Merge "docs: fix misc broken links" into ics-mr0

This commit is contained in:
Scott Main
2011-10-18 17:19:14 -07:00
committed by Android (Google) Code Review
17 changed files with 52 additions and 51 deletions

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@@ -114,7 +114,7 @@ android create project \
<p class="caution"><strong>Caution:</strong> You should refrain from moving the location of the
SDK directory, because this will break the SDK location property located in <code>local.properties</code>.
If you need to update the SDK location, use the <code>android update project</code> command.
See <a href="UpdatingAProject">Updating a Project</a> for more information.</p>
See <a href="#UpdatingAProject">Updating a Project</a> for more information.</p>
<h2 id="UpdatingAProject">Updating a Project</h2>

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@@ -411,8 +411,8 @@ href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/Acti
>Action Bar</a>: Samples that demonstrate various Action Bar features, such as tabs, logos, and
action items.</li>
<li><a
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/content/ClipboardSample.
html">Clipboard</a>: An example of how to use the clipboard for copy and paste operations.</li>
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/content/ClipboardSample.html"
>Clipboard</a>: An example of how to use the clipboard for copy and paste operations.</li>
<li><a
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/DragAndDropDemo.html">
Drag and Drop</a>: An example of how to perform drag and drop with new View events.</li>
@@ -427,11 +427,11 @@ href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animatio
Property Animation</a>: Several samples using the new animation APIs to animate object
properties.</li>
<li><a
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/SearchViewActionBar.
html">Search View Widget</a>: Example using the new search widget in the Action Bar (as an
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/SearchViewActionBar.html">
Search View Widget</a>: Example using the new search widget in the Action Bar (as an
"action view").</li>
<li><a
href="{@docRoot}resources/samples/Renderscript/index.html">Renderscript</a>: Contains several
href="{@docRoot}resources/samples/RenderScript/index.html">Renderscript</a>: Contains several
different applications that demonstrate using renderscript APIs for computations and 3D
graphics.</li>
</ul>

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@@ -71,7 +71,7 @@ href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
android:minSdkVersion}</a> or <a
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
android:targetSdkVersion}</a> to {@code "4"} or higher, or set <a
href="guide/topics/manifest/supports-screens-element.html#resizeable">{@code
href="{@docRoot}guide/topics/manifest/supports-screens-element.html#resizeable">{@code
android:resizeable}</a> to {@code "true"}.</p>
</dd>

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@@ -1111,7 +1111,7 @@ pixels.</p>
<img src="{@docRoot}images/screens_support/scale-test.png" alt="" />
<p class="img-caption"><strong>Figure 5.</strong> Comparison of pre-scaled and auto-scaled
bitmaps, from <a
href="resources/samples/ApiDemos/src/com/example/android/apis/graphics/DensityActivity.html">
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/DensityActivity.html">
ApiDemos</a>.
</p>
</div>
@@ -1150,7 +1150,7 @@ subtle, because all of the bitmaps are being scaled to match the current screen
scaled bitmaps have slightly different appearances depending on whether they are pre-scaled or
auto-scaled at draw time. You can find the source code for this sample application, which
demonstrates using pre-scaled and auto-scaled bitmaps, in <a
href="resources/samples/ApiDemos/src/com/example/android/apis/graphics/DensityActivity.html">
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/DensityActivity.html">
ApiDemos</a>.</p>
<p class="note"><strong>Note:</strong> In Android 3.0 and above, there should be no perceivable

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@@ -619,8 +619,8 @@ long pwExpiration;
mDPM.setPasswordExpirationTimeout(mDeviceAdminSample, pwExpiration);
</pre>
<p>From the <a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/
DeviceAdminSample.html"> Device Administration API sample</a>, here is the code
<p>From the <a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/DeviceAdminSample.html"
>Device Administration API sample</a>, here is the code
that updates the password expiration status:</p>
<pre>

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@@ -32,7 +32,8 @@ parent.link=activities.html
<h2>Related samples</h2>
<ol>
<li> <a
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/FragmentListCursorLoader.html">FragmentListCursorLoader</a></li>
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderCursor.html">
LoaderCursor</a></li>
<li> <a
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html">
LoaderThrottle</a></li>
@@ -485,7 +486,9 @@ public static class CursorLoaderListFragment extends ListFragment
<p>There are a few different samples in <strong>ApiDemos</strong> that
illustrate how to use loaders:</p>
<ul>
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/FragmentListCursorLoader.html">FragmentListCursorLoader</a> &#8212; A complete version of the
<li><a
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderCursor.html">
LoaderCursor</a> &#8212; A complete version of the
snippet shown above.</li>
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html"> LoaderThrottle</a> &#8212; An example of how to use throttling to
reduce the number of queries a content provider does then its data changes.</li>

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@@ -188,7 +188,7 @@ browse the source in the <a href="{@docRoot}guide/samples/index.html">Sample Cod
<p>This document discusses the basics of using Drawable objects to draw graphics and how to use a
couple subclasses of the Drawable class. For information on using Drawables to do frame-by-frame
animation, see <a href="{@docRoot}guide/topics/animation/frame-animation.html">Frame-by-Frame
animation, see <a href="{@docRoot}guide/topics/animation/drawable-animation.html">Drawable
Animation</a>.</p>
<p>A {@link android.graphics.drawable.Drawable} is a general abstraction for "something that can be

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@@ -6,7 +6,8 @@ page.title=Animation
<h2>See also</h2>
<ol>
<li><a href="{@docRoot}guide/topics/graphics/property-animation.html">Property Animation</a></li>
<li><a href="{@docRoot}guide/topics/graphics/prop-animation.html">Property
Animation</a></li>
<li><a href="{@docRoot}guide/topics/graphics/view-animation.html">View Animation</a></li>
<li><a href="{@docRoot}guide/topics/graphics/drawable-animation.html">Drawable Animation</a></li>
<ol>

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@@ -5,7 +5,7 @@ page.title=Graphics
<div id="qv">
<h2>Topics</h2>
<ol>
<li><a href="{@docRoot}guide/topics/graphics/canvas.html">Canvas and Drawables</a></li>
<li><a href="{@docRoot}guide/topics/graphics/2d-graphics.html">Canvas and Drawables</a></li>
<li><a href="{@docRoot}guide/topics/graphics/hardware-accel.html">Hardware Acceleration</a></li>
<li><a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a></li>
</ol>

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@@ -40,14 +40,11 @@ parent.link=index.html
</ol>
<h2>Related samples</h2>
<ol>
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
GLSurfaceViewActivity.html">GLSurfaceViewActivity</a></li>
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
GLES20Activity.html">GLES20Activity</a></li>
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
TouchRotateActivity.html">TouchRotateActivity</a></li>
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
CompressedTextureActivity.html">Compressed Textures</a></li>
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/GLSurfaceViewActivity.html">GLSurfaceViewActivity</a></li>
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/GLES20Activity.html">GLES20Activity</a></li>
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/TouchRotateActivity.html">TouchRotateActivity</a></li>
<li><a
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/CompressedTextureActivity.html">Compressed Textures</a></li>
</ol>
<h2>See also</h2>
<ol>
@@ -94,8 +91,8 @@ understanding how to implement these classes in an activity should be your first
implement the touch listeners, as shown in OpenGL Tutorials for
<a href="{@docRoot}resources/tutorials/opengl/opengl-es10.html#touch">ES 1.0</a>,
<a href="{@docRoot}resources/tutorials/opengl/opengl-es20.html#touch">ES 2.0</a> and the <a
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/TouchRotateActivity
.html">TouchRotateActivity</a> sample.</dd>
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/TouchRotateActivity.html"
>TouchRotateActivity</a> sample.</dd>
<dt><strong>{@link android.opengl.GLSurfaceView.Renderer}</strong></dt>
<dd>This interface defines the methods required for drawing graphics in an OpenGL {@link
@@ -410,9 +407,8 @@ framework provides support for the ETC1 compression format as a standard feature
android.opengl.ETC1Util} utility class and the {@code etc1tool} compression tool (located in the
Android SDK at {@code &lt;sdk&gt;/tools/}). For an example of an Android application that uses
texture compression, see the <a
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/
CompressedTextureActivity.html">CompressedTextureActivity</a> code sample.
</p>
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/CompressedTextureActivity.html"
>CompressedTextureActivity</a> code sample.</p>
<p>To check if the ETC1 format is supported on a device, call the {@link
android.opengl.ETC1Util#isETC1Supported() ETC1Util.isETC1Supported()} method.</p>

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@@ -1,6 +1,6 @@
page.title=Compute
parent.title=RenderScript
parent.link=index.html
parent.link=index.html
@jd:body
<div id="qv-wrapper">

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@@ -22,13 +22,13 @@ parent.link=index.html
<ol>
<li><a href="{@docRoot}resources/samples/RenderScript/Balls/index.html">Balls</a></li>
<li><a href=
"{@docRoot}resources/samples/Renderscript/Fountain/index.html">Fountain</a></li>
<li><a href="{@docRoot}resources/samples/RenderScript/Fountain/index.html">Fountain</a></li>
<li><a href="{@docRoot}resources/samples/RenderScript/HelloWorld/index.html">Hello
World</a></li>
<li><a href="{@docRoot}resources/samples/RenderScript/Samples/index.html">Samples</a></li>
<li><a
href="{@docRoot}resources/samples/RenderScript/MiscSamples/index.html">Misc Samples</a></li>
</ol>
</div>
</div>

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@@ -10,8 +10,8 @@ parent.link=available-resources.html
<li><a href="#Property">Property Animation</a></li>
<li><a href="#View">View Animation</a>
<ol>
<li><a href="Tween">Tween animation</a></li>
<li><a href="Frame">Frame animation</a></li>
<li><a href="#Tween">Tween animation</a></li>
<li><a href="#Frame">Frame animation</a></li>
</ol>
</li>
</ol>

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@@ -807,8 +807,8 @@ the <a href="{@docRoot}guide/topics/ui/actionbar.html">Action
Bar</a> developer guide.</p>
<p>Also see the <a
href="{@docRoot}resources/samples/SearchableDictionary/src/com/example/android/searchabledict/
SearchableDictionary.html">Searchable Dictionary</a> for an example implementation using
href="{@docRoot}resources/samples/SearchableDictionary/src/com/example/android/searchabledict/SearchableDictionary.html"
>Searchable Dictionary</a> for an example implementation using
both the dialog and the widget.</p>

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@@ -396,7 +396,7 @@ page.title=Android Open Accessory Development Kit
<li>Connect the ADK board (USB-A) to your Android-powered device (micro-USB). Ensure that the
power cable to the accessory is plugged in or that the micro-USB port on the accesory is
connected to your computer for power (this also allows you to <a href="monitoring">monitor the
connected to your computer for power (this also allows you to <a href="#monitoring">monitor the
ADK board</a>). When connected, accept the prompt that asks for whether or not to open the
DemoKit application to connect to the accessory. If the prompt does not show up, connect and
reconnect the accessory.</li>
@@ -625,8 +625,8 @@ void loop()
<code>AndroidAccessory::isAccessoryDevice()</code>. This method checks the vendor and product ID
of the device descriptor. A device in accessory mode has a vendor ID of 0x18D1 and a product ID
of 0x2D00 or 0x2D01. If the device is in accessory mode, then the ADK board can <a href=
"#establish-a">establish communication with the device</a>. If not, the board <a href=
"start-a">attempts to start the device in accessory mode</a>.</p>
"#establish">establish communication with the device</a>. If not, the board <a href=
"#start">attempts to start the device in accessory mode</a>.</p>
<pre>
bool AndroidAccessory::isConnected(void)
{
@@ -699,7 +699,7 @@ bool AndroidAccessory::switchDevice(byte addr)
</pre>If this method returns false, the board waits until a new device is connected. If it is
successful, the device displays itself on the USB bus as being in accessory mode when the ADK board
re-enumerates the bus. When the device is in accessory mode, the accessory then <a href=
"establish-a">establishes communication with the device</a>.
"establish-adk">establishes communication with the device</a>.
<h3 id="establish-adk">Establish communication with the device</h3>

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@@ -42,8 +42,8 @@ page.title=USB Host and Accessory
dependant on the device's hardware, regardless of platform level. You can filter for devices that
support USB host and accessory through a <a href=
"{@docRoot}guide/topics/manifest/uses-feature-element.html">&lt;uses-feature&gt;</a> element. See
the USB <a href="{@docRoot}guide/topics/USB/accessory.html">accessory</a> and <a href=
"{@docRoot}guide/topics/USB/host.html">host</a> documentation for more details.</p>
the USB <a href="{@docRoot}guide/topics/usb/accessory.html">accessory</a> and <a href=
"{@docRoot}guide/topics/usb/host.html">host</a> documentation for more details.</p>
<h2>Debugging considerations</h2>

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@@ -1196,8 +1196,10 @@ a narrow screen, so the system will place more of them into the overflow menu. H
allows you to enable “split action bar" so that more action items can appear on the screen in a
separate bar at the bottom of the screen. To enable split action bar, add {@link
android.R.attr#uiOptions android:uiOptions} with {@code "splitActionBarWhenNarrow"} to either your
<a href="guide/topics/manifest/application-element.html">{@code &lt;application&gt;}</a> tag or
individual <a href="guide/topics/manifest/activity-element.html">{@code &lt;activity&gt;}</a> tags
<a href="{@docRoot}guide/topics/manifest/application-element.html">{@code &lt;application&gt;}</a>
tag or
individual <a href="{@docRoot}guide/topics/manifest/activity-element.html">{@code
&lt;activity&gt;}</a> tags
in your manifest file. When enabled, the system will add an additional bar at the bottom of the
screen for all action items when the screen is narrow (no action items will appear in the primary
action bar).</p>
@@ -1267,9 +1269,8 @@ public boolean onCreateOptionsMenu(Menu menu) {
</pre>
<p>For an example using the {@link android.widget.ShareActionProvider}, see the <a
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/
ActionBarActionProviderActivity.html">ActionBarActionProviderActivity</a>
class in ApiDemos.</p>
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/ActionBarActionProviderActivity.html"
>ActionBarActionProviderActivity</a> class in ApiDemos.</p>
<h4>Collapsible action views</h4>
@@ -1530,7 +1531,7 @@ href="{@docRoot}guide/topics/resources/drawable-resource.html#StateList">state l
provide a different background drawable when a cursor hovers over the view.</p>
<p>For a demonstration of the new hover events, see the <a
href="{@docRoot}samples/ApiDemos/src/com/example/android/apis/view/Hover.html">Hover</a> class in
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/Hover.html">Hover</a> class in
ApiDemos.</p>
@@ -1571,7 +1572,7 @@ android.view.MotionEvent#AXIS_DISTANCE}, {@link android.view.MotionEvent#AXIS_TI
android.view.MotionEvent#AXIS_ORIENTATION}.</p>
<p>For a demonstration of tool types, button states and the new axis codes, see the <a
href="{@docRoot}samples/ApiDemos/src/com/example/android/apis/graphics/TouchPaint.html">TouchPaint
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/TouchPaint.html">TouchPaint
</a> class in ApiDemos.</p>
@@ -1773,7 +1774,7 @@ operations. See the
object (View, Drawable, Fragment, Object, or anything else) and define animation aspects such
as duration, interpolation, repeat and more. The new framework makes Animations in Android
simpler than ever. See the
<a href="{@docRoot}guide/topics/graphics/property-animation.html">Property Animation</a> developer
<a href="{@docRoot}guide/topics/graphics/prop-animation.html">Property Animation</a> developer
guide.</li>
<li>RenderScript graphics and compute engine: RenderScript offers a high performance 3D
graphics rendering and compute API at the native level, which you write in the C (C99 standard),