From 8d25697bf01faaf3a6bb8f9f3a0619437cacc22e Mon Sep 17 00:00:00 2001 From: Diego Perez Date: Tue, 12 Apr 2016 18:27:31 +0100 Subject: [PATCH] Synchronize access to the main looper Change-Id: I4b9375d07c4191393c04f8b40905e63742b3baad --- .../bridge/src/com/android/layoutlib/bridge/Bridge.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/Bridge.java b/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/Bridge.java index 9e50ee8987695..3b882909698d5 100644 --- a/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/Bridge.java +++ b/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/Bridge.java @@ -537,7 +537,7 @@ public final class Bridge extends com.android.ide.common.rendering.api.Bridge { * Note that while this can be called several time, the first call to {@link #cleanupThread()} * will do the clean-up, and make the thread unable to do further scene actions. */ - public static void prepareThread() { + public synchronized static void prepareThread() { // we need to make sure the Looper has been initialized for this thread. // this is required for View that creates Handler objects. if (Looper.myLooper() == null) { @@ -551,7 +551,7 @@ public final class Bridge extends com.android.ide.common.rendering.api.Bridge { * Note that it doesn't matter how many times {@link #prepareThread()} was called, a single * call to this will prevent the thread from doing further scene actions */ - public static void cleanupThread() { + public synchronized static void cleanupThread() { // clean up the looper Looper_Accessor.cleanupThread(); }