Merge "Fix shade flicker & touch absorption" into sc-dev

This commit is contained in:
Jeff DeCew
2021-12-16 21:30:25 +00:00
committed by Android (Google) Code Review

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@@ -1211,10 +1211,14 @@ public abstract class PanelViewController {
case MotionEvent.ACTION_MOVE: case MotionEvent.ACTION_MOVE:
final float h = y - mInitialTouchY; final float h = y - mInitialTouchY;
addMovement(event); addMovement(event);
if (canCollapsePanel || mTouchStartedInEmptyArea || mAnimatingOnDown) { final boolean openShadeWithoutHun =
mPanelClosedOnDown && !mCollapsedAndHeadsUpOnDown;
if (canCollapsePanel || mTouchStartedInEmptyArea || mAnimatingOnDown
|| openShadeWithoutHun) {
float hAbs = Math.abs(h); float hAbs = Math.abs(h);
float touchSlop = getTouchSlop(event); float touchSlop = getTouchSlop(event);
if ((h < -touchSlop || (mAnimatingOnDown && hAbs > touchSlop)) if ((h < -touchSlop
|| ((openShadeWithoutHun || mAnimatingOnDown) && hAbs > touchSlop))
&& hAbs > Math.abs(x - mInitialTouchX)) { && hAbs > Math.abs(x - mInitialTouchX)) {
cancelHeightAnimator(); cancelHeightAnimator();
startExpandMotion(x, y, true /* startTracking */, mExpandedHeight); startExpandMotion(x, y, true /* startTracking */, mExpandedHeight);
@@ -1227,10 +1231,7 @@ public abstract class PanelViewController {
mVelocityTracker.clear(); mVelocityTracker.clear();
break; break;
} }
return false;
// Finally, if none of the above cases applies, ensure that touches do not get handled
// by the contents of a panel that is not showing (a bit of a hack to avoid b/178277858)
return (mView.getVisibility() != View.VISIBLE);
} }
@Override @Override