Android Training: Multiple Threads
Change-Id: I58c472aa5ed82f6b4fb50d9bbb4e66841b9e99c3
This commit is contained in:
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docs/html/training/multiple-threads/communicate-ui.jd
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263
docs/html/training/multiple-threads/communicate-ui.jd
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page.title=Communicating with the UI Thread
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trainingnavtop=true
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@jd:body
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<div id="tb-wrapper">
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<div id="tb">
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<!-- table of contents -->
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<h2>This lesson teaches you to</h2>
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<ol>
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<li><a href="#Handler">Define a Handler on the UI Thread</a></li>
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<li><a href="#MoveValues">Move Data from a Task to the UI Thread</a>
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</ol>
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<h2>You should also read</h2>
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<ul>
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<li><a href="{@docRoot}guide/components/processes-and-threads.html">Processes and Threads</a></li>
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</ul>
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<h2>Try it out</h2>
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<div class="download-box">
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<a href="{@docRoot}shareables/training/ThreadSample.zip" class="button">Download the sample</a>
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<p class="filename">ThreadSample.zip</p>
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</div>
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</div>
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</div>
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<p>
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In the previous lesson you learned how to start a task on a thread managed by
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{@link java.util.concurrent.ThreadPoolExecutor}. This final lesson shows you how to send data
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from the task to objects running on the user interface (UI) thread. This feature allows your
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tasks to do background work and then move the results to UI elements such as bitmaps.
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</p>
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<p>
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Every app has its own special thread that runs UI objects such as {@link android.view.View}
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objects; this thread is called the UI thread. Only objects running on the UI thread have access
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to other objects on that thread. Because tasks that you run on a thread from a thread pool
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<em>aren't</em> running on your UI thread, they don't have access to UI objects. To move data
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from a background thread to the UI thread, use a {@link android.os.Handler} that's
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running on the UI thread.
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</p>
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<h2 id="Handler">Define a Handler on the UI Thread</h2>
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<p>
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{@link android.os.Handler} is part of the Android system's framework for managing threads. A
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{@link android.os.Handler} object receives messages and runs code to handle the messages.
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Normally, you create a {@link android.os.Handler} for a new thread, but you can
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also create a {@link android.os.Handler} that's connected to an existing thread.
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When you connect a {@link android.os.Handler} to your UI thread, the code that handles messages
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runs on the UI thread.
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</p>
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<p>
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Instantiate the {@link android.os.Handler} object in the constructor for the class that
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creates your thread pools, and store the object in a global variable. Connect it to the UI
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thread by instantiating it with the {@link android.os.Handler#Handler(Looper) Handler(Looper)}
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constructor. This constructor uses a {@link android.os.Looper} object, which is another part of
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the Android system's thread management framework. When you instantiate a
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{@link android.os.Handler} based on a particular {@link android.os.Looper} instance, the
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{@link android.os.Handler} runs on the same thread as the {@link android.os.Looper}.
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For example:
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</p>
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<pre>
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private PhotoManager() {
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...
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// Defines a Handler object that's attached to the UI thread
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mHandler = new Handler(Looper.getMainLooper()) {
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...
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</pre>
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<p>
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Inside the {@link android.os.Handler}, override the {@link android.os.Handler#handleMessage
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handleMessage()} method. The Android system invokes this method when it receives a new message
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for a thread it's managing; all of the {@link android.os.Handler} objects for a particular
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thread receive the same message. For example:
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</p>
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<pre>
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/*
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* handleMessage() defines the operations to perform when
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* the Handler receives a new Message to process.
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*/
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@Override
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public void handleMessage(Message inputMessage) {
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// Gets the image task from the incoming Message object.
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PhotoTask photoTask = (PhotoTask) inputMessage.obj;
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...
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}
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...
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}
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}
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The next section shows how to tell the {@link android.os.Handler} to move data.
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</pre>
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<h2 id="MoveValues">Move Data from a Task to the UI Thread</h2>
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<p>
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To move data from a task object running on a background thread to an object on the UI thread,
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start by storing references to the data and the UI object in the task object. Next, pass the
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task object and a status code to the object that instantiated the {@link android.os.Handler}.
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In this object, send a {@link android.os.Message} containing the status and the task object to
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the {@link android.os.Handler}. Because {@link android.os.Handler} is running on the UI thread,
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it can move the data to the UI object.
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<h3>Store data in the task object</h3>
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<p>
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For example, here's a {@link java.lang.Runnable}, running on a background thread, that decodes a
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{@link android.graphics.Bitmap} and stores it in its parent object <code>PhotoTask</code>.
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The {@link java.lang.Runnable} also stores the status code <code>DECODE_STATE_COMPLETED</code>.
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</p>
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<pre>
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// A class that decodes photo files into Bitmaps
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class PhotoDecodeRunnable implements Runnable {
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...
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PhotoDecodeRunnable(PhotoTask downloadTask) {
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mPhotoTask = downloadTask;
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}
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...
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// Gets the downloaded byte array
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byte[] imageBuffer = mPhotoTask.getByteBuffer();
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...
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// Runs the code for this task
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public void run() {
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...
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// Tries to decode the image buffer
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returnBitmap = BitmapFactory.decodeByteArray(
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imageBuffer,
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0,
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imageBuffer.length,
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bitmapOptions
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);
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...
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// Sets the ImageView Bitmap
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mPhotoTask.setImage(returnBitmap);
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// Reports a status of "completed"
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mPhotoTask.handleDecodeState(DECODE_STATE_COMPLETED);
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...
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}
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...
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}
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...
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</pre>
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<p>
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<code>PhotoTask</code> also contains a handle to the {@link android.widget.ImageView} that
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displays the {@link android.graphics.Bitmap}. Even though references to
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the {@link android.graphics.Bitmap} and {@link android.widget.ImageView} are in the same object,
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you can't assign the {@link android.graphics.Bitmap} to the {@link android.widget.ImageView},
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because you're not currently running on the UI thread.
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</p>
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<p>
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Instead, the next step is to send this status to the <code>PhotoTask</code> object.
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</p>
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<h3>Send status up the object hierarchy</h3>
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<p>
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<code>PhotoTask</code> is the next higher object in the hierarchy. It maintains references to
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the decoded data and the {@link android.view.View} object that will show the data. It receives
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a status code from <code>PhotoDecodeRunnable</code> and passes it along to the object that
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maintains thread pools and instantiates {@link android.os.Handler}:
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</p>
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<pre>
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public class PhotoTask {
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...
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// Gets a handle to the object that creates the thread pools
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sPhotoManager = PhotoManager.getInstance();
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...
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public void handleDecodeState(int state) {
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int outState;
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// Converts the decode state to the overall state.
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switch(state) {
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case PhotoDecodeRunnable.DECODE_STATE_COMPLETED:
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outState = PhotoManager.TASK_COMPLETE;
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break;
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...
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}
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...
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// Calls the generalized state method
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handleState(outState);
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}
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...
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// Passes the state to PhotoManager
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void handleState(int state) {
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/*
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* Passes a handle to this task and the
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* current state to the class that created
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* the thread pools
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*/
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sPhotoManager.handleState(this, state);
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}
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...
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}
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</pre>
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<h3>Move data to the UI</h3>
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<p>
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From the <code>PhotoTask</code> object, the <code>PhotoManager</code> object receives a status
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code and a handle to the <code>PhotoTask</code> object. Because the status is
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<code>TASK_COMPLETE</code>, creates a {@link android.os.Message} containing the state and task
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object and sends it to the {@link android.os.Handler}:
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</p>
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<pre>
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public class PhotoManager {
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...
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// Handle status messages from tasks
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public void handleState(PhotoTask photoTask, int state) {
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switch (state) {
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...
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// The task finished downloading and decoding the image
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case TASK_COMPLETE:
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/*
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* Creates a message for the Handler
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* with the state and the task object
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*/
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Message completeMessage =
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mHandler.obtainMessage(state, photoTask);
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completeMessage.sendToTarget();
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break;
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...
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}
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...
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}
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</pre>
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<p>
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Finally, {@link android.os.Handler#handleMessage Handler.handleMessage()} checks the status
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code for each incoming {@link android.os.Message}. If the status code is
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<code>TASK_COMPLETE</code>, then the task is finished, and the <code>PhotoTask</code> object
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in the {@link android.os.Message} contains both a {@link android.graphics.Bitmap} and an
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{@link android.widget.ImageView}. Because
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{@link android.os.Handler#handleMessage Handler.handleMessage()} is
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running on the UI thread, it can safely move the {@link android.graphics.Bitmap} to the
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{@link android.widget.ImageView}:
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</p>
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<pre>
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private PhotoManager() {
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...
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mHandler = new Handler(Looper.getMainLooper()) {
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@Override
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public void handleMessage(Message inputMessage) {
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// Gets the task from the incoming Message object.
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PhotoTask photoTask = (PhotoTask) inputMessage.obj;
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// Gets the ImageView for this task
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PhotoView localView = photoTask.getPhotoView();
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...
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switch (inputMessage.what) {
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...
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// The decoding is done
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case TASK_COMPLETE:
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/*
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* Moves the Bitmap from the task
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* to the View
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*/
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localView.setImageBitmap(photoTask.getImage());
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break;
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...
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default:
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/*
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* Pass along other messages from the UI
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*/
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super.handleMessage(inputMessage);
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}
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...
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}
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...
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}
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...
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}
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...
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}
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</pre>
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238
docs/html/training/multiple-threads/create-threadpool.jd
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238
docs/html/training/multiple-threads/create-threadpool.jd
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page.title=Creating a Manager for Multiple Threads
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trainingnavtop=true
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@jd:body
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||||
<div id="tb-wrapper">
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<div id="tb">
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||||
<!-- table of contents -->
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<h2>This lesson teaches you to</h2>
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<ol>
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<li><a href="#ClassStructure">Define the Thread Pool Class</a>
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<li><a href="#PoolParameters">Determine the Thread Pool Parameters</a></li>
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<li><a href="#ThreadPool">Create a Pool of Threads</a></li>
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</ol>
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<!-- other docs (NOT javadocs) -->
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<h2>You should also read</h2>
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<ul>
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<li><a href="{@docRoot}guide/components/processes-and-threads.html">Processes and Threads</a></li>
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</ul>
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<h2>Try it out</h2>
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<div class="download-box">
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<a href="{@docRoot}shareables/training/ThreadSample.zip" class="button">Download the sample</a>
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||||
<p class="filename">ThreadSample.zip</p>
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||||
</div>
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||||
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</div>
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</div>
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<p>
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The previous lesson showed how to define a task that executes on a
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separate thread. If you only want to run the task once, this may be all you need. If you want
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to run a task repeatedly on different sets of data, but you only need one execution running at a
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time, an {@link android.app.IntentService} suits your needs. To automatically run tasks
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as resources become available, or to allow multiple tasks to run at the same time (or both),
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you need to provide a managed collection of threads. To do this, use an instance of
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{@link java.util.concurrent.ThreadPoolExecutor}, which runs a task from a queue when a thread
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in its pool becomes free. To run a task, all you have to do is add it to the queue.
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</p>
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<p>
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A thread pool can run multiple parallel instances of a task, so you should ensure that your
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code is thread-safe. Enclose variables that can be accessed by more than one thread in a
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<code>synchronized</code> block. This approach will prevent one thread from reading the variable
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while another is writing to it. Typically, this situation arises with static variables, but it
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also occurs in any object that is only instantiated once. To learn more about this, read the
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<a href="{@docRoot}http://developer.android.com/guide/components/processes-and-threads.html">
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Processes and Threads</a> API guide.
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</p>
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<h2 id="ClassStructure">Define the Thread Pool Class</h2>
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<p>
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Instantiate {@link java.util.concurrent.ThreadPoolExecutor} in its own class. Within this class,
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do the following:
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</p>
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<dl>
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<dt>
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Use static variables for thread pools
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</dt>
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<dd>
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You may only want a single instance of a thread pool for your app, in order to have a
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single control point for restricted CPU or network resources. If you have different
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{@link java.lang.Runnable} types, you may want to have a thread pool for each one, but each
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of these can be a single instance. For example, you can add this as part of your
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global field declarations:
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<pre>
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public class PhotoManager {
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...
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static {
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...
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// Creates a single static instance of PhotoManager
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sInstance = new PhotoManager();
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}
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...
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</pre>
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</dd>
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<dt>
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Use a private constructor
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</dt>
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<dd>
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Making the constructor private ensures that it is a singleton, which means that you don't
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have to enclose accesses to the class in a <code>synchronized</code> block:
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<pre>
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public class PhotoManager {
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...
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/**
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* Constructs the work queues and thread pools used to download
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* and decode images. Because the constructor is marked private,
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* it's unavailable to other classes, even in the same package.
|
||||
*/
|
||||
private PhotoManager() {
|
||||
...
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||||
}
|
||||
</pre>
|
||||
</dd>
|
||||
<dt>
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||||
Start your tasks by calling methods in the thread pool class.
|
||||
</dt>
|
||||
<dd>
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Define a method in the thread pool class that adds a task to a thread pool's queue. For
|
||||
example:
|
||||
<pre>
|
||||
public class PhotoManager {
|
||||
...
|
||||
// Called by the PhotoView to get a photo
|
||||
static public PhotoTask startDownload(
|
||||
PhotoView imageView,
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||||
boolean cacheFlag) {
|
||||
...
|
||||
// Adds a download task to the thread pool for execution
|
||||
sInstance.
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||||
mDownloadThreadPool.
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||||
execute(downloadTask.getHTTPDownloadRunnable());
|
||||
...
|
||||
}
|
||||
</pre>
|
||||
</dd>
|
||||
<dt>
|
||||
Instantiate a {@link android.os.Handler} in the constructor and attach it to your app's
|
||||
UI thread.
|
||||
</dt>
|
||||
<dd>
|
||||
A {@link android.os.Handler} allows your app to safely call the methods of UI objects
|
||||
such as {@link android.view.View} objects. Most UI objects may only be safely altered from
|
||||
the UI thread. This approach is described in more detail in the lesson
|
||||
<a href="communicate-ui.html">Communicate with the UI Thread</a>. For example:
|
||||
<pre>
|
||||
private PhotoManager() {
|
||||
...
|
||||
// Defines a Handler object that's attached to the UI thread
|
||||
mHandler = new Handler(Looper.getMainLooper()) {
|
||||
/*
|
||||
* handleMessage() defines the operations to perform when
|
||||
* the Handler receives a new Message to process.
|
||||
*/
|
||||
@Override
|
||||
public void handleMessage(Message inputMessage) {
|
||||
...
|
||||
}
|
||||
...
|
||||
}
|
||||
}
|
||||
</pre>
|
||||
</dd>
|
||||
</dl>
|
||||
<h2 id="PoolParameters">Determine the Thread Pool Parameters</h2>
|
||||
<p>
|
||||
Once you have the overall class structure, you can start defining the thread pool. To
|
||||
instantiate a {@link java.util.concurrent.ThreadPoolExecutor} object, you need the
|
||||
following values:
|
||||
</p>
|
||||
<dl>
|
||||
<dt>
|
||||
Initial pool size and maximum pool size
|
||||
</dt>
|
||||
<dd>
|
||||
The initial number of threads to allocate to the pool, and the maximum allowable number.
|
||||
The number of threads you can have in a thread pool depends primarily on the number of cores
|
||||
available for your device. This number is available from the system environment:
|
||||
<pre>
|
||||
public class PhotoManager {
|
||||
...
|
||||
/*
|
||||
* Gets the number of available cores
|
||||
* (not always the same as the maximum number of cores)
|
||||
*/
|
||||
private static int NUMBER_OF_CORES =
|
||||
Runtime.getRuntime().availableProcessors();
|
||||
}
|
||||
</pre>
|
||||
This number may not reflect the number of physical cores in the device; some devices have
|
||||
CPUs that deactivate one or more cores depending on the system load. For these devices,
|
||||
{@link java.lang.Runtime#availableProcessors availableProcessors()} returns the number of
|
||||
<i>active</i> cores, which may be less than the total number of cores.
|
||||
</dd>
|
||||
<dt>
|
||||
Keep alive time and time unit
|
||||
</dt>
|
||||
<dd>
|
||||
The duration that a thread will remain idle before it shuts down. The duration is
|
||||
interpreted by the time unit value, one of the constants defined in
|
||||
{@link java.util.concurrent.TimeUnit}.
|
||||
</dd>
|
||||
<dt>
|
||||
A queue of tasks
|
||||
</dt>
|
||||
<dd>
|
||||
The incoming queue from which {@link java.util.concurrent.ThreadPoolExecutor} takes
|
||||
{@link java.lang.Runnable} objects. To start code on a thread, a thread pool manager takes a
|
||||
{@link java.lang.Runnable} object from a first-in, first-out queue and attaches it to the
|
||||
thread. You provide this queue object when you create the thread pool, using any queue class
|
||||
that implements the {@link java.util.concurrent.BlockingQueue} interface. To match the
|
||||
requirements of your app, you can choose from the available queue implementations; to learn
|
||||
more about them, see the class overview for {@link java.util.concurrent.ThreadPoolExecutor}.
|
||||
This example uses the {@link java.util.concurrent.LinkedBlockingQueue} class:
|
||||
<pre>
|
||||
public class PhotoManager {
|
||||
...
|
||||
private PhotoManager() {
|
||||
...
|
||||
// A queue of Runnables
|
||||
private final BlockingQueue<Runnable> mDecodeWorkQueue;
|
||||
...
|
||||
// Instantiates the queue of Runnables as a LinkedBlockingQueue
|
||||
mDecodeWorkQueue = new LinkedBlockingQueue<Runnable>();
|
||||
...
|
||||
}
|
||||
...
|
||||
}
|
||||
</pre>
|
||||
</dd>
|
||||
</dl>
|
||||
<h2 id="ThreadPool">Create a Pool of Threads</h2>
|
||||
<p>
|
||||
To create a pool of threads, instantiate a thread pool manager by calling
|
||||
{@link java.util.concurrent.ThreadPoolExecutor#ThreadPoolExecutor ThreadPoolExecutor()}.
|
||||
This creates and manages a constrained group of threads. Because the initial pool size and
|
||||
the maximum pool size are the same, {@link java.util.concurrent.ThreadPoolExecutor} creates
|
||||
all of the thread objects when it is instantiated. For example:
|
||||
</p>
|
||||
<pre>
|
||||
private PhotoManager() {
|
||||
...
|
||||
// Sets the amount of time an idle thread waits before terminating
|
||||
private static final int KEEP_ALIVE_TIME = 1;
|
||||
// Sets the Time Unit to seconds
|
||||
private static final TimeUnit KEEP_ALIVE_TIME_UNIT = TimeUnit.SECONDS;
|
||||
// Creates a thread pool manager
|
||||
mDecodeThreadPool = new ThreadPoolExecutor(
|
||||
NUMBER_OF_CORES, // Initial pool size
|
||||
NUMBER_OF_CORES, // Max pool size
|
||||
KEEP_ALIVE_TIME,
|
||||
KEEP_ALIVE_TIME_UNIT,
|
||||
mDecodeWorkQueue);
|
||||
}
|
||||
</pre>
|
||||
110
docs/html/training/multiple-threads/define-runnable.jd
Normal file
110
docs/html/training/multiple-threads/define-runnable.jd
Normal file
@@ -0,0 +1,110 @@
|
||||
page.title=Specifying the Code to Run on a Thread
|
||||
|
||||
trainingnavtop=true
|
||||
@jd:body
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
|
||||
<!-- table of contents -->
|
||||
<h2>This lesson teaches you to</h2>
|
||||
<ol>
|
||||
<li><a href="#ExtendClass">Define a Class that Implements Runnable</a></li>
|
||||
<li><a href="#RunMethod">Implement the run() Method</a>
|
||||
</ol>
|
||||
|
||||
<h2>You should also read</h2>
|
||||
<ul>
|
||||
<li><a href="{@docRoot}guide/components/processes-and-threads.html">Processes and Threads</a></li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Try it out</h2>
|
||||
<div class="download-box">
|
||||
<a href="{@docRoot}shareables/training/ThreadSample.zip" class="button">Download the sample</a>
|
||||
<p class="filename">ThreadSample.zip</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
This lesson shows you how to implement a {@link java.lang.Runnable} class, which runs the code
|
||||
in its {@link java.lang.Runnable#run Runnable.run()} method on a separate thread. You can also
|
||||
pass a {@link java.lang.Runnable} to another object that can then attach it to a thread and
|
||||
run it. One or more {@link java.lang.Runnable} objects that perform a particular operation are
|
||||
sometimes called a <i>task</i>.
|
||||
</p>
|
||||
<p>
|
||||
{@link java.lang.Thread} and {@link java.lang.Runnable} are basic classes that, on their own,
|
||||
have only limited power. Instead, they're the basis of powerful Android classes such as
|
||||
{@link android.os.HandlerThread}, {@link android.os.AsyncTask}, and
|
||||
{@link android.app.IntentService}. {@link java.lang.Thread} and {@link java.lang.Runnable} are
|
||||
also the basis of the class {@link java.util.concurrent.ThreadPoolExecutor}. This class
|
||||
automatically manages threads and task queues, and can even run multiple threads in parallel.
|
||||
</p>
|
||||
<h2 id="ExtendClass">Define a Class that Implements Runnable</h2>
|
||||
<p>
|
||||
Implementing a class that implements {@link java.lang.Runnable} is straightforward. For example:
|
||||
</p>
|
||||
<pre>
|
||||
public class PhotoDecodeRunnable implements Runnable {
|
||||
...
|
||||
@Override
|
||||
public void run() {
|
||||
/*
|
||||
* Code you want to run on the thread goes here
|
||||
*/
|
||||
...
|
||||
}
|
||||
...
|
||||
}
|
||||
</pre>
|
||||
<h2 id="RunMethod">Implement the run() Method</h2>
|
||||
<p>
|
||||
In the class, the {@link java.lang.Runnable#run Runnable.run()} method contains the
|
||||
code that's executed. Usually, anything is allowable in a {@link java.lang.Runnable}. Remember,
|
||||
though, that the {@link java.lang.Runnable} won't be running on the UI thread, so it can't
|
||||
directly modify UI objects such as {@link android.view.View} objects. To communicate with
|
||||
the UI thread, you have to use the techniques described in the lesson
|
||||
<a href="communicate-ui.html">Communicate with the UI Thread</a>.
|
||||
</p>
|
||||
<p>
|
||||
At the beginning of the {@link java.lang.Runnable#run run()} method, set the thread to use
|
||||
background priority by calling
|
||||
{@link android.os.Process#setThreadPriority Process.setThreadPriority()} with
|
||||
{@link android.os.Process#THREAD_PRIORITY_BACKGROUND}. This approach reduces
|
||||
resource competition between the {@link java.lang.Runnable} object's thread and the UI
|
||||
thread.
|
||||
</p>
|
||||
<p>
|
||||
You should also store a reference to the {@link java.lang.Runnable} object's
|
||||
{@link java.lang.Thread} in the {@link java.lang.Runnable} itself, by calling
|
||||
{@link java.lang.Thread#currentThread() Thread.currentThread()}.
|
||||
</p>
|
||||
<p>
|
||||
The following snippet shows how to set up the {@link java.lang.Runnable#run run()} method:
|
||||
</p>
|
||||
<pre>
|
||||
class PhotoDecodeRunnable implements Runnable {
|
||||
...
|
||||
/*
|
||||
* Defines the code to run for this task.
|
||||
*/
|
||||
@Override
|
||||
public void run() {
|
||||
// Moves the current Thread into the background
|
||||
android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_BACKGROUND);
|
||||
...
|
||||
/*
|
||||
* Stores the current Thread in the the PhotoTask instance,
|
||||
* so that the instance
|
||||
* can interrupt the Thread.
|
||||
*/
|
||||
mPhotoTask.setImageDecodeThread(Thread.currentThread());
|
||||
...
|
||||
}
|
||||
...
|
||||
}
|
||||
</pre>
|
||||
83
docs/html/training/multiple-threads/index.jd
Normal file
83
docs/html/training/multiple-threads/index.jd
Normal file
@@ -0,0 +1,83 @@
|
||||
page.title=Sending Operations to Multiple Threads
|
||||
|
||||
trainingnavtop=true
|
||||
startpage=true
|
||||
|
||||
|
||||
@jd:body
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
|
||||
<!-- Required platform, tools, add-ons, devices, knowledge, etc. -->
|
||||
<h2>Dependencies and prerequisites</h2>
|
||||
<ul>
|
||||
<li>Android 3.0 (API Level 11) or higher</li>
|
||||
<li>
|
||||
<a href="{@docRoot}training/load-data-background/index.html">
|
||||
Loading Data in the Background</a> training class
|
||||
</li>
|
||||
<li>
|
||||
<a href="{@docRoot}training/run-background-service/index.html">
|
||||
Running in a Background Service</a> training class
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<!-- related docs (NOT javadocs) -->
|
||||
<h2>You should also read</h2>
|
||||
<ul>
|
||||
<li><a href="{@docRoot}guide/components/processes-and-threads.html">Processes and Threads</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Try it out</h2>
|
||||
<div class="download-box">
|
||||
<a href="{@docRoot}shareables/training/ThreadSample.zip" class="button">Download the sample</a>
|
||||
<p class="filename">ThreadSample.zip</p>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<p>
|
||||
The speed and efficiency of a long-running, data-intensive operation often improves when you
|
||||
split it into smaller operations running on multiple threads. On a device that has a CPU with
|
||||
multiple processors (cores), the system can run the threads in parallel, rather than making each
|
||||
sub-operation wait for a chance to run. For example, decoding multiple image files in order to
|
||||
display them on a thumbnail screen runs substantially faster when you do each decode on a
|
||||
separate thread.
|
||||
</p>
|
||||
<p>
|
||||
This class shows you how to set up and use multiple threads in an Android app, using a
|
||||
thread pool object. You'll also learn how to define code to run on a thread and how to
|
||||
communicate between one of these threads and the UI thread.
|
||||
</p>
|
||||
<h2>Lessons</h2>
|
||||
<dl>
|
||||
<dt>
|
||||
<b><a href="define-runnable.html">Specifying the Code to Run on a Thread</a></b>
|
||||
</dt>
|
||||
<dd>
|
||||
Learn how to write code to run on a separate {@link java.lang.Thread}, by
|
||||
defining a class that implements the {@link java.lang.Runnable} interface.
|
||||
</dd>
|
||||
<dt>
|
||||
<b><a href="create-threadpool.html">Creating a Manager for Multiple Threads</a></b>
|
||||
</dt>
|
||||
<dd>
|
||||
Learn how to create an object that manages a pool of {@link java.lang.Thread} objects and
|
||||
a queue of {@link java.lang.Runnable} objects. This object is called a
|
||||
{@link java.util.concurrent.ThreadPoolExecutor}.
|
||||
</dd>
|
||||
<dt>
|
||||
<b><a href="run-code.html">Running Code on a Thread Pool Thread</a></b>
|
||||
</dt>
|
||||
<dd>
|
||||
Learn how to run a {@link java.lang.Runnable} on a thread from the thread pool.
|
||||
</dd>
|
||||
<dt>
|
||||
<b><a href="communicate-ui.html">Communicating with the UI Thread</a></b>
|
||||
</dt>
|
||||
<dd>
|
||||
Learn how to communicate from a thread in the thread pool to the UI thread.
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
148
docs/html/training/multiple-threads/run-code.jd
Normal file
148
docs/html/training/multiple-threads/run-code.jd
Normal file
@@ -0,0 +1,148 @@
|
||||
page.title=Running Code on a Thread Pool Thread
|
||||
|
||||
trainingnavtop=true
|
||||
@jd:body
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
|
||||
<!-- table of contents -->
|
||||
<h2>This lesson teaches you to</h2>
|
||||
<ol>
|
||||
<li><a href="#RunRunnable">Run a Runnable on a Thread in the Thread Pool</a></li>
|
||||
<li><a href="#StopThread">Interrupt Running Code</a></li>
|
||||
</ol>
|
||||
|
||||
<h2>You should also read</h2>
|
||||
<ul>
|
||||
<li><a href="{@docRoot}guide/components/processes-and-threads.html">Processes and Threads</a></li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2>Try it out</h2>
|
||||
<div class="download-box">
|
||||
<a href="{@docRoot}shareables/training/ThreadSample.zip" class="button">Download the sample</a>
|
||||
<p class="filename">ThreadSample.zip</p>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
The previous lesson showed you how to define a class that manages thread pools and the tasks
|
||||
that run on them. This lesson shows you how to run a task on a thread pool. To do this,
|
||||
you add the task to the pool's work queue. When a thread becomes available, the
|
||||
{@link java.util.concurrent.ThreadPoolExecutor} takes a task from the queue and runs it on the
|
||||
thread.
|
||||
</p>
|
||||
<p>
|
||||
This lesson also shows you how to stop a task that's running. You might want to do this if a
|
||||
task starts, but then discovers that its work isn't necessary. Rather than wasting processor
|
||||
time, you can cancel the thread the task is running on. For example, if you are downloading
|
||||
images from the network and using a cache, you probably want to stop a task if it detects that
|
||||
an image is already present in the cache. Depending on how you write your app, you may not be
|
||||
able to detect this before you start the download.
|
||||
</p>
|
||||
<h2 id="RunRunnable">Run a Task on a Thread in the Thread Pool</h2>
|
||||
<p>
|
||||
To start a task object on a thread in a particular thread pool, pass the
|
||||
{@link java.lang.Runnable} to {@link java.util.concurrent.ThreadPoolExecutor#execute
|
||||
ThreadPoolExecutor.execute()}. This call adds the task to the thread pool's work queue. When an
|
||||
idle thread becomes available, the manager takes the task that has been waiting the longest and
|
||||
runs it on the thread:
|
||||
</p>
|
||||
<pre>
|
||||
public class PhotoManager {
|
||||
public void handleState(PhotoTask photoTask, int state) {
|
||||
switch (state) {
|
||||
// The task finished downloading the image
|
||||
case DOWNLOAD_COMPLETE:
|
||||
// Decodes the image
|
||||
mDecodeThreadPool.execute(
|
||||
photoTask.getPhotoDecodeRunnable());
|
||||
...
|
||||
}
|
||||
...
|
||||
}
|
||||
...
|
||||
}
|
||||
</pre>
|
||||
<p>
|
||||
When {@link java.util.concurrent.ThreadPoolExecutor} starts a {@link java.lang.Runnable} on a
|
||||
thread, it automatically calls the object's {@link java.lang.Runnable#run run()} method.
|
||||
</p>
|
||||
<h2 id="StopThread">Interrupt Running Code</h2>
|
||||
<p>
|
||||
To stop a task, you need to interrupt the task's thread. To prepare to do this, you need to
|
||||
store a handle to the task's thread when you create the task. For example:
|
||||
</p>
|
||||
<pre>
|
||||
class PhotoDecodeRunnable implements Runnable {
|
||||
// Defines the code to run for this task
|
||||
public void run() {
|
||||
/*
|
||||
* Stores the current Thread in the
|
||||
* object that contains PhotoDecodeRunnable
|
||||
*/
|
||||
mPhotoTask.setImageDecodeThread(Thread.currentThread());
|
||||
...
|
||||
}
|
||||
...
|
||||
}
|
||||
</pre>
|
||||
<p>
|
||||
To interrupt a thread, call {@link java.lang.Thread#interrupt Thread.interrupt()}. Notice that
|
||||
{@link java.lang.Thread} objects are controlled by the system, which can modify them outside of
|
||||
your app's process. For this reason, you need to lock access on a thread before you
|
||||
interrupt it, by placing the access in a <code>synchronized</code> block. For example:
|
||||
</p>
|
||||
<pre>
|
||||
public class PhotoManager {
|
||||
public static void cancelAll() {
|
||||
/*
|
||||
* Creates an array of Runnables that's the same size as the
|
||||
* thread pool work queue
|
||||
*/
|
||||
Runnable[] runnableArray = new Runnable[mDecodeWorkQueue.size()];
|
||||
// Populates the array with the Runnables in the queue
|
||||
mDecodeWorkQueue.toArray(runnableArray);
|
||||
// Stores the array length in order to iterate over the array
|
||||
int len = runnableArray.length;
|
||||
/*
|
||||
* Iterates over the array of Runnables and interrupts each one's Thread.
|
||||
*/
|
||||
synchronized (sInstance) {
|
||||
// Iterates over the array of tasks
|
||||
for (int runnableIndex = 0; runnableIndex < len; runnableIndex++) {
|
||||
// Gets the current thread
|
||||
Thread thread = runnableArray[taskArrayIndex].mThread;
|
||||
// if the Thread exists, post an interrupt to it
|
||||
if (null != thread) {
|
||||
thread.interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
...
|
||||
}
|
||||
</pre>
|
||||
<p>
|
||||
In most cases, {@link java.lang.Thread#interrupt Thread.interrupt()} stops the thread
|
||||
immediately. However, it only stops threads that are waiting, and will not interrupt CPU or
|
||||
network-intensive tasks. To avoid slowing down or locking up the system, you should test for
|
||||
any pending interrupt requests before attempting an operation :
|
||||
</p>
|
||||
<pre>
|
||||
/*
|
||||
* Before continuing, checks to see that the Thread hasn't
|
||||
* been interrupted
|
||||
*/
|
||||
if (Thread.interrupted()) {
|
||||
return;
|
||||
}
|
||||
...
|
||||
// Decodes a byte array into a Bitmap (CPU-intensive)
|
||||
BitmapFactory.decodeByteArray(
|
||||
imageBuffer, 0, imageBuffer.length, bitmapOptions);
|
||||
...
|
||||
</pre>
|
||||
BIN
docs/html/training/multiple-threads/threadsample.zip
Normal file
BIN
docs/html/training/multiple-threads/threadsample.zip
Normal file
Binary file not shown.
@@ -907,6 +907,33 @@
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="nav-section">
|
||||
<div class="nav-section-header">
|
||||
<a href="<?cs var:toroot ?>training/multiple-threads/index.html"
|
||||
description=
|
||||
"How to improve the performance and scalability of long-running operations by
|
||||
dispatching work to multiple threads.">
|
||||
Sending Operations to Multiple Threads</a>
|
||||
</div>
|
||||
<ul>
|
||||
<li><a href="<?cs var:toroot ?>training/multiple-threads/define-runnable.html">
|
||||
Specifying the Code to Run on a Thread
|
||||
</a>
|
||||
</li>
|
||||
<li><a href="<?cs var:toroot ?>training/multiple-threads/create-threadpool.html">
|
||||
Creating a Manager for Multiple Threads
|
||||
</a>
|
||||
</li>
|
||||
<li><a href="<?cs var:toroot ?>training/multiple-threads/run-code.html">
|
||||
Running Code on a Thread Pool Thread
|
||||
</a>
|
||||
</li>
|
||||
<li><a href="<?cs var:toroot ?>training/multiple-threads/communicate-ui.html">
|
||||
Communicating with the UI Thread
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li>
|
||||
<a href="<?cs var:toroot ?>training/perf-anr.html"
|
||||
|
||||
Reference in New Issue
Block a user