Merge "Making shader compilation errors throw a Java exception."
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Android (Google) Code Review
commit
87a36a3b29
@@ -195,12 +195,11 @@ bool RsdShader::loadShader(const Context *rsc) {
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char* buf = (char*) malloc(infoLen);
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char* buf = (char*) malloc(infoLen);
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if (buf) {
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if (buf) {
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RSD_CALL_GL(glGetShaderInfoLog, mShaderID, infoLen, NULL, buf);
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RSD_CALL_GL(glGetShaderInfoLog, mShaderID, infoLen, NULL, buf);
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ALOGE("Could not compile shader \n%s\n", buf);
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rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, buf);
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free(buf);
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free(buf);
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}
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}
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RSD_CALL_GL(glDeleteShader, mShaderID);
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RSD_CALL_GL(glDeleteShader, mShaderID);
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mShaderID = 0;
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mShaderID = 0;
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rsc->setError(RS_ERROR_BAD_SHADER, "Error returned from GL driver loading shader text,");
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return false;
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return false;
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}
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}
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}
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}
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@@ -167,12 +167,11 @@ bool RsdShaderCache::link(const Context *rsc) {
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char* buf = (char*) malloc(bufLength);
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char* buf = (char*) malloc(bufLength);
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if (buf) {
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if (buf) {
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glGetProgramInfoLog(pgm, bufLength, NULL, buf);
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glGetProgramInfoLog(pgm, bufLength, NULL, buf);
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ALOGE("Could not link program:\n%s\n", buf);
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rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, buf);
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free(buf);
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free(buf);
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}
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}
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}
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}
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glDeleteProgram(pgm);
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glDeleteProgram(pgm);
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rsc->setError(RS_ERROR_FATAL_PROGRAM_LINK, "Error linking GL Programs");
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return false;
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return false;
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}
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}
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