Remove sync flush
Bug: 13952590 It was attempting to flush state changes after the canvas was destroyed, which caused layer updates to crash. Due to the removal of SetDisplayListData, the sync mode isn't able to do anything ever, so remove it. Change-Id: I1e18ce288d81fd47cc6e612afda9476f75ecef2e
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@@ -30,7 +30,7 @@ namespace android {
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namespace uirenderer {
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namespace renderthread {
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DrawFrameTask::DrawFrameTask() : mContext(0), mTaskMode(MODE_INVALID), mRenderNode(0) {
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DrawFrameTask::DrawFrameTask() : mContext(0), mRenderNode(0) {
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}
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DrawFrameTask::~DrawFrameTask() {
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@@ -69,23 +69,14 @@ void DrawFrameTask::drawFrame(RenderThread* renderThread) {
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LOG_ALWAYS_FATAL_IF(!mRenderNode.get(), "Cannot drawFrame with no render node!");
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LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
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postAndWait(renderThread, MODE_FULL);
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postAndWait(renderThread);
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// Reset the single-frame data
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mDirty.setEmpty();
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mRenderNode = 0;
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}
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void DrawFrameTask::flushStateChanges(RenderThread* renderThread) {
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LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
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postAndWait(renderThread, MODE_STATE_ONLY);
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}
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void DrawFrameTask::postAndWait(RenderThread* renderThread, TaskMode mode) {
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LOG_ALWAYS_FATAL_IF(mode == MODE_INVALID, "That's not a real mode, silly!");
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mTaskMode = mode;
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void DrawFrameTask::postAndWait(RenderThread* renderThread) {
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AutoMutex _lock(mLock);
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renderThread->queue(this);
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mSignal.wait(mLock);
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@@ -97,11 +88,6 @@ void DrawFrameTask::run() {
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// canUnblockUiThread is temporary until WebView has a solution for syncing frame state
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bool canUnblockUiThread = syncFrameState();
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if (mTaskMode == MODE_STATE_ONLY) {
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unblockUiThread();
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return;
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}
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// Grab a copy of everything we need
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Rect dirtyCopy(mDirty);
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sp<RenderNode> renderNode = mRenderNode;
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@@ -125,12 +111,9 @@ bool DrawFrameTask::syncFrameState() {
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bool hasFunctors = false;
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mContext->processLayerUpdates(&mLayers, &hasFunctors);
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// If we don't have an mRenderNode this is a state flush only
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if (mRenderNode.get()) {
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TreeInfo info = {0};
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mRenderNode->prepareTree(info);
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hasFunctors |= info.hasFunctors;
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}
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TreeInfo info = {0};
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mRenderNode->prepareTree(info);
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hasFunctors |= info.hasFunctors;
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return !hasFunctors;
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}
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