From 681d818523fe203a5852dcae581f3fcafd547e5f Mon Sep 17 00:00:00 2001 From: Yuuhi Yamaguchi Date: Fri, 4 Feb 2011 15:24:34 +0100 Subject: [PATCH] Initialize resampling buffer per track. When resampling too short sound, AudioMixer uses previous tracks buffer. So we re-initialize the temporary buffer per loop to avoid it. Change-Id: I55a59a3b14faa8445e09c450478fe79cef704760 --- services/audioflinger/AudioMixer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/services/audioflinger/AudioMixer.cpp b/services/audioflinger/AudioMixer.cpp index 8aaa325486f2e..433f1f7027a15 100644 --- a/services/audioflinger/AudioMixer.cpp +++ b/services/audioflinger/AudioMixer.cpp @@ -975,7 +975,6 @@ void AudioMixer::process__genericResampling(state_t* state) { int32_t* const outTemp = state->outputTemp; const size_t size = sizeof(int32_t) * MAX_NUM_CHANNELS * state->frameCount; - memset(outTemp, 0, size); size_t numFrames = state->frameCount; @@ -997,6 +996,7 @@ void AudioMixer::process__genericResampling(state_t* state) } e0 &= ~(e1); int32_t *out = t1.mainBuffer; + memset(outTemp, 0, size); while (e1) { const int i = 31 - __builtin_clz(e1); e1 &= ~(1<