get rid off unneeded flags
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@@ -110,28 +110,7 @@ FramebufferNativeWindow::FramebufferNativeWindow()
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fbDev->width, fbDev->height, strerror(-err));
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}
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uint32_t flags = fbDev->flags & SURFACE_FLAG_MAPPED;
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/*
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* FIXME: SURFACE_FLAG_PRESERVE_CONTENT
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* how to implement this, there is no concept of preserve content in
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* the framebuffer, which just "posts" buffer.
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*
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* It looks like what we need is a way to know if the posted buffer can
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* be reused. But if so, why allocating 2 buffers?...
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*
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* should the lock/unlock calls take care of the copy-back?
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*
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*
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* In the end, the client wants to know if the backbuffer is preserved
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* though... it's complicated.
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*
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*/
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//flags |= SURFACE_FLAG_PRESERVE_CONTENT;
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const_cast<uint32_t&>(android_native_window_t::flags) = flags;
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const_cast<uint32_t&>(android_native_window_t::flags) = fbDev->flags;
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const_cast<float&>(android_native_window_t::xdpi) = fbDev->xdpi;
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const_cast<float&>(android_native_window_t::ydpi) = fbDev->ydpi;
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const_cast<int&>(android_native_window_t::minSwapInterval) =
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