Merge "docs: Edits to the L Preview API overview." into klp-modular-dev

This commit is contained in:
Robert Ly
2014-06-18 03:10:42 +00:00
committed by Android (Google) Code Review
5 changed files with 325 additions and 202 deletions

View File

@@ -15,7 +15,9 @@ sdk.platform.apiLevel=20
<ol id="toc44" class="hide-nested">
<li><a href="#Behaviors">Important Behavior Changes</a>
<ol>
<li><a href="#ART">New Android Runtime (ART)</a></li>
<li><a href="#BehaviorNotifications">If your app implements notifications...</a></li>
<li><a href="#BehaviorMediaControl">If your app uses RemoteControlClient...</a></li>
<li><a href="#BehaviorFullscreen">If your app uses fullScreenIntent...</a></li>
<li><a href="#BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</a></li>
</ol>
@@ -23,9 +25,10 @@ sdk.platform.apiLevel=20
<li><a href="#UI">User Interface</a>
<ol>
<li><a href="#MaterialDesign">Material design support</a></li>
<li><a href="#DoNotDisturb">Do Not Disturb mode</a></li>
<li><a href="#LockscreenNotifications">Lockscreen notifications</a></li>
<li><a href="#NotificationsMetadata">Notifications metadata</a></li>
<li><a href="#Recents">Concurrent documents and activities in Recents screen</a></li>
<li><a href="#Recents">Concurrent documents and activities in the Recents screen</a></li>
<li><a href="#WebView">WebView updates</a></li>
</ol>
</li>
@@ -41,7 +44,7 @@ sdk.platform.apiLevel=20
</li>
<li><a href="#Multimedia">Multimedia</a>
<ol>
<li><a href="#Camera-v2">Camera V2</a></li>
<li><a href="#Camera-v2">Camera v2 API</a></li>
<li><a href="#AudioPlayback">Audio playback</a></li>
<li><a href="#MediaPlaybackControl">Media playback control</a></li>
</ol>
@@ -55,7 +58,7 @@ sdk.platform.apiLevel=20
<ol>
<li><a href="#Multinetwork">Dynamic network selection and seamless handoff</a></li>
<li><a href="#BluetoothBroadcasting">Bluetooth broadcasting</a></li>
<li><a href="#NFCEnhancements">NFC enhancements for payments</a></li>
<li><a href="#NFCEnhancements">NFC enhancements</a></li>
</ol>
</li>
<li><a href="#Power">Power Efficiency</a>
@@ -71,7 +74,7 @@ sdk.platform.apiLevel=20
</li>
<li><a href="#Printing">Printing Framework</a>
<ol>
<li><a href="#PDFRender">PDF rendering</a></li>
<li><a href="#PDFRender">Render PDF as bitmap</a></li>
</ol>
</li>
<li><a href="#TestingA11y">Testing &amp; Accessibility</a>
@@ -96,73 +99,130 @@ Differences Report &raquo;</a> </li>
</div>
</div>
<p>L is an upcoming release for the Android platform
that offers new features for users and app developers. This document provides
an introduction to the most notable new APIs.</p>
<p>The L Developer Preview gives you an advance look at the upcoming release for
the Android platform,
which offers new features for users and app developers. This document provides
an introduction to the most notable APIs.</p>
<p>L is currently available as a <strong>developer preview</strong> intended
for early adopters and testers. If you are interested in influencing the
direction of the Android framework,
<a href="{@docRoot}preview/setup-sdk.html">give the L Developer Preview a
try</a> and send us your feedback!</p>
<p>The L Developer Preview is intended for <strong>developer early adopters</strong> and
<strong>testers</strong>. If you are interested in influencing the direction of the
Android framework, <a href="{@docRoot}preview/setup-sdk.html">give the L
Developer Preview a try</a> and send us your feedback!</p>
<p class="caution"><strong>Caution:</strong>You should not publish apps
using L Developer Preview to the Google Play store.</p>
<p class="caution"><strong>Caution:</strong> Do not not publish apps
that use the L Developer Preview to the Google Play store.</p>
<p class="note"><strong>Note:</strong> This document often refers to classes and
methods that do not yet have reference material available on <a
href="{@docRoot}">developer.android.com</a>. These API elements are
formatted in {@code code style} in this document (without hyperlinks). For the
preliminary API documentation for these elements, download the <a
href="{@docRoot}preview/l-developer-preview-reference.zip">preview
reference</a>.</p>
<h2 id="Behaviors">Important Behavior Changes</h2>
<p>If you have previously published an app for Android, be aware that your app
might be affected by changes in L.</p>
might be affected by changes in the upcoming release.</p>
<h3 id="ART">New Android Runtime (ART)</h3>
<p>The 4.4 release introduced a new, experimental Android runtime, ART. Under
4.4, ART was optional, and the default runtime remained Dalvik. With the L Developer Preview, ART is
now the default runtime.</p>
<p>For an overview of ART's new features, see
<a href="https://source.android.com/devices/tech/dalvik/art.html">Introducing
ART</a>. Some of the major new features are:</p>
<ul>
<li>Ahead-of-Time (AOT) compilation</li>
<li>Improved garbage collection (GC)</li>
<li>Improved debugging support</li>
</ul>
<p>Most Android apps should just work without change under ART. However, some
techniques that work on Dalvik do not work on ART. For information about the
most important issues, see
<a href="{@docRoot}guide/practices/verifying-apps-art.html">Verifying App
Behavior on the Android Runtime (ART)</a>. Pay particular attention if:</p>
<ul>
<li>Your app uses Java Native Interface (JNI) to run C/C++ code.</li>
<li>You use development tools that generate non-standard code (such as some
obfuscators).</li>
<li>You use techniques that are incompatible with compacting garbage
collection. (ART does not currently implement compacting GC, but
compacting GC is under development in the Android Open-Source
Project.)</li>
</ul>
<h3 id="BehaviorNotifications">If your app implements notifications...</h3>
<p>Notifications will be drawn with dark text atop white (or very light)
<p>Notifications are drawn with dark text atop white (or very light)
backgrounds to match the new material design widgets. Make sure that all your
notifications look right with the new color scheme. You should remove or update
assets and text styles that involve color. The system will automatically invert
action icons in notifications. Use
{@code android.app.Notification.Builder.setColor()} to set an accent color
in a circle behind your {@code Notification.icon} image.</p>
notifications look right with the new color scheme:</p>
<p>The system will ignore all non-alpha channels in action icons and the main
notification icon, so you should assume that these icons will be alpha-only.
</p>
<ul>
<li>Update or remove assets that involve color.</li>
<li>The system automatically inverts action icons in notifications. Use
{@code android.app.Notification.Builder.setColor()} to set an accent color
in a circle behind your {@link android.app.Notification#icon} image.</li>
<li>The system ignores all non-alpha channels in action icons and the main
notification icon. You should assume that these icons are alpha-only.</li>
</ul>
<p>If you are currently adding sounds and vibrations to your notifications by
using the {@link android.media.Ringtone}, {@link android.media.MediaPlayer},
or {@link android.os.Vibrator} classes, make sure to remove this code so that
the system can present notifications correctly in Do not disturb mode. You
should use the {@link android.app.Notification.Builder} methods instead to add
sounds and vibration.
</p>
or {@link android.os.Vibrator} classes, remove this code so that
the system can present notifications correctly in <a href="#DoNotDisturb">Do Not Disturb</a> mode.
Instead, use the {@link android.app.Notification.Builder} methods instead to add
sounds and vibration.</p>
<h3 id="BehaviorMediaControl">If your app uses RemoteControlClient...</h3>
<p>Lockscreens in L will not show transport controls for your
<p>Lockscreens in the L Developer Preview do not show transport controls for your
{@link android.media.RemoteControlClient}. Instead, your app can provide
media playback control from the lockscreen through a media notification. This
gives your app more control over the presentation of media buttons, while
providing a consistent experience for users across the lockscreen and
unlocked device.</p>
<p>You must call {@code Notification.Builder.setVisibility(Notification.VISIBILITY_PUBLIC)} to mark your media notification as safe to reveal, even when the lockscreen is secured
with a PIN, pattern, or password.</p>
<p>Call {@code
Notification.Builder.setVisibility(Notification.VISIBILITY_PUBLIC)} to mark a
notification as safe to display on the lockscreen (even when the lockscreen is
secured with a PIN, pattern, or password). For more information, see
<a href="#LockscreenNotifications">Lockscreen Notifications</a>.</p>
<h3 id="BehaviorFullscreen">If your app uses fullScreenIntent...</h3>
<p>Notifications now appear in a small floating window if all these conditions
are met: the users activity is in fullscreen mode, the screen is on, and the
device is unlocked. If your app implements fullscreen activities, make sure that
are met:</p>
<ul>
<li>The users activity is in fullscreen mode,</li>
<li>The screen is on, and</li>
<li>The device is unlocked</li>
</ul>
<p>If your app implements fullscreen activities, make sure that
these heads-up notifications are presented correctly.</p>
<h3 id="BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</h3>
<p>With the introduction of the new document tasks feature in L (see below),
the {@code android.app.ActivityManager.getRecentTasks()} method is now
deprecated to improve user privacy. For backwards
compatibility, it will still return a small subset of its data including the
<p>With the introduction of the new <em>concurrent documents and activities tasks</em> feature in the upcoming
release (see <a href="#Recents">Concurrent documents and activities in Recents
screen</a> below),
the {@link android.app.ActivityManager#getRecentTasks
ActivityManager.getRecentTasks()} method is now
deprecated to improve user privacy. For backward
compatibility, this method still returns a small subset of its data, including the
calling applications own tasks and possibly some other non-sensitive tasks
such as home. If your app is using this method to retrieve its own tasks,
(such as Home). If your app is using this method to retrieve its own tasks,
use {@code android.app.ActivityManager.getAppTasks()} instead to retrieve that
information.</p>
@@ -170,11 +230,15 @@ information.</p>
<h3 id="MaterialDesign">Material design support</h3>
<p>The L Developer Preview adds support for the material design style. You can create
material design apps that are visually dynamic and have UI element transitions
which feel natural and delightful to users. This support includes:</p>
<p>The upcoming release adds support for Android's new <em>material</em> design
style. You can create
apps with material design that are visually dynamic and have UI element transitions
that feel natural to users. This support includes:</p>
<ul>
<li>The Material theme</li>
<li>The material theme</li>
<li>View shadows</li>
<li>The {@code RecyclerView} widget</li>
<li>Drawable animation and styling effects</li>
@@ -182,8 +246,9 @@ which feel natural and delightful to users. This support includes:</p>
<li>Animators for view properties based on the state of a view</li>
<li>Customizable UI widgets and app bars with color palettes that you control</li>
</ul>
<p>To learn more about adding material design functionality to your app, see
<a href="{@docRoot}preview/material/index.html">Material design on Android</a>.</p>
<a href="{@docRoot}preview/material/index.html">Material Design</a>.</p>
<h3 id="LockscreenNotifications">Lockscreen notifications</h3>
<p>Lockscreens in the L Developer Preview have the ability to present notifications.
@@ -194,29 +259,57 @@ content to be shown over a secure lockscreen.</p>
displayed over the secure lockscreen. To control the visibility level, call
{@code android.app.Notification.Builder.setVisibility()} and specify one of these
values:</p>
<ul>
<li>{@code VISIBILITY_PRIVATE}. Shows basic information, such as the
notifications icon, but hides the notifications full content. If you want to
provide a redacted public version of your notification for the system to display
on a secure lockscreen, set the public notification object in the <code>publicVersion</code>
field.</li>
on a secure lockscreen, create a public notification object and put a reference
to it in the private notification's {@code publicVersion} field.</li>
<li>{@code VISIBILITY_PUBLIC}. Shows the notifications full content. This is
the system default if visibility is left unspecified.</li>
<li>{@code VISIBILITY_SECRET}. Shows only the most minimal information,
excluding even the notifications icon.</li>
</ul>
<h3 id="NotificationsMetadata">Notifications metadata</h3>
<p>The L Developer Preview uses metadata associated with your app notifications
to more intelligently sort your notifications. The metadata you set also
controls how the system presents your app notifications when the user is in <em>Do
not disturb</em> mode. When constructing your notification, you can call the
following methods in {@code android.app.Notification.Builder}:</p>
<h3 id="DoNotDisturb">Do Not Disturb mode</h3>
<p>The L Developer Preview introduces a new <em>Do Not Disturb</em> mode. When
the user puts the device in <em>Do Not Disturb</em> mode, the device limits
the frequency of the notifications it shows the user (when the user
wants to avoid distractions). The user can
customize the feature in a number of ways, such as:</p>
<ul>
<li>{@code setCategory()}. Allows the system to handle your app notifications
in <em>Do not disturb mode</em> (for example, if your notification represents an
incoming call, instant message, or alarm).</li>
<li>Specifying important people, whose calls should go through even when
the device is in <em>Do Not Disturb</em> mode.</li>
<li>Setting custom categories to allow notifications when the device is in
<em>Do Not Disturb</em> mode. Examples of such categories include phone
calls and direct communications (like Hangouts and Skype calls).</li>
<li>Setting rules so <em>Do Not Disturb</em> automatically goes into effect in
certain conditions (like at particular times of day).</li>
</ul>
<p>You should add the appropriate metadata to your app notifications to help
make sure <em>Do Not Disturb</em> mode handles them properly. For example, if
your app is an alarm clock,
you can tag the notification as an alarm so it will wake the user up even if the
device is in <em>Do Not Disturb</em> mode. For more information, see <a
href="NotificationsMetadata">Notifications metadata</a>.</p>
<h3 id="NotificationsMetadata">Notifications metadata</h3>
<p>The L Developer Preview uses metadata associated with your app notifications
to sort the notifications more intelligently. The metadata you set also
controls how the system presents your app notifications when the user is in <em>Do
Not Disturb</em> mode. To set the metadata, call the following methods in
{@code android.app.Notification.Builder} when you construct the
notification:</p>
<ul>
<li>{@code setCategory()}. Depending on the message category, this tells
the system how to handle your app notifications when the device is
in <em>Do Not Disturb</em> mode (for example, if your notification represents an
incoming call, instant message, or alarm).
<li>{@code setPriority()}. Notifications with the priority field set to
{@code PRIORITY_MAX} or {@code PRIORITY_HIGH} will appear in a small floating
window if the notification also has sound or vibration.</li>
@@ -231,30 +324,35 @@ people as being more important.</li>
<p>In previous releases, the
<a href="{@docRoot}design/get-started/ui-overview.html">Recents screen</a>
could only display a single task for each app that the user interacted with
most recently. The L Developer Preview allows your app to open additional tasks
for concurrent activities or documents. This feature facilitates multitasking
most recently. The L Developer Preview enables your app to open more tasks as
needed for additional concurrent activities for documents.
This feature facilitates multitasking
by letting users quickly switch between individual activities and documents
from the Recents screen. Examples of such concurrent tasks might include web
pages in a browser app, documents in a productivity app, concurrent matches in
from the Recents screen, with a consistent switching experience across all apps.
Examples of such concurrent tasks might include open tabs in a web
browser app, documents in a productivity app, concurrent matches in
a game, or chats in a messaging app. Your app can manage its tasks
through the {@code android.app.ActivityManager.AppTask} class.</p>
<p>To insert a logical break so that the system treats your activity as a new
document, use {@code android.content.Intent.FLAG_ACTIVITY_NEW_DOCUMENT} when
task, use {@code android.content.Intent.FLAG_ACTIVITY_NEW_DOCUMENT} when
launching the activity with {@link android.app.Activity#startActivity(android.content.Intent) startActivity()}. You can also get this behavior by declaring the
<a href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a>
attribute {@code documentLaunchMode="intoExisting"} or {@code ="always"} in your
manifest.</p>
<p>You can also mark that a task should be removed from the Recents screen
when all its activities are closed by using {@code android.content.Intent.FLAG_ACTIVITY_AUTO_REMOVE_FROM_RECENTS} when starting the root activity for
when all its activities are closed. To do this, use {@code
android.content.Intent.FLAG_ACTIVITY_AUTO_REMOVE_FROM_RECENTS} when starting the
root activity for
the task. You can also set this behavior for an activity by declaring the
<a href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a>
attribute {@code autoRemoveFromRecents=“true”} in your manifest.</p>
<p>To avoid cluttering the Recents screen, you can set the maximum number of
tasks from your app that can appear in the Recents screen through the
<a href="{@docRoot}guide/topics/manifest/application-element.html">&lt;application&gt;</a> attribute {@code android:maxRecent}. The current maximum that can be specified
tasks from your app that can appear in that screen. To do this, set the
<a href="{@docRoot}guide/topics/manifest/application-element.html">&lt;application&gt;</a>
attribute {@code android:maxRecent}. The current maximum that can be specified
is 100 tasks per user.</a></p>
<h3 id="WebView">WebView updates</h3>
@@ -274,16 +372,20 @@ the new features included in this release, see <a href="https://developer.chrome
<h3 id="IME">IME bug fixes and improvements</h3>
<p>Beginning in the L Developer Preview, users can more easily switch between
all input method editors (IME) <a href="{@docRoot}guide/topics/text/creating-input-method.html">supported by the platform</a>. Performing the designated
all <a href="{@docRoot}guide/topics/text/creating-input-method.html">input
method editors (IME)</a> supported by the platform. Performing the designated
switching action (usually touching a Globe icon on the soft keyboard) will cycle
among all such IMEs. This change takes place in
{@code android.view.inputmethod.InputMethodManager.shouldOfferSwitchingToNextInputMethod()}.</p>
{@link android.view.inputmethod.InputMethodManager#shouldOfferSwitchingToNextInputMethod
InputMethodManager.shouldOfferSwitchingToNextInputMethod()}.</p>
<p>In addition, the framework will now check whether the next IME includes a
switching mechanism at all, thus supporting switching to the IME after it. An
<p>In addition, the framework now checks whether the next IME includes a
switching mechanism at all (and, thus, whether that IME supports switching to
the IME after it). An
IME with a switching mechanism will not cycle to an IME without one. This
change takes place in
{@code android.view.inputmethod.InputMethodManager.switchToNextInputMethod()}.
{@link android.view.inputmethod.InputMethodManager#switchToNextInputMethod
InputMethodManager.switchToNextInputMethod}.
<p>To see an example of how to use the updated IME-switching APIs, refer to the
updated soft-keyboard implementation sample in this release.</p>
@@ -314,17 +416,20 @@ ES 3.1. Key new functionality provided in OpenGL ES 3.1 includes:</p>
&lt;/manifest&gt;
</pre>
<p>For more information about using OpenGL ES, including how to check the devices supported OpenGL ES version at runtime, see the <a href="{@docRoot}/guide/topics/graphics/opengl.html">OpenGL ES API guide</a>.</p>
<p>For more information about using OpenGL ES, including how to check the devices supported OpenGL ES version at runtime, see the <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL ES API guide</a>.</p>
<h2 id="Multimedia">Multimedia</h2>
<h3 id="Camera=v2">Camera v2 API</h3>
<h3 id="Camera-v2">Camera v2 API</h3>
<p>The L Developer Preview introduces the new {@code android.hardware.camera2}
API to facilitate fine grain photo capture and image processing. You can now programmatically access the camera devices available to the system with {@code CameraManager.getCameraIdList()} and connect to a specific device with {@code CameraManager.openCamera()}. To start capturing images, you
need to create a {@code CameraCaptureSession} and specify the
{@link android.view.Surface} objects to send the captured images. The {@code CameraCaptureSession} can be configured to take single shots or multiple images
in a burst.</p>
API to facilitate fine-grain photo capture and image processing. You can now
programmatically access the camera devices available to the system with {@code
CameraManager.getCameraIdList()} and connect to a specific device with {@code
CameraManager.openCamera()}. To start capturing images, create a {@code
CameraCaptureSession} and specify the {@link android.view.Surface} objects for
the captured images. The {@code CameraCaptureSession} can be configured to take
single shots or multiple images in a burst.</p>
<p>To be notified when new images are captured, implement the
{@code CameraCaptureSession.CaptureListener()} interface and set it in your
@@ -334,16 +439,17 @@ capture request. Now when the system completes the image capture request, your
{@code CaptureResult}.</p>
<h3 id="AudioPlayback">Audio playback</h3>
<p>This release includes the following changes for
{@code android.media.AudioTrack}:</p>
<p>This release includes the following changes to
{@link android.media.AudioTrack}:</p>
<ul>
<li>Your app can now supply audio data in floating-point format
({@code android.media.AudioFormat.ENCODING_PCM_FLOAT}). This permits greater
dynamic range, more consistent precision, and greater headroom. Floating-point arithmetic is especially useful during intermediate calculations. Playback
end-points use integer format for audio data, and with lower bit-depth. In L
Developer Preview, portions of the internal pipeline are not yet floating-point.
<li>Your app can now supply audio data as a {@code ByteBuffer}, in the same
format as provided by {@code MediaCodec}.
end-points use integer format for audio data, and with lower bit-depth. (In the
L Developer Preview, portions of the internal pipeline are not yet
floating-point.)
<li>Your app can now supply audio data as a {@link java.nio.ByteBuffer}, in the same
format as provided by {@link android.media.MediaCodec}.
<li>The {@code WRITE_NON_BLOCKING} option can simplify buffering and
multithreading for some apps.
</ul>
@@ -352,8 +458,8 @@ format as provided by {@code MediaCodec}.
<p>You can now build your own media controller app with the new
{@code android.media.session.MediaController} class, which provides
simplified transport controls APIs that replace those in
{@code android.media.RemoteControlClient}. The {@code MediaController} class
allows thread-safe control of playback from a non UI process, making it easier
{@link android.media.RemoteControlClient}. The {@code MediaController} class
allows thread-safe control of playback from a non-UI process, making it easier
to control your media playback service from your apps user interface.
<p>You can also create multiple controllers to send playback commands,
@@ -362,14 +468,16 @@ media keys, and other events to the same ongoing
call {@code MediaSession.getSessionToken()} to request an access
token in order for your app to interact with the session.</p>
<p>Send transport commands such as "play", "stop", "skip", and
<p>You can now send transport commands such as "play", "stop", "skip", and
"set rating" by using {@code MediaController.TransportControls}. To handle
in-bound media transport commands from controllers attached to the session, you
should override the callback methods in
in-bound media transport commands from controllers attached to the session,
override the callback methods in
{@code MediaSession.TransportControlsCallback}.</p>
<p>You can also create rich notifications that allow playback control tied to a
media session with the new {@code android.app.Notification.MediaStyle} class.</p>
media session with the new {@code android.app.Notification.MediaStyle} class. By
using the new notification and media APIs, you will ensure that the System UI
knows about your playback and can extract and show album art.</p>
<h2 id="Storage">Storage</h2>
@@ -381,46 +489,58 @@ read/write access to media files. When a directory is selected, your app also
has access to all its child directories and content.</p>
<p>To get the absolute paths to directories on external storage devices where
applications can store media files, call the
{@code android.content.Context.getExternalMediaDirs()} method. No additional
applications can store media files, call the new
{@code android.content.Context.getExternalMediaDirs()} method. No
additional
permissions are needed by your app to read or write to the returned paths.
External storage devices here are those considered by the system to be a
In this context, "external storage devices" are those devices which the system
considers to be a
permanent part of the device, and includes emulated external storage and
physical media slots such as SD cards in battery compartments.</p>
<p>If you want to access a document in an existing directory, call the
{@code android.provider.DocumentsContract.buildDocumentViaUri()} method and pass
in a Uri representing the path to the parent directory and the target document
ID. The method returns a new {@link android.net.Uri} with which your app can
{@code android.provider.DocumentsContract.buildDocumentViaUri()} method.
Pass the method a URI representing the path to the parent directory, and the
target document
ID. The method returns a new {@link android.net.Uri} which your app can
use to write media content with {@code DocumentsContract.createDocument()}.
<h2 id="Wireless">Wireless &amp; Connectivity</h2>
<h3 id="Multinetwork">Dynamic network selection and seamless handoff</h3>
<p>The L Developer Preview provides new multi-networking APIs for your app to
<p>The L Developer Preview provides new multi-networking APIs. These let your app
dynamically scan for available networks with specific capabilities, and
establish a connection to them. This is useful when your app requires a
specialized network, such as an SUPL, MMS, or carrier-billing network, or if
you want to send data using a particular type of transport protocol.</p>
<p>To select and connect to a network dynamically from your app, first
instantiate a {@code android.net.ConnectivityManager}. Next, create a
{@code android.net.NetworkRequest} to specify the network features and transport
type your app is interested in. To start scanning for suitable networks, call
{@code ConnectivityManager.requestNetwork()} or
{@code ConnectivityManager.registerNetworkCallback(), and pass in the
{@code NetworkRequest} object and an implementation of
{@code ConnectivityManager.NetworkCallbackListener}.</p>
<p>To select and connect to a network dynamically from your app follow these
steps:</p>
<ol>
<li>Create a {@link android.net.ConnectivityManager}.</li>
<li>Create a
{@code android.net.NetworkRequest} to specify the network features and transport
type your app is interested in.</li>
<li>To scan for suitable networks, call
{@code ConnectivityManager.requestNetwork()} or
{@code ConnectivityManager.registerNetworkCallback()}, and pass in the
{@code NetworkRequest} object and an implementation of
{@code ConnectivityManager.NetworkCallbackListener}.</li>
</ol>
<p>When the system detects a suitable network, it connects to the network and
invokes the {@code NetworkCallbackListener.onAvailable()} callback. You can use
the {@code android.net.Network} object from the callback to get additional
information about the network, or to establish a socket connection.</p>
information about the network, or to direct traffic to use the selected
network.</p>
<h3 id="BluetoothBroadcasting">Bluetooth broadcasting</h3>
<p>Android 4.3 introduced platform support for <a href="{@docRoot}guide/topics/connectivity/bluetooth-le.html">Bluetooth Low Energy</a>
(BLE) in the central role. In the L Developer Preview, an Android device can now
act as a Bluetooth LE <em>peripheral device</em> and make its presence known to
act as a Bluetooth LE <em>peripheral device</em>. Apps can use this capability
to make their presence known to
nearby devices. For instance, you can build apps that allow a device to
function as a pedometer or health monitor and communicate its data with another
BLE device.</p>
@@ -429,16 +549,19 @@ BLE device.</p>
You must add the {@code android.permission.BLUETOOTH_ADMIN} permission in your
manifest in order for your app to use the new advertising and scanning features.</a>
<p>To begin Bluetooth LE advertising so that other devices can discover the
device running your app, call {@code android.bluetooth.le.BluetoothAdvertiser.startAdvisertising()} and pass in an implementation of the
{@code android.bluetooth.le.AdvertiseCallback} class to report the success
or failure of the advertising operation.</p>
<p>To begin Bluetooth LE advertising so that other devices can discover
your app, call {@code android.bluetooth.le.BluetoothAdvertiser.startAdvisertising()}
and pass in an implementation of the
{@code android.bluetooth.le.AdvertiseCallback} class. The callback object
receives a report of the success or failure of the advertising operation.</p>
<p>Conversely, if you want to scan for Bluetooth LE devices nearby, call
{@code android.bluetooth.le.BluetoothLeScanner.startScan()} and pass in an
<p> The L Developer Preview introduces the {@code
android.bluetooth.le.ScanFilter} class so that your app can scan for only the
specific types of devices it is interested in. To begin scanning for Bluetooth
LE devices, call {@code android.bluetooth.le.BluetoothLeScanner.startScan()} and
pass in a list of filters. In the method call, you must also provide an
implementation of {@code android.bluetooth.le.ScanCallback} to report if a
Bluetooth LE advertisement is found. Optionally, you can pass in filters to scan
for a specific type of device.</p>
Bluetooth LE advertisement is found. </p>
<h3 id="NFCEnhancements">NFC enhancements</h3>
<p>The L Developer Preview adds these enhancements to enable wider and more
@@ -446,13 +569,12 @@ flexible use of NFC:</p>
<ul>
<li>Android Beam is now available in the share menu.
<li>Support for the <a href="http://www.wi-fi.org/discover-wi-fi/wi-fi-direct">Wi-fi Direct standard</a>.
<li>Your app can invoke the Android Beam on the users device to share data by
calling {@code android.nfc.NfcAdapter.invokeBeam()}. This avoids the need for
the user to manually tap the device against another NFC-capable device to
complete the data transfer.
<li>Use the new {@code android.nfc.NdefRecord.createTextRecord()} method if
you want to create an NDEF record containing UTF-8 text data.
<li>You can use the new {@code android.nfc.NdefRecord.createTextRecord()} method
to create an NDEF record containing UTF-8 text data.
<li>If you are developing a payment app, you now have the ability to
register an NFC application ID (AID) dynamically by calling
{@code android.nfc.cardemulation.CardEmulation.registerAidsForService()}.
@@ -466,18 +588,31 @@ activity is in the foreground.
<h3 id="JobScheduler">Scheduling jobs</h3>
<p>The L Developer Preview provides a new {@code android.app.job.JobScheduler}
API that lets you optimize battery life by defining jobs for the system to run
asynchronously at a later time, such as when the device is charging. This is
useful when you want to defer non user-facing units of work, have application
code that accesses the network, or want to run a number of tasks as a batch on
a regular schedule.</p>
asynchronously at a later time or under specified conditions (such as when the
device is charging). This is useful in such situations as:</p>
<ul>
<li>The app has non-user-facing work that you want to defer until the unit is
plugged in.</li>
<li>The app has a task that requires network access (or requires a wifi
connection).</li>
<li>The app has a number of tasks that you want to run as a batch on a regular
schedule.</li>
<p>A {@code android.app.job.JobInfo} object encapsulates such a unit of work,
and provides an exact description of the criteria you are scheduling.</p>
</ul>
<p>A unit of work is encapsulated by a {@code android.app.job.JobInfo} object.
This object provides an exact description of the criteria to be used for
scheduling.</p>
<p>Use the {@code android.app.job.JobInfo.Builder} to configure how the
scheduled task should run. You can schedule the task to run under specific
conditions such as only while the device is charging, when connected to an
unmetered network, or when the system deems the device is idle.</p>
conditions, such as:</p>
<ul>
<li>The device is charging</li>
<li>The device is connected to an unmetered network</li>
<li>The system deems the device to be idle</li>
</ul>
<p>For example, you can add code like this to run your task on an
unmetered network:</p>
@@ -513,23 +648,33 @@ statistical data about battery usage on a device, organized by unique user ID
</ul>
<p>Use the {@code --help} option to learn about the various options for
tailoring the output. For example, to run the tool to print battery usage
statistics since the device was last charged for a given app package, run this
tailoring the output. For example, to print battery usage
statistics for a given app package since the device was last charged, run this
command:
<pre>
$ adb shell dumpsys batterystats --charged <package-name>
$ adb shell dumpsys batterystats --charged &lt;package-name&gt;
</pre>
</dd>
<dt><strong>Battery Historian</strong></dt>
<dd>
<p>The Battery Historian tool ({@code historian.par}) analyzes L-based Android
bug reports and creates an HTML visualization of power-related events. It can
also visualize power consumption data from a power monitor, and will attempt to
map power usage to the wakelocks seen. You can find the Battery Historian tool
<p>The Battery Historian tool ({@code historian.par}) analyzes Android
bug reports from the L Developer Preview and creates an HTML visualization of
power-related events. It can
also visualize power consumption data from a power monitor, and attempts to
map power usage to the wake locks seen. You can find the Battery Historian tool
in {@code &lt;sdk&gt;/tools}.</p>
<p>For best results, you should first enable full wakelock reporting to allow
<img src="images/battery_historian.png"
srcset="images/battery_historian@2x.png 2x"
alt="" width="440" height="240"
id="figure1" />
<p class="img-caption">
<strong>Figure 1.</strong>HTML visualization generated by the Battery
Historian tool.
</p>
<p>For best results, you should first enable full wake lock reporting, to allow
the Battery Historian tool to monitor uninterrupted over an extended period of
time:</p>
<pre>
@@ -548,93 +693,70 @@ $ historian.par [-p powerfile] bugreport.txt > out.html
</pre>
</dd>
<dt><strong>On-device power management</strong></dt>
<dd>
<p>You can use the {@code android.os.BatteryManager} API to obtain power
consumption information based on the battery fuel gauge included in Android
phones and tablets. This is useful in cases when it is not convenient to
connect external measurement equipment to the Android device.</p>
<p>To retrieve the battery properties, call {@code BatteryManager.getIntProperty()}
or {@code BatteryManager.getLongProperty()}. The properties available, the
exact resolution of the values of each, and other characteristics such as
update frequency depend on the particular device being tested.</p>
<p>The following properties can be inspected on all Android devices:</p>
<table>
<tr>
<th>Property</th>
<th>Description</th>
</tr>
<tr>
<td>{@code BatteryManager.BATTERY_PROPERTY_CHARGE_COUNTER}</td>
<td>Remaining battery capacity in microampere-hours.</td>
</tr>
<tr>
<td>{@code BatteryManager.BATTERY_PROPERTY_CURRENT_NOW}</td>
<td>Instantaneous battery current in microamperes.</td>
</tr>
<tr>
<td>{@code BatteryManager.BATTERY_PROPERTY_CURRENT_AVERAGE}</td>
<td>Average battery current in microamperes</td>
</tr>
<tr>
<td>{@code BatteryManager.BATTERY_PROPERTY_CAPACITY}</td>
<td>Remaining battery capacity as an integer percentage.</td>
</tr>
<tr>
<td>{@code BatteryManager.BATTERY_PROPERTY_ENERGY_COUNTER}</td>
<td>Remaining energy in nanowatt-hours.</td>
</tr>
</table>
<dd>
</dl>
<h2 id="Enterprise">Enterprise</h2>
<h3 id="ManagedProvisioning">Managed provisioning</h3>
<div class="figure" style="width:360px">
<img src="images/managed_apps_launcher.png"
srcset="images/managed_apps_launcher@2x.png 2x"
alt="" width="360" height="572" id="figure2" />
<p class="img-caption">
<strong>Figure 2.</strong> Launcher screen showing managed apps (marked with
a lock badge)
</p>
</div>
<p>The L Developer Preview provides new functionality for running apps within
an enterprise environment:</p>
<ul>
<li><strong>Create managed user profiles</strong>. A device administrator can
initiate a managed provisioning process to enroll a user device with an
existing personal account into a co-present but separate managed profile that
the administrator controls.
<li><strong>Set device owner scope</strong>. Device administrators can also
apply managed provisioning to configure a device that has no previous user
accounts installed, so that they have full control over the device.
initiate a managed provisioning process to add a co-present but separate managed
profile to a device with an existing personal account. The administrator has
control over the managed profile.</li>
<li><strong>Set device owner</strong>. Device administrators can also initiate a
managed provisioning process to automatically provision a
currently-unprovisioned device such that they have full control over the
device.</li>
</ul>
<p>To start the manged provisioning process, send
{@code ACTION_PROVISION_MANAGED_PROFILE} in an {@link android.content.Intent}. A
user may be associated with more than one managed profile. To get a list of the
managed profiles associated with the user, call
{@code android.os.UserManager.getUserProfiles()}.</p>
<p>To start the managed provisioning process, send {@code
ACTION_PROVISION_MANAGED_PROFILE} in an {@link android.content.Intent}. If the
call is successful, the system triggers the {@code
android.app.admin.DeviceAdminReceiver. onProfileProvisioningComplete()} callback.
You can then call {@code app.admin.DevicePolicyManager. setProfileEnabled()} to
set this profile to the enabled state.</p>
<p>A user may be associated with more than one managed profile. To get a list of
the managed profiles associated with the user, call
{@code android.os.UserManager. getUserProfiles()}.</p>
<p>Once a managed profile is created for a user, apps that are managed by the
device administrator will appear alongside non-managed apps in the users
Launcher, Recent apps screen, and notifications. A device policy management app
can make the managed apps visually prominent by appending a “work” badge to the
icon drawable with {@code android.os.UserManager.getBadgeDrawableForUser()}.</p>
Launcher, Recent apps screen, and notifications.</p>
<p>If you are developing a Launcher app, you can use the new {@code android.content.pm.LauncherApps} class to get a list of launchable activities for the current user
and any associated managed profiles.</p>
<p>If you are developing a Launcher app, you can use the new {@code
android.content.pm.LauncherApps} class to get a list of launchable activities
for the current user and any associated managed profiles. Your Launcher can make
the managed apps visually prominent by appending a “work” badge to the icon
drawable with {@code android.os.UserManager.getBadgeDrawableForUser()}.</p>
<h2 id="Printing">Printing Framework</h2>
<h3 id="PDFRender">Render PDF as bitmap</h3>
<p>You can now render PDF document pages into bitmap images for printing by
using the new {@code android.graphics.pdf.PdfRenderer} class. You must specify a
{@code ParcelFileDescriptor} that is seekable (that is, the file can be randomly
{@link android.os.ParcelFileDescriptor} that is seekable (that is, the content can be randomly
accessed) on which the system writes the the printable content. Your app can
obtain a page for rendering with {@code openPage()}, then call {@code render()}
to turn the opened {@code PdfRenderer.Page} into a bitmap. You can also set
additional parameters if you only wan to convert a portion of the document into
additional parameters if you only want to convert a portion of the document into
a bitmap image (for example, to implement <a href="http://en.wikipedia.org/wiki/Tiled_rendering">tile rendering</a> in order to zoom in on the document).</p>
<h2 id="TestingA11y">Testing &amp; Accessibility </h2>
<h3 id="Testing A11yImprovements">Testing and accessibility improvements</h3>
<h3 id="TestingA11yImprovements">Testing and accessibility improvements</h3>
<p>The L Developer Preview adds the following support for testing and
accessibility:</p>
@@ -644,44 +766,45 @@ and {@code android.app.UiAutomation.getWindowContentFrameStats()} methods to
capture frame statistics for window animations and content. This lets you
write instrumentation tests to evaluate if the app under test is rendering
frames at a sufficient refresh frequency to provide a smooth user experience.
<li>You can execute shell commands from your instrumentation test with the new
{@code android.app.UiAutomation.executeShellCommand()}. The command execution
is similar to running 'adb shell' from a host connected to the device. This
is similar to running {@code adb shell} from a host connected to the device. This
allows you to use shell based tools such as {@code dumpsys}, {@code am},
{@code content}, and {@code pm}.
<li>Accessibility services and test tools that use the accessibility APIs
(such as <a href="{@docRoot}tools/help/uiautomator/index.html">UiAutomator</a>)
(such as <a href="{@docRoot}tools/help/uiautomator/index.html">uiautomator</a>)
can now retrieve detailed information about the properties of windows on the
screen that sighted users can interact with. To retrieve a list of
{@code android.view.accessibility.AccessibilityWindowInfo} representing the
{@code android.view.accessibility.AccessibilityWindowInfo} objects
representing the
windows information, call the new
{@code android.accessibilityservice.AccessibilityService.getWindows()} method.
<li>You can use the new {@code android.view.accessibility.AccessibilityNodeInfo.AccessibilityAction} to define standard or customized
actions to perform on an {@code android.view.accessibility.AccessibilityNodeInfo}.
actions to perform on an {@link android.view.accessibility.AccessibilityNodeInfo}.
The new {@code AccessibilityAction} class replaces the actions-related APIs
previously found in {@code AccessibilityNodeInfo}.
</ul>
<h2 id="manifest">Manifest Declarations</h2>
<h2 id="Manifest">Manifest Declarations</h2>
<h3 id="ManifestFeatures">Declarable required features</h3>
<p>The following values are now supported in the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a> element so you
<p>The following values are now supported in the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a> element, so you
can ensure that your app is installed only on devices that provide the features
your app needs.</p>
<ul>
<li>{@code FEATURE_LEANBACK}. Declares that your app must be installed only on devices that support the <a href="{@docRoot}tv}">Android TV</a> user interface. Example:
<li>{@code FEATURE_LEANBACK}. Declares that your app must be installed only on
devices that support the <a href="{@docRoot}training/tv}">Android TV</a> user
interface. Example:
<pre>
&lt;uses-feature android:name="android.software.leanback"
android:required="true" /&gt;
</pre>
<li>{@code FEATURE_MANAGEDPROFILES}. Declares that your app must only be installed on devices that support managed profiles for enterprise users. Example:
<pre>
&lt;uses-feature android:name="android.software.managedprofiles"
android:required="true" /&gt;
</pre>
<li>{@code FEATURE_WEBVIEW}. Declares that your app must only be installed on devices that fully implement the android.webkit.* APIs. Example:
<li>{@code FEATURE_WEBVIEW}. Declares that your app must only be installed on
devices that fully implement the {@code android.webkit.*} APIs. Example:
<pre>
&lt;uses-feature android:name="android.software.webview"
android:required="true" /&gt;

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