From 1d5393298bab85748578627bb023d87e135189f5 Mon Sep 17 00:00:00 2001
From: Robert Ly
Date: Wed, 9 Jul 2014 09:42:29 -0700
Subject: [PATCH] docs: surface ui toolkit at a higher level
Change-Id: If17cebda4606404f13d10ecb1540eda75b5e11ec
---
docs/html/design/wear/index.jd | 11 ++++++++++-
1 file changed, 10 insertions(+), 1 deletion(-)
diff --git a/docs/html/design/wear/index.jd b/docs/html/design/wear/index.jd
index d6202d1e4bab3..104e1549ad9f4 100644
--- a/docs/html/design/wear/index.jd
+++ b/docs/html/design/wear/index.jd
@@ -7,7 +7,16 @@ page.title=Android Wear
is substantially different than designing for phones or
tablets: different strengths and weaknesses, different use cases, different ergonomics.
To get started, you should understand the overall vision for the Android Wear experience,
-and how apps fit into and enhance this experience.
+and how apps fit into and enhance this experience. We've also provided source files for UI resources
+that you can use in your own apps in the
+Downloads section.
+
+
+
+
Downloads
+
UI Toolkit, Flows, and Mocks
+
+
A new form factor deserves a new UI model. At a high level, the Android Wear UI consists of two
main spaces centered around the core functions of Suggest and