am 717a25dc: Add new ManagedEGLContext class to help apps participate in memory trimming.
* commit '717a25dc2a411edb548859cd6870363346c71b01': Add new ManagedEGLContext class to help apps participate in memory trimming.
This commit is contained in:
@@ -14237,6 +14237,13 @@ package android.opengl {
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method public static void texSubImage2D(int, int, int, int, android.graphics.Bitmap, int, int);
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}
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public abstract class ManagedEGLContext {
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ctor public ManagedEGLContext(javax.microedition.khronos.egl.EGLContext);
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method public javax.microedition.khronos.egl.EGLContext getContext();
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method public abstract void onTerminate(javax.microedition.khronos.egl.EGLContext);
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method public void terminate();
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}
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public class Matrix {
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ctor public Matrix();
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method public static void frustumM(float[], int, float, float, float, float, float, float);
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@@ -18419,14 +18426,14 @@ package android.renderscript {
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ctor public RSSurfaceView(android.content.Context);
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ctor public RSSurfaceView(android.content.Context, android.util.AttributeSet);
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method public android.renderscript.RenderScriptGL createRenderScriptGL(android.renderscript.RenderScriptGL.SurfaceConfig);
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method public void destroyRenderScriptGL();
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method public synchronized void destroyRenderScriptGL();
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method public android.renderscript.RenderScriptGL getRenderScriptGL();
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method public void pause();
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method public void resume();
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method public void setRenderScriptGL(android.renderscript.RenderScriptGL);
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method public void surfaceChanged(android.view.SurfaceHolder, int, int, int);
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method public synchronized void surfaceChanged(android.view.SurfaceHolder, int, int, int);
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method public void surfaceCreated(android.view.SurfaceHolder);
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method public void surfaceDestroyed(android.view.SurfaceHolder);
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method public synchronized void surfaceDestroyed(android.view.SurfaceHolder);
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}
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public class RSTextureView extends android.view.TextureView implements android.view.TextureView.SurfaceTextureListener {
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@@ -22,6 +22,9 @@ import android.graphics.Paint;
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import android.graphics.Rect;
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import android.graphics.SurfaceTexture;
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import android.opengl.GLUtils;
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import android.opengl.ManagedEGLContext;
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import android.os.Handler;
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import android.os.Looper;
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import android.os.SystemClock;
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import android.os.SystemProperties;
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import android.util.Log;
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@@ -409,7 +412,8 @@ public abstract class HardwareRenderer {
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static final Object[] sEglLock = new Object[0];
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int mWidth = -1, mHeight = -1;
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static final ThreadLocal<EGLContext> sEglContextStorage = new ThreadLocal<EGLContext>();
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static final ThreadLocal<Gl20Renderer.MyEGLContext> sEglContextStorage
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= new ThreadLocal<Gl20Renderer.MyEGLContext>();
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EGLContext mEglContext;
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Thread mEglThread;
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@@ -561,12 +565,13 @@ public abstract class HardwareRenderer {
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}
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}
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mEglContext = sEglContextStorage.get();
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Gl20Renderer.MyEGLContext managedContext = sEglContextStorage.get();
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mEglContext = managedContext != null ? managedContext.getContext() : null;
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mEglThread = Thread.currentThread();
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if (mEglContext == null) {
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mEglContext = createContext(sEgl, sEglDisplay, sEglConfig);
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sEglContextStorage.set(mEglContext);
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sEglContextStorage.set(new Gl20Renderer.MyEGLContext(mEglContext));
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}
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}
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@@ -904,6 +909,51 @@ public abstract class HardwareRenderer {
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private static EGLSurface sPbuffer;
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private static final Object[] sPbufferLock = new Object[0];
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static class MyEGLContext extends ManagedEGLContext {
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final Handler mHandler = new Handler();
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public MyEGLContext(EGLContext context) {
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super(context);
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}
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@Override
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public void onTerminate(final EGLContext eglContext) {
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// Make sure we do this on the correct thread.
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if (mHandler.getLooper() != Looper.myLooper()) {
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mHandler.post(new Runnable() {
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@Override public void run() {
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onTerminate(eglContext);
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}
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});
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return;
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}
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synchronized (sEglLock) {
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if (sEgl == null) return;
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if (EGLImpl.getInitCount(sEglDisplay) == 1) {
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usePbufferSurface(eglContext);
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GLES20Canvas.terminateCaches();
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sEgl.eglDestroyContext(sEglDisplay, eglContext);
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sEglContextStorage.remove();
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sEgl.eglDestroySurface(sEglDisplay, sPbuffer);
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sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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sEgl.eglReleaseThread();
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sEgl.eglTerminate(sEglDisplay);
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sEgl = null;
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sEglDisplay = null;
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sEglConfig = null;
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sPbuffer = null;
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sEglContextStorage.set(null);
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}
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}
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}
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}
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Gl20Renderer(boolean translucent) {
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super(2, translucent);
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}
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@@ -1020,12 +1070,12 @@ public abstract class HardwareRenderer {
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static void trimMemory(int level) {
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if (sEgl == null || sEglConfig == null) return;
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EGLContext eglContext = sEglContextStorage.get();
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Gl20Renderer.MyEGLContext managedContext = sEglContextStorage.get();
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// We do not have OpenGL objects
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if (eglContext == null) {
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if (managedContext == null) {
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return;
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} else {
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usePbufferSurface(eglContext);
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usePbufferSurface(managedContext.getContext());
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}
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switch (level) {
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@@ -1052,33 +1102,5 @@ public abstract class HardwareRenderer {
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}
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sEgl.eglMakeCurrent(sEglDisplay, sPbuffer, sPbuffer, eglContext);
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}
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static void terminate() {
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synchronized (sEglLock) {
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if (sEgl == null) return;
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if (EGLImpl.getInitCount(sEglDisplay) == 1) {
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EGLContext eglContext = sEglContextStorage.get();
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if (eglContext == null) return;
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usePbufferSurface(eglContext);
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GLES20Canvas.terminateCaches();
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sEgl.eglDestroyContext(sEglDisplay, eglContext);
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sEglContextStorage.remove();
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sEgl.eglDestroySurface(sEglDisplay, sPbuffer);
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sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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sEgl.eglReleaseThread();
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sEgl.eglTerminate(sEglDisplay);
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sEgl = null;
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sEglDisplay = null;
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sEglConfig = null;
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sPbuffer = null;
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}
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}
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}
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}
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}
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@@ -21,6 +21,7 @@ import android.content.ComponentCallbacks2;
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import android.content.res.CompatibilityInfo;
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import android.content.res.Configuration;
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import android.graphics.PixelFormat;
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import android.opengl.ManagedEGLContext;
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import android.os.IBinder;
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import android.util.AndroidRuntimeException;
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import android.util.Log;
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@@ -428,7 +429,7 @@ public class WindowManagerImpl implements WindowManager {
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}
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}
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// Terminate the hardware renderer to free all resources
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HardwareRenderer.terminate();
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ManagedEGLContext.doTerminate();
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break;
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}
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// high end gfx devices fall through to next case
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136
opengl/java/android/opengl/ManagedEGLContext.java
Normal file
136
opengl/java/android/opengl/ManagedEGLContext.java
Normal file
@@ -0,0 +1,136 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.opengl;
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import static javax.microedition.khronos.egl.EGL10.EGL_DEFAULT_DISPLAY;
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import static javax.microedition.khronos.egl.EGL10.EGL_NO_DISPLAY;
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import java.util.ArrayList;
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import javax.microedition.khronos.egl.EGL10;
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import javax.microedition.khronos.egl.EGLContext;
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import javax.microedition.khronos.egl.EGLDisplay;
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import android.os.Looper;
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import android.util.Log;
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import com.google.android.gles_jni.EGLImpl;
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/**
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* The per-process memory overhead of hardware accelerated graphics can
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* be quite large on some devices. For small memory devices, being able to
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* terminate all EGL contexts so that this graphics driver memory can be
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* reclaimed can significant improve the overall behavior of the device. This
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* class helps app developers participate in releasing their EGL context
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* when appropriate and possible.
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*
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* <p>To use, simple instantiate this class with the EGLContext you create.
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* When you have done this, if the device is getting low on memory and all
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* of the currently created EGL contexts in the process are being managed
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* through this class, then they will all be asked to terminate through the
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* call to {@link #onTerminate}.
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*/
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public abstract class ManagedEGLContext {
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static final String TAG = "ManagedEGLContext";
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static final ArrayList<ManagedEGLContext> sActive
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= new ArrayList<ManagedEGLContext>();
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final EGLContext mContext;
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/**
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* Instantiate to manage the given EGLContext.
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*/
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public ManagedEGLContext(EGLContext context) {
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mContext = context;
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synchronized (sActive) {
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sActive.add(this);
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}
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}
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/**
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* Retrieve the EGLContext being managed by the class.
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*/
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public EGLContext getContext() {
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return mContext;
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}
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/**
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* Force-terminate the ManagedEGLContext. This will cause
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* {@link #onTerminate(EGLContext)} to be called. You <em>must</em>
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* call this when destroying the EGLContext, so that the framework
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* knows to stop managing it.
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*/
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public void terminate() {
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execTerminate();
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}
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void execTerminate() {
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onTerminate(mContext);
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}
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/**
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* Override this method to destroy the EGLContext when appropriate.
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* <em>Note that this method is always called on the main thread
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* of the process.</em> If your EGLContext was created on a different
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* thread, you will need to implement this method to hand off the work
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* of destroying the context to that thread.
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*/
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public abstract void onTerminate(EGLContext context);
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/** @hide */
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public static boolean doTerminate() {
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ArrayList<ManagedEGLContext> active;
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if (Looper.getMainLooper() != Looper.myLooper()) {
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throw new IllegalStateException("Called on wrong thread");
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}
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synchronized (sActive) {
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// If there are no active managed contexts, we will not even
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// try to terminate.
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if (sActive.size() <= 0) {
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return false;
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}
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// Need to check how many EGL contexts are actually running,
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// to compare with how many we are managing.
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EGL10 egl = (EGL10) EGLContext.getEGL();
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EGLDisplay display = egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (display == EGL_NO_DISPLAY) {
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Log.w(TAG, "doTerminate failed: no display");
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return false;
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}
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if (EGLImpl.getInitCount(display) != sActive.size()) {
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Log.w(TAG, "doTerminate failed: EGL count is " + EGLImpl.getInitCount(display)
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+ " but managed count is " + sActive.size());
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return false;
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}
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active = new ArrayList<ManagedEGLContext>(sActive);
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sActive.clear();
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}
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for (int i=0; i<active.size(); i++) {
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active.get(i).execTerminate();
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}
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return true;
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}
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}
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