Allow forcing status bar state changes and do so when the screen turns off.
This adds a force flag, which we will use when turning the screen off to make sure that all UI components are reset to the SHADE state regardless. Bug: 189575031 Test: make a call; lock screen; pull down shade Merged-In: I79baeb71ac5d1ed45602ac55cdca996b3bed0ac3 Change-Id: I79baeb71ac5d1ed45602ac55cdca996b3bed0ac3
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@@ -114,11 +114,11 @@ public class StatusBarStateControllerImpl implements SysuiStatusBarStateControll
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}
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@Override
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public boolean setState(int state) {
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public boolean setState(int state, boolean force) {
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if (state > MAX_STATE || state < MIN_STATE) {
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throw new IllegalArgumentException("Invalid state " + state);
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}
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if (state == mState) {
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if (!force && state == mState) {
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return false;
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}
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@@ -58,7 +58,19 @@ public interface SysuiStatusBarStateController extends StatusBarStateController
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* @param state see {@link StatusBarState} for valid options
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* @return {@code true} if the state changed, else {@code false}
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*/
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boolean setState(int state);
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default boolean setState(int state) {
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return setState(state, false /* force */);
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}
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/**
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* Update the status bar state
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* @param state see {@link StatusBarState} for valid options
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* @param force whether to set the state even if it's the same as the current state. This will
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* dispatch the state to all StatusBarStateListeners, ensuring that all listening
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* components are reset to this state.
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* @return {@code true} if the state was changed or set forcefully
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*/
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boolean setState(int state, boolean force);
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/**
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* Update the dozing state from {@link StatusBar}'s perspective
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@@ -2959,7 +2959,11 @@ public class StatusBar extends SystemUI implements DemoMode,
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return mState == StatusBarState.FULLSCREEN_USER_SWITCHER;
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}
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private boolean updateIsKeyguard() {
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boolean updateIsKeyguard() {
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return updateIsKeyguard(false /* force */);
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}
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boolean updateIsKeyguard(boolean force) {
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boolean wakeAndUnlocking = mBiometricUnlockController.getMode()
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== BiometricUnlockController.MODE_WAKE_AND_UNLOCK;
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@@ -2982,7 +2986,7 @@ public class StatusBar extends SystemUI implements DemoMode,
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showKeyguardImpl();
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}
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} else {
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return hideKeyguardImpl();
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return hideKeyguardImpl(force);
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}
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return false;
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}
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@@ -3124,11 +3128,11 @@ public class StatusBar extends SystemUI implements DemoMode,
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/**
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* @return true if we would like to stay in the shade, false if it should go away entirely
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*/
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public boolean hideKeyguardImpl() {
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public boolean hideKeyguardImpl(boolean force) {
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mIsKeyguard = false;
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Trace.beginSection("StatusBar#hideKeyguard");
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boolean staying = mStatusBarStateController.leaveOpenOnKeyguardHide();
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if (!(mStatusBarStateController.setState(StatusBarState.SHADE))) {
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if (!(mStatusBarStateController.setState(StatusBarState.SHADE, force))) {
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//TODO: StatusBarStateController should probably know about hiding the keyguard and
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// notify listeners.
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@@ -3617,7 +3621,8 @@ public class StatusBar extends SystemUI implements DemoMode,
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// is correct.
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mHandler.post(() -> onCameraLaunchGestureDetected(mLastCameraLaunchSource));
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}
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updateIsKeyguard();
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// When finished going to sleep, force the status bar state to avoid stale state.
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updateIsKeyguard(true /* force */);
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}
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@Override
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@@ -716,13 +716,15 @@ public class StatusBarTest extends SysuiTestCase {
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// By default, showKeyguardImpl sets state to KEYGUARD.
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mStatusBar.showKeyguardImpl();
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verify(mStatusBarStateController).setState(eq(StatusBarState.KEYGUARD));
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verify(mStatusBarStateController).setState(
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eq(StatusBarState.KEYGUARD), eq(false) /* force */);
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// If useFullscreenUserSwitcher is true, state is set to FULLSCREEN_USER_SWITCHER.
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mStatusBar.mUserSwitcherController = mock(UserSwitcherController.class);
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when(mStatusBar.mUserSwitcherController.useFullscreenUserSwitcher()).thenReturn(true);
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mStatusBar.showKeyguardImpl();
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verify(mStatusBarStateController).setState(eq(StatusBarState.FULLSCREEN_USER_SWITCHER));
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verify(mStatusBarStateController).setState(
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eq(StatusBarState.FULLSCREEN_USER_SWITCHER), eq(false) /* force */);
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}
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@Test
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