From dd564d207d24e83a5f724f632bf80e5ce6764046 Mon Sep 17 00:00:00 2001 From: Matt Pietal Date: Tue, 25 Apr 2023 19:44:27 +0000 Subject: [PATCH] Make sure to reset isFoldHandled A previous commit reset this flag in select circumstances. However, there are other paths that also need to be covered. Always reset isFoldHandled every single time the device has been folded and the screen has turned on. This should fully prevent errant calls to showAodUI(), which forces keyguard to show over any other screen. Paths that could've produced the issue involve: 1. Unfold and unlock 2. Fold the device, it should go to AOD 3. Cover the prox sensor (as if putting in purse/pocket) and let screen timeout until black. 4. Wait a few moments to let the device really sleep 5. Uncover sensor and unlock with Side FPS immediately Test: atest FoldAodAnimationsControllerTest Fixes: 273681779 Change-Id: I3260125fa545494c28e52ecf02825704ffbad295 --- .../unfold/FoldAodAnimationController.kt | 11 +++++--- .../unfold/FoldAodAnimationControllerTest.kt | 25 +++++++++++++++++++ 2 files changed, 32 insertions(+), 4 deletions(-) diff --git a/packages/SystemUI/src/com/android/systemui/unfold/FoldAodAnimationController.kt b/packages/SystemUI/src/com/android/systemui/unfold/FoldAodAnimationController.kt index 641cc45e01d84..29f67188d59da 100644 --- a/packages/SystemUI/src/com/android/systemui/unfold/FoldAodAnimationController.kt +++ b/packages/SystemUI/src/com/android/systemui/unfold/FoldAodAnimationController.kt @@ -150,10 +150,6 @@ constructor( pendingScrimReadyCallback = onReady } } else if (isFolded && !isFoldHandled && alwaysOnEnabled && isDozing) { - // Screen turning on for the first time after folding and we are already dozing - // We should play the folding to AOD animation - isFoldHandled = true - setAnimationState(playing = true) centralSurfaces.notificationPanelViewController.prepareFoldToAodAnimation() @@ -169,6 +165,13 @@ constructor( // No animation, call ready callback immediately onReady.run() } + + if (isFolded) { + // Any time the screen turns on, this state needs to be reset if the device has been + // folded. Reaching this line implies AOD has been shown in one way or another, + // if enabled + isFoldHandled = true + } } /** Called when keyguard scrim opaque changed */ diff --git a/packages/SystemUI/tests/src/com/android/systemui/unfold/FoldAodAnimationControllerTest.kt b/packages/SystemUI/tests/src/com/android/systemui/unfold/FoldAodAnimationControllerTest.kt index 7f64867d38685..f788229ddcfda 100644 --- a/packages/SystemUI/tests/src/com/android/systemui/unfold/FoldAodAnimationControllerTest.kt +++ b/packages/SystemUI/tests/src/com/android/systemui/unfold/FoldAodAnimationControllerTest.kt @@ -197,6 +197,31 @@ class FoldAodAnimationControllerTest : SysuiTestCase() { job.cancel() } + @Test + fun onFolded_onScreenTurningOnWithoutDozingThenWithDozing_doesNotLogLatency() = + runBlocking(IMMEDIATE) { + val job = underTest.listenForDozing(this) + keyguardRepository.setDozing(false) + setAodEnabled(enabled = true) + + yield() + + fold() + simulateScreenTurningOn() + reset(latencyTracker) + + // Now enable dozing and trigger a second run through the aod animation code. It should + // not rerun the animation + keyguardRepository.setDozing(true) + yield() + simulateScreenTurningOn() + + verify(latencyTracker, never()).onActionStart(any()) + verify(latencyTracker, never()).onActionEnd(any()) + + job.cancel() + } + @Test fun onFolded_animationCancelled_doesNotLogLatency() = runBlocking(IMMEDIATE) {