Merge "Enable shader cache for applications that shared UID with multiple packages too" into nyc-dev-plus-aosp

This commit is contained in:
John Reck
2016-03-28 16:17:09 +00:00
committed by Android (Google) Code Review

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@@ -4936,9 +4936,7 @@ public final class ActivityThread {
int uid = Process.myUid();
String[] packages = getPackageManager().getPackagesForUid(uid);
// If there are several packages in this application we won't
// initialize the graphics disk caches
if (packages != null && packages.length == 1) {
if (packages != null) {
ThreadedRenderer.setupDiskCache(cacheDir);
RenderScriptCacheDir.setupDiskCache(cacheDir);
}