diff --git a/tests/HwAccelerationTest/AndroidManifest.xml b/tests/HwAccelerationTest/AndroidManifest.xml
index 616f21cbe1a48..fdba9a6597c6b 100644
--- a/tests/HwAccelerationTest/AndroidManifest.xml
+++ b/tests/HwAccelerationTest/AndroidManifest.xml
@@ -1163,5 +1163,13 @@
+
+
+
+
+
+
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/MeshLargeActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/MeshLargeActivity.java
new file mode 100644
index 0000000000000..f97d942fa4834
--- /dev/null
+++ b/tests/HwAccelerationTest/src/com/android/test/hwui/MeshLargeActivity.java
@@ -0,0 +1,175 @@
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.test.hwui;
+
+import android.app.Activity;
+import android.content.Context;
+import android.graphics.BlendMode;
+import android.graphics.Canvas;
+import android.graphics.Color;
+import android.graphics.Mesh;
+import android.graphics.MeshSpecification;
+import android.graphics.MeshSpecification.Attribute;
+import android.graphics.MeshSpecification.Varying;
+import android.graphics.Paint;
+import android.graphics.Rect;
+import android.os.Bundle;
+import android.view.View;
+
+import java.nio.FloatBuffer;
+import java.nio.ShortBuffer;
+import java.util.ArrayList;
+
+public class MeshLargeActivity extends Activity {
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+
+ setContentView(new MeshView(this));
+ }
+
+ static class MeshView extends View {
+ MeshView(Context c) {
+ super(c);
+ this.setOnTouchListener((v, event) -> {
+ invalidate();
+ return true;
+ });
+ }
+
+ @Override
+ protected void onDraw(Canvas canvas) {
+ super.onDraw(canvas);
+
+ MeshSpecification meshSpec = createMeshSpecification();
+ int numTriangles = 10000;
+ // number of triangles plus first 2 vertices
+ FloatBuffer vertexBuffer = FloatBuffer.allocate((numTriangles + 2) * 30);
+ ShortBuffer indexBuffer = ShortBuffer.allocate(numTriangles * 3);
+
+ float origin = 500.0f;
+ int radius = 200;
+
+ // origin
+ vertexBuffer.put(0, origin);
+ vertexBuffer.put(1, origin);
+ for (int i = 0; i < 7; i++) {
+ vertexBuffer.put(2 + (i * 4), 1.0f);
+ vertexBuffer.put(2 + (i * 4) + 1, 1.0f);
+ vertexBuffer.put(2 + (i * 4) + 2, 1.0f);
+ vertexBuffer.put(2 + (i * 4) + 3, 1.0f);
+ }
+
+ // first point
+ vertexBuffer.put(30, origin + radius);
+ vertexBuffer.put(31, origin);
+ for (int i = 0; i < 7; i++) {
+ vertexBuffer.put(32 + (i * 4), 1.0f);
+ vertexBuffer.put(32 + (i * 4) + 1, 1.0f);
+ vertexBuffer.put(32 + (i * 4) + 2, 1.0f);
+ vertexBuffer.put(32 + (i * 4) + 3, 1.0f);
+ }
+
+ int nVert = 2;
+ int nInd = 0;
+ for (int i = 2; i <= numTriangles + 1; i++) {
+ double angle = 2 * Math.PI * i / numTriangles;
+ double x = radius * Math.cos(angle);
+ double y = radius * Math.sin(angle);
+ // position
+ vertexBuffer.put(i * 30, origin + (float) x);
+ vertexBuffer.put(i * 30 + 1, origin + (float) y);
+
+ // test through test7
+ for (int j = 0; j < 7; j++) {
+ vertexBuffer.put((i * 30 + 2) + (j * 4), 1.0f);
+ vertexBuffer.put((i * 30 + 2) + (j * 4) + 1, 1.0f);
+ vertexBuffer.put((i * 30 + 2) + (j * 4) + 2, 1.0f);
+ vertexBuffer.put((i * 30 + 2) + (j * 4) + 3, 1.0f);
+ }
+
+ indexBuffer.put(nInd++, (short) 0);
+ indexBuffer.put(nInd++, (short) (nVert - 1));
+ indexBuffer.put(nInd++, (short) nVert);
+ nVert++;
+ }
+ vertexBuffer.rewind();
+ indexBuffer.rewind();
+ Mesh mesh = Mesh.makeIndexed(
+ meshSpec, Mesh.TRIANGLES, vertexBuffer, numTriangles + 2, indexBuffer,
+ new Rect(0, 0, 1000, 1000)
+ );
+ mesh.setFloatUniform("test", 1.0f, 2.0f);
+ Paint paint = new Paint();
+ paint.setColor(Color.BLUE);
+
+ canvas.drawMesh(mesh, BlendMode.SRC, paint);
+ }
+
+ private MeshSpecification createMeshSpecification() {
+ String vs = "Varyings main(const Attributes attributes) { "
+ + " Varyings varyings;"
+ + " varyings.position = attributes.position;"
+ + " return varyings;"
+ + "}";
+ String fs = "uniform float2 test;"
+ + "float2 main(const Varyings varyings, out float4 color) {\n"
+ + " color = vec4(1.0, 0.0, 0.0, 1.0);"
+ + " return varyings.position;\n"
+ + "}";
+ ArrayList attList = new ArrayList<>();
+ attList.add(new Attribute(MeshSpecification.FLOAT2, 0, "position"));
+ attList.add(new Attribute(
+ MeshSpecification.FLOAT4,
+ 8,
+ "test"
+ ));
+ attList.add(new Attribute(
+ MeshSpecification.FLOAT4,
+ 24,
+ "test2"
+ ));
+ attList.add(new Attribute(
+ MeshSpecification.FLOAT4,
+ 40,
+ "test3"
+ ));
+ attList.add(new Attribute(
+ MeshSpecification.FLOAT4,
+ 56,
+ "test4"
+ ));
+ attList.add(new Attribute(
+ MeshSpecification.FLOAT4,
+ 72,
+ "test5"
+ ));
+ attList.add(new Attribute(
+ MeshSpecification.FLOAT4,
+ 88,
+ "test6"
+ ));
+ attList.add(new Attribute(
+ MeshSpecification.FLOAT4,
+ 104,
+ "test7"
+ ));
+ ArrayList varyList = new ArrayList<>();
+ return MeshSpecification.make(attList, 120, varyList, vs, fs);
+ }
+ }
+}