Merge "wholesale manual merge of docs from gingerbread-docs to gingerbread includes misc changes that occured for preview sdk and shortly after plus misc older stuff that got missed" into gingerbread

This commit is contained in:
Scott Main
2011-02-02 16:38:25 -08:00
committed by Android (Google) Code Review
8 changed files with 103 additions and 41 deletions

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@@ -13,8 +13,8 @@ page.title=Developing on a Device
</ol>
<h2>See also</h2>
<ol>
<li><a
href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a></li>
<li><a href="{@docRoot}sdk/win-usb.html">Google USB Driver</a></li>
<li><a href="{@docRoot}sdk/oem-usb.html">OEM USB Drivers</a></li>
<li><a
href="{@docRoot}guide/developing/eclipse-adt.html">Developing in Eclipse, with ADT</a></li>
<li><a
@@ -73,8 +73,10 @@ would on the emulator. Before you can start, there are just a few things to do:<
<li>Setup your system to detect your device.
<ul>
<li>If you're developing on Windows, you need to install a USB driver
for adb. See the <a href="{@docRoot}sdk/win-usb.html">Windows USB
Driver</a> documentation.</li>
for adb. If you're using an Android Developer Phone (ADP), Nexus One, or Nexus S,
see the <a href="{@docRoot}sdk/win-usb.html">Google Windows USB
Driver</a>. Otherwise, you can find a link to the appropriate OEM driver in the
<a href="{@docRoot}sdk/oem-usb.html">OEM USB Drivers</a> document.</li>
<li>If you're developing on Mac OS X, it just works. Skip this step.</li>
<li>If you're developing on Ubuntu Linux, you need to add a rules file
that contains a USB configuration for each type of device you want to use for

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@@ -9,6 +9,7 @@ page.title=&lt;supports-screens&gt;
&lt;supports-screens android:<a href="#small">smallScreens</a>=["true" | "false"]
android:<a href="#normal">normalScreens</a>=["true" | "false"]
android:<a href="#large">largeScreens</a>=["true" | "false"]
android:<a href="#xlarge">xlargeScreens</a>=["true" | "false"]
android:<a href="#any">anyDensity</a>=["true" | "false"] /&gt;
</pre>
</dd>
@@ -31,7 +32,7 @@ or scale them up by a factor of 1.5 (high dpi screens).
The screen density is expressed as dots-per-inch (dpi).</p>
<p>For more information, see
<a href="{@docRoot}guide/practices/screens_support.html">Multiple Screens Support</a>.</p>
<a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>.</p>
<dt>attributes:</dt>
@@ -43,8 +44,10 @@ The screen density is expressed as dots-per-inch (dpi).</p>
the "normal" (traditional HVGA) screen. An application that does
not support small screens <em>will not be available</em> for
small screen devices, because there is little the platform can do
to make such an application work on a smaller screen. Applications using
API Level 4 or higher default this to "true", others are "false".
to make such an application work on a smaller screen. If the application has set the <a
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code &lt;uses-sdk&gt;}</a> element's
{@code android:minSdkVersion} or {@code android:targetSdkVersion} attribute to "4" or higher,
the default value for this is "true", any value less than "4" results in this set to "false".
</dd>
<dt><a name="normal"></a>{@code android:normalScreens}</dt>
@@ -60,15 +63,33 @@ The screen density is expressed as dots-per-inch (dpi).</p>
A large screen is defined as a screen that is significantly larger
than a "normal" phone screen, and thus may require some special care
on the application's part to make good use of it. An application that
does not support large screens will be placed as a "postage stamp" on
such a screen, so that it retains the dimensions it was originally
designed for. Applications using API Level 4 or higher default
to "true", others are "false".
does not support large screens (declares this "false")&mdash;but does support "normal" or
"small" screens&mdash;will be placed as a "postage stamp" on
a large screen, so that it retains the dimensions it was originally
designed for. If the application has set the <a
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code &lt;uses-sdk&gt;}</a> element's
{@code android:minSdkVersion} or {@code android:targetSdkVersion} attribute to "4" or higher,
the default value for this is "true", any value less than "4" results in this set to "false".
</dd>
<dt><a name="xlarge"></a>{@code android:xlargeScreens}</dt>
<dd>Indicates whether the application supports extra large screen form-factors.
An xlarge screen is defined as a screen that is significantly larger
than a "large" screen, such as a tablet (or something larger) and may require special care
on the application's part to make good use of it. An application that
does not support xlarge screens (declares this "false")&mdash;but does support "large",
"normal", or "small" screens&mdash;will be placed as a "postage stamp" on
an xlarge screen, so that it retains the dimensions it was originally
designed for. If the application has set the <a
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code &lt;uses-sdk&gt;}</a> element's
{@code android:minSdkVersion} or {@code android:targetSdkVersion} attribute to "4" or higher,
the default value for this is "true", any value less than "4" results in this set to "false".
<p>This attribute was introduced in API Level 9.</p>
</dd>
<dt><a name="any"></a>{@code android:anyDensity}</dt>
<dd>Indicates whether the application can accommodate any screen
density. Older applications (pre API Level 4) are assumed unable to
<dd>Indicates whether the application includes resources to accommodate any screen
density. Older applications (before API Level 4) are assumed unable to
accomodate all densities and this is "false" by default. Applications using
API Level 4 or higher are assumed able to and this is "true" by default.
You can explicitly supply your abilities here.
@@ -84,7 +105,8 @@ The screen density is expressed as dots-per-inch (dpi).</p>
<dt>see also:</dt>
<dd>
<ul>
<li><a href="{@docRoot}guide/practices/screens_support.html">Multiple Screens Support</a></li>
<li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
Screens</a></li>
<li>{@link android.util.DisplayMetrics}</li>
</ul>
</dd>

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@@ -29,10 +29,6 @@ techniques that you find in the samples!</dd>
<dd>Links to the Android discussion groups and information about other ways to
collaborate with other developers. </dd>
<dt><b>Webinars</b></dt>
<dd>Online training videos on wide range of Android topics
coupled with live IRC chat sessions for discussions. </dd>
<dt><b>More</b></dt>
<dd>Quick development tips, troubleshooting information, and frequently asked
questions (FAQs). </dd>

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@@ -276,18 +276,8 @@
</li>
</ul>
</li>
<!-- Webinar section -->
<li>
<h2><span class="en">Webinars</span></h2>
<ul>
<li><a href="<?cs var:toroot ?>resources/webinars/webinar-watch.html">
<span class="en">Watch a Webinar</span>
</a></li>
<li><a href="<?cs var:toroot ?>resources/webinars/webinar-upcoming.html">
<span class="en">Upcoming Schedule</span>
</a></li>
</ul>
</li>
<li>
<h2><span class="en">More</span>

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@@ -1,6 +1,5 @@
page.title=Upgrading the SDK
sdk.version=1.6
sdk.preview=0
@jd:body

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@@ -129,7 +129,7 @@ This document provides a glimpse of some of the new features and technologies, a
<p style="margin-top:1em;margin-bottom:.75em;"><strong>Camera and Gallery</strong></p>
<p>The Camera application has been redesigned to take advantage of a larger screen for quick access to exposure, focus, flash, zoom, front-facing camera, and more. To let users capture scenes in new ways, it adds built-in support for time-lapse video recording. Gallery application lets users view albums and other collections in full-screen mode, with easy access to thumbnails for other photos in the collection. </p>
<p>The Camera application has been redesigned to take advantage of a larger screen for quick access to exposure, focus, flash, zoom, front-facing camera, and more. To let users capture scenes in new ways, it adds built-in support for time-lapse video recording. The Gallery application lets users view albums and other collections in full-screen mode, with easy access to thumbnails for other photos in the collection. </p>
<p style="margin-top:1em;margin-bottom:.75em;"><strong>Contacts</strong></p>

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@@ -1,16 +1,16 @@
ndk=true
ndk.win_download=android-ndk-r5-windows.zip
ndk.win_bytes=62217450
ndk.win_checksum=59cbb02d91d74e9c5c7278d94c989e80
ndk.win_download=android-ndk-r5b-windows.zip
ndk.win_bytes=61299831
ndk.win_checksum=87745ada305ab639399161ab4faf684c
ndk.mac_download=android-ndk-r5-darwin-x86.tar.bz2
ndk.mac_download=android-ndk-r5b-darwin-x86.tar.bz2
ndk.mac_bytes=50210863
ndk.mac_checksum=9dee8e4cb529a5619e9b8d1707478c32
ndk.mac_checksum=019a14622a377b3727ec789af6707037
ndk.linux_download=android-ndk-r5-linux-x86.tar.bz2
ndk.linux_bytes=44362746
ndk.linux_checksum=49d5c35ec02bafc074842542c58b7eb3
ndk.linux_download=android-ndk-r5b-linux-x86.tar.bz2
ndk.linux_bytes=44138539
ndk.linux_checksum=4c0045ddc2bfd657be9d5177d0e0b7e7
page.title=Android NDK
@jd:body
@@ -59,11 +59,64 @@ padding: .25em 1em;
}
</style>
<div class="toggleable open">
<a href="#"
onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-opened.png"
class="toggle-img"
height="9px"
width="9px" /> Android NDK, Revision 5b</a> <em>(January 2011)</em>
<div class="toggleme">
<p>This release of the NDK does not include any new features compared to r5. The r5b release addresses the
following problems in the r5 release:
</p>
<ul>
<li>The r5 binaries required glibc 2.11, but the r5b binaries are generated with a special
toolchain that targets glibc 2.7 or higher instead. The Linux toolchain binaries now run on Ubuntu 8.04 or higher. </li>
<li>Fixes a compiler bug in the arm-linux-androideabi-4.4.3 toolchain.
The previous binary generated invalid thumb instruction sequences when
dealing with signed chars.</li>
<li>Adds missing documentation for the
"gnustl_static" value for APP_STL, that allows you to link against
a static library version of GNU libstdc++. </li>
<li>The following <code>ndk-build</code> issues are fixed:
<ul>
<li>A bug that created inconsistent dependency files when a
compilation error occured on Windows. This prevented a proper build after
the error was fixed in the source code.</li>
<li>A Cygwin-specific bug where using very short paths for
the Android NDK installation or the project path led to the
generation of invalid dependency files. This made incremental builds
impossible.</li>
<li>A typo that prevented the cpufeatures library from working correctly
with the new NDK toolchain.</li>
<li>Builds in Cygwin are faster by avoiding calls to <code>cygpath -m</code>
from GNU Make for every source or object file, which caused problems
with very large source trees. In case this doesn't work properly, define <code>NDK_USE_CYGPATH=1</code> in your
environment to use <code>cygpath -m</code> again.</li>
<li>The Cygwin installation now notifies the user of invalid installation paths that contain spaces. Previously, an invalid path
would output an error that complained about an incorrect version of GNU Make, even if the right one was installed.
</ul>
</li>
<li>Fixed a typo that prevented the <code>NDK_MODULE_PATH</code> environment variable from working properly when
it contained multiple directories separated with a colon. </li>
<li>The <code>prebuilt-common.sh</code> script contains fixes to check the compiler for 64-bit
generated machine code, instead of relying on the host tag, which
allows the 32-bit toolchain to rebuild properly on Snow Leopard. The toolchain rebuild scripts now also support
using a 32-bit host toolchain.</li>
<li>A missing declaration for <code>INET_ADDRSTRLEN</code> was added to <code>&lt;netinet/in.h&gt;</code>.</li>
<li>Missing declarations for <code>IN6_IS_ADDR_MC_NODELOCAL</code> and <code>IN6_IS_ADDR_MC_GLOBAL</code> were added to <code>&lt;netinet/in6.h&gt;</code>.</li>
<li>'asm' was replaced with '__asm__' in <code>&lt;asm/byteorder.h&gt;</code> to allow compilation with <code>-std=c99</code>.</li>
</ul>
</div>
</div>
<div class="toggleable closed">
<a href="#"
onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png"
class="toggle-img"
height="9px"
width="9px" /> Android NDK, Revision 5</a> <em>(December 2010)</em>
<div class="toggleme">
@@ -73,7 +126,7 @@ padding: .25em 1em;
graphics and window management, assets, and storage. Developers can also implement the
Android application lifecycle in native code with help from the new
{@link android.app.NativeActivity} class. For detailed information describing the changes in this
release, read the CHANGES.HTML document included in the downloaded NDK package.
release, read the <code>CHANGES.HTML</code> document included in the downloaded NDK package.
</p>
<dl>
<dt>General notes:</dt>