diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/StackStateAnimator.java b/packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/StackStateAnimator.java index 0d2bddcc8b774..89b5aef006569 100644 --- a/packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/StackStateAnimator.java +++ b/packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/StackStateAnimator.java @@ -44,6 +44,7 @@ public class StackStateAnimator { public static final int ANIMATION_DURATION_STANDARD = 360; public static final int ANIMATION_DURATION_CORNER_RADIUS = 200; public static final int ANIMATION_DURATION_WAKEUP = 500; + public static final int ANIMATION_DURATION_WAKEUP_SCRIM = 667; public static final int ANIMATION_DURATION_GO_TO_FULL_SHADE = 448; public static final int ANIMATION_DURATION_APPEAR_DISAPPEAR = 464; public static final int ANIMATION_DURATION_SWIPE = 200; diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimState.java b/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimState.java index d2e1650056ac3..ef5f21658d831 100644 --- a/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimState.java +++ b/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimState.java @@ -62,7 +62,7 @@ public enum ScrimState { public void prepare(ScrimState previousState) { mBlankScreen = false; if (previousState == ScrimState.AOD) { - mAnimationDuration = StackStateAnimator.ANIMATION_DURATION_WAKEUP; + mAnimationDuration = StackStateAnimator.ANIMATION_DURATION_WAKEUP_SCRIM; if (mDisplayRequiresBlanking) { // DisplayPowerManager will blank the screen, we'll just // set our scrim to black in this frame to avoid flickering and @@ -70,7 +70,7 @@ public enum ScrimState { mBlankScreen = true; } } else if (previousState == ScrimState.KEYGUARD) { - mAnimationDuration = StackStateAnimator.ANIMATION_DURATION_WAKEUP; + mAnimationDuration = StackStateAnimator.ANIMATION_DURATION_WAKEUP_SCRIM; } else { mAnimationDuration = ScrimController.ANIMATION_DURATION; }