Merge "Early return when the scale is 0." into mnc-dr-dev

am: 10eb6ab94b

* commit '10eb6ab94b932c33a708e007b0681b26930260e3':
  Early return when the scale is 0.
This commit is contained in:
Chris Craik
2015-11-04 19:33:11 +00:00
committed by android-build-merger
3 changed files with 10 additions and 5 deletions

View File

@@ -666,7 +666,9 @@ template <class T>
void RenderNode::issueDrawShadowOperation(const Matrix4& transformFromParent, T& handler) {
if (properties().getAlpha() <= 0.0f
|| properties().getOutline().getAlpha() <= 0.0f
|| !properties().getOutline().getPath()) {
|| !properties().getOutline().getPath()
|| properties().getScaleX() == 0
|| properties().getScaleY() == 0) {
// no shadow to draw
return;
}
@@ -856,7 +858,10 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) {
const bool useViewProperties = (!mLayer || drawLayer);
if (useViewProperties) {
const Outline& outline = properties().getOutline();
if (properties().getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty())) {
if (properties().getAlpha() <= 0
|| (outline.getShouldClip() && outline.isEmpty())
|| properties().getScaleX() == 0
|| properties().getScaleY() == 0) {
DISPLAY_LIST_LOGD("%*sRejected display list (%p, %s)", handler.level() * 2, "",
this, getName());
return;

View File

@@ -77,8 +77,8 @@ void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque,
}
#if DEBUG_SHADOW
ALOGD("light center %f %f %f",
adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z);
ALOGD("light center %f %f %f %d",
adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z, lightRadius);
#endif
// light position (because it's in local space) needs to compensate for receiver transform

View File

@@ -1052,7 +1052,7 @@ void SpotShadow::dumpPolygon(const Vector2* poly, int polyLength, const char* po
*/
void SpotShadow::dumpPolygon(const Vector3* poly, int polyLength, const char* polyName) {
for (int i = 0; i < polyLength; i++) {
ALOGD("polygon %s i %d x %f y %f", polyName, i, poly[i].x, poly[i].y);
ALOGD("polygon %s i %d x %f y %f z %f", polyName, i, poly[i].x, poly[i].y, poly[i].z);
}
}