am 717a25dc: Add new ManagedEGLContext class to help apps participate in memory trimming.

* commit '717a25dc2a411edb548859cd6870363346c71b01':
  Add new ManagedEGLContext class to help apps participate in memory trimming.
This commit is contained in:
Dianne Hackborn
2011-11-16 14:37:54 -08:00
committed by Android Git Automerger
4 changed files with 204 additions and 38 deletions

View File

@@ -14237,6 +14237,13 @@ package android.opengl {
method public static void texSubImage2D(int, int, int, int, android.graphics.Bitmap, int, int);
}
public abstract class ManagedEGLContext {
ctor public ManagedEGLContext(javax.microedition.khronos.egl.EGLContext);
method public javax.microedition.khronos.egl.EGLContext getContext();
method public abstract void onTerminate(javax.microedition.khronos.egl.EGLContext);
method public void terminate();
}
public class Matrix {
ctor public Matrix();
method public static void frustumM(float[], int, float, float, float, float, float, float);
@@ -18419,14 +18426,14 @@ package android.renderscript {
ctor public RSSurfaceView(android.content.Context);
ctor public RSSurfaceView(android.content.Context, android.util.AttributeSet);
method public android.renderscript.RenderScriptGL createRenderScriptGL(android.renderscript.RenderScriptGL.SurfaceConfig);
method public void destroyRenderScriptGL();
method public synchronized void destroyRenderScriptGL();
method public android.renderscript.RenderScriptGL getRenderScriptGL();
method public void pause();
method public void resume();
method public void setRenderScriptGL(android.renderscript.RenderScriptGL);
method public void surfaceChanged(android.view.SurfaceHolder, int, int, int);
method public synchronized void surfaceChanged(android.view.SurfaceHolder, int, int, int);
method public void surfaceCreated(android.view.SurfaceHolder);
method public void surfaceDestroyed(android.view.SurfaceHolder);
method public synchronized void surfaceDestroyed(android.view.SurfaceHolder);
}
public class RSTextureView extends android.view.TextureView implements android.view.TextureView.SurfaceTextureListener {

View File

@@ -22,6 +22,9 @@ import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.SurfaceTexture;
import android.opengl.GLUtils;
import android.opengl.ManagedEGLContext;
import android.os.Handler;
import android.os.Looper;
import android.os.SystemClock;
import android.os.SystemProperties;
import android.util.Log;
@@ -409,7 +412,8 @@ public abstract class HardwareRenderer {
static final Object[] sEglLock = new Object[0];
int mWidth = -1, mHeight = -1;
static final ThreadLocal<EGLContext> sEglContextStorage = new ThreadLocal<EGLContext>();
static final ThreadLocal<Gl20Renderer.MyEGLContext> sEglContextStorage
= new ThreadLocal<Gl20Renderer.MyEGLContext>();
EGLContext mEglContext;
Thread mEglThread;
@@ -561,12 +565,13 @@ public abstract class HardwareRenderer {
}
}
mEglContext = sEglContextStorage.get();
Gl20Renderer.MyEGLContext managedContext = sEglContextStorage.get();
mEglContext = managedContext != null ? managedContext.getContext() : null;
mEglThread = Thread.currentThread();
if (mEglContext == null) {
mEglContext = createContext(sEgl, sEglDisplay, sEglConfig);
sEglContextStorage.set(mEglContext);
sEglContextStorage.set(new Gl20Renderer.MyEGLContext(mEglContext));
}
}
@@ -904,6 +909,51 @@ public abstract class HardwareRenderer {
private static EGLSurface sPbuffer;
private static final Object[] sPbufferLock = new Object[0];
static class MyEGLContext extends ManagedEGLContext {
final Handler mHandler = new Handler();
public MyEGLContext(EGLContext context) {
super(context);
}
@Override
public void onTerminate(final EGLContext eglContext) {
// Make sure we do this on the correct thread.
if (mHandler.getLooper() != Looper.myLooper()) {
mHandler.post(new Runnable() {
@Override public void run() {
onTerminate(eglContext);
}
});
return;
}
synchronized (sEglLock) {
if (sEgl == null) return;
if (EGLImpl.getInitCount(sEglDisplay) == 1) {
usePbufferSurface(eglContext);
GLES20Canvas.terminateCaches();
sEgl.eglDestroyContext(sEglDisplay, eglContext);
sEglContextStorage.remove();
sEgl.eglDestroySurface(sEglDisplay, sPbuffer);
sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
sEgl.eglReleaseThread();
sEgl.eglTerminate(sEglDisplay);
sEgl = null;
sEglDisplay = null;
sEglConfig = null;
sPbuffer = null;
sEglContextStorage.set(null);
}
}
}
}
Gl20Renderer(boolean translucent) {
super(2, translucent);
}
@@ -1020,12 +1070,12 @@ public abstract class HardwareRenderer {
static void trimMemory(int level) {
if (sEgl == null || sEglConfig == null) return;
EGLContext eglContext = sEglContextStorage.get();
Gl20Renderer.MyEGLContext managedContext = sEglContextStorage.get();
// We do not have OpenGL objects
if (eglContext == null) {
if (managedContext == null) {
return;
} else {
usePbufferSurface(eglContext);
usePbufferSurface(managedContext.getContext());
}
switch (level) {
@@ -1052,33 +1102,5 @@ public abstract class HardwareRenderer {
}
sEgl.eglMakeCurrent(sEglDisplay, sPbuffer, sPbuffer, eglContext);
}
static void terminate() {
synchronized (sEglLock) {
if (sEgl == null) return;
if (EGLImpl.getInitCount(sEglDisplay) == 1) {
EGLContext eglContext = sEglContextStorage.get();
if (eglContext == null) return;
usePbufferSurface(eglContext);
GLES20Canvas.terminateCaches();
sEgl.eglDestroyContext(sEglDisplay, eglContext);
sEglContextStorage.remove();
sEgl.eglDestroySurface(sEglDisplay, sPbuffer);
sEgl.eglMakeCurrent(sEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
sEgl.eglReleaseThread();
sEgl.eglTerminate(sEglDisplay);
sEgl = null;
sEglDisplay = null;
sEglConfig = null;
sPbuffer = null;
}
}
}
}
}

View File

@@ -21,6 +21,7 @@ import android.content.ComponentCallbacks2;
import android.content.res.CompatibilityInfo;
import android.content.res.Configuration;
import android.graphics.PixelFormat;
import android.opengl.ManagedEGLContext;
import android.os.IBinder;
import android.util.AndroidRuntimeException;
import android.util.Log;
@@ -428,7 +429,7 @@ public class WindowManagerImpl implements WindowManager {
}
}
// Terminate the hardware renderer to free all resources
HardwareRenderer.terminate();
ManagedEGLContext.doTerminate();
break;
}
// high end gfx devices fall through to next case

View File

@@ -0,0 +1,136 @@
/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.opengl;
import static javax.microedition.khronos.egl.EGL10.EGL_DEFAULT_DISPLAY;
import static javax.microedition.khronos.egl.EGL10.EGL_NO_DISPLAY;
import java.util.ArrayList;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
import android.os.Looper;
import android.util.Log;
import com.google.android.gles_jni.EGLImpl;
/**
* The per-process memory overhead of hardware accelerated graphics can
* be quite large on some devices. For small memory devices, being able to
* terminate all EGL contexts so that this graphics driver memory can be
* reclaimed can significant improve the overall behavior of the device. This
* class helps app developers participate in releasing their EGL context
* when appropriate and possible.
*
* <p>To use, simple instantiate this class with the EGLContext you create.
* When you have done this, if the device is getting low on memory and all
* of the currently created EGL contexts in the process are being managed
* through this class, then they will all be asked to terminate through the
* call to {@link #onTerminate}.
*/
public abstract class ManagedEGLContext {
static final String TAG = "ManagedEGLContext";
static final ArrayList<ManagedEGLContext> sActive
= new ArrayList<ManagedEGLContext>();
final EGLContext mContext;
/**
* Instantiate to manage the given EGLContext.
*/
public ManagedEGLContext(EGLContext context) {
mContext = context;
synchronized (sActive) {
sActive.add(this);
}
}
/**
* Retrieve the EGLContext being managed by the class.
*/
public EGLContext getContext() {
return mContext;
}
/**
* Force-terminate the ManagedEGLContext. This will cause
* {@link #onTerminate(EGLContext)} to be called. You <em>must</em>
* call this when destroying the EGLContext, so that the framework
* knows to stop managing it.
*/
public void terminate() {
execTerminate();
}
void execTerminate() {
onTerminate(mContext);
}
/**
* Override this method to destroy the EGLContext when appropriate.
* <em>Note that this method is always called on the main thread
* of the process.</em> If your EGLContext was created on a different
* thread, you will need to implement this method to hand off the work
* of destroying the context to that thread.
*/
public abstract void onTerminate(EGLContext context);
/** @hide */
public static boolean doTerminate() {
ArrayList<ManagedEGLContext> active;
if (Looper.getMainLooper() != Looper.myLooper()) {
throw new IllegalStateException("Called on wrong thread");
}
synchronized (sActive) {
// If there are no active managed contexts, we will not even
// try to terminate.
if (sActive.size() <= 0) {
return false;
}
// Need to check how many EGL contexts are actually running,
// to compare with how many we are managing.
EGL10 egl = (EGL10) EGLContext.getEGL();
EGLDisplay display = egl.eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (display == EGL_NO_DISPLAY) {
Log.w(TAG, "doTerminate failed: no display");
return false;
}
if (EGLImpl.getInitCount(display) != sActive.size()) {
Log.w(TAG, "doTerminate failed: EGL count is " + EGLImpl.getInitCount(display)
+ " but managed count is " + sActive.size());
return false;
}
active = new ArrayList<ManagedEGLContext>(sActive);
sActive.clear();
}
for (int i=0; i<active.size(); i++) {
active.get(i).execTerminate();
}
return true;
}
}