am f9033048: Merge "+ correcting shadow visual appearance (b/17610926)" into lmp-dev
* commit 'f903304896809039430c5e52bd0c24052f51b14f': + correcting shadow visual appearance (b/17610926)
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@@ -412,7 +412,7 @@
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<dimen name="light_y">-200dp</dimen>
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<dimen name="light_z">800dp</dimen>
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<dimen name="light_radius">800dp</dimen>
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<item type="dimen" format="float" name="ambient_shadow_alpha">0.047</item>
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<item type="dimen" format="float" name="spot_shadow_alpha">0.098</item>
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<item type="dimen" format="float" name="ambient_shadow_alpha">0.075</item>
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<item type="dimen" format="float" name="spot_shadow_alpha">0.15</item>
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</resources>
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@@ -37,7 +37,7 @@ void ShadowTessellator::tessellateAmbientShadow(bool isCasterOpaque,
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// A bunch of parameters to tweak the shadow.
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// TODO: Allow some of these changable by debug settings or APIs.
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float heightFactor = 1.0f / 86;
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float heightFactor = 1.0f / 128;
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const float geomFactor = 64;
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Caches& caches = Caches::getInstance();
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