Merge "Correctly fade sparkles in" into sc-dev
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@@ -71,7 +71,8 @@ final class RippleShader extends RuntimeShader {
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+ " float thickness = 0.3 * radius;\n"
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+ " float thickness = 0.3 * radius;\n"
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+ " float currentRadius = radius * progress;\n"
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+ " float currentRadius = radius * progress;\n"
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+ " float circle_outer = softCircle(uv, xy, currentRadius + thickness, blur);\n"
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+ " float circle_outer = softCircle(uv, xy, currentRadius + thickness, blur);\n"
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+ " float circle_inner = softCircle(uv, xy, currentRadius - thickness, blur);\n"
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+ " float circle_inner = softCircle(uv, xy, max(currentRadius - thickness, 0.), "
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+ " blur);\n"
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+ " return saturate(circle_outer - circle_inner);\n"
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+ " return saturate(circle_outer - circle_inner);\n"
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+ "}\n"
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+ "}\n"
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+ "float subProgress(float start, float end, float progress) {\n"
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+ "float subProgress(float start, float end, float progress) {\n"
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