ADT/Layoutlib: don't draw 0-sized rectangle, AWT doesn't like that.
Change-Id: I298d00208ace2421478c5864cc5a66a508b2b411
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@@ -784,23 +784,25 @@ public class Canvas extends _Original_Canvas {
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private final void doDrawRect(int left, int top, int width, int height, Paint paint) {
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// get current graphisc
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Graphics2D g = getGraphics2d();
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if (width != 0 && height != 0) {
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Graphics2D g = getGraphics2d();
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g = getNewGraphics(paint, g);
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g = getNewGraphics(paint, g);
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Style style = paint.getStyle();
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Style style = paint.getStyle();
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// draw
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if (style == Style.FILL || style == Style.FILL_AND_STROKE) {
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g.fillRect(left, top, width, height);
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// draw
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if (style == Style.FILL || style == Style.FILL_AND_STROKE) {
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g.fillRect(left, top, width, height);
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}
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if (style == Style.STROKE || style == Style.FILL_AND_STROKE) {
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g.drawRect(left, top, width, height);
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}
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// dispose Graphics2D object
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g.dispose();
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}
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if (style == Style.STROKE || style == Style.FILL_AND_STROKE) {
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g.drawRect(left, top, width, height);
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}
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// dispose Graphics2D object
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g.dispose();
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}
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/* (non-Javadoc)
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@@ -809,29 +811,31 @@ public class Canvas extends _Original_Canvas {
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@Override
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public void drawRoundRect(RectF rect, float rx, float ry, Paint paint) {
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// get current graphisc
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Graphics2D g = getGraphics2d();
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if (rect.width() != 0 && rect.height() != 0) {
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Graphics2D g = getGraphics2d();
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g = getNewGraphics(paint, g);
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g = getNewGraphics(paint, g);
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Style style = paint.getStyle();
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Style style = paint.getStyle();
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// draw
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// draw
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int arcWidth = (int)(rx * 2);
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int arcHeight = (int)(ry * 2);
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int arcWidth = (int)(rx * 2);
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int arcHeight = (int)(ry * 2);
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if (style == Style.FILL || style == Style.FILL_AND_STROKE) {
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g.fillRoundRect((int)rect.left, (int)rect.top, (int)rect.width(), (int)rect.height(),
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arcWidth, arcHeight);
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if (style == Style.FILL || style == Style.FILL_AND_STROKE) {
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g.fillRoundRect((int)rect.left, (int)rect.top, (int)rect.width(), (int)rect.height(),
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arcWidth, arcHeight);
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}
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if (style == Style.STROKE || style == Style.FILL_AND_STROKE) {
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g.drawRoundRect((int)rect.left, (int)rect.top, (int)rect.width(), (int)rect.height(),
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arcWidth, arcHeight);
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}
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// dispose Graphics2D object
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g.dispose();
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}
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if (style == Style.STROKE || style == Style.FILL_AND_STROKE) {
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g.drawRoundRect((int)rect.left, (int)rect.top, (int)rect.width(), (int)rect.height(),
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arcWidth, arcHeight);
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}
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// dispose Graphics2D object
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g.dispose();
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}
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