Merge "Document that getTransformMatrix can inset" into rvc-dev
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@@ -307,6 +307,11 @@ public class SurfaceTexture {
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* The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
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* the glLoadMatrixf or glUniformMatrix4fv functions.
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*
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* If the underlying buffer has a crop associated with it, the transformation will also include
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* a slight scale to cut off a 1-texel border around the edge of the crop. This ensures that
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* when the texture is bilinear sampled that no texels outside of the buffer's valid region
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* are accessed by the GPU, avoiding any sampling artifacts when scaling.
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*
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* @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly
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* 16 elements.
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*/
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