Merge "Revert "PowerManager: Hide the SUSTAINED_PERFORMANCE API."" into nyc-dev
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@@ -29129,6 +29129,7 @@ package android.os {
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field public static final int RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY = 1; // 0x1
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field public static final deprecated int SCREEN_BRIGHT_WAKE_LOCK = 10; // 0xa
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field public static final deprecated int SCREEN_DIM_WAKE_LOCK = 6; // 0x6
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field public static final int SUSTAINED_PERFORMANCE_WAKE_LOCK = 256; // 0x100
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}
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public final class PowerManager.WakeLock {
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@@ -31376,6 +31376,7 @@ package android.os {
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field public static final deprecated int SCREEN_BRIGHT_WAKE_LOCK = 10; // 0xa
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field public static final deprecated int SCREEN_DIM_WAKE_LOCK = 6; // 0x6
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field public static final int USER_ACTIVITY_EVENT_ACCESSIBILITY = 3; // 0x3
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field public static final int SUSTAINED_PERFORMANCE_WAKE_LOCK = 256; // 0x100
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field public static final int USER_ACTIVITY_EVENT_BUTTON = 1; // 0x1
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field public static final int USER_ACTIVITY_EVENT_OTHER = 0; // 0x0
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field public static final int USER_ACTIVITY_EVENT_TOUCH = 2; // 0x2
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@@ -29194,6 +29194,7 @@ package android.os {
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field public static final int RELEASE_FLAG_WAIT_FOR_NO_PROXIMITY = 1; // 0x1
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field public static final deprecated int SCREEN_BRIGHT_WAKE_LOCK = 10; // 0xa
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field public static final deprecated int SCREEN_DIM_WAKE_LOCK = 6; // 0x6
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field public static final int SUSTAINED_PERFORMANCE_WAKE_LOCK = 256; // 0x100
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}
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public final class PowerManager.WakeLock {
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@@ -224,8 +224,6 @@ public final class PowerManager {
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* This is used by Gaming and VR applications to ensure the device provides
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* will provide consistent performance over a large amount of time.
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* </p>
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*
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* {@hide}
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*/
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public static final int SUSTAINED_PERFORMANCE_WAKE_LOCK = 0x00000100;
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