Merge "OpenSL-based audio support for BootAnimation" into nyc-mr1-dev
This commit is contained in:
committed by
Android (Google) Code Review
commit
859029ff7b
@@ -3,14 +3,16 @@ include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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bootanimation_main.cpp \
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AudioPlayer.cpp \
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audioplay.cpp \
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BootAnimation.cpp
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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LOCAL_CFLAGS += -Wall -Werror -Wunused -Wunreachable-code
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LOCAL_C_INCLUDES += external/tinyalsa/include
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LOCAL_C_INCLUDES += \
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external/tinyalsa/include \
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frameworks/wilhelm/include
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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@@ -23,6 +25,7 @@ LOCAL_SHARED_LIBRARIES := \
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libEGL \
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libGLESv1_CM \
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libgui \
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libOpenSLES \
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libtinyalsa
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LOCAL_MODULE:= bootanimation
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@@ -33,4 +36,8 @@ ifdef TARGET_32_BIT_SURFACEFLINGER
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LOCAL_32_BIT_ONLY := true
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endif
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# get asserts to work
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APP_OPTIM := debug
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LOCAL_CFLAGS += -UNDEBUG
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include $(BUILD_EXECUTABLE)
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@@ -1,313 +0,0 @@
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/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_NDEBUG 0
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#define LOG_TAG "BootAnim_AudioPlayer"
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#include "AudioPlayer.h"
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#include <androidfw/ZipFileRO.h>
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#include <tinyalsa/asoundlib.h>
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#include <utils/Log.h>
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#include <utils/String8.h>
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#define ID_RIFF 0x46464952
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#define ID_WAVE 0x45564157
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#define ID_FMT 0x20746d66
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#define ID_DATA 0x61746164
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// Maximum line length for audio_conf.txt
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// We only accept lines less than this length to avoid overflows using sscanf()
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#define MAX_LINE_LENGTH 1024
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struct riff_wave_header {
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uint32_t riff_id;
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uint32_t riff_sz;
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uint32_t wave_id;
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};
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struct chunk_header {
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uint32_t id;
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uint32_t sz;
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};
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struct chunk_fmt {
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uint16_t audio_format;
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uint16_t num_channels;
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uint32_t sample_rate;
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uint32_t byte_rate;
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uint16_t block_align;
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uint16_t bits_per_sample;
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};
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namespace android {
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AudioPlayer::AudioPlayer()
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: mCard(-1),
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mDevice(-1),
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mPeriodSize(0),
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mPeriodCount(0),
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mCurrentFile(NULL)
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{
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}
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AudioPlayer::~AudioPlayer() {
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}
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static bool setMixerValue(struct mixer* mixer, const char* name, const char* values)
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{
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if (!mixer) {
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ALOGE("no mixer in setMixerValue");
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return false;
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}
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struct mixer_ctl *ctl = mixer_get_ctl_by_name(mixer, name);
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if (!ctl) {
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ALOGE("mixer_get_ctl_by_name failed for %s", name);
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return false;
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}
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enum mixer_ctl_type type = mixer_ctl_get_type(ctl);
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int numValues = mixer_ctl_get_num_values(ctl);
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int intValue;
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char stringValue[MAX_LINE_LENGTH];
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for (int i = 0; i < numValues && values; i++) {
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// strip leading space
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while (*values == ' ') values++;
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if (*values == 0) break;
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switch (type) {
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case MIXER_CTL_TYPE_BOOL:
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case MIXER_CTL_TYPE_INT:
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if (sscanf(values, "%d", &intValue) == 1) {
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if (mixer_ctl_set_value(ctl, i, intValue) != 0) {
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ALOGE("mixer_ctl_set_value failed for %s %d", name, intValue);
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}
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} else {
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ALOGE("Could not parse %s as int for %s", values, name);
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}
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break;
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case MIXER_CTL_TYPE_ENUM:
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if (sscanf(values, "%s", stringValue) == 1) {
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if (mixer_ctl_set_enum_by_string(ctl, stringValue) != 0) {
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ALOGE("mixer_ctl_set_enum_by_string failed for %s %s", name, stringValue);
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}
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} else {
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ALOGE("Could not parse %s as enum for %s", values, name);
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}
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break;
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default:
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ALOGE("unsupported mixer type %d for %s", type, name);
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break;
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}
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values = strchr(values, ' ');
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}
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return true;
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}
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/*
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* Parse the audio configuration file.
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* The file is named audio_conf.txt and must begin with the following header:
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*
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* card=<ALSA card number>
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* device=<ALSA device number>
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* period_size=<period size>
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* period_count=<period count>
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*
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* This header is followed by zero or more mixer settings, each with the format:
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* mixer "<name>" = <value list>
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* Since mixer names can contain spaces, the name must be enclosed in double quotes.
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* The values in the value list can be integers, booleans (represented by 0 or 1)
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* or strings for enum values.
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*/
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bool AudioPlayer::init(const char* config)
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{
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int tempInt;
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struct mixer* mixer = NULL;
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char name[MAX_LINE_LENGTH];
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for (;;) {
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const char* endl = strstr(config, "\n");
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if (!endl) break;
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String8 line(config, endl - config);
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if (line.length() >= MAX_LINE_LENGTH) {
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ALOGE("Line too long in audio_conf.txt");
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return false;
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}
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const char* l = line.string();
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if (sscanf(l, "card=%d", &tempInt) == 1) {
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ALOGD("card=%d", tempInt);
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mCard = tempInt;
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mixer = mixer_open(mCard);
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if (!mixer) {
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ALOGE("could not open mixer for card %d", mCard);
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return false;
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}
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} else if (sscanf(l, "device=%d", &tempInt) == 1) {
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ALOGD("device=%d", tempInt);
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mDevice = tempInt;
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} else if (sscanf(l, "period_size=%d", &tempInt) == 1) {
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ALOGD("period_size=%d", tempInt);
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mPeriodSize = tempInt;
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} else if (sscanf(l, "period_count=%d", &tempInt) == 1) {
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ALOGD("period_count=%d", tempInt);
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mPeriodCount = tempInt;
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} else if (sscanf(l, "mixer \"%[0-9a-zA-Z _]s\"", name) == 1) {
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const char* values = strchr(l, '=');
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if (values) {
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values++; // skip '='
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ALOGD("name: \"%s\" = %s", name, values);
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setMixerValue(mixer, name, values);
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} else {
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ALOGE("values missing for name: \"%s\"", name);
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}
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}
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config = ++endl;
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}
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mixer_close(mixer);
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if (mCard >= 0 && mDevice >= 0) {
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return true;
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}
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return false;
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}
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void AudioPlayer::playFile(FileMap* fileMap) {
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// stop any currently playing sound
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requestExitAndWait();
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mCurrentFile = fileMap;
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run("bootanim audio", PRIORITY_URGENT_AUDIO);
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}
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bool AudioPlayer::threadLoop()
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{
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struct pcm_config config;
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struct pcm *pcm = NULL;
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bool moreChunks = true;
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const struct chunk_fmt* chunkFmt = NULL;
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int bufferSize;
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const uint8_t* wavData;
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size_t wavLength;
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const struct riff_wave_header* wavHeader;
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if (mCurrentFile == NULL) {
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ALOGE("mCurrentFile is NULL");
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return false;
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}
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wavData = (const uint8_t *)mCurrentFile->getDataPtr();
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if (!wavData) {
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ALOGE("Could not access WAV file data");
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goto exit;
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}
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wavLength = mCurrentFile->getDataLength();
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wavHeader = (const struct riff_wave_header *)wavData;
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if (wavLength < sizeof(*wavHeader) || (wavHeader->riff_id != ID_RIFF) ||
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(wavHeader->wave_id != ID_WAVE)) {
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ALOGE("Error: audio file is not a riff/wave file\n");
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goto exit;
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}
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wavData += sizeof(*wavHeader);
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wavLength -= sizeof(*wavHeader);
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do {
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const struct chunk_header* chunkHeader = (const struct chunk_header*)wavData;
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if (wavLength < sizeof(*chunkHeader)) {
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ALOGE("EOF reading chunk headers");
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goto exit;
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}
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wavData += sizeof(*chunkHeader);
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wavLength -= sizeof(*chunkHeader);
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switch (chunkHeader->id) {
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case ID_FMT:
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chunkFmt = (const struct chunk_fmt *)wavData;
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wavData += chunkHeader->sz;
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wavLength -= chunkHeader->sz;
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break;
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case ID_DATA:
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/* Stop looking for chunks */
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moreChunks = 0;
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break;
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default:
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/* Unknown chunk, skip bytes */
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wavData += chunkHeader->sz;
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wavLength -= chunkHeader->sz;
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}
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} while (moreChunks);
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if (!chunkFmt) {
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ALOGE("format not found in WAV file");
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goto exit;
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}
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memset(&config, 0, sizeof(config));
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config.channels = chunkFmt->num_channels;
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config.rate = chunkFmt->sample_rate;
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config.period_size = mPeriodSize;
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config.period_count = mPeriodCount;
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config.start_threshold = mPeriodSize / 4;
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config.stop_threshold = INT_MAX;
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config.avail_min = config.start_threshold;
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if (chunkFmt->bits_per_sample != 16) {
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ALOGE("only 16 bit WAV files are supported");
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goto exit;
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}
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config.format = PCM_FORMAT_S16_LE;
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pcm = pcm_open(mCard, mDevice, PCM_OUT, &config);
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if (!pcm || !pcm_is_ready(pcm)) {
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ALOGE("Unable to open PCM device (%s)\n", pcm_get_error(pcm));
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goto exit;
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}
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bufferSize = pcm_frames_to_bytes(pcm, pcm_get_buffer_size(pcm));
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while (wavLength > 0) {
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if (exitPending()) goto exit;
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size_t count = bufferSize;
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if (count > wavLength)
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count = wavLength;
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if (pcm_write(pcm, wavData, count)) {
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ALOGE("pcm_write failed (%s)", pcm_get_error(pcm));
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goto exit;
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}
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wavData += count;
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wavLength -= count;
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}
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exit:
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if (pcm)
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pcm_close(pcm);
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delete mCurrentFile;
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mCurrentFile = NULL;
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return false;
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}
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} // namespace android
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@@ -1,48 +0,0 @@
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/*
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* Copyright (C) 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
|
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* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
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*/
|
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#ifndef _BOOTANIMATION_AUDIOPLAYER_H
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#define _BOOTANIMATION_AUDIOPLAYER_H
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#include <utils/Thread.h>
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#include <utils/FileMap.h>
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namespace android {
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class AudioPlayer : public Thread
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{
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public:
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AudioPlayer();
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virtual ~AudioPlayer();
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bool init(const char* config);
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|
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void playFile(FileMap* fileMap);
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|
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private:
|
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virtual bool threadLoop();
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|
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private:
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int mCard; // ALSA card to use
|
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int mDevice; // ALSA device to use
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int mPeriodSize;
|
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int mPeriodCount;
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|
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FileMap* mCurrentFile;
|
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};
|
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|
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} // namespace android
|
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|
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#endif // _BOOTANIMATION_AUDIOPLAYER_H
|
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@@ -58,7 +58,7 @@
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#include <EGL/eglext.h>
|
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|
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#include "BootAnimation.h"
|
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#include "AudioPlayer.h"
|
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#include "audioplay.h"
|
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|
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namespace android {
|
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|
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@@ -106,9 +106,7 @@ void BootAnimation::binderDied(const wp<IBinder>&)
|
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// might be blocked on a condition variable that will never be updated.
|
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kill( getpid(), SIGKILL );
|
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requestExit();
|
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if (mAudioPlayer != NULL) {
|
||||
mAudioPlayer->requestExit();
|
||||
}
|
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audioplay::destroy();
|
||||
}
|
||||
|
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status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
|
||||
@@ -400,9 +398,6 @@ void BootAnimation::checkExit() {
|
||||
int exitnow = atoi(value);
|
||||
if (exitnow) {
|
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requestExit();
|
||||
if (mAudioPlayer != NULL) {
|
||||
mAudioPlayer->requestExit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -524,16 +519,6 @@ bool BootAnimation::parseAnimationDesc(Animation& animation)
|
||||
}
|
||||
char const* s = desString.string();
|
||||
|
||||
// Create and initialize an AudioPlayer if we have an audio_conf.txt file
|
||||
String8 audioConf;
|
||||
if (readFile(animation.zip, "audio_conf.txt", audioConf)) {
|
||||
mAudioPlayer = new AudioPlayer;
|
||||
if (!mAudioPlayer->init(audioConf.string())) {
|
||||
ALOGE("mAudioPlayer.init failed");
|
||||
mAudioPlayer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Parse the description file
|
||||
for (;;) {
|
||||
const char* endl = strstr(s, "\n");
|
||||
@@ -564,7 +549,7 @@ bool BootAnimation::parseAnimationDesc(Animation& animation)
|
||||
part.pause = pause;
|
||||
part.path = path;
|
||||
part.clockPosY = clockPosY;
|
||||
part.audioFile = NULL;
|
||||
part.audioData = NULL;
|
||||
part.animation = NULL;
|
||||
if (!parseColor(color, part.backgroundColor)) {
|
||||
ALOGE("> invalid color '#%s'", color);
|
||||
@@ -580,7 +565,7 @@ bool BootAnimation::parseAnimationDesc(Animation& animation)
|
||||
part.playUntilComplete = false;
|
||||
part.count = 1;
|
||||
part.pause = 0;
|
||||
part.audioFile = NULL;
|
||||
part.audioData = NULL;
|
||||
part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE));
|
||||
if (part.animation != NULL)
|
||||
animation.parts.add(part);
|
||||
@@ -601,6 +586,7 @@ bool BootAnimation::preloadZip(Animation& animation)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool hasAudio = false;
|
||||
ZipEntryRO entry;
|
||||
char name[ANIM_ENTRY_NAME_MAX];
|
||||
while ((entry = zip->nextEntry(cookie)) != NULL) {
|
||||
@@ -624,8 +610,10 @@ bool BootAnimation::preloadZip(Animation& animation)
|
||||
if (map) {
|
||||
Animation::Part& part(animation.parts.editItemAt(j));
|
||||
if (leaf == "audio.wav") {
|
||||
hasAudio = true;
|
||||
// a part may have at most one audio file
|
||||
part.audioFile = map;
|
||||
part.audioData = (uint8_t *)map->getDataPtr();
|
||||
part.audioLength = map->getDataLength();
|
||||
} else if (leaf == "trim.txt") {
|
||||
part.trimData.setTo((char const*)map->getDataPtr(),
|
||||
map->getDataLength());
|
||||
@@ -640,6 +628,8 @@ bool BootAnimation::preloadZip(Animation& animation)
|
||||
part.frames.add(frame);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ALOGE("bootanimation.zip is compressed; must be only stored");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -673,6 +663,12 @@ bool BootAnimation::preloadZip(Animation& animation)
|
||||
}
|
||||
}
|
||||
|
||||
// Create and initialize audioplay if there is a wav file in any of the animations.
|
||||
if (hasAudio) {
|
||||
ALOGD("found audio.wav, creating playback engine");
|
||||
audioplay::create();
|
||||
}
|
||||
|
||||
zip->endIteration(cookie);
|
||||
|
||||
return true;
|
||||
@@ -777,8 +773,9 @@ bool BootAnimation::playAnimation(const Animation& animation)
|
||||
break;
|
||||
|
||||
// only play audio file the first time we animate the part
|
||||
if (r == 0 && mAudioPlayer != NULL && part.audioFile) {
|
||||
mAudioPlayer->playFile(part.audioFile);
|
||||
if (r == 0 && part.audioData) {
|
||||
ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength);
|
||||
audioplay::playClip(part.audioData, part.audioLength);
|
||||
}
|
||||
|
||||
glClearColor(
|
||||
@@ -865,6 +862,11 @@ bool BootAnimation::playAnimation(const Animation& animation)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// we've finally played everything we're going to play
|
||||
audioplay::setPlaying(false);
|
||||
audioplay::destroy();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -30,7 +30,6 @@ class SkBitmap;
|
||||
|
||||
namespace android {
|
||||
|
||||
class AudioPlayer;
|
||||
class Surface;
|
||||
class SurfaceComposerClient;
|
||||
class SurfaceControl;
|
||||
@@ -98,7 +97,8 @@ private:
|
||||
SortedVector<Frame> frames;
|
||||
bool playUntilComplete;
|
||||
float backgroundColor[3];
|
||||
FileMap* audioFile;
|
||||
uint8_t* audioData;
|
||||
int audioLength;
|
||||
Animation* animation;
|
||||
};
|
||||
int fps;
|
||||
@@ -124,7 +124,6 @@ private:
|
||||
void checkExit();
|
||||
|
||||
sp<SurfaceComposerClient> mSession;
|
||||
sp<AudioPlayer> mAudioPlayer;
|
||||
AssetManager mAssets;
|
||||
Texture mAndroid[2];
|
||||
Texture mClock;
|
||||
|
||||
@@ -67,34 +67,8 @@ If the file is not present, each frame is assumed to be the same size as the ani
|
||||
|
||||
## audio.wav
|
||||
|
||||
Each part may optionally play a `wav` sample when it starts. To enable this for an animation,
|
||||
you must also include a `audio_conf.txt` file in the ZIP archive. Its format is as follows:
|
||||
|
||||
card=<ALSA card number>
|
||||
device=<ALSA device number>
|
||||
period_size=<period size>
|
||||
period_count=<period count>
|
||||
|
||||
This header is followed by zero or more mixer settings, each with the format:
|
||||
|
||||
mixer "<name>" = <value list>
|
||||
|
||||
Here's an example `audio_conf.txt` from Shamu:
|
||||
|
||||
card=0
|
||||
device=15
|
||||
period_size=1024
|
||||
period_count=4
|
||||
|
||||
mixer "QUAT_MI2S_RX Audio Mixer MultiMedia5" = 1
|
||||
mixer "Playback Channel Map" = 0 220 157 195 0 0 0 0
|
||||
mixer "QUAT_MI2S_RX Channels" = Two
|
||||
mixer "BOOST_STUB Right Mixer right" = 1
|
||||
mixer "BOOST_STUB Left Mixer left" = 1
|
||||
mixer "Compress Playback 9 Volume" = 80 80
|
||||
|
||||
You will probably need to get these mixer names and values out of `audio_platform_info.xml`
|
||||
and `mixer_paths.xml` for your device.
|
||||
Each part may optionally play a `wav` sample when it starts. To enable this, add a file
|
||||
with the name `audio.wav` in the part directory.
|
||||
|
||||
## exiting
|
||||
|
||||
|
||||
321
cmds/bootanimation/audioplay.cpp
Normal file
321
cmds/bootanimation/audioplay.cpp
Normal file
@@ -0,0 +1,321 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
|
||||
// cribbed from samples/native-audio
|
||||
|
||||
#include "audioplay.h"
|
||||
|
||||
#define CHATTY ALOGD
|
||||
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <utils/Log.h>
|
||||
|
||||
// for native audio
|
||||
#include <SLES/OpenSLES.h>
|
||||
#include <SLES/OpenSLES_Android.h>
|
||||
|
||||
namespace audioplay {
|
||||
namespace {
|
||||
|
||||
// engine interfaces
|
||||
static SLObjectItf engineObject = NULL;
|
||||
static SLEngineItf engineEngine;
|
||||
|
||||
// output mix interfaces
|
||||
static SLObjectItf outputMixObject = NULL;
|
||||
|
||||
// buffer queue player interfaces
|
||||
static SLObjectItf bqPlayerObject = NULL;
|
||||
static SLPlayItf bqPlayerPlay;
|
||||
static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
|
||||
static SLMuteSoloItf bqPlayerMuteSolo;
|
||||
static SLVolumeItf bqPlayerVolume;
|
||||
|
||||
// pointer and size of the next player buffer to enqueue, and number of remaining buffers
|
||||
static const uint8_t* nextBuffer;
|
||||
static unsigned nextSize;
|
||||
|
||||
static const uint32_t ID_RIFF = 0x46464952;
|
||||
static const uint32_t ID_WAVE = 0x45564157;
|
||||
static const uint32_t ID_FMT = 0x20746d66;
|
||||
static const uint32_t ID_DATA = 0x61746164;
|
||||
|
||||
struct RiffWaveHeader {
|
||||
uint32_t riff_id;
|
||||
uint32_t riff_sz;
|
||||
uint32_t wave_id;
|
||||
};
|
||||
|
||||
struct ChunkHeader {
|
||||
uint32_t id;
|
||||
uint32_t sz;
|
||||
};
|
||||
|
||||
struct ChunkFormat {
|
||||
uint16_t audio_format;
|
||||
uint16_t num_channels;
|
||||
uint32_t sample_rate;
|
||||
uint32_t byte_rate;
|
||||
uint16_t block_align;
|
||||
uint16_t bits_per_sample;
|
||||
};
|
||||
|
||||
// this callback handler is called every time a buffer finishes playing
|
||||
void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context) {
|
||||
(void)bq;
|
||||
(void)context;
|
||||
assert(bq == bqPlayerBufferQueue);
|
||||
assert(NULL == context);
|
||||
audioplay::setPlaying(false);
|
||||
}
|
||||
|
||||
bool hasPlayer() {
|
||||
return (engineObject != NULL && bqPlayerObject != NULL);
|
||||
}
|
||||
|
||||
// create the engine and output mix objects
|
||||
void createEngine() {
|
||||
SLresult result;
|
||||
|
||||
// create engine
|
||||
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
(void)result;
|
||||
|
||||
// realize the engine
|
||||
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
(void)result;
|
||||
|
||||
// get the engine interface, which is needed in order to create other objects
|
||||
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
(void)result;
|
||||
|
||||
// create output mix, with environmental reverb specified as a non-required interface
|
||||
const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
|
||||
const SLboolean req[1] = {SL_BOOLEAN_FALSE};
|
||||
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
(void)result;
|
||||
|
||||
// realize the output mix
|
||||
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
(void)result;
|
||||
}
|
||||
|
||||
// create buffer queue audio player
|
||||
void createBufferQueueAudioPlayer(const ChunkFormat* chunkFormat) {
|
||||
SLresult result;
|
||||
|
||||
// configure audio source
|
||||
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 1};
|
||||
|
||||
SLDataFormat_PCM format_pcm = {
|
||||
SL_DATAFORMAT_PCM,
|
||||
chunkFormat->num_channels,
|
||||
chunkFormat->sample_rate * 1000, // convert to milliHz
|
||||
chunkFormat->bits_per_sample,
|
||||
16,
|
||||
SL_SPEAKER_FRONT_CENTER,
|
||||
SL_BYTEORDER_LITTLEENDIAN
|
||||
};
|
||||
SLDataSource audioSrc = {&loc_bufq, &format_pcm};
|
||||
|
||||
// configure audio sink
|
||||
SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
|
||||
SLDataSink audioSnk = {&loc_outmix, NULL};
|
||||
|
||||
// create audio player
|
||||
const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
|
||||
const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
|
||||
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk,
|
||||
2, ids, req);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
(void)result;
|
||||
|
||||
// realize the player
|
||||
result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
(void)result;
|
||||
|
||||
// get the play interface
|
||||
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
(void)result;
|
||||
|
||||
// get the buffer queue interface
|
||||
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE,
|
||||
&bqPlayerBufferQueue);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
(void)result;
|
||||
|
||||
// register callback on the buffer queue
|
||||
result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, NULL);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
(void)result;
|
||||
|
||||
#if 0 // mute/solo is not supported for sources that are known to be mono, as this is
|
||||
// get the mute/solo interface
|
||||
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_MUTESOLO, &bqPlayerMuteSolo);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
(void)result;
|
||||
#endif
|
||||
|
||||
// get the volume interface
|
||||
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
(void)result;
|
||||
|
||||
// set the player's state to playing
|
||||
audioplay::setPlaying(true);
|
||||
CHATTY("Created buffer queue player: %p", bqPlayerBufferQueue);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
void create() {
|
||||
createEngine();
|
||||
}
|
||||
|
||||
bool playClip(const uint8_t* buf, int size) {
|
||||
// Parse the WAV header
|
||||
nextBuffer = buf;
|
||||
nextSize = size;
|
||||
const RiffWaveHeader* wavHeader = (const RiffWaveHeader*)buf;
|
||||
if (nextSize < sizeof(*wavHeader) || (wavHeader->riff_id != ID_RIFF) ||
|
||||
(wavHeader->wave_id != ID_WAVE)) {
|
||||
ALOGE("Error: audio file is not a riff/wave file\n");
|
||||
return false;
|
||||
}
|
||||
nextBuffer += sizeof(*wavHeader);
|
||||
nextSize -= sizeof(*wavHeader);
|
||||
|
||||
const ChunkFormat* chunkFormat = nullptr;
|
||||
while (true) {
|
||||
const ChunkHeader* chunkHeader = (const ChunkHeader*)nextBuffer;
|
||||
if (nextSize < sizeof(*chunkHeader)) {
|
||||
ALOGE("EOF reading chunk headers");
|
||||
return false;
|
||||
}
|
||||
|
||||
nextBuffer += sizeof(*chunkHeader);
|
||||
nextSize -= sizeof(*chunkHeader);
|
||||
|
||||
bool endLoop = false;
|
||||
switch (chunkHeader->id) {
|
||||
case ID_FMT:
|
||||
chunkFormat = (const ChunkFormat*)nextBuffer;
|
||||
nextBuffer += chunkHeader->sz;
|
||||
nextSize -= chunkHeader->sz;
|
||||
break;
|
||||
case ID_DATA:
|
||||
/* Stop looking for chunks */
|
||||
endLoop = true;
|
||||
break;
|
||||
default:
|
||||
/* Unknown chunk, skip bytes */
|
||||
nextBuffer += chunkHeader->sz;
|
||||
nextSize -= chunkHeader->sz;
|
||||
}
|
||||
if (endLoop) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!chunkFormat) {
|
||||
ALOGE("format not found in WAV file");
|
||||
return false;
|
||||
}
|
||||
|
||||
// If this is the first clip, create the buffer based on this WAV's header.
|
||||
// We assume all future clips with be in the same format.
|
||||
if (bqPlayerBufferQueue == nullptr) {
|
||||
createBufferQueueAudioPlayer(chunkFormat);
|
||||
}
|
||||
|
||||
assert(bqPlayerBufferQueue != nullptr);
|
||||
assert(buf != nullptr);
|
||||
|
||||
if (!hasPlayer()) {
|
||||
ALOGD("cannot play clip %p without a player", buf);
|
||||
return false;
|
||||
}
|
||||
|
||||
CHATTY("playClip on player %p: buf=%p size=%d", bqPlayerBufferQueue, buf, size);
|
||||
|
||||
if (nextSize > 0) {
|
||||
// here we only enqueue one buffer because it is a long clip,
|
||||
// but for streaming playback we would typically enqueue at least 2 buffers to start
|
||||
SLresult result;
|
||||
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
|
||||
if (SL_RESULT_SUCCESS != result) {
|
||||
return false;
|
||||
}
|
||||
audioplay::setPlaying(true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// set the playing state for the buffer queue audio player
|
||||
void setPlaying(bool isPlaying) {
|
||||
if (!hasPlayer()) return;
|
||||
|
||||
SLresult result;
|
||||
|
||||
if (NULL != bqPlayerPlay) {
|
||||
// set the player's state
|
||||
result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay,
|
||||
isPlaying ? SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_STOPPED);
|
||||
assert(SL_RESULT_SUCCESS == result);
|
||||
(void)result;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void destroy() {
|
||||
// destroy buffer queue audio player object, and invalidate all associated interfaces
|
||||
if (bqPlayerObject != NULL) {
|
||||
CHATTY("destroying audio player");
|
||||
(*bqPlayerObject)->Destroy(bqPlayerObject);
|
||||
bqPlayerObject = NULL;
|
||||
bqPlayerPlay = NULL;
|
||||
bqPlayerBufferQueue = NULL;
|
||||
bqPlayerMuteSolo = NULL;
|
||||
bqPlayerVolume = NULL;
|
||||
}
|
||||
|
||||
// destroy output mix object, and invalidate all associated interfaces
|
||||
if (outputMixObject != NULL) {
|
||||
(*outputMixObject)->Destroy(outputMixObject);
|
||||
outputMixObject = NULL;
|
||||
}
|
||||
|
||||
// destroy engine object, and invalidate all associated interfaces
|
||||
if (engineObject != NULL) {
|
||||
CHATTY("destroying audio engine");
|
||||
(*engineObject)->Destroy(engineObject);
|
||||
engineObject = NULL;
|
||||
engineEngine = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace audioplay
|
||||
35
cmds/bootanimation/audioplay.h
Normal file
35
cmds/bootanimation/audioplay.h
Normal file
@@ -0,0 +1,35 @@
|
||||
/*
|
||||
* Copyright (C) 2016 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef AUDIOPLAY_H_
|
||||
#define AUDIOPLAY_H_
|
||||
|
||||
#include <string.h>
|
||||
|
||||
namespace audioplay {
|
||||
|
||||
void create();
|
||||
|
||||
// Play a WAV pointed to by buf. All clips are assumed to be in the same format.
|
||||
// playClip should not be called while a clip is still playing.
|
||||
bool playClip(const uint8_t* buf, int size);
|
||||
void setPlaying(bool isPlaying);
|
||||
void destroy();
|
||||
|
||||
}
|
||||
|
||||
#endif // AUDIOPLAY_H_
|
||||
Reference in New Issue
Block a user