Merge "Add lock before calling initEglImage"

This commit is contained in:
Conley Owens
2011-04-27 12:28:05 -07:00
committed by Android Code Review

View File

@@ -874,8 +874,16 @@ status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
ssize_t index = mActiveBuffer;
if (index >= 0) {
if (!mFailover) {
Image& texture(mBufferData[index].texture);
err = mTextureManager.initEglImage(&texture, dpy, buffer);
{
// Without that lock, there is a chance of race condition
// where while composing a specific index, requestBuf
// with the same index can be executed and touch the same data
// that is being used in initEglImage.
// (e.g. dirty flag in texture)
Mutex::Autolock _l(mLock);
Image& texture(mBufferData[index].texture);
err = mTextureManager.initEglImage(&texture, dpy, buffer);
}
// if EGLImage fails, we switch to regular texture mode, and we
// free all resources associated with using EGLImages.
if (err == NO_ERROR) {