Merge "Add support for skew()" into honeycomb
This commit is contained in:
@@ -374,16 +374,18 @@ class GLES20Canvas extends HardwareCanvas {
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@Override
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@Override
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public void translate(float dx, float dy) {
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public void translate(float dx, float dy) {
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nTranslate(mRenderer, dx, dy);
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if (dx != 0.0f || dy != 0.0f) nTranslate(mRenderer, dx, dy);
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}
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}
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private native void nTranslate(int renderer, float dx, float dy);
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private native void nTranslate(int renderer, float dx, float dy);
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@Override
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@Override
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public void skew(float sx, float sy) {
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public void skew(float sx, float sy) {
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throw new UnsupportedOperationException();
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nSkew(mRenderer, sx, sy);
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}
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}
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private native void nSkew(int renderer, float sx, float sy);
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@Override
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@Override
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public void rotate(float degrees) {
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public void rotate(float degrees) {
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nRotate(mRenderer, degrees);
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nRotate(mRenderer, degrees);
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@@ -213,6 +213,11 @@ static void android_view_GLES20Canvas_scale(JNIEnv* env, jobject canvas,
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renderer->scale(sx, sy);
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renderer->scale(sx, sy);
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}
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}
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static void android_view_GLES20Canvas_skew(JNIEnv* env, jobject canvas,
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OpenGLRenderer* renderer, jfloat sx, jfloat sy) {
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renderer->skew(sx, sy);
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}
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static void android_view_GLES20Canvas_setMatrix(JNIEnv* env, jobject canvas,
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static void android_view_GLES20Canvas_setMatrix(JNIEnv* env, jobject canvas,
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OpenGLRenderer* renderer, SkMatrix* matrix) {
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OpenGLRenderer* renderer, SkMatrix* matrix) {
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renderer->setMatrix(matrix);
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renderer->setMatrix(matrix);
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@@ -550,6 +555,7 @@ static JNINativeMethod gMethods[] = {
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{ "nTranslate", "(IFF)V", (void*) android_view_GLES20Canvas_translate },
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{ "nTranslate", "(IFF)V", (void*) android_view_GLES20Canvas_translate },
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{ "nRotate", "(IF)V", (void*) android_view_GLES20Canvas_rotate },
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{ "nRotate", "(IF)V", (void*) android_view_GLES20Canvas_rotate },
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{ "nScale", "(IFF)V", (void*) android_view_GLES20Canvas_scale },
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{ "nScale", "(IFF)V", (void*) android_view_GLES20Canvas_scale },
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{ "nSkew", "(IFF)V", (void*) android_view_GLES20Canvas_skew },
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{ "nSetMatrix", "(II)V", (void*) android_view_GLES20Canvas_setMatrix },
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{ "nSetMatrix", "(II)V", (void*) android_view_GLES20Canvas_setMatrix },
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{ "nGetMatrix", "(I)I", (void*) android_view_GLES20Canvas_getNativeMatrix },
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{ "nGetMatrix", "(I)I", (void*) android_view_GLES20Canvas_getNativeMatrix },
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@@ -268,6 +268,10 @@ void DisplayList::replay(OpenGLRenderer& renderer, uint32_t level) {
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renderer.scale(getFloat(), getFloat());
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renderer.scale(getFloat(), getFloat());
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}
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}
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break;
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break;
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case Skew: {
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renderer.skew(getFloat(), getFloat());
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}
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break;
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case SetMatrix: {
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case SetMatrix: {
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renderer.setMatrix(getMatrix());
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renderer.setMatrix(getMatrix());
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}
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}
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@@ -508,6 +512,12 @@ void DisplayListRenderer::scale(float sx, float sy) {
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OpenGLRenderer::scale(sx, sy);
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OpenGLRenderer::scale(sx, sy);
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}
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}
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void DisplayListRenderer::skew(float sx, float sy) {
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addOp(DisplayList::Skew);
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addPoint(sx, sy);
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OpenGLRenderer::skew(sx, sy);
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}
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void DisplayListRenderer::setMatrix(SkMatrix* matrix) {
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void DisplayListRenderer::setMatrix(SkMatrix* matrix) {
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addOp(DisplayList::SetMatrix);
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addOp(DisplayList::SetMatrix);
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addMatrix(matrix);
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addMatrix(matrix);
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@@ -98,6 +98,7 @@ public:
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Translate,
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Translate,
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Rotate,
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Rotate,
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Scale,
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Scale,
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Skew,
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SetMatrix,
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SetMatrix,
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ConcatMatrix,
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ConcatMatrix,
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ClipRect,
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ClipRect,
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@@ -250,6 +251,7 @@ public:
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void translate(float dx, float dy);
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void translate(float dx, float dy);
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void rotate(float degrees);
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void rotate(float degrees);
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void scale(float sx, float sy);
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void scale(float sx, float sy);
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void skew(float sx, float sy);
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void setMatrix(SkMatrix* matrix);
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void setMatrix(SkMatrix* matrix);
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void concatMatrix(SkMatrix* matrix);
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void concatMatrix(SkMatrix* matrix);
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@@ -178,6 +178,24 @@ void Matrix4::loadScale(float sx, float sy, float sz) {
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data[kScaleZ] = sz;
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data[kScaleZ] = sz;
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}
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}
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void Matrix4::loadSkew(float sx, float sy) {
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loadIdentity();
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data[kScaleX] = 1.0f;
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data[kSkewX] = sx;
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data[kTranslateX] = 0.0f;
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data[kSkewY] = sy;
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data[kScaleY] = 1.0f;
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data[kTranslateY] = 0.0f;
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data[kPerspective0] = 0.0f;
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data[kPerspective1] = 0.0f;
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data[kPerspective2] = 1.0f;
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mSimpleMatrix = false;
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}
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void Matrix4::loadRotate(float angle, float x, float y, float z) {
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void Matrix4::loadRotate(float angle, float x, float y, float z) {
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data[kPerspective0] = 0.0f;
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data[kPerspective0] = 0.0f;
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data[kPerspective1] = 0.0f;
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data[kPerspective1] = 0.0f;
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@@ -72,6 +72,7 @@ public:
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void loadTranslate(float x, float y, float z);
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void loadTranslate(float x, float y, float z);
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void loadScale(float sx, float sy, float sz);
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void loadScale(float sx, float sy, float sz);
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void loadSkew(float sx, float sy);
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void loadRotate(float angle, float x, float y, float z);
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void loadRotate(float angle, float x, float y, float z);
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void loadMultiply(const Matrix4& u, const Matrix4& v);
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void loadMultiply(const Matrix4& u, const Matrix4& v);
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@@ -97,6 +98,12 @@ public:
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multiply(u);
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multiply(u);
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}
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}
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void skew(float sx, float sy) {
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Matrix4 u;
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u.loadSkew(sx, sy);
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multiply(u);
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}
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void rotate(float angle, float x, float y, float z) {
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void rotate(float angle, float x, float y, float z) {
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Matrix4 u;
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Matrix4 u;
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u.loadRotate(angle, x, y, z);
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u.loadRotate(angle, x, y, z);
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@@ -766,6 +766,10 @@ void OpenGLRenderer::scale(float sx, float sy) {
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mSnapshot->transform->scale(sx, sy, 1.0f);
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mSnapshot->transform->scale(sx, sy, 1.0f);
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}
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}
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void OpenGLRenderer::skew(float sx, float sy) {
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mSnapshot->transform->skew(sx, sy);
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}
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void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
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void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
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mSnapshot->transform->load(*matrix);
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mSnapshot->transform->load(*matrix);
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}
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}
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@@ -84,6 +84,7 @@ public:
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virtual void translate(float dx, float dy);
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virtual void translate(float dx, float dy);
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virtual void rotate(float degrees);
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virtual void rotate(float degrees);
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virtual void scale(float sx, float sy);
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virtual void scale(float sx, float sy);
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virtual void skew(float sx, float sy);
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const float* getMatrix() const;
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const float* getMatrix() const;
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void getMatrix(SkMatrix* matrix);
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void getMatrix(SkMatrix* matrix);
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@@ -167,6 +167,15 @@
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</intent-filter>
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</intent-filter>
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</activity>
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</activity>
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<activity
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android:name="BitmapsSkewActivity"
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android:label="_BitmapsSkew">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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<activity
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android:name="BitmapsAlphaActivity"
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android:name="BitmapsAlphaActivity"
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android:label="_BitmapsAlpha"
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android:label="_BitmapsAlpha"
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@@ -0,0 +1,56 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.test.hwui;
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import android.app.Activity;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.os.Bundle;
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import android.view.View;
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@SuppressWarnings({"UnusedDeclaration"})
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public class BitmapsSkewActivity extends Activity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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final BitmapsView view = new BitmapsView(this);
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setContentView(view);
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}
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static class BitmapsView extends View {
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private Paint mBitmapPaint;
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private final Bitmap mBitmap1;
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BitmapsView(Context c) {
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super(c);
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mBitmap1 = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1);
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}
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@Override
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protected void onDraw(Canvas canvas) {
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super.onDraw(canvas);
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canvas.translate(120.0f, 50.0f);
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canvas.skew(0.2f, 0.3f);
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canvas.drawBitmap(mBitmap1, 0.0f, 0.0f, mBitmapPaint);
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}
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}
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}
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Block a user