Merge "Improve ColorMatrix docs" into lmp-mr1-dev

This commit is contained in:
Chris Craik
2014-11-20 21:39:45 +00:00
committed by Android (Google) Code Review

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@@ -21,23 +21,43 @@ import android.util.FloatMath;
import java.util.Arrays; import java.util.Arrays;
/** /**
* 4x5 matrix for transforming the color+alpha components of a Bitmap. * 4x5 matrix for transforming the color and alpha components of a Bitmap.
* The matrix is stored in a single array, and its treated as follows: * The matrix can be passed as single array, and is treated as follows:
*
* <pre> * <pre>
* [ a, b, c, d, e, * [ a, b, c, d, e,
* f, g, h, i, j, * f, g, h, i, j,
* k, l, m, n, o, * k, l, m, n, o,
* p, q, r, s, t ] * p, q, r, s, t ]</pre>
* </pre> *
* <p>
* When applied to a color <code>[R, G, B, A]</code>, the resulting color
* is computed as:
* </p>
* *
* When applied to a color <code>[r, g, b, a]</code>, the resulting color
* is computed as (after clamping):
* <pre> * <pre>
* R' = a*R + b*G + c*B + d*A + e; * R&rsquo; = a*R + b*G + c*B + d*A + e;
* G' = f*R + g*G + h*B + i*A + j; * G&rsquo; = f*R + g*G + h*B + i*A + j;
* B' = k*R + l*G + m*B + n*A + o; * B&rsquo; = k*R + l*G + m*B + n*A + o;
* A' = p*R + q*G + r*B + s*A + t; * A&rsquo; = p*R + q*G + r*B + s*A + t;</pre>
* </pre> *
* <p>
* That resulting color <code>[R&rsquo;, G&rsquo;, B&rsquo;, A&rsquo;]</code>
* then has each channel clamped to the <code>0</code> to <code>255</code>
* range.
* </p>
*
* <p>
* The sample ColorMatrix below inverts incoming colors by scaling each
* channel by <code>-1</code>, and then shifting the result up by
* <code>255</code> to remain in the standard color space.
* </p>
*
* <pre>
* [ -1, 0, 0, 0, 255,
* 0, -1, 0, 0, 255,
* 0, 0, -1, 0, 255,
* 0, 0, 0, 1, 0 ]</pre>
*/ */
@SuppressWarnings({ "MismatchedReadAndWriteOfArray", "PointlessArithmeticExpression" }) @SuppressWarnings({ "MismatchedReadAndWriteOfArray", "PointlessArithmeticExpression" })
public class ColorMatrix { public class ColorMatrix {
@@ -52,7 +72,7 @@ public class ColorMatrix {
} }
/** /**
* Create a new colormatrix initialized with the specified array of values. * Create a new colormatrix initialized with the specified array of values.
*/ */
public ColorMatrix(float[] src) { public ColorMatrix(float[] src) {
System.arraycopy(src, 0, mArray, 0, 20); System.arraycopy(src, 0, mArray, 0, 20);
@@ -117,9 +137,11 @@ public class ColorMatrix {
/** /**
* Set the rotation on a color axis by the specified values. * Set the rotation on a color axis by the specified values.
* <p>
* <code>axis=0</code> correspond to a rotation around the RED color * <code>axis=0</code> correspond to a rotation around the RED color
* <code>axis=1</code> correspond to a rotation around the GREEN color * <code>axis=1</code> correspond to a rotation around the GREEN color
* <code>axis=2</code> correspond to a rotation around the BLUE color * <code>axis=2</code> correspond to a rotation around the BLUE color
* </p>
*/ */
public void setRotate(int axis, float degrees) { public void setRotate(int axis, float degrees) {
reset(); reset();
@@ -153,8 +175,10 @@ public class ColorMatrix {
/** /**
* Set this colormatrix to the concatenation of the two specified * Set this colormatrix to the concatenation of the two specified
* colormatrices, such that the resulting colormatrix has the same effect * colormatrices, such that the resulting colormatrix has the same effect
* as applying matB and then applying matA. It is legal for either matA or * as applying matB and then applying matA.
* matB to be the same colormatrix as this. * <p>
* It is legal for either matA or matB to be the same colormatrix as this.
* </p>
*/ */
public void setConcat(ColorMatrix matA, ColorMatrix matB) { public void setConcat(ColorMatrix matA, ColorMatrix matB) {
float[] tmp; float[] tmp;
@@ -183,16 +207,20 @@ public class ColorMatrix {
} }
/** /**
* Concat this colormatrix with the specified prematrix. This is logically * Concat this colormatrix with the specified prematrix.
* the same as calling setConcat(this, prematrix); * <p>
* This is logically the same as calling setConcat(this, prematrix);
* </p>
*/ */
public void preConcat(ColorMatrix prematrix) { public void preConcat(ColorMatrix prematrix) {
setConcat(this, prematrix); setConcat(this, prematrix);
} }
/** /**
* Concat this colormatrix with the specified postmatrix. This is logically * Concat this colormatrix with the specified postmatrix.
* the same as calling setConcat(postmatrix, this); * <p>
* This is logically the same as calling setConcat(postmatrix, this);
* </p>
*/ */
public void postConcat(ColorMatrix postmatrix) { public void postConcat(ColorMatrix postmatrix) {
setConcat(postmatrix, this); setConcat(postmatrix, this);
@@ -201,8 +229,9 @@ public class ColorMatrix {
/////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////
/** /**
* Set the matrix to affect the saturation of colors. A value of 0 maps the * Set the matrix to affect the saturation of colors.
* color to gray-scale. 1 is identity. *
* @param sat A value of 0 maps the color to gray-scale. 1 is identity.
*/ */
public void setSaturation(float sat) { public void setSaturation(float sat) {
reset(); reset();
@@ -242,4 +271,3 @@ public class ColorMatrix {
m[10] = 1; m[11] = 1.772f; m[12] = 0; m[10] = 1; m[11] = 1.772f; m[12] = 0;
} }
} }