Merge "[DO NOT MERGE] Close screenshot process on user switched" into oc-mr1-dev

This commit is contained in:
Miranda Kephart
2021-02-03 14:23:55 +00:00
committed by Android (Google) Code Review

View File

@@ -5837,8 +5837,7 @@ public class PhoneWindowManager implements WindowManagerPolicy {
@Override public void run() {
synchronized (mScreenshotLock) {
if (mScreenshotConnection != null) {
mContext.unbindService(mScreenshotConnection);
mScreenshotConnection = null;
resetScreenshotConnection();
notifyScreenshotError();
}
}
@@ -5870,8 +5869,7 @@ public class PhoneWindowManager implements WindowManagerPolicy {
public void handleMessage(Message msg) {
synchronized (mScreenshotLock) {
if (mScreenshotConnection == myConn) {
mContext.unbindService(mScreenshotConnection);
mScreenshotConnection = null;
resetScreenshotConnection();
mHandler.removeCallbacks(mScreenshotTimeout);
}
}
@@ -5894,8 +5892,7 @@ public class PhoneWindowManager implements WindowManagerPolicy {
public void onServiceDisconnected(ComponentName name) {
synchronized (mScreenshotLock) {
if (mScreenshotConnection != null) {
mContext.unbindService(mScreenshotConnection);
mScreenshotConnection = null;
resetScreenshotConnection();
mHandler.removeCallbacks(mScreenshotTimeout);
notifyScreenshotError();
}
@@ -5925,6 +5922,16 @@ public class PhoneWindowManager implements WindowManagerPolicy {
mContext.sendBroadcastAsUser(errorIntent, UserHandle.CURRENT);
}
/**
* Reset the screenshot connection.
*/
private void resetScreenshotConnection() {
if (mScreenshotConnection != null) {
mContext.unbindService(mScreenshotConnection);
mScreenshotConnection = null;
}
}
/** {@inheritDoc} */
@Override
public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags) {
@@ -6605,6 +6612,12 @@ public class PhoneWindowManager implements WindowManagerPolicy {
mLastSystemUiFlags = 0;
updateSystemUiVisibilityLw();
}
// close the screenshot connection on user switch so that screenshots
// are always started with the correct user's context
synchronized(mScreenshotLock) {
resetScreenshotConnection();
}
}
}
};