Merge "wholesale manual merge of docs from gingerbread-docs to gingerbread includes misc changes that occured for preview sdk and shortly after plus misc older stuff that got missed" into gingerbread
This commit is contained in:
@@ -13,8 +13,8 @@ page.title=Developing on a Device
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</ol>
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<h2>See also</h2>
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<ol>
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<li><a
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href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a></li>
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<li><a href="{@docRoot}sdk/win-usb.html">Google USB Driver</a></li>
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<li><a href="{@docRoot}sdk/oem-usb.html">OEM USB Drivers</a></li>
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<li><a
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href="{@docRoot}guide/developing/eclipse-adt.html">Developing in Eclipse, with ADT</a></li>
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<li><a
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@@ -73,8 +73,10 @@ would on the emulator. Before you can start, there are just a few things to do:<
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<li>Setup your system to detect your device.
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<ul>
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<li>If you're developing on Windows, you need to install a USB driver
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for adb. See the <a href="{@docRoot}sdk/win-usb.html">Windows USB
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Driver</a> documentation.</li>
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for adb. If you're using an Android Developer Phone (ADP), Nexus One, or Nexus S,
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see the <a href="{@docRoot}sdk/win-usb.html">Google Windows USB
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Driver</a>. Otherwise, you can find a link to the appropriate OEM driver in the
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<a href="{@docRoot}sdk/oem-usb.html">OEM USB Drivers</a> document.</li>
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<li>If you're developing on Mac OS X, it just works. Skip this step.</li>
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<li>If you're developing on Ubuntu Linux, you need to add a rules file
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that contains a USB configuration for each type of device you want to use for
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@@ -9,6 +9,7 @@ page.title=<supports-screens>
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<supports-screens android:<a href="#small">smallScreens</a>=["true" | "false"]
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android:<a href="#normal">normalScreens</a>=["true" | "false"]
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android:<a href="#large">largeScreens</a>=["true" | "false"]
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android:<a href="#xlarge">xlargeScreens</a>=["true" | "false"]
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android:<a href="#any">anyDensity</a>=["true" | "false"] />
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</pre>
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</dd>
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@@ -31,7 +32,7 @@ or scale them up by a factor of 1.5 (high dpi screens).
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The screen density is expressed as dots-per-inch (dpi).</p>
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<p>For more information, see
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<a href="{@docRoot}guide/practices/screens_support.html">Multiple Screens Support</a>.</p>
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<a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>.</p>
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<dt>attributes:</dt>
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@@ -43,8 +44,10 @@ The screen density is expressed as dots-per-inch (dpi).</p>
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the "normal" (traditional HVGA) screen. An application that does
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not support small screens <em>will not be available</em> for
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small screen devices, because there is little the platform can do
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to make such an application work on a smaller screen. Applications using
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API Level 4 or higher default this to "true", others are "false".
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to make such an application work on a smaller screen. If the application has set the <a
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href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a> element's
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{@code android:minSdkVersion} or {@code android:targetSdkVersion} attribute to "4" or higher,
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the default value for this is "true", any value less than "4" results in this set to "false".
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</dd>
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<dt><a name="normal"></a>{@code android:normalScreens}</dt>
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@@ -60,15 +63,33 @@ The screen density is expressed as dots-per-inch (dpi).</p>
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A large screen is defined as a screen that is significantly larger
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than a "normal" phone screen, and thus may require some special care
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on the application's part to make good use of it. An application that
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does not support large screens will be placed as a "postage stamp" on
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such a screen, so that it retains the dimensions it was originally
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designed for. Applications using API Level 4 or higher default
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to "true", others are "false".
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does not support large screens (declares this "false")—but does support "normal" or
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"small" screens—will be placed as a "postage stamp" on
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a large screen, so that it retains the dimensions it was originally
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designed for. If the application has set the <a
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href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a> element's
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{@code android:minSdkVersion} or {@code android:targetSdkVersion} attribute to "4" or higher,
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the default value for this is "true", any value less than "4" results in this set to "false".
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</dd>
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<dt><a name="xlarge"></a>{@code android:xlargeScreens}</dt>
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<dd>Indicates whether the application supports extra large screen form-factors.
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An xlarge screen is defined as a screen that is significantly larger
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than a "large" screen, such as a tablet (or something larger) and may require special care
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on the application's part to make good use of it. An application that
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does not support xlarge screens (declares this "false")—but does support "large",
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"normal", or "small" screens—will be placed as a "postage stamp" on
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an xlarge screen, so that it retains the dimensions it was originally
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designed for. If the application has set the <a
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href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a> element's
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{@code android:minSdkVersion} or {@code android:targetSdkVersion} attribute to "4" or higher,
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the default value for this is "true", any value less than "4" results in this set to "false".
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<p>This attribute was introduced in API Level 9.</p>
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</dd>
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<dt><a name="any"></a>{@code android:anyDensity}</dt>
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<dd>Indicates whether the application can accommodate any screen
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density. Older applications (pre API Level 4) are assumed unable to
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<dd>Indicates whether the application includes resources to accommodate any screen
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density. Older applications (before API Level 4) are assumed unable to
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accomodate all densities and this is "false" by default. Applications using
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API Level 4 or higher are assumed able to and this is "true" by default.
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You can explicitly supply your abilities here.
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@@ -84,7 +105,8 @@ The screen density is expressed as dots-per-inch (dpi).</p>
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<dt>see also:</dt>
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<dd>
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<ul>
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<li><a href="{@docRoot}guide/practices/screens_support.html">Multiple Screens Support</a></li>
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<li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
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Screens</a></li>
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<li>{@link android.util.DisplayMetrics}</li>
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</ul>
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</dd>
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BIN
docs/html/images/developing/sdk-usb-driver.png
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docs/html/images/developing/sdk-usb-driver.png
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After Width: | Height: | Size: 117 KiB |
@@ -29,10 +29,6 @@ techniques that you find in the samples!</dd>
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<dd>Links to the Android discussion groups and information about other ways to
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collaborate with other developers. </dd>
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<dt><b>Webinars</b></dt>
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<dd>Online training videos on wide range of Android topics
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coupled with live IRC chat sessions for discussions. </dd>
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<dt><b>More</b></dt>
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<dd>Quick development tips, troubleshooting information, and frequently asked
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questions (FAQs). </dd>
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@@ -276,18 +276,8 @@
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</li>
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</ul>
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</li>
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<!-- Webinar section -->
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<li>
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<h2><span class="en">Webinars</span></h2>
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<ul>
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<li><a href="<?cs var:toroot ?>resources/webinars/webinar-watch.html">
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<span class="en">Watch a Webinar</span>
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</a></li>
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<li><a href="<?cs var:toroot ?>resources/webinars/webinar-upcoming.html">
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<span class="en">Upcoming Schedule</span>
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</a></li>
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</ul>
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</li>
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<li>
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<h2><span class="en">More</span>
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@@ -1,6 +1,5 @@
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page.title=Upgrading the SDK
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sdk.version=1.6
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sdk.preview=0
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@jd:body
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@@ -129,7 +129,7 @@ This document provides a glimpse of some of the new features and technologies, a
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<p style="margin-top:1em;margin-bottom:.75em;"><strong>Camera and Gallery</strong></p>
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<p>The Camera application has been redesigned to take advantage of a larger screen for quick access to exposure, focus, flash, zoom, front-facing camera, and more. To let users capture scenes in new ways, it adds built-in support for time-lapse video recording. Gallery application lets users view albums and other collections in full-screen mode, with easy access to thumbnails for other photos in the collection. </p>
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<p>The Camera application has been redesigned to take advantage of a larger screen for quick access to exposure, focus, flash, zoom, front-facing camera, and more. To let users capture scenes in new ways, it adds built-in support for time-lapse video recording. The Gallery application lets users view albums and other collections in full-screen mode, with easy access to thumbnails for other photos in the collection. </p>
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<p style="margin-top:1em;margin-bottom:.75em;"><strong>Contacts</strong></p>
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@@ -1,16 +1,16 @@
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ndk=true
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ndk.win_download=android-ndk-r5-windows.zip
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ndk.win_bytes=62217450
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ndk.win_checksum=59cbb02d91d74e9c5c7278d94c989e80
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ndk.win_download=android-ndk-r5b-windows.zip
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ndk.win_bytes=61299831
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ndk.win_checksum=87745ada305ab639399161ab4faf684c
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ndk.mac_download=android-ndk-r5-darwin-x86.tar.bz2
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ndk.mac_download=android-ndk-r5b-darwin-x86.tar.bz2
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ndk.mac_bytes=50210863
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ndk.mac_checksum=9dee8e4cb529a5619e9b8d1707478c32
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ndk.mac_checksum=019a14622a377b3727ec789af6707037
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ndk.linux_download=android-ndk-r5-linux-x86.tar.bz2
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ndk.linux_bytes=44362746
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ndk.linux_checksum=49d5c35ec02bafc074842542c58b7eb3
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ndk.linux_download=android-ndk-r5b-linux-x86.tar.bz2
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ndk.linux_bytes=44138539
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ndk.linux_checksum=4c0045ddc2bfd657be9d5177d0e0b7e7
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page.title=Android NDK
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@jd:body
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@@ -59,11 +59,64 @@ padding: .25em 1em;
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}
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</style>
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<div class="toggleable open">
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<a href="#"
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onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-opened.png"
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class="toggle-img"
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height="9px"
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width="9px" /> Android NDK, Revision 5b</a> <em>(January 2011)</em>
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<div class="toggleme">
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<p>This release of the NDK does not include any new features compared to r5. The r5b release addresses the
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following problems in the r5 release:
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</p>
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<ul>
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<li>The r5 binaries required glibc 2.11, but the r5b binaries are generated with a special
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toolchain that targets glibc 2.7 or higher instead. The Linux toolchain binaries now run on Ubuntu 8.04 or higher. </li>
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<li>Fixes a compiler bug in the arm-linux-androideabi-4.4.3 toolchain.
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The previous binary generated invalid thumb instruction sequences when
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dealing with signed chars.</li>
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<li>Adds missing documentation for the
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"gnustl_static" value for APP_STL, that allows you to link against
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a static library version of GNU libstdc++. </li>
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<li>The following <code>ndk-build</code> issues are fixed:
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<ul>
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<li>A bug that created inconsistent dependency files when a
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compilation error occured on Windows. This prevented a proper build after
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the error was fixed in the source code.</li>
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<li>A Cygwin-specific bug where using very short paths for
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the Android NDK installation or the project path led to the
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generation of invalid dependency files. This made incremental builds
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impossible.</li>
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<li>A typo that prevented the cpufeatures library from working correctly
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with the new NDK toolchain.</li>
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<li>Builds in Cygwin are faster by avoiding calls to <code>cygpath -m</code>
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from GNU Make for every source or object file, which caused problems
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with very large source trees. In case this doesn't work properly, define <code>NDK_USE_CYGPATH=1</code> in your
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environment to use <code>cygpath -m</code> again.</li>
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<li>The Cygwin installation now notifies the user of invalid installation paths that contain spaces. Previously, an invalid path
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would output an error that complained about an incorrect version of GNU Make, even if the right one was installed.
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</ul>
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</li>
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<li>Fixed a typo that prevented the <code>NDK_MODULE_PATH</code> environment variable from working properly when
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it contained multiple directories separated with a colon. </li>
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<li>The <code>prebuilt-common.sh</code> script contains fixes to check the compiler for 64-bit
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generated machine code, instead of relying on the host tag, which
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allows the 32-bit toolchain to rebuild properly on Snow Leopard. The toolchain rebuild scripts now also support
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using a 32-bit host toolchain.</li>
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<li>A missing declaration for <code>INET_ADDRSTRLEN</code> was added to <code><netinet/in.h></code>.</li>
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<li>Missing declarations for <code>IN6_IS_ADDR_MC_NODELOCAL</code> and <code>IN6_IS_ADDR_MC_GLOBAL</code> were added to <code><netinet/in6.h></code>.</li>
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<li>'asm' was replaced with '__asm__' in <code><asm/byteorder.h></code> to allow compilation with <code>-std=c99</code>.</li>
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</ul>
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</div>
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</div>
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<div class="toggleable closed">
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<a href="#"
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onclick="return toggleDiv(this)"><img src="{@docRoot}assets/images/triangle-closed.png"
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class="toggle-img"
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height="9px"
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width="9px" /> Android NDK, Revision 5</a> <em>(December 2010)</em>
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<div class="toggleme">
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@@ -73,7 +126,7 @@ padding: .25em 1em;
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graphics and window management, assets, and storage. Developers can also implement the
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Android application lifecycle in native code with help from the new
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{@link android.app.NativeActivity} class. For detailed information describing the changes in this
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release, read the CHANGES.HTML document included in the downloaded NDK package.
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release, read the <code>CHANGES.HTML</code> document included in the downloaded NDK package.
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</p>
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<dl>
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<dt>General notes:</dt>
|
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Reference in New Issue
Block a user