diff --git a/docs/html/resources/resources_toc.cs b/docs/html/resources/resources_toc.cs index 303a6d4041d48..f003e753939be 100644 --- a/docs/html/resources/resources_toc.cs +++ b/docs/html/resources/resources_toc.cs @@ -278,6 +278,23 @@ + +
Android has several accessibility-focused features baked into the platform, +which make it easy to optimize your application for those with visual or +physical disabilities. However, it's not always obvious what the correct +optimizations are, or the easiest way to leverage the framework toward this +purpose. This lesson shows you how to implement the strategies and platform +features that make for a great accessibility-enabled Android application.
+ +A well-designed user interface (UI) often has elements that don't require an explicit +label to indicate their purpose to the user. A checkbox next to an item in a +task list application has a fairly obvious purpose, as does a trash can in a file +manager application. However, to your users with vision impairment, other UI +cues are needed.
+ +Fortunately, it's easy to add labels to UI elements in your application that +can be read out loud to your user by a speech-based accessibility service like TalkBack. +If you have a label that's likely not to change during the lifecycle of the +application (such as "Pause" or "Purchase"), you can add it via the XML layout, +by setting a UI element's android:contentDescription attribute, like in this +example:
++<Button + android:id=”@+id/pause_button” + android:src=”@drawable/pause” + android:contentDescription=”@string/pause”/> ++ +
However, there are plenty of situations where it's desirable to base the content +description on some context, such as the state of a toggle button, or a piece +selectable data like a list item. To edit the content description at runtime, +use the {@link android.view.View#setContentDescription(CharSequence) +setContentDescription()} method, like this:
+ ++String contentDescription = "Select " + strValues[position]; +label.setContentDescription(contentDescription); ++ +
This addition to your code is the simplest accessibility improvement you can make to your +application, but one of the most useful. Try to add content descriptions +wherever there's useful information, but avoid the web-developer pitfall of +labelling everything with useless information. For instance, don't set +an application icon's content description to "app icon". That just increases +the noise a user needs to navigate in order to pull useful information from your +interface.
+ +Try it out! Download TalkBack +(an accessibility service published by Google) and enable it in Settings + > Accessibility > TalkBack. Then navigate around your own +application and listen for the audible cues provided by TalkBack.
+ +Your application should support more methods of navigation than the +touch screen alone. Many Android devices come with navigation hardware other +than the touchscreen, like a D-Pad, arrow keys, or a trackball. In addition, +later Android releases also support connecting external devices like keyboards +via USB or bluetooth.
+ +In order to enable this form of navigation, all navigational elements that +the user should be able to navigate to need to be set as focusable. This +modification can be +done at runtime using the +{@link android.view.View#setFocusable View.setFocusable()} method on that UI +control, or by setting the {@code + android:focusable} +attrubute in your XML layout files.
+ +Also, each UI control has 4 attributes, +{@code + android:nextFocusUp}, +{@code + android:nextFocusDown}, +{@code + android:nextFocusLeft}, +and {@code + android:nextFocusRight}, +which you can use to designate +the next view to receive focus when the user navigates in that direction. While +the platform determines navigation sequences automatically based on layout +proximity, you can use these attributes to override that sequence if it isn't +appropriate in your application.
+ +For instance, here's how you represent a button and label, both +focusable, such that pressing down takes you from the button to the text view, and +pressing up would take you back to the button.
+ + ++<Button android:id="@+id/doSomething" + android:focusable="true" + android:nextFocusDown=”@id/label” + ... /> +<TextView android:id="@+id/label" + android:focusable=”true” + android:text="@string/labelText" + android:nextFocusUp=”@id/doSomething” + ... /> ++ +
Verify that your application works intuitively in these situations. The +easiest way is to simply run your application in the Android emulator, and +navigate around the UI with the emulator's arrow keys, using the OK button as a +replacement for touch to select UI controls.
+ +If you're using the view components in the Android framework, an +{@link android.view.accessibility.AccessibilityEvent} is created whenever you +select an item or change focus in your UI. These events are examined by the +accessibility service, enabling it to provide features like text-to-speech to +the user.
+ +If you write a custom view, make sure it fires events at the appropriate +times. Generate events by calling {@link +android.view.View#sendAccessibilityEvent(int)}, with a parameter representing +the type of event that occurred. A complete list of the event types currently +supported can be found in the {@link +android.view.accessibility.AccessibilityEvent} reference documentation. + +
As an example, if you want to extend an image view such that you can write +captions by typing on the keyboard when it has focus, it makes sense to fire an +{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_TEXT_CHANGED} +event, even though that's not normally built into image views. The code to +generate that event would look like this:
+
+public void onTextChanged(String before, String after) {
+ ...
+ if (AccessibilityManager.getInstance(mContext).isEnabled()) {
+ sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_TEXT_CHANGED);
+ }
+ ...
+}
+
+
+Be sure to test the accessibility functionality as you add it to your +application. In order to test the content descriptions and Accessibility +events, install and enable an accessibility service. One option is Talkback, +a free, open source screen reader available on Google Play. With the service +enabled, test all the navigation flows through your application and listen to +the spoken feedback.
+ +Also, attempt to navigate your application using a directional controller, +instead of the touch screen. You can use a physical device with a d-pad or +trackball if one is available. If not, use the Android emulator and it's +simulated keyboard controls.
+ +Between the service providing feedback and the directional navigation through +your application, you should get a sense of what your application is like to +navigate without any visual cues. Fix problem areas as they appear, and you'll +end up with with a more accessible Android application.
diff --git a/docs/html/training/accessibility/index.jd b/docs/html/training/accessibility/index.jd new file mode 100644 index 0000000000000..d5178a9a2551d --- /dev/null +++ b/docs/html/training/accessibility/index.jd @@ -0,0 +1,56 @@ +page.title=Implementing Accessibility + +trainingnavtop=true +startpage=true +next.title=Developing Accessible Applications +next.link=accessible-app.html + +@jd:body + +When it comes to reaching as wide a userbase as possible, it's important to +pay attention to accessibility in your Android application. Cues in your user +interface that may work for a majority of users, such as a visible change in +state when a button is pressed, can be less optimal if the user is visually +impaired.
+ +This class shows you how to make the most of the accessibility features +built into the Android framework. It covers how to optimize your app for +accessibility, leveraging platform features like focus navigation and content +descriptions. It also covers how to build accessibility services, that can +facilitate user interaction with any Android application, not +just your own.
+ +Accessibility services are a feature of the Android framework designed to +provide alternative navigation feedback to the user on behalf of applications +installed on Android devices. An accessibility service can communicate to the +user on the application's behalf, such as converting text to speech, or haptic +feedback when a user is hovering on an important area of the screen. This +lesson covers how to create an accessibility service, process information +received from the application, and report that information back to the +user.
+ + +An accessibility service can be bundled with a normal application, or created +as a standalone Android project. The steps to creating the service are the same +in either situation. Within your project, create a class that extends {@link +android.accessibilityservice.AccessibilityService}.
+ +
+package com.example.android.apis.accessibility;
+
+import android.accessibilityservice.AccessibilityService;
+
+public class MyAccessibilityService extends AccessibilityService {
+...
+ @Override
+ public void onAccessibilityEvent(AccessibilityEvent event) {
+ }
+
+ @Override
+ public void onInterrupt() {
+ }
+
+...
+}
+
+
+Like any other service, you also declare it in the manifest file. +Remember to specify that it handles the {@code android.accessibilityservice} intent, +so that the service is called when applications fire an +{@link android.view.accessibility.AccessibilityEvent}.
+ ++<application ...> +... +<service android:name=".MyAccessibilityService"> + <intent-filter> + <action android:name="android.accessibilityservice.AccessibilityService" /> + </intent-filter> + . . . +</service> +... +</application> ++ +
If you created a new project for this service, and don't plan on having an +application, you can remove the starter Activity class (usually called MainActivity.java) from your source. Remember to +also remove the corresponding activity element from your manifest.
+ +Setting the configuration variables for your accessibility service tells the +system how and when you want it to run. Which event types would you like to +respond to? Should the service be active for all applications, or only specific +package names? What different feedback types does it use?
+ +You have two options for how to set these variables. The +backwards-compatible option is to set them in code, using {@link +android.accessibilityservice.AccessibilityService#setServiceInfo(android.accessibilityservice.AccessibilityServiceInfo)}. +To do that, override the {@link +android.accessibilityservice.AccessibilityService#onServiceConnected()} method +and configure your service in there.
+ +
+@Override
+public void onServiceConnected() {
+ // Set the type of events that this service wants to listen to. Others
+ // won't be passed to this service.
+ info.eventTypes = AccessibilityEvent.TYPE_VIEW_CLICKED |
+ AccessibilityEvent.TYPE_VIEW_FOCUSED;
+
+ // If you only want this service to work with specific applications, set their
+ // package names here. Otherwise, when the service is activated, it will listen
+ // to events from all applications.
+ info.packageNames = new String[]
+ {"com.example.android.myFirstApp", "com.example.android.mySecondApp"};
+
+ // Set the type of feedback your service will provide.
+ info.feedbackType = AccessibilityServiceInfo.FEEDBACK_SPOKEN;
+
+ // Default services are invoked only if no package-specific ones are present
+ // for the type of AccessibilityEvent generated. This service *is*
+ // application-specific, so the flag isn't necessary. If this was a
+ // general-purpose service, it would be worth considering setting the
+ // DEFAULT flag.
+
+ // info.flags = AccessibilityServiceInfo.DEFAULT;
+
+ info.notificationTimeout = 100;
+
+ this.setServiceInfo(info);
+
+}
+
+
+Starting with Android 4.0, there is a second option available: configure the +service using an XML file. Certain configuration options like +{@link android.R.attr#canRetrieveWindowContent} are only available if you +configure your service using XML. The same configuration options above, defined +using XML, would look like this:
+ ++<accessibility-service + android:accessibilityEventTypes="typeViewClicked|typeViewFocused" + android:packageNames="com.example.android.myFirstApp, com.example.android.mySecondApp" + android:accessibilityFeedbackType="feedbackSpoken" + android:notificationTimeout="100" + android:settingsActivity="com.example.android.apis.accessibility.TestBackActivity" + android:canRetrieveWindowContent="true" +/> ++ +
If you go the XML route, be sure to reference it in your manifest, by adding +a <meta-data> tag to +your service declaration, pointing at the XML file. If you stored your XML file +in {@code res/xml/serviceconfig.xml}, the new tag would look like this:
+ ++<service android:name=".MyAccessibilityService"> + <intent-filter> + <action android:name="android.accessibilityservice.AccessibilityService" /> + </intent-filter> + <meta-data android:name="android.accessibilityservice" + android:resource="@xml/serviceconfig" /> +</service> ++ +
Now that your service is set up to run and listen for events, write some code +so it knows what to do when an {@link +android.view.accessibility.AccessibilityEvent} actually arrives! Start by +overriding the {@link +android.accessibilityservice.AccessibilityService#onAccessibilityEvent} method. +In that method, use {@link +android.view.accessibility.AccessibilityEvent#getEventType} to determine the +type of event, and {@link +android.view.accessibility.AccessibilityEvent#getContentDescription} to extract +any label text associated with the fiew that fired the event. + +
+@Override
+public void onAccessibilityEvent(AccessibilityEvent event) {
+ final int eventType = event.getEventType();
+ String eventText = null;
+ switch(eventType) {
+ case AccessibilityEvent.TYPE_VIEW_CLICKED:
+ eventText = "Focused: ";
+ break;
+ case AccessibilityEvent.TYPE_VIEW_FOCUSED:
+ eventText = "Focused: ";
+ break;
+ }
+
+ eventText = eventText + event.getContentDescription();
+
+ // Do something nifty with this text, like speak the composed string
+ // back to the user.
+ speakToUser(eventText);
+ ...
+}
+
+
+This step is optional, but highly useful. One of the new features in Android +4.0 (API Level 14) is the ability for an +{@link android.accessibilityservice.AccessibilityService} to query the view +hierarchy, collecting information about the the UI component that generated an event, and +its parent and children. In order to do this, make sure that you set the +following line in your XML configuration:
++android:canRetrieveWindowContent="true" ++
Once that's done, get an {@link +android.view.accessibility.AccessibilityNodeInfo} object using {@link +android.view.accessibility.AccessibilityEvent#getSource}. This call only +returns an object if the window where the event originated is still the active +window. If not, it will return null, so behave accordingly. The +following example is a snippet of code that, when it receives an event, does +the following: +
+
+// Alternative onAccessibilityEvent, that uses AccessibilityNodeInfo
+
+@Override
+public void onAccessibilityEvent(AccessibilityEvent event) {
+
+ AccessibilityNodeInfo source = event.getSource();
+ if (source == null) {
+ return;
+ }
+
+ // Grab the parent of the view that fired the event.
+ AccessibilityNodeInfo rowNode = getListItemNodeInfo(source);
+ if (rowNode == null) {
+ return;
+ }
+
+ // Using this parent, get references to both child nodes, the label and the checkbox.
+ AccessibilityNodeInfo labelNode = rowNode.getChild(0);
+ if (labelNode == null) {
+ rowNode.recycle();
+ return;
+ }
+
+ AccessibilityNodeInfo completeNode = rowNode.getChild(1);
+ if (completeNode == null) {
+ rowNode.recycle();
+ return;
+ }
+
+ // Determine what the task is and whether or not it's complete, based on
+ // the text inside the label, and the state of the check-box.
+ if (rowNode.getChildCount() < 2 || !rowNode.getChild(1).isCheckable()) {
+ rowNode.recycle();
+ return;
+ }
+
+ CharSequence taskLabel = labelNode.getText();
+ final boolean isComplete = completeNode.isChecked();
+ String completeStr = null;
+
+ if (isComplete) {
+ completeStr = getString(R.string.checked);
+ } else {
+ completeStr = getString(R.string.not_checked);
+ }
+ String reportStr = taskLabel + completeStr;
+ speakToUser(reportStr);
+}
+
+
+
+Now you have a complete, functioning accessibility service. Try configuring +how it interacts with the user, by adding Android's text-to-speech + engine, or using a {@link android.os.Vibrator} to provide haptic +feedback!