am 99d49118: Merge "Add support for drawBitmapMesh()." into honeycomb
* commit '99d49118b857df4051a864b35254e275bc8a68b6': Add support for drawBitmapMesh().
This commit is contained in:
@@ -630,9 +630,32 @@ class GLES20Canvas extends HardwareCanvas {
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@Override
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public void drawBitmapMesh(Bitmap bitmap, int meshWidth, int meshHeight, float[] verts,
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int vertOffset, int[] colors, int colorOffset, Paint paint) {
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// TODO: Implement
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if (meshWidth < 0 || meshHeight < 0 || vertOffset < 0 || colorOffset < 0) {
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throw new ArrayIndexOutOfBoundsException();
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}
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if (meshWidth == 0 || meshHeight == 0) {
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return;
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}
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final int count = (meshWidth + 1) * (meshHeight + 1);
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checkRange(verts.length, vertOffset, count * 2);
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// TODO: Colors are ignored for now
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colors = null;
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colorOffset = 0;
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boolean hasColorFilter = paint != null && setupColorFilter(paint);
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final int nativePaint = paint == null ? 0 : paint.mNativePaint;
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nDrawBitmapMesh(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, meshWidth, meshHeight,
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verts, vertOffset, colors, colorOffset, nativePaint);
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if (hasColorFilter) nResetModifiers(mRenderer);
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}
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private native void nDrawBitmapMesh(int renderer, int bitmap, byte[] buffer,
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int meshWidth, int meshHeight, float[] verts, int vertOffset,
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int[] colors, int colorOffset, int paint);
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@Override
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public void drawCircle(float cx, float cy, float radius, Paint paint) {
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boolean hasModifier = setupModifiers(paint);
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@@ -271,6 +271,22 @@ static void android_view_GLES20Canvas_drawBitmapMatrix(JNIEnv* env, jobject canv
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renderer->drawBitmap(bitmap, matrix, paint);
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}
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static void android_view_GLES20Canvas_drawBitmapMesh(JNIEnv* env, jobject canvas,
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OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer,
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jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset,
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jintArray colors, jint colorOffset, SkPaint* paint) {
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// This object allows the renderer to allocate a global JNI ref to the buffer object.
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JavaHeapBitmapRef bitmapRef(env, bitmap, buffer);
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jfloat* verticesArray = vertices ? env->GetFloatArrayElements(vertices, NULL) + offset : NULL;
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jint* colorsArray = colors ? env->GetIntArrayElements(colors, NULL) + colorOffset : NULL;
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renderer->drawBitmapMesh(bitmap, meshWidth, meshHeight, verticesArray, colorsArray, paint);
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if (vertices) env->ReleaseFloatArrayElements(vertices, verticesArray, 0);
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if (colors) env->ReleaseIntArrayElements(colors, colorsArray, 0);
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}
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static void android_view_GLES20Canvas_drawPatch(JNIEnv* env, jobject canvas,
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OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jbyteArray chunks,
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float left, float top, float right, float bottom, SkPaint* paint) {
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@@ -393,24 +409,24 @@ static void renderTextRun(OpenGLRenderer* renderer, const jchar* text,
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}
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static void android_view_GLES20Canvas_drawTextArray(JNIEnv* env, jobject canvas,
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OpenGLRenderer* renderer, jcharArray text, int index, int count,
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jfloat x, jfloat y, int flags, SkPaint* paint) {
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OpenGLRenderer* renderer, jcharArray text, jint index, jint count,
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jfloat x, jfloat y, jint flags, SkPaint* paint) {
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jchar* textArray = env->GetCharArrayElements(text, NULL);
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renderText(renderer, textArray + index, count, x, y, flags, paint);
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env->ReleaseCharArrayElements(text, textArray, JNI_ABORT);
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}
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static void android_view_GLES20Canvas_drawText(JNIEnv* env, jobject canvas,
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OpenGLRenderer* renderer, jstring text, int start, int end,
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jfloat x, jfloat y, int flags, SkPaint* paint) {
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OpenGLRenderer* renderer, jstring text, jint start, jint end,
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jfloat x, jfloat y, jint flags, SkPaint* paint) {
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const jchar* textArray = env->GetStringChars(text, NULL);
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renderText(renderer, textArray + start, end - start, x, y, flags, paint);
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env->ReleaseStringChars(text, textArray);
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}
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static void android_view_GLES20Canvas_drawTextRunArray(JNIEnv* env, jobject canvas,
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OpenGLRenderer* renderer, jcharArray text, int index, int count,
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int contextIndex, int contextCount, jfloat x, jfloat y, int dirFlags,
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OpenGLRenderer* renderer, jcharArray text, jint index, jint count,
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jint contextIndex, jint contextCount, jfloat x, jfloat y, jint dirFlags,
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SkPaint* paint) {
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jchar* textArray = env->GetCharArrayElements(text, NULL);
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renderTextRun(renderer, textArray + contextIndex, index - contextIndex,
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@@ -419,8 +435,8 @@ static void android_view_GLES20Canvas_drawTextRunArray(JNIEnv* env, jobject canv
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}
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static void android_view_GLES20Canvas_drawTextRun(JNIEnv* env, jobject canvas,
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OpenGLRenderer* renderer, jstring text, int start, int end,
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int contextStart, int contextEnd, jfloat x, jfloat y, int dirFlags,
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OpenGLRenderer* renderer, jstring text, jint start, jint end,
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jint contextStart, int contextEnd, jfloat x, jfloat y, jint dirFlags,
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SkPaint* paint) {
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const jchar* textArray = env->GetStringChars(text, NULL);
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jint count = end - start;
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@@ -573,10 +589,13 @@ static JNINativeMethod gMethods[] = {
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{ "nGetMatrix", "(II)V", (void*) android_view_GLES20Canvas_getMatrix },
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{ "nConcatMatrix", "(II)V", (void*) android_view_GLES20Canvas_concatMatrix },
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{ "nDrawBitmap", "(II[BFFI)V", (void*) android_view_GLES20Canvas_drawBitmap },
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{ "nDrawBitmap", "(II[BFFFFFFFFI)V", (void*) android_view_GLES20Canvas_drawBitmapRect },
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{ "nDrawBitmap", "(II[BII)V", (void*) android_view_GLES20Canvas_drawBitmapMatrix },
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{ "nDrawPatch", "(II[B[BFFFFI)V", (void*) android_view_GLES20Canvas_drawPatch },
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{ "nDrawBitmap", "(II[BFFI)V", (void*) android_view_GLES20Canvas_drawBitmap },
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{ "nDrawBitmap", "(II[BFFFFFFFFI)V",(void*) android_view_GLES20Canvas_drawBitmapRect },
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{ "nDrawBitmap", "(II[BII)V", (void*) android_view_GLES20Canvas_drawBitmapMatrix },
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{ "nDrawBitmapMesh", "(II[BII[FI[III)V",(void*) android_view_GLES20Canvas_drawBitmapMesh },
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{ "nDrawPatch", "(II[B[BFFFFI)V", (void*) android_view_GLES20Canvas_drawPatch },
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{ "nDrawColor", "(III)V", (void*) android_view_GLES20Canvas_drawColor },
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{ "nDrawRect", "(IFFFFI)V", (void*) android_view_GLES20Canvas_drawRect },
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@@ -1175,8 +1175,11 @@ public class Canvas {
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nativeDrawBitmapMatrix(mNativeCanvas, bitmap.ni(), matrix.ni(),
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paint != null ? paint.mNativePaint : 0);
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}
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private static void checkRange(int length, int offset, int count) {
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/**
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* @hide
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*/
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protected static void checkRange(int length, int offset, int count) {
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if ((offset | count) < 0 || offset + count > length) {
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throw new ArrayIndexOutOfBoundsException();
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}
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@@ -100,6 +100,7 @@ const char* DisplayList::OP_NAMES[] = {
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"DrawBitmap",
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"DrawBitmapMatrix",
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"DrawBitmapRect",
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"DrawBitmapMesh",
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"DrawPatch",
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"DrawColor",
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"DrawRect",
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@@ -308,6 +309,19 @@ void DisplayList::replay(OpenGLRenderer& renderer, uint32_t level) {
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getFloat(), getFloat(), getFloat(), getFloat(), getPaint());
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}
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break;
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case DrawBitmapMesh: {
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int verticesCount = 0;
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uint32_t colorsCount = 0;
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SkBitmap* bitmap = getBitmap();
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uint32_t meshWidth = getInt();
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uint32_t meshHeight = getInt();
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float* vertices = getFloats(verticesCount);
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bool hasColors = getInt();
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int* colors = hasColors ? getInts(colorsCount) : NULL;
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renderer.drawBitmapMesh(bitmap, meshWidth, meshHeight, vertices, colors, getPaint());
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}
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case DrawPatch: {
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int32_t* xDivs = NULL;
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int32_t* yDivs = NULL;
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@@ -587,6 +601,22 @@ void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcT
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addPaint(paint);
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}
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void DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
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float* vertices, int* colors, SkPaint* paint) {
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addOp(DisplayList::DrawBitmapMesh);
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addBitmap(bitmap);
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addInt(meshWidth);
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addInt(meshHeight);
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addFloats(vertices, (meshWidth + 1) * (meshHeight + 1) * 2);
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if (colors) {
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addInt(1);
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addInts(colors, (meshWidth + 1) * (meshHeight + 1));
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} else {
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addInt(0);
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}
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addPaint(paint);
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}
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void DisplayListRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
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const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
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float left, float top, float right, float bottom, SkPaint* paint) {
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@@ -107,6 +107,7 @@ public:
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DrawBitmap,
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DrawBitmapMatrix,
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DrawBitmapRect,
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DrawBitmapMesh,
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DrawPatch,
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DrawColor,
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DrawRect,
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@@ -267,6 +268,8 @@ public:
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void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, SkPaint* paint);
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void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
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float* vertices, int* colors, SkPaint* paint);
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void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
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const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
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float left, float top, float right, float bottom, SkPaint* paint);
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@@ -1077,6 +1077,61 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* pai
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restore();
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}
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void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
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float* vertices, int* colors, SkPaint* paint) {
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// TODO: Do a quickReject
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if (!vertices || mSnapshot->isIgnored()) {
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return;
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}
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glActiveTexture(gTextureUnits[0]);
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Texture* texture = mCaches.textureCache.get(bitmap);
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if (!texture) return;
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const AutoTexture autoCleanup(texture);
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setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
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int alpha;
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SkXfermode::Mode mode;
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getAlphaAndMode(paint, &alpha, &mode);
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// TODO: Support the colors array
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const uint32_t count = meshWidth * meshHeight * 6;
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TextureVertex mesh[count];
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TextureVertex* vertex = mesh;
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for (int32_t y = 0; y < meshHeight; y++) {
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for (int32_t x = 0; x < meshWidth; x++) {
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uint32_t i = (y * (meshWidth + 1) + x) * 2;
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float u1 = float(x) / meshWidth;
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float u2 = float(x + 1) / meshWidth;
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float v1 = float(y) / meshHeight;
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float v2 = float(y + 1) / meshHeight;
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int ax = i + (meshWidth + 1) * 2;
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int ay = ax + 1;
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int bx = i;
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int by = bx + 1;
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int cx = i + 2;
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int cy = cx + 1;
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int dx = i + (meshWidth + 1) * 2 + 2;
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int dy = dx + 1;
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TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
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TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
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TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
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TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
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TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
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TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
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}
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}
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drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
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mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
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GL_TRIANGLES, count);
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}
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void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
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float srcLeft, float srcTop, float srcRight, float srcBottom,
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float dstLeft, float dstTop, float dstRight, float dstBottom,
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@@ -102,6 +102,8 @@ public:
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virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, SkPaint* paint);
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virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
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float* vertices, int* colors, SkPaint* paint);
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virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
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const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
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float left, float top, float right, float bottom, SkPaint* paint);
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@@ -24,6 +24,15 @@
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android:label="HwUi"
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android:hardwareAccelerated="true">
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<activity
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android:name="BitmapMeshActivity"
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android:label="_BitmapMesh">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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android:name="ShapesActivity"
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android:label="_Shapes">
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@@ -0,0 +1,67 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.test.hwui;
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import android.app.Activity;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.PorterDuff;
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import android.graphics.PorterDuffXfermode;
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import android.os.Bundle;
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import android.util.Log;
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import android.view.View;
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@SuppressWarnings({"UnusedDeclaration"})
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public class BitmapMeshActivity extends Activity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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final BitmapMeshView view = new BitmapMeshView(this);
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view.setDrawingCacheEnabled(true);
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setContentView(view);
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}
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static class BitmapMeshView extends View {
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private Paint mBitmapPaint;
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private final Bitmap mBitmap1;
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BitmapMeshView(Context c) {
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super(c);
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mBitmap1 = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1);
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}
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@Override
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protected void onDraw(Canvas canvas) {
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super.onDraw(canvas);
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canvas.drawARGB(255, 255, 255, 255);
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canvas.translate(100, 100);
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final float width = mBitmap1.getWidth() / 3.0f;
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final float height = mBitmap1.getHeight() / 3.0f;
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canvas.drawBitmapMesh(mBitmap1, 3, 3, new float[] {
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0.0f, 0.0f, width, 0.0f, width * 2, 0.0f, width * 3, 0.0f,
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0.0f, height, width, height, width * 2, height, width * 4, height,
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0.0f, height * 2, width, height * 2, width * 2, height * 2, width * 3, height * 2,
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0.0f, height * 4, width, height * 4, width * 2, height * 4, width * 4, height * 4,
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}, 0, null, 0, null);
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}
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}
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}
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Reference in New Issue
Block a user