>
#include <binder/IMemory.h>
#include <private/ui/LayerState.h>
#include "LayerBase.h"
struct copybit_device_t;
@@ -133,7 +130,7 @@ private:
status_t mStatus;
ISurface::BufferHeap mBufferHeap;
size_t mBufferSize;
mutable sp<android::Buffer> mTempBitmap;
mutable sp<GraphicBuffer> mTempBitmap;
mutable LayerBase::Texture mTexture;
copybit_device_t* mBlitEngine;
};

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@@ -21,8 +21,8 @@
#include <utils/Errors.h>
#include <utils/Log.h>
#include "Buffer.h"
#include "BufferAllocator.h"
#include <ui/GraphicBuffer.h>
#include "LayerDim.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -70,9 +70,9 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) {
// TODO: api to pass the usage flags
sp<Buffer> buffer = new Buffer(w, h, PIXEL_FORMAT_RGB_565,
BufferAllocator::USAGE_SW_WRITE_OFTEN |
BufferAllocator::USAGE_HW_TEXTURE);
sp<GraphicBuffer> buffer = new GraphicBuffer(w, h, PIXEL_FORMAT_RGB_565,
GraphicBuffer::USAGE_SW_WRITE_OFTEN |
GraphicBuffer::USAGE_HW_TEXTURE);
android_native_buffer_t* clientBuf = buffer->getNativeBuffer();

View File

@@ -37,6 +37,7 @@
#include <utils/String16.h>
#include <utils/StopWatch.h>
#include <ui/GraphicBufferAllocator.h>
#include <ui/PixelFormat.h>
#include <ui/DisplayInfo.h>
@@ -44,8 +45,6 @@
#include <GLES/gl.h>
#include "clz.h"
#include "Buffer.h"
#include "BufferAllocator.h"
#include "Layer.h"
#include "LayerBlur.h"
#include "LayerBuffer.h"
@@ -190,6 +189,7 @@ SurfaceFlinger::SurfaceFlinger()
mLastSwapBufferTime(0),
mDebugInTransaction(0),
mLastTransactionTime(0),
mBootFinished(false),
mConsoleSignals(0),
mSecureFrameBuffer(0)
{
@@ -294,6 +294,7 @@ void SurfaceFlinger::bootFinished()
const nsecs_t now = systemTime();
const nsecs_t duration = now - mBootTime;
LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
mBootFinished = true;
property_set("ctl.stop", "bootanim");
}
@@ -1521,8 +1522,8 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
if (l != 0) {
SharedBufferStack::Statistics stats = l->lcblk->getStats();
result.append( l->lcblk->dump(" ") );
sp<const Buffer> buf0(l->getBuffer(0));
sp<const Buffer> buf1(l->getBuffer(1));
sp<const GraphicBuffer> buf0(l->getBuffer(0));
sp<const GraphicBuffer> buf1(l->getBuffer(1));
uint32_t w0=0, h0=0, s0=0;
uint32_t w1=0, h1=0, s1=0;
if (buf0 != 0) {
@@ -1573,7 +1574,7 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
}
snprintf(buffer, SIZE, " client count: %d\n", mClientsMap.size());
result.append(buffer);
const BufferAllocator& alloc(BufferAllocator::get());
const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
alloc.dump(result);
if (locked) {

View File

@@ -293,7 +293,7 @@ private:
inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
inline bool hasFreezeRequest() const { return mFreezeDisplay; }
inline bool isFrozen() const {
return mFreezeDisplay || mFreezeCount>0;
return (mFreezeDisplay || mFreezeCount>0) && mBootFinished;
}
@@ -351,6 +351,7 @@ private:
nsecs_t mLastSwapBufferTime;
volatile nsecs_t mDebugInTransaction;
nsecs_t mLastTransactionTime;
bool mBootFinished;
// these are thread safe
mutable Barrier mReadyToRunBarrier;

View File

@@ -2,13 +2,15 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
BufferMapper.cpp \
Camera.cpp \
CameraParameters.cpp \
EGLUtils.cpp \
EventHub.cpp \
EventRecurrence.cpp \
FramebufferNativeWindow.cpp \
GraphicBuffer.cpp \
GraphicBufferAllocator.cpp \
GraphicBufferMapper.cpp \
KeyLayoutMap.cpp \
KeyCharacterMap.cpp \
ICamera.cpp \
@@ -25,7 +27,6 @@ LOCAL_SRC_FILES:= \
Region.cpp \
SharedBufferStack.cpp \
Surface.cpp \
SurfaceBuffer.cpp \
SurfaceComposerClient.cpp \
SurfaceFlingerSynchro.cpp

View File

@@ -1,80 +0,0 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "BufferMapper"
#include <stdint.h>
#include <errno.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <ui/BufferMapper.h>
#include <ui/Rect.h>
#include <hardware/gralloc.h>
namespace android {
// ---------------------------------------------------------------------------
ANDROID_SINGLETON_STATIC_INSTANCE( BufferMapper )
BufferMapper::BufferMapper()
: mAllocMod(0)
{
hw_module_t const* module;
int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module);
LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
if (err == 0) {
mAllocMod = (gralloc_module_t const *)module;
}
}
status_t BufferMapper::registerBuffer(buffer_handle_t handle)
{
status_t err = mAllocMod->registerBuffer(mAllocMod, handle);
LOGW_IF(err, "registerBuffer(%p) failed %d (%s)",
handle, err, strerror(-err));
return err;
}
status_t BufferMapper::unregisterBuffer(buffer_handle_t handle)
{
status_t err = mAllocMod->unregisterBuffer(mAllocMod, handle);
LOGW_IF(err, "unregisterBuffer(%p) failed %d (%s)",
handle, err, strerror(-err));
return err;
}
status_t BufferMapper::lock(buffer_handle_t handle,
int usage, const Rect& bounds, void** vaddr)
{
status_t err = mAllocMod->lock(mAllocMod, handle, usage,
bounds.left, bounds.top, bounds.width(), bounds.height(), vaddr);
LOGW_IF(err, "lock(...) failed %d (%s)", err, strerror(-err));
return err;
}
status_t BufferMapper::unlock(buffer_handle_t handle)
{
status_t err = mAllocMod->unlock(mAllocMod, handle);
LOGW_IF(err, "unlock(...) failed %d (%s)", err, strerror(-err));
return err;
}
// ---------------------------------------------------------------------------
}; // namespace android

213
libs/ui/GraphicBuffer.cpp Normal file
View File

@@ -0,0 +1,213 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <binder/Parcel.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <ui/GraphicBuffer.h>
#include <ui/GraphicBufferAllocator.h>
#include <ui/GraphicBufferMapper.h>
#include <ui/PixelFormat.h>
#include <pixelflinger/pixelflinger.h>
namespace android {
// ===========================================================================
// Buffer and implementation of android_native_buffer_t
// ===========================================================================
GraphicBuffer::GraphicBuffer()
: BASE(), mOwner(false), mBufferMapper(GraphicBufferMapper::get()),
mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
{
width =
height =
stride =
format =
usage = 0;
handle = NULL;
}
GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h,
PixelFormat reqFormat, uint32_t reqUsage)
: BASE(), mOwner(false), mBufferMapper(GraphicBufferMapper::get()),
mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
{
width =
height =
stride =
format =
usage = 0;
handle = NULL;
mInitCheck = initSize(w, h, reqFormat, reqUsage);
}
GraphicBuffer::GraphicBuffer(const Parcel& data)
: BASE(), mOwner(true), mBufferMapper(GraphicBufferMapper::get()),
mInitCheck(NO_ERROR), mVStride(0), mIndex(-1)
{
// we own the handle in this case
width = data.readInt32();
if (width < 0) {
width = height = stride = format = usage = 0;
handle = 0;
} else {
height = data.readInt32();
stride = data.readInt32();
format = data.readInt32();
usage = data.readInt32();
handle = data.readNativeHandle();
}
}
GraphicBuffer::~GraphicBuffer()
{
if (handle) {
if (mOwner) {
native_handle_close(handle);
native_handle_delete(const_cast<native_handle*>(handle));
} else {
GraphicBufferAllocator& allocator(GraphicBufferAllocator::get());
allocator.free(handle);
}
}
}
status_t GraphicBuffer::initCheck() const {
return mInitCheck;
}
android_native_buffer_t* GraphicBuffer::getNativeBuffer() const
{
return static_cast<android_native_buffer_t*>(
const_cast<GraphicBuffer*>(this));
}
status_t GraphicBuffer::reallocate(uint32_t w, uint32_t h, PixelFormat f,
uint32_t reqUsage)
{
if (handle) {
GraphicBufferAllocator& allocator(GraphicBufferAllocator::get());
allocator.free(handle);
handle = 0;
}
return initSize(w, h, f, reqUsage);
}
status_t GraphicBuffer::initSize(uint32_t w, uint32_t h, PixelFormat format,
uint32_t reqUsage)
{
if (format == PIXEL_FORMAT_RGBX_8888)
format = PIXEL_FORMAT_RGBA_8888;
GraphicBufferAllocator& allocator = GraphicBufferAllocator::get();
status_t err = allocator.alloc(w, h, format, reqUsage, &handle, &stride);
if (err == NO_ERROR) {
this->width = w;
this->height = h;
this->format = format;
this->usage = reqUsage;
mVStride = 0;
}
return err;
}
status_t GraphicBuffer::lock(uint32_t usage, void** vaddr)
{
const Rect lockBounds(width, height);
status_t res = lock(usage, lockBounds, vaddr);
return res;
}
status_t GraphicBuffer::lock(uint32_t usage, const Rect& rect, void** vaddr)
{
if (rect.left < 0 || rect.right > this->width ||
rect.top < 0 || rect.bottom > this->height) {
LOGE("locking pixels (%d,%d,%d,%d) outside of buffer (w=%d, h=%d)",
rect.left, rect.top, rect.right, rect.bottom,
this->width, this->height);
return BAD_VALUE;
}
status_t res = getBufferMapper().lock(handle, usage, rect, vaddr);
return res;
}
status_t GraphicBuffer::unlock()
{
status_t res = getBufferMapper().unlock(handle);
return res;
}
status_t GraphicBuffer::lock(GGLSurface* sur, uint32_t usage)
{
void* vaddr;
status_t res = GraphicBuffer::lock(usage, &vaddr);
if (res == NO_ERROR && sur) {
sur->version = sizeof(GGLSurface);
sur->width = width;
sur->height = height;
sur->stride = stride;
sur->format = format;
sur->vstride = mVStride;
sur->data = static_cast<GGLubyte*>(vaddr);
}
return res;
}
status_t GraphicBuffer::writeToParcel(Parcel* reply,
android_native_buffer_t const* buffer)
{
if (buffer == NULL)
return BAD_VALUE;
if (buffer->width < 0 || buffer->height < 0)
return BAD_VALUE;
status_t err = NO_ERROR;
if (buffer->handle == NULL) {
// this buffer doesn't have a handle
reply->writeInt32(NO_MEMORY);
} else {
reply->writeInt32(buffer->width);
reply->writeInt32(buffer->height);
reply->writeInt32(buffer->stride);
reply->writeInt32(buffer->format);
reply->writeInt32(buffer->usage);
err = reply->writeNativeHandle(buffer->handle);
}
return err;
}
void GraphicBuffer::setIndex(int index) {
mIndex = index;
}
int GraphicBuffer::getIndex() const {
return mIndex;
}
// ---------------------------------------------------------------------------
}; // namespace android

View File

@@ -20,18 +20,20 @@
#include <utils/Singleton.h>
#include <utils/String8.h>
#include "BufferAllocator.h"
#include <ui/GraphicBufferAllocator.h>
#include <private/ui/sw_gralloc_handle.h>
namespace android {
// ---------------------------------------------------------------------------
ANDROID_SINGLETON_STATIC_INSTANCE( BufferAllocator )
ANDROID_SINGLETON_STATIC_INSTANCE( GraphicBufferAllocator )
Mutex BufferAllocator::sLock;
KeyedVector<buffer_handle_t, BufferAllocator::alloc_rec_t> BufferAllocator::sAllocList;
Mutex GraphicBufferAllocator::sLock;
KeyedVector<buffer_handle_t,
GraphicBufferAllocator::alloc_rec_t> GraphicBufferAllocator::sAllocList;
BufferAllocator::BufferAllocator()
GraphicBufferAllocator::GraphicBufferAllocator()
: mAllocDev(0)
{
hw_module_t const* module;
@@ -42,12 +44,12 @@ BufferAllocator::BufferAllocator()
}
}
BufferAllocator::~BufferAllocator()
GraphicBufferAllocator::~GraphicBufferAllocator()
{
gralloc_close(mAllocDev);
}
void BufferAllocator::dump(String8& result) const
void GraphicBufferAllocator::dump(String8& result) const
{
Mutex::Autolock _l(sLock);
KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
@@ -73,7 +75,7 @@ static inline uint32_t clamp(uint32_t c) {
return c>0 ? c : 1;
}
status_t BufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format,
status_t GraphicBufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format,
int usage, buffer_handle_t* handle, int32_t* stride)
{
Mutex::Autolock _l(mLock);
@@ -83,8 +85,13 @@ status_t BufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format,
h = clamp(h);
// we have a h/w allocator and h/w buffer is requested
status_t err = mAllocDev->alloc(mAllocDev,
w, h, format, usage, handle, stride);
status_t err;
if (usage & GRALLOC_USAGE_HW_MASK) {
err = mAllocDev->alloc(mAllocDev, w, h, format, usage, handle, stride);
} else {
err = sw_gralloc_handle_t::alloc(w, h, format, usage, handle, stride);
}
LOGW_IF(err, "alloc(%u, %u, %d, %08x, ...) failed %d (%s)",
w, h, format, usage, err, strerror(-err));
@@ -109,13 +116,18 @@ status_t BufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format,
return err;
}
status_t BufferAllocator::free(buffer_handle_t handle)
status_t GraphicBufferAllocator::free(buffer_handle_t handle)
{
Mutex::Autolock _l(mLock);
status_t err = mAllocDev->free(mAllocDev, handle);
status_t err;
if (sw_gralloc_handle_t::validate(handle) < 0) {
err = mAllocDev->free(mAllocDev, handle);
} else {
err = sw_gralloc_handle_t::free((sw_gralloc_handle_t*)handle);
}
LOGW_IF(err, "free(...) failed %d (%s)", err, strerror(-err));
if (err == NO_ERROR) {
Mutex::Autolock _l(sLock);
KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);

View File

@@ -0,0 +1,228 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "GraphicBufferMapper"
#include <stdint.h>
#ifdef HAVE_ANDROID_OS // just want PAGE_SIZE define
# include <asm/page.h>
#else
# include <sys/user.h>
#endif
#include <errno.h>
#include <sys/mman.h>
#include <cutils/ashmem.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <ui/GraphicBufferMapper.h>
#include <ui/Rect.h>
#include <hardware/gralloc.h>
#include <private/ui/sw_gralloc_handle.h>
namespace android {
// ---------------------------------------------------------------------------
ANDROID_SINGLETON_STATIC_INSTANCE( GraphicBufferMapper )
GraphicBufferMapper::GraphicBufferMapper()
: mAllocMod(0)
{
hw_module_t const* module;
int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module);
LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
if (err == 0) {
mAllocMod = (gralloc_module_t const *)module;
}
}
status_t GraphicBufferMapper::registerBuffer(buffer_handle_t handle)
{
status_t err;
if (sw_gralloc_handle_t::validate(handle) < 0) {
err = mAllocMod->registerBuffer(mAllocMod, handle);
} else {
err = sw_gralloc_handle_t::registerBuffer((sw_gralloc_handle_t*)handle);
}
LOGW_IF(err, "registerBuffer(%p) failed %d (%s)",
handle, err, strerror(-err));
return err;
}
status_t GraphicBufferMapper::unregisterBuffer(buffer_handle_t handle)
{
status_t err;
if (sw_gralloc_handle_t::validate(handle) < 0) {
err = mAllocMod->unregisterBuffer(mAllocMod, handle);
} else {
err = sw_gralloc_handle_t::unregisterBuffer((sw_gralloc_handle_t*)handle);
}
LOGW_IF(err, "unregisterBuffer(%p) failed %d (%s)",
handle, err, strerror(-err));
return err;
}
status_t GraphicBufferMapper::lock(buffer_handle_t handle,
int usage, const Rect& bounds, void** vaddr)
{
status_t err;
if (sw_gralloc_handle_t::validate(handle) < 0) {
err = mAllocMod->lock(mAllocMod, handle, usage,
bounds.left, bounds.top, bounds.width(), bounds.height(),
vaddr);
} else {
err = sw_gralloc_handle_t::lock((sw_gralloc_handle_t*)handle, usage,
bounds.left, bounds.top, bounds.width(), bounds.height(),
vaddr);
}
LOGW_IF(err, "lock(...) failed %d (%s)", err, strerror(-err));
return err;
}
status_t GraphicBufferMapper::unlock(buffer_handle_t handle)
{
status_t err;
if (sw_gralloc_handle_t::validate(handle) < 0) {
err = mAllocMod->unlock(mAllocMod, handle);
} else {
err = sw_gralloc_handle_t::unlock((sw_gralloc_handle_t*)handle);
}
LOGW_IF(err, "unlock(...) failed %d (%s)", err, strerror(-err));
return err;
}
// ---------------------------------------------------------------------------
status_t sw_gralloc_handle_t::alloc(uint32_t w, uint32_t h, int format,
int usage, buffer_handle_t* pHandle, int32_t* pStride)
{
int align = 4;
int bpp = 0;
switch (format) {
case HAL_PIXEL_FORMAT_RGBA_8888:
case HAL_PIXEL_FORMAT_RGBX_8888:
case HAL_PIXEL_FORMAT_BGRA_8888:
bpp = 4;
break;
case HAL_PIXEL_FORMAT_RGB_888:
bpp = 3;
break;
case HAL_PIXEL_FORMAT_RGB_565:
case HAL_PIXEL_FORMAT_RGBA_5551:
case HAL_PIXEL_FORMAT_RGBA_4444:
bpp = 2;
break;
default:
return -EINVAL;
}
size_t bpr = (w*bpp + (align-1)) & ~(align-1);
size_t size = bpr * h;
size_t stride = bpr / bpp;
size = (size + (PAGE_SIZE-1)) & ~(PAGE_SIZE-1);
int fd = ashmem_create_region("sw-gralloc-buffer", size);
if (fd < 0) {
LOGE("ashmem_create_region(size=%d) failed (%s)",
size, strerror(-errno));
return -errno;
}
int prot = PROT_READ;
if (usage & GRALLOC_USAGE_SW_WRITE_MASK)
prot |= PROT_WRITE;
if (ashmem_set_prot_region(fd, prot) < 0) {
LOGE("ashmem_set_prot_region(fd=%d, prot=%x) failed (%s)",
fd, prot, strerror(-errno));
close(fd);
return -errno;
}
void* base = mmap(0, size, prot, MAP_SHARED, fd, 0);
if (base == MAP_FAILED) {
LOGE("alloc mmap(fd=%d, size=%d, prot=%x) failed (%s)",
fd, size, prot, strerror(-errno));
close(fd);
return -errno;
}
sw_gralloc_handle_t* hnd = new sw_gralloc_handle_t();
hnd->fd = fd;
hnd->size = size;
hnd->base = intptr_t(base);
hnd->prot = prot;
*pStride = stride;
*pHandle = hnd;
return NO_ERROR;
}
status_t sw_gralloc_handle_t::free(sw_gralloc_handle_t* hnd)
{
if (hnd->base) {
munmap((void*)hnd->base, hnd->size);
}
if (hnd->fd >= 0) {
close(hnd->fd);
}
delete hnd;
return NO_ERROR;
}
status_t sw_gralloc_handle_t::registerBuffer(sw_gralloc_handle_t* hnd)
{
if (hnd->pid != getpid()) {
void* base = mmap(0, hnd->size, hnd->prot, MAP_SHARED, hnd->fd, 0);
if (base == MAP_FAILED) {
LOGE("registerBuffer mmap(fd=%d, size=%d, prot=%x) failed (%s)",
hnd->fd, hnd->size, hnd->prot, strerror(-errno));
return -errno;
}
hnd->base = intptr_t(base);
}
return NO_ERROR;
}
status_t sw_gralloc_handle_t::unregisterBuffer(sw_gralloc_handle_t* hnd)
{
if (hnd->pid != getpid()) {
if (hnd->base) {
munmap((void*)hnd->base, hnd->size);
}
hnd->base = 0;
}
return NO_ERROR;
}
status_t sw_gralloc_handle_t::lock(sw_gralloc_handle_t* hnd, int usage,
int l, int t, int w, int h, void** vaddr)
{
*vaddr = (void*)hnd->base;
return NO_ERROR;
}
status_t sw_gralloc_handle_t::unlock(sw_gralloc_handle_t* hnd)
{
return NO_ERROR;
}
// ---------------------------------------------------------------------------
}; // namespace android

View File

@@ -27,7 +27,7 @@
#include <ui/Overlay.h>
#include <ui/Surface.h>
#include <private/ui/SurfaceBuffer.h>
#include <ui/GraphicBuffer.h>
namespace android {
@@ -71,14 +71,14 @@ public:
{
}
virtual sp<SurfaceBuffer> requestBuffer(int bufferIdx, int usage)
virtual sp<GraphicBuffer> requestBuffer(int bufferIdx, int usage)
{
Parcel data, reply;
data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
data.writeInt32(bufferIdx);
data.writeInt32(usage);
remote()->transact(REQUEST_BUFFER, data, &reply);
sp<SurfaceBuffer> buffer = new SurfaceBuffer(reply);
sp<GraphicBuffer> buffer = new GraphicBuffer(reply);
return buffer;
}
@@ -139,8 +139,8 @@ status_t BnSurface::onTransact(
CHECK_INTERFACE(ISurface, data, reply);
int bufferIdx = data.readInt32();
int usage = data.readInt32();
sp<SurfaceBuffer> buffer(requestBuffer(bufferIdx, usage));
return SurfaceBuffer::writeToParcel(reply, buffer.get());
sp<GraphicBuffer> buffer(requestBuffer(bufferIdx, usage));
return GraphicBuffer::writeToParcel(reply, buffer.get());
}
case REGISTER_BUFFERS: {
CHECK_INTERFACE(ISurface, data, reply);

View File

@@ -31,7 +31,8 @@
#include <utils/Log.h>
#include <ui/DisplayInfo.h>
#include <ui/BufferMapper.h>
#include <ui/GraphicBuffer.h>
#include <ui/GraphicBufferMapper.h>
#include <ui/ISurface.h>
#include <ui/Surface.h>
#include <ui/SurfaceComposerClient.h>
@@ -41,15 +42,14 @@
#include <private/ui/SharedBufferStack.h>
#include <private/ui/LayerState.h>
#include <private/ui/SurfaceBuffer.h>
namespace android {
// ----------------------------------------------------------------------
static status_t copyBlt(
const sp<SurfaceBuffer>& dst,
const sp<SurfaceBuffer>& src,
const sp<GraphicBuffer>& dst,
const sp<GraphicBuffer>& src,
const Region& reg)
{
status_t err;
@@ -310,7 +310,7 @@ Surface::Surface(const sp<SurfaceControl>& surface)
: mClient(surface->mClient), mSurface(surface->mSurface),
mToken(surface->mToken), mIdentity(surface->mIdentity),
mFormat(surface->mFormat), mFlags(surface->mFlags),
mBufferMapper(BufferMapper::get()), mSharedBufferClient(NULL),
mBufferMapper(GraphicBufferMapper::get()), mSharedBufferClient(NULL),
mWidth(surface->mWidth), mHeight(surface->mHeight)
{
mSharedBufferClient = new SharedBufferClient(
@@ -320,7 +320,7 @@ Surface::Surface(const sp<SurfaceControl>& surface)
}
Surface::Surface(const Parcel& parcel)
: mBufferMapper(BufferMapper::get()), mSharedBufferClient(NULL)
: mBufferMapper(GraphicBufferMapper::get()), mSharedBufferClient(NULL)
{
sp<IBinder> clientBinder = parcel.readStrongBinder();
mSurface = interface_cast<ISurface>(parcel.readStrongBinder());
@@ -473,11 +473,11 @@ int Surface::perform(android_native_window_t* window,
// ----------------------------------------------------------------------------
status_t Surface::dequeueBuffer(sp<SurfaceBuffer>* buffer) {
status_t Surface::dequeueBuffer(sp<GraphicBuffer>* buffer) {
android_native_buffer_t* out;
status_t err = dequeueBuffer(&out);
if (err == NO_ERROR) {
*buffer = SurfaceBuffer::getSelf(out);
*buffer = GraphicBuffer::getSelf(out);
}
return err;
}
@@ -500,7 +500,7 @@ int Surface::dequeueBuffer(android_native_buffer_t** buffer)
// below we make sure we AT LEAST have the usage flags we want
const uint32_t usage(getUsage());
const sp<SurfaceBuffer>& backBuffer(mBuffers[bufIdx]);
const sp<GraphicBuffer>& backBuffer(mBuffers[bufIdx]);
if (backBuffer == 0 ||
((uint32_t(backBuffer->usage) & usage) != usage) ||
mSharedBufferClient->needNewBuffer(bufIdx))
@@ -537,7 +537,7 @@ int Surface::lockBuffer(android_native_buffer_t* buffer)
if (err != NO_ERROR)
return err;
int32_t bufIdx = SurfaceBuffer::getSelf(buffer)->getIndex();
int32_t bufIdx = GraphicBuffer::getSelf(buffer)->getIndex();
err = mSharedBufferClient->lock(bufIdx);
LOGE_IF(err, "error locking buffer %d (%s)", bufIdx, strerror(-err));
return err;
@@ -554,7 +554,7 @@ int Surface::queueBuffer(android_native_buffer_t* buffer)
mDirtyRegion.set(mSwapRectangle);
}
int32_t bufIdx = SurfaceBuffer::getSelf(buffer)->getIndex();
int32_t bufIdx = GraphicBuffer::getSelf(buffer)->getIndex();
mSharedBufferClient->setDirtyRegion(bufIdx, mDirtyRegion);
err = mSharedBufferClient->queue(bufIdx);
LOGE_IF(err, "error queuing buffer %d (%s)", bufIdx, strerror(-err));
@@ -627,7 +627,7 @@ status_t Surface::lock(SurfaceInfo* other, Region* dirtyIn, bool blocking)
// we're intending to do software rendering from this point
setUsage(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
sp<SurfaceBuffer> backBuffer;
sp<GraphicBuffer> backBuffer;
status_t err = dequeueBuffer(&backBuffer);
LOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err));
if (err == NO_ERROR) {
@@ -652,7 +652,7 @@ status_t Surface::lock(SurfaceInfo* other, Region* dirtyIn, bool blocking)
newDirtyRegion.andSelf(bounds);
}
const sp<SurfaceBuffer>& frontBuffer(mPostedBuffer);
const sp<GraphicBuffer>& frontBuffer(mPostedBuffer);
if (frontBuffer !=0 &&
backBuffer->width == frontBuffer->width &&
backBuffer->height == frontBuffer->height &&
@@ -721,13 +721,13 @@ status_t Surface::getBufferLocked(int index, int usage)
status_t err = NO_MEMORY;
// free the current buffer
sp<SurfaceBuffer>& currentBuffer(mBuffers[index]);
sp<GraphicBuffer>& currentBuffer(mBuffers[index]);
if (currentBuffer != 0) {
getBufferMapper().unregisterBuffer(currentBuffer->handle);
currentBuffer.clear();
}
sp<SurfaceBuffer> buffer = s->requestBuffer(index, usage);
sp<GraphicBuffer> buffer = s->requestBuffer(index, usage);
LOGE_IF(buffer==0,
"ISurface::getBuffer(%d, %08x) returned NULL",
index, usage);

View File

@@ -1,134 +0,0 @@
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "SurfaceBuffer"
#include <stdint.h>
#include <errno.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <binder/Parcel.h>
#include <ui/BufferMapper.h>
#include <ui/Rect.h>
#include <private/ui/SurfaceBuffer.h>
namespace android {
// ============================================================================
// SurfaceBuffer
// ============================================================================
SurfaceBuffer::SurfaceBuffer()
: BASE(), mOwner(false), mBufferMapper(BufferMapper::get()), mIndex(-1)
{
width =
height =
stride =
format =
usage = 0;
handle = NULL;
}
SurfaceBuffer::SurfaceBuffer(const Parcel& data)
: BASE(), mOwner(true), mBufferMapper(BufferMapper::get())
{
// we own the handle in this case
width = data.readInt32();
if (width < 0) {
width = height = stride = format = usage = 0;
handle = 0;
} else {
height = data.readInt32();
stride = data.readInt32();
format = data.readInt32();
usage = data.readInt32();
handle = data.readNativeHandle();
}
}
SurfaceBuffer::~SurfaceBuffer()
{
if (handle && mOwner) {
native_handle_close(handle);
native_handle_delete(const_cast<native_handle*>(handle));
}
}
status_t SurfaceBuffer::lock(uint32_t usage, void** vaddr)
{
const Rect lockBounds(width, height);
status_t res = lock(usage, lockBounds, vaddr);
return res;
}
status_t SurfaceBuffer::lock(uint32_t usage, const Rect& rect, void** vaddr)
{
if (rect.left < 0 || rect.right > this->width ||
rect.top < 0 || rect.bottom > this->height) {
LOGE("locking pixels (%d,%d,%d,%d) outside of buffer (w=%d, h=%d)",
rect.left, rect.top, rect.right, rect.bottom,
this->width, this->height);
return BAD_VALUE;
}
status_t res = getBufferMapper().lock(handle, usage, rect, vaddr);
return res;
}
status_t SurfaceBuffer::unlock()
{
status_t res = getBufferMapper().unlock(handle);
return res;
}
status_t SurfaceBuffer::writeToParcel(Parcel* reply,
android_native_buffer_t const* buffer)
{
if (buffer == NULL)
return BAD_VALUE;
if (buffer->width < 0 || buffer->height < 0)
return BAD_VALUE;
status_t err = NO_ERROR;
if (buffer->handle == NULL) {
// this buffer doesn't have a handle
reply->writeInt32(NO_MEMORY);
} else {
reply->writeInt32(buffer->width);
reply->writeInt32(buffer->height);
reply->writeInt32(buffer->stride);
reply->writeInt32(buffer->format);
reply->writeInt32(buffer->usage);
err = reply->writeNativeHandle(buffer->handle);
}
return err;
}
void SurfaceBuffer::setIndex(int index) {
mIndex = index;
}
int SurfaceBuffer::getIndex() const {
return mIndex;
}
}; // namespace android

View File

@@ -1,18 +0,0 @@
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
copybits.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libEGL \
libGLESv1_CM \
libui
LOCAL_MODULE:= test-opengl-copybits
LOCAL_MODULE_TAGS := tests
include $(BUILD_EXECUTABLE)

View File

@@ -1,726 +0,0 @@
// Test software OpenGL hardware accelleration using copybits.
#define LOG_TAG "copybits_test"
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <sys/types.h>
#include <stdlib.h>
#include <string.h>
#include <sys/time.h>
#include <ui/PixelFormat.h>
#include <cutils/log.h>
#include <cutils/native_handle.h>
#include <utils/Atomic.h>
#include <private/ui/SurfaceBuffer.h>
#include <pixelflinger/pixelflinger.h>
#include <hardware/gralloc.h>
#include <hardware/hardware.h>
#include <ui/FramebufferNativeWindow.h>
#include <ui/EGLUtils.h>
#define EGL_EGLEXT_PROTOTYPES
#define GL_GLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
using namespace android;
EGLDisplay eglDisplay;
EGLSurface eglSurface;
EGLContext eglContext;
GLuint texture;
hw_module_t const* gralloc_module;
alloc_device_t *sAllocDev;
#define FIXED_ONE 0x10000 /* 1.0 in 16.16 fixed point. */
int init_gl_surface();
void free_gl_surface();
void init_scene();
int create_physical_texture();
int readTimer();
// ===========================================================================
// Buffer an implementation of android_native_buffer_t
// ===========================================================================
class NativeBuffer;
class Buffer : public android::SurfaceBuffer
{
public:
// creates w * h buffer
Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage);
// return status
status_t initCheck() const;
uint32_t getWidth() const { return width; }
uint32_t getHeight() const { return height; }
uint32_t getStride() const { return stride; }
uint32_t getUsage() const { return usage; }
PixelFormat getPixelFormat() const { return format; }
android_native_buffer_t* getNativeBuffer() const;
void setPixel(int x, int y, int r, int g, int b, int a);
status_t lock(GGLSurface* surface, uint32_t usage);
void lock() {
GGLSurface s;
lock(&s, GRALLOC_USAGE_SW_WRITE_OFTEN);
mData = (void*)s.data;
}
private:
friend class LightRefBase<Buffer>;
Buffer(const Buffer& rhs);
virtual ~Buffer();
Buffer& operator = (const Buffer& rhs);
const Buffer& operator = (const Buffer& rhs) const;
status_t initSize(uint32_t w, uint32_t h);
ssize_t mInitCheck;
void* mData;
};
Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage)
: SurfaceBuffer(), mInitCheck(NO_INIT)
{
this->usage = usage;
this->format = format;
if (w>0 && h>0) {
mInitCheck = initSize(w, h);
}
}
Buffer::~Buffer()
{
if (handle) {
sAllocDev->free(sAllocDev, handle);
}
}
status_t Buffer::initCheck() const {
return mInitCheck;
}
android_native_buffer_t* Buffer::getNativeBuffer() const
{
return static_cast<android_native_buffer_t*>(const_cast<Buffer*>(this));
}
status_t Buffer::initSize(uint32_t w, uint32_t h)
{
status_t err = NO_ERROR;
err = sAllocDev->alloc(sAllocDev, w, h, format, usage, &handle, &stride);
if (err == NO_ERROR) {
if (err == NO_ERROR) {
width = w;
height = h;
}
}
return err;
}
status_t Buffer::lock(GGLSurface* sur, uint32_t usage)
{
void* vaddr;
status_t res = SurfaceBuffer::lock(usage, &vaddr);
if (res == NO_ERROR && sur) {
sur->version = sizeof(GGLSurface);
sur->width = width;
sur->height = height;
sur->stride = stride;
sur->format = format;
sur->data = static_cast<GGLubyte*>(vaddr);
}
return res;
}
void Buffer::setPixel(int x, int y, int r, int g, int b, int a) {
if (x < 0 || (unsigned int) x >= width
|| y < 0 || (unsigned int) y >= height) {
// clipped
return;
}
int index = stride * y + x;
switch (format) {
case HAL_PIXEL_FORMAT_RGB_565: {
unsigned short val = (unsigned short) (
((0x1f & (r >> 3)) << 11)
| ((0x3f & (g >> 2)) << 5)
| (0x1f & (b >> 3)));
((unsigned short*) mData)[index]= val;
}
break;
case HAL_PIXEL_FORMAT_RGBA_8888: { // ABGR
unsigned int val = (unsigned int)
(((a & 0xff) << 24)
| ((b & 0xff) << 16)
| ((g & 0xff) << 8)
| (r & 0xff));
((unsigned int*) mData)[index] = val;
}
break;
default:
// Unsupported pixel format
break;
}
}
static void gluLookAt(float eyeX, float eyeY, float eyeZ,
float centerX, float centerY, float centerZ, float upX, float upY,
float upZ)
{
// See the OpenGL GLUT documentation for gluLookAt for a description
// of the algorithm. We implement it in a straightforward way:
float fx = centerX - eyeX;
float fy = centerY - eyeY;
float fz = centerZ - eyeZ;
// Normalize f
float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz);
fx *= rlf;
fy *= rlf;
fz *= rlf;
// Normalize up
float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ);
upX *= rlup;
upY *= rlup;
upZ *= rlup;
// compute s = f x up (x means "cross product")
float sx = fy * upZ - fz * upY;
float sy = fz * upX - fx * upZ;
float sz = fx * upY - fy * upX;
// compute u = s x f
float ux = sy * fz - sz * fy;
float uy = sz * fx - sx * fz;
float uz = sx * fy - sy * fx;
float m[16] ;
m[0] = sx;
m[1] = ux;
m[2] = -fx;
m[3] = 0.0f;
m[4] = sy;
m[5] = uy;
m[6] = -fy;
m[7] = 0.0f;
m[8] = sz;
m[9] = uz;
m[10] = -fz;
m[11] = 0.0f;
m[12] = 0.0f;
m[13] = 0.0f;
m[14] = 0.0f;
m[15] = 1.0f;
glMultMatrixf(m);
glTranslatef(-eyeX, -eyeY, -eyeZ);
}
int init_gralloc() {
int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &gralloc_module);
LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
if (err == 0) {
gralloc_open(gralloc_module, &sAllocDev);
}
return err;
}
int init_gl_surface(void)
{
EGLint numConfigs = 1;
EGLConfig myConfig = {0};
EGLint attrib[] =
{
EGL_DEPTH_SIZE, 16,
EGL_NONE
};
EGLNativeWindowType window = android_createDisplaySurface();
printf("init_gl_surface\n");
if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY )
{
printf("eglGetDisplay failed\n");
return 0;
}
if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE )
{
printf("eglInitialize failed\n");
return 0;
}
if ( EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig) != 0)
{
printf("EGLUtils::selectConfigForNativeWindow failed\n");
return 0;
}
if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig,
window, 0)) == EGL_NO_SURFACE )
{
printf("eglCreateWindowSurface failed\n");
return 0;
}
if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
{
printf("eglCreateContext failed\n");
return 0;
}
if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE )
{
printf("eglMakeCurrent failed\n");
return 0;
}
#if EGL_ANDROID_swap_rectangle
eglSetSwapRectangleANDROID(eglDisplay, eglSurface, 0, 0, 320, 480);
#endif
return 1;
}
void free_gl_surface(void)
{
if (eglDisplay != EGL_NO_DISPLAY)
{
eglMakeCurrent( eglDisplay, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT );
eglDestroyContext( eglDisplay, eglContext );
eglDestroySurface( eglDisplay, eglSurface );
eglTerminate( eglDisplay );
eglDisplay = EGL_NO_DISPLAY;
}
}
void init_scene(void)
{
glDisable(GL_DITHER);
glEnable(GL_CULL_FACE);
float ratio = 320.0f / 480.0f;
glViewport(0, 0, 320, 480);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustumf(-ratio, ratio, -1, 1, 1, 10);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(
0, 0, 3, // eye
0, 0, 0, // center
0, 1, 0); // up
glEnable(GL_TEXTURE_2D);
}
// #define USE_ALPHA_COLOR
#define USE_GL_REPLACE
//#define USE_GL_MODULATE
// #define USE_BLEND
#define USE_565
// #define USE_8888
// #define USE_NEAREST
#define USE_LINEAR
#define USE_SCALE
void setSmoothGradient(Buffer* bufferObject) {
int pixels = bufferObject->getHeight() * bufferObject->getWidth();
int step = 0;
for (unsigned int y = 0; y < bufferObject->getHeight(); y++) {
for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
int grey = step * 255 / pixels;
bufferObject->setPixel(x, y, grey, grey, grey, 255);
++step;
}
}
}
void setSmoothAlphaGradient(Buffer* bufferObject) {
int pixels = bufferObject->getHeight() * bufferObject->getWidth();
int step = 0;
for (unsigned int y = 0; y < bufferObject->getHeight(); y++) {
for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
int grey = step * 255 / pixels;
bufferObject->setPixel(x, y, 255, 255, 255, grey);
++step;
}
}
}
void setOrientedCheckerboard(Buffer* bufferObject) {
bufferObject->setPixel(0, 0, 0, 0, 0, 255);
for(unsigned int x = 1; x < bufferObject->getWidth() ; x++) {
bufferObject->setPixel(x, 0, 0, 255, 0, 255);
}
for (unsigned int y = 1; y < bufferObject->getHeight(); y++) {
for(unsigned int x = 0; x < bufferObject->getWidth() ; x++) {
if ((x ^ y ) & 1) {
bufferObject->setPixel(x, y, 255, 255, 255, 255);
} else {
bufferObject->setPixel(x, y, 255, 0, 0, 255);
}
}
}
}
int create_physical_texture(unsigned int w, unsigned int h)
{
#ifdef USE_565
PixelFormat format = HAL_PIXEL_FORMAT_RGB_565;
#else
PixelFormat format = HAL_PIXEL_FORMAT_RGBA_8888;
#endif
int usage = GRALLOC_USAGE_SW_READ_OFTEN |
GRALLOC_USAGE_SW_WRITE_OFTEN |
GRALLOC_USAGE_HW_TEXTURE |
GRALLOC_USAGE_HW_2D; /* This is the key to allocating the texture in pmem. */
int32_t stride;
buffer_handle_t handle;
// Allocate the hardware buffer
Buffer* bufferObject = new Buffer(w, h, format, usage);
android_native_buffer_t* buffer = bufferObject->getNativeBuffer();
buffer->common.incRef(&buffer->common);
// create the new EGLImageKHR
EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_NONE };
EGLDisplay dpy = eglGetCurrentDisplay();
EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
(EGLClientBuffer)buffer, attrs);
if (image == EGL_NO_IMAGE_KHR) {
printf("Could not create an image %d\n", eglGetError());
return -1;
}
bufferObject->lock();
setOrientedCheckerboard(bufferObject);
// setSmoothGradient(bufferObject);
// setSmoothAlphaGradient(bufferObject);
bufferObject->unlock();
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
#ifdef USE_LINEAR
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#elif defined(USE_NEAREST)
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#endif
#ifdef USE_GL_REPLACE
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
#elif defined(USE_GL_MODULATE)
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#endif
#ifdef USE_ALPHA_COLOR
glColor4f(1.0f, 1.0f, 1.0f, 0.4f);
#else
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
#endif
#ifdef USE_BLEND
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
#endif
return 0;
}
static const int SCALE_COUNT = 12;
int scale(int base, int factor) {
static const float kTable[SCALE_COUNT] = {
0.24f, 0.25f, 0.5f, 0.75f, 1.0f,
1.5f, 2.0f, 2.5f, 3.0f, 3.5f, 4.0f, 5.0f
};
return base * kTable[factor];
}
class Timer {
struct timeval first;
double elapsedSeconds;
public:
Timer() {}
void start() {
gettimeofday(&first, NULL);
}
void stop() {
struct timeval second,
elapsed;
gettimeofday(&second, NULL);
if (first.tv_usec > second.tv_usec) {
second.tv_usec += 1000000;
second.tv_sec--;
}
elapsedSeconds = (second.tv_sec - first.tv_sec) +
(second.tv_usec - first.tv_usec) / 1000000.0;
}
double getElapsedSeconds() {
return elapsedSeconds;
}
double getElapsedMs() {
return elapsedSeconds* 1000.0f;
}
};
int testTime()
{
static const int WIDTH = 320;
static const int HEIGHT = 480;
static const int SCALE = 8;
if (create_physical_texture(WIDTH, HEIGHT) != 0) {
return -1;
}
// Need to do a dummy eglSwapBuffers first. Don't know why.
glClearColor(0.4, 1.0, 0.4, 0.4);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
eglSwapBuffers(eglDisplay, eglSurface);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
#if defined(USE_SCALE)
static const int scaleOffset = 0;
#else
static const int scaleOffset = 1;
#endif
printf("ms\n");
for(int j = 0; j < SCALE; j++) {
int w = WIDTH >> (j + scaleOffset);
int h = HEIGHT >> j;
int cropRect[4] = {0,h,w,-h}; // Left bottom width height. Width and Height can be neg to flip.
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
Timer timer;
timer.start();
int copyCount = 1000;
for (int i = 0; i < copyCount; i++) {
glDrawTexiOES(0, 0, 0, w, h);
}
timer.stop();
printf("%g\n", timer.getElapsedMs() / copyCount);
}
eglSwapBuffers(eglDisplay, eglSurface);
return 0;
}
int testStretch()
{
static const int WIDTH = 8;
static const int HEIGHT = 8;
if (create_physical_texture(WIDTH, HEIGHT) != 0) {
return -1;
}
// Need to do a dummy eglSwapBuffers first. Don't know why.
glClearColor(0.4, 1.0, 0.4, 1.0);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
eglSwapBuffers(eglDisplay, eglSurface);
int cropRect[4] = {0,HEIGHT,WIDTH,-HEIGHT}; // Left bottom width height. Width and Height can be neg to flip.
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
for(int frame = 0; frame < 2; frame++) {
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
int baseX = 10;
for (int x = 0; x < SCALE_COUNT; x++) {
int baseY = 10;
int width = scale(WIDTH, x);
for (int y = 0; y < SCALE_COUNT; y++) {
int height = scale(HEIGHT, y);
glDrawTexxOES(baseX << 16, baseY << 16, 0, width << 16, height << 16);
baseY += height + 10;
}
baseX += width + 10;
}
eglSwapBuffers(eglDisplay, eglSurface);
LOGD("wait 1s");
usleep(1000000);
}
return 0;
}
int testRot90()
{
static const int WIDTH = 8;
static const int HEIGHT = 8;
if (create_physical_texture(WIDTH, HEIGHT) != 0) {
return -1;
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(0, 320, 480, 0, 0, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// Need to do a dummy eglSwapBuffers first. Don't know why.
glClearColor(0.4, 0.4, 0.4, 0.4);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
eglSwapBuffers(eglDisplay, eglSurface);
glEnable(GL_TEXTURE_2D);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
glDisable(GL_BLEND);
glShadeModel(GL_FLAT);
glDisable(GL_DITHER);
glDisable(GL_CULL_FACE);
for(int frame = 0; frame < 2; frame++) {
LOGD("frame = %d", frame);
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
int baseX = 10;
for (int x = 0; x < SCALE_COUNT; x++) {
int baseY = 10;
int width = scale(WIDTH, x);
for (int y = 0; y < SCALE_COUNT; y++) {
int height = scale(HEIGHT, y);
// Code copied from SurfaceFlinger LayerBase.cpp
const GLfixed texCoords[4][2] = {
{ 0, 0 },
{ 0, 0x10000 },
{ 0x10000, 0x10000 },
{ 0x10000, 0 }
};
GLfixed fx = baseX << 16;
GLfixed fy = baseY << 16;
GLfixed fw = width << 16;
GLfixed fh = height << 16;
/*
* Vertex pattern:
* (2)--(3)
* |\ |
* | \ |
* | \ |
* | \|
* (1)--(0)
*
*/
const GLfixed vertices[4][2] = {
{fx + fw, fy},
{fx, fy},
{fx, fy + fh},
{fx + fw, fy + fh}
};
static const bool rotate90 = true;
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FIXED, 0, vertices);
glTexCoordPointer(2, GL_FIXED, 0, texCoords);
LOGD("testRot90 %d, %d %d, %d", baseX, baseY, width, height);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
baseY += height + 10;
}
baseX += width + 10;
}
eglSwapBuffers(eglDisplay, eglSurface);
}
return 0;
}
int main(int argc, char **argv)
{
int q;
int start, end;
if (init_gralloc()) {
printf("gralloc initialization failed - exiting\n");
return 0;
}
printf("Initializing EGL...\n");
if(!init_gl_surface())
{
printf("GL initialisation failed - exiting\n");
return 0;
}
init_scene();
printf("Start test...\n");
// testTime();
testStretch();
//testRot90();
free_gl_surface();
return 0;
}

View File

@@ -2,9 +2,7 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
gralloc.cpp \
Buffer.cpp \
BufferAllocator.cpp
gralloc.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \

View File

@@ -1,111 +0,0 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <ui/PixelFormat.h>
#include <pixelflinger/pixelflinger.h>
#include "Buffer.h"
#include "BufferAllocator.h"
namespace android {
// ===========================================================================
// Buffer and implementation of android_native_buffer_t
// ===========================================================================
Buffer::Buffer()
: SurfaceBuffer(), mInitCheck(NO_ERROR), mVStride(0)
{
}
Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format,
uint32_t reqUsage, uint32_t flags)
: SurfaceBuffer(), mInitCheck(NO_INIT), mVStride(0)
{
mInitCheck = initSize(w, h, format, reqUsage, flags);
}
Buffer::~Buffer()
{
if (handle) {
BufferAllocator& allocator(BufferAllocator::get());
allocator.free(handle);
}
}
status_t Buffer::initCheck() const {
return mInitCheck;
}
android_native_buffer_t* Buffer::getNativeBuffer() const
{
return static_cast<android_native_buffer_t*>(const_cast<Buffer*>(this));
}
status_t Buffer::reallocate(uint32_t w, uint32_t h, PixelFormat f,
uint32_t reqUsage, uint32_t flags)
{
if (handle) {
BufferAllocator& allocator(BufferAllocator::get());
allocator.free(handle);
handle = 0;
}
return initSize(w, h, f, reqUsage, flags);
}
status_t Buffer::initSize(uint32_t w, uint32_t h, PixelFormat format,
uint32_t reqUsage, uint32_t flags)
{
status_t err = NO_ERROR;
BufferAllocator& allocator = BufferAllocator::get();
err = allocator.alloc(w, h, format, reqUsage, &handle, &stride);
if (err == NO_ERROR) {
this->width = w;
this->height = h;
this->format = format;
mVStride = 0;
}
return err;
}
status_t Buffer::lock(GGLSurface* sur, uint32_t usage)
{
void* vaddr;
status_t res = SurfaceBuffer::lock(usage, &vaddr);
if (res == NO_ERROR && sur) {
sur->version = sizeof(GGLSurface);
sur->width = width;
sur->height = height;
sur->stride = stride;
sur->format = format;
sur->vstride = mVStride;
sur->data = static_cast<GGLubyte*>(vaddr);
}
return res;
}
// ---------------------------------------------------------------------------
}; // namespace android

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@@ -1,90 +0,0 @@
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_BITMAP_H
#define ANDROID_LAYER_BITMAP_H
#include <stdint.h>
#include <sys/types.h>
#include <hardware/gralloc.h>
#include <utils/Atomic.h>
#include <private/ui/SurfaceBuffer.h>
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <pixelflinger/pixelflinger.h>
struct android_native_buffer_t;
namespace android {
// ===========================================================================
// Buffer
// ===========================================================================
class NativeBuffer;
class Buffer : public SurfaceBuffer
{
public:
enum {
DONT_CLEAR = 0x00000001,
SECURE = 0x00000004
};
Buffer();
// creates w * h buffer
Buffer(uint32_t w, uint32_t h, PixelFormat format,
uint32_t reqUsage, uint32_t flags = 0);
// return status
status_t initCheck() const;
uint32_t getWidth() const { return width; }
uint32_t getHeight() const { return height; }
uint32_t getStride() const { return stride; }
uint32_t getUsage() const { return usage; }
PixelFormat getPixelFormat() const { return format; }
Rect getBounds() const { return Rect(width, height); }
status_t lock(GGLSurface* surface, uint32_t usage);
android_native_buffer_t* getNativeBuffer() const;
status_t reallocate(uint32_t w, uint32_t h, PixelFormat f,
uint32_t reqUsage, uint32_t flags);
private:
friend class LightRefBase<Buffer>;
Buffer(const Buffer& rhs);
virtual ~Buffer();
Buffer& operator = (const Buffer& rhs);
const Buffer& operator = (const Buffer& rhs) const;
status_t initSize(uint32_t w, uint32_t h, PixelFormat format,
uint32_t reqUsage, uint32_t flags);
ssize_t mInitCheck;
uint32_t mVStride;
};
}; // namespace android
#endif // ANDROID_LAYER_BITMAP_H

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@@ -1,131 +0,0 @@
/*
**
** Copyright 2009, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include <sys/mman.h>
#include <cutils/ashmem.h>
#include <cutils/log.h>
#include <utils/Singleton.h>
#include <utils/String8.h>
#include "BufferAllocator.h"
namespace android {
// ---------------------------------------------------------------------------
ANDROID_SINGLETON_STATIC_INSTANCE( BufferAllocator )
Mutex BufferAllocator::sLock;
KeyedVector<buffer_handle_t, BufferAllocator::alloc_rec_t> BufferAllocator::sAllocList;
BufferAllocator::BufferAllocator()
: mAllocDev(0)
{
hw_module_t const* module;
int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module);
LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
if (err == 0) {
gralloc_open(module, &mAllocDev);
}
}
BufferAllocator::~BufferAllocator()
{
gralloc_close(mAllocDev);
}
void BufferAllocator::dump(String8& result) const
{
Mutex::Autolock _l(sLock);
KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
size_t total = 0;
const size_t SIZE = 512;
char buffer[SIZE];
snprintf(buffer, SIZE, "Allocated buffers:\n");
result.append(buffer);
const size_t c = list.size();
for (size_t i=0 ; i<c ; i++) {
const alloc_rec_t& rec(list.valueAt(i));
snprintf(buffer, SIZE, "%10p: %7.2f KiB | %4u x %4u | %2d | 0x%08x\n",
list.keyAt(i), rec.size/1024.0f,
rec.w, rec.h, rec.format, rec.usage);
result.append(buffer);
total += rec.size;
}
snprintf(buffer, SIZE, "Total allocated: %.2f KB\n", total/1024.0f);
result.append(buffer);
}
static inline uint32_t clamp(uint32_t c) {
return c>0 ? c : 1;
}
status_t BufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format,
int usage, buffer_handle_t* handle, int32_t* stride)
{
Mutex::Autolock _l(mLock);
// make sure to not allocate a 0 x 0 buffer
w = clamp(w);
h = clamp(h);
// we have a h/w allocator and h/w buffer is requested
status_t err = mAllocDev->alloc(mAllocDev,
w, h, format, usage, handle, stride);
LOGW_IF(err, "alloc(%u, %u, %d, %08x, ...) failed %d (%s)",
w, h, format, usage, err, strerror(-err));
if (err == NO_ERROR) {
Mutex::Autolock _l(sLock);
KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
alloc_rec_t rec;
rec.w = w;
rec.h = h;
rec.format = format;
rec.usage = usage;
rec.vaddr = 0;
rec.size = h * stride[0] * bytesPerPixel(format);
list.add(*handle, rec);
} else {
String8 s;
dump(s);
LOGD("%s", s.string());
}
return err;
}
status_t BufferAllocator::free(buffer_handle_t handle)
{
Mutex::Autolock _l(mLock);
status_t err = mAllocDev->free(mAllocDev, handle);
LOGW_IF(err, "free(...) failed %d (%s)", err, strerror(-err));
if (err == NO_ERROR) {
Mutex::Autolock _l(sLock);
KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
list.removeItem(handle);
}
return err;
}
// ---------------------------------------------------------------------------
}; // namespace android

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@@ -22,8 +22,8 @@
#include <utils/StopWatch.h>
#include <utils/Log.h>
#include "Buffer.h"
#include <ui/BufferMapper.h>
#include <ui/GraphicBuffer.h>
#include <ui/GraphicBufferMapper.h>
using namespace android;
@@ -46,7 +46,7 @@ int main(int argc, char** argv)
memset(temp2, 0, size);
sp<Buffer> buffer = new Buffer(128, 256, HAL_PIXEL_FORMAT_RGBA_8888,
sp<GraphicBuffer> buffer = new GraphicBuffer(128, 256, HAL_PIXEL_FORMAT_RGBA_8888,
GRALLOC_USAGE_SW_READ_OFTEN |
GRALLOC_USAGE_SW_WRITE_OFTEN);
@@ -57,7 +57,7 @@ int main(int argc, char** argv)
}
void* vaddr;
buffer->SurfaceBuffer::lock(
buffer->lock(
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
&vaddr);