Use ui::LayerStack
Bug: 182939859 Test: Build Change-Id: I4658471996939713a6330a9c4a7d05cf4c91833a
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@@ -448,16 +448,15 @@ status_t BootAnimation::readyToRun() {
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// In the case of multi-display, boot animation shows on the specified displays
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// in addition to the primary display
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auto ids = SurfaceComposerClient::getPhysicalDisplayIds();
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constexpr uint32_t LAYER_STACK = 0;
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for (auto id : physicalDisplayIds) {
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const auto ids = SurfaceComposerClient::getPhysicalDisplayIds();
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for (const auto id : physicalDisplayIds) {
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if (std::find(ids.begin(), ids.end(), id) != ids.end()) {
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sp<IBinder> token = SurfaceComposerClient::getPhysicalDisplayToken(id);
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if (token != nullptr)
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t.setDisplayLayerStack(token, LAYER_STACK);
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if (const auto token = SurfaceComposerClient::getPhysicalDisplayToken(id)) {
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t.setDisplayLayerStack(token, ui::DEFAULT_LAYER_STACK);
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}
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}
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}
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t.setLayerStack(control, LAYER_STACK);
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t.setLayerStack(control, ui::DEFAULT_LAYER_STACK);
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}
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t.setLayer(control, 0x40000000)
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