Merge "media: update getAchievableFrameRatesFor javadoc" into nyc-dev
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Android (Google) Code Review
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@@ -1372,16 +1372,33 @@ public final class MediaCodecInfo {
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* May return {@code null}, if the codec did not publish any measurement
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* data.
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* <p>
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* This is a performance estimate provided by the device manufacturer
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* based on full-speed decoding and encoding measurements in various configurations
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* This is a performance estimate provided by the device manufacturer based on statistical
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* sampling of full-speed decoding and encoding measurements in various configurations
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* of common video sizes supported by the codec. As such it should only be used to
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* compare individual codecs on the device. The value is not suitable for comparing
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* different devices or even different android releases for the same device.
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* <p>
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* The returned range corresponds to the fastest frame rates achieved in the tested
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* configurations. It is interpolated from the nearest frame size(s) tested. Codec
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* performance is severely impacted by other activity on the device, and can vary
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* significantly.
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* <em>On {@link android.os.Build.VERSION_CODES#M} release</em> the returned range
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* corresponds to the fastest frame rates achieved in the tested configurations. As
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* such, it should not be used to gauge guaranteed or even average codec performance
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* on the device.
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* <p>
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* <em>On {@link android.os.Build.VERSION_CODES#N} release</em> the returned range
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* corresponds closer to sustained performance <em>in tested configurations</em>.
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* One can expect to achieve sustained performance higher than the lower limit more than
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* 50% of the time, and higher than half of the lower limit at least 90% of the time
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* <em>in tested configurations</em>.
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* Conversely, one can expect performance lower than twice the upper limit at least
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* 90% of the time.
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* <p class=note>
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* Tested configurations use a single active codec. For use cases where multiple
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* codecs are active, applications can expect lower and in most cases significantly lower
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* performance.
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* <p class=note>
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* The returned range value is interpolated from the nearest frame size(s) tested.
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* Codec performance is severely impacted by other activity on the device as well
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* as environmental factors (such as battery level, temperature or power source), and can
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* vary significantly even in a steady environment.
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* <p class=note>
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* Use this method in cases where only codec performance matters, e.g. to evaluate if
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* a codec has any chance of meeting a performance target. Codecs are listed
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