diff --git a/docs/html/tools/help/proguard.jd b/docs/html/tools/help/proguard.jd index e26aca0e823ba..b38aba67b2149 100755 --- a/docs/html/tools/help/proguard.jd +++ b/docs/html/tools/help/proguard.jd @@ -1,192 +1,493 @@ -page.title=ProGuard +page.title=Shrink Your Code and Resources parent.title=Tools parent.link=index.html -page.metaDescription=Use ProGuard to shrink, optimize, and obfuscate your code prior to release. +page.metaDescription=Make your APK file smaller and more secure by shrinking your code and resources. @jd:body
The ProGuard tool shrinks, optimizes, and
- obfuscates your code by removing unused code and
- renaming classes, fields, and methods with semantically obscure names. The result is a smaller
- sized .apk file that is more difficult to reverse engineer. Because ProGuard makes your
- application harder to reverse engineer, it is important that you use it
- when your application utilizes features that are sensitive to security like when you are
- Licensing Your Applications.
ProGuard is integrated into the Android build system, so you do not have to invoke it - manually. ProGuard runs only when you build your application in release mode, so you do not - have to deal with obfuscated code when you build your application in debug mode. - Having ProGuard run is completely optional, but highly recommended.
+To make your APK file as small as possible, you should enable shrinking for +your code and resources in your release build. This guide describes how to do +both and how to specify what to keep or discard during a build.
-This document describes how to enable and configure ProGuard as well as use the
- retrace tool to decode obfuscated stack traces.
Code shrinking is available with ProGuard, which detects and removes unused +classes, fields, methods, and attributes from your packaged app, including +those from included code libraries (making it a valuable tool for working +around the 64k reference +limit). ProGuard also optimizes the bytecode, removes unused code +instructions, and obfuscates the remaining classes, fields, and methods with +short names. The obfuscated code makes your APK difficult to reverse engineer, +which is especially valuable when your app uses security-sensitive features, +such as licensing +verification.
+ +Resource shrinking is available with the Android Plugin for Gradle, which +removes unused resources from your packaged app, including unused resources in +code libraries. It works in conjunction with code shrinking such that once +unused code has been removed, any resources no longer referenced can be safely +removed as well.
-When you create a project in Android Studio or with the Gradle build system, the
- minifyEnabled property in the build.gradle file enables and disables
- ProGuard for release builds. The minifyEnabled property is part of the
- buildTypes release block that controls the settings applied to
- release builds. Set the minifyEnabled property to true to enable
- ProGuard, as shown in this example.
Features in this document depend on:
+
- android {
- ...
-
- buildTypes {
- release {
- minifyEnabled true
- proguardFiles getDefaultProguardFile('proguard-android.txt'),
- 'proguard-rules.pro'
- }
- }
- }
-
+The getDefaultProguardFile('proguard-android.txt') method obtains the default
- ProGuard settings from the Android SDK tools/proguard/ folder. The
- proguard-android-optimize.txt file is also available in this Android SDK
- folder with the same rules but with optimizations enabled. ProGuard optimizations perform
- analysis at the bytecode level, inside and across methods to help make your app smaller and run
- faster. Android Studio adds the proguard-rules.pro file at the root of the module,
- so you can also easily add custom ProGuard rules specific to the current module.
To enable code shrinking with ProGuard, add minifyEnabled true
+to the appropriate build type in your build.gradle file.
You can also add ProGuard files to the getDefaultProguardFile
- directive for all release builds or as part of the productFlavor settings in the
- build.gradle file to customize the settings applied to build variants. This example
- adds the proguard-rules-new.pro to the proguardFiles
- directive and the other-rules.pro file to the flavor2 product flavor.
Be aware that code shrinking slows down the build time, so you should avoid +using it on your debug build if possible. However, it's important that you +do enable code shrinking on your final APK used for testing, because it might +introduce bugs if you do not sufficiently customize which +code to keep.
+ +For example, the following snippet from a build.gradle file
+enables code shrinking for the release build:
- android {
- ...
-
+android {
+ buildTypes {
+ release {
+ minifyEnabled true
+ proguardFiles getDefaultProguardFile(‘proguard-android.txt'),
+ 'proguard-rules.pro'
+ }
+ }
+ ...
+}
+
+
+Note: Android Studio disables ProGuard when +using Instant +Run.
+ +In addition to the minifyEnabled property, the
+proguardFiles property defines the ProGuard rules:
getDefaultProguardFile(‘proguard-android.txt') method gets
+the default ProGuard settings from the Android SDK tools/proguard/
+folder.
+Tip: For even more code shrinking, try the
+proguard-android-optimize.txt file that's in the same location. It
+includes the same ProGuard rules, but with other optimizations that perform
+analysis at the bytecode level—inside and across methods—to reduce your APK
+size further and help it run faster.
proguard-rules.pro file is where you can add custom
+ProGuard rules. By default, this file is located at the root of the module
+(next to the build.gradle file).To add more ProGuard rules that are specific to each build variant, add
+another proguardFiles property in the corresponding
+productFlavor block. For example, the following Gradle file adds
+flavor2-rules.pro to the flavor2 product flavor. Now
+flavor2 uses all three ProGuard rules because those from the
+release block are also applied.
+android {
+ ...
buildTypes {
release {
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android.txt'),
- 'proguard-rules.pro', 'proguard-rules-new.pro'
+ 'proguard-rules.pro'
}
}
-
- productFlavors {
+ productFlavors {
flavor1 {
}
flavor2 {
- proguardFile 'other-rules.pro'
+ proguardFile 'flavor2-rules.pro'
}
}
- }
-
-
-
- For some situations, the default configurations in the ProGuard configuration file will - suffice. However, many situations are hard for ProGuard to analyze correctly and it might remove - code that it thinks is not used, but your application actually needs. Some examples include:
- -AndroidManifest.xml fileThe default ProGuard configuration file tries to cover general cases, but you might
- encounter exceptions such as ClassNotFoundException, which happens when ProGuard
- strips away an entire class that your application calls.
You can fix errors when ProGuard strips away your code by adding a -keep line in
- the ProGuard configuration file. For example:
--keep public class <MyClass> +}-
There are many options and considerations when using the -keep option, so it is
- highly recommended that you read the
- ProGuard
- Manual for more information about customizing your configuration file. The
- Overview of Keep options and Examples sections are particularly helpful.
- The Troubleshooting
- section of the ProGuard Manual outlines other common problems you might encounter
- when your code gets stripped away.
With each build, ProGuard outputs the following files:
+dump.txtmapping.txtWhen your obfuscated code outputs a stack trace, the method names are obfuscated, which makes
- debugging hard, if not impossible. Fortunately, whenever ProGuard runs, it outputs a
- mapping.txt file, which shows you the original class, method, and field names
- mapped to their obfuscated names.
seeds.txtThe retrace.bat script on Windows or the retrace.sh script on Linux
- or Mac OS X can convert an obfuscated stack trace to a readable one. It is located
- in the <sdk_root>/tools/proguard/ directory. The syntax for executing the
- retrace tool is:
retrace.bat|retrace.sh [-verbose] mapping.txt [<stacktrace_file>]-
For example:
+usage.txtretrace.bat -verbose mapping.txt obfuscated_trace.txt+
These files are saved at
+<module-name>/build/outputs/mapping/release/.
If you do not specify a value for <stacktrace_file>, the retrace tool reads
- from standard input.
Save the mapping.txt file for every release that you publish to your users.
- By retaining a copy of the mapping.txt file for each release build,
- you ensure that you can debug a problem if a user encounters a bug and submits an obfuscated stack trace.
- A project's mapping.txt file is overwritten every time you do a release build, so you must be
- careful about saving the versions that you need. The file is stored in the app build/outs/ folder.
For some situations, the default ProGuard configuration file
+(proguard-android.txt) is sufficient and ProGuard removes all—and
+only—the unused code. However, many situations are difficult for ProGuard to
+analyze correctly and it might remove code your app actually needs. Some
+examples of when it might incorrectly remove code include:
For example, say you publish an application and continue developing new features of
- the application for a new version. You then do a release build using ProGuard soon after. The
- build overwrites the previous mapping.txt file. A user submits a bug report
- containing a stack trace from the application that is currently published. You no longer have a way
- of debugging the user's stack trace, because the mapping.txt file associated with the version
- on the user's device is gone. There are other situations where your mapping.txt file can be overwritten, so
- ensure that you save a copy for every release that you anticipate you have to debug.
AndroidManifest.xml fileHow you save the mapping.txt files is your decision. For example, you can rename
- the files to include a version or build number, or you can version control them along with your
- source code.
Testing your app should reveal any errors caused by inappropriately removed
+code, but you can also inspect what code was removed by reviewing the
+usage.txt output file saved in
+<module-name>/build/outputs/mapping/release/.
To fix errors and force ProGuard to keep certain code, add a -keep line in the ProGuard configuration file. For example:
+-keep public class MyClass ++ +
Alternatively, you can add the @Keep
+annotation to the code you want to keep. Adding @Keep on a class
+keeps the entire class as-is. Adding it on a method or field will keep the
+method/field (and it's name) as well as the class name intact. Note that this
+annotation is available only when using the Annotations Support
+Library.
There are many considerations you should make when using the
+-keep option; for more information about customizing your
+configuration file, read the
+ProGuard Manual. The
+Troubleshooting section outlines other common problems you might encounter
+when your code gets stripped away.
After ProGuard shrinks your code, reading a stack trace is difficult (if not
+impossible) because the method names are obfuscated. Fortunately, ProGuard
+creates a mapping.txt file each time it runs, which shows the
+original class, method, and field names mapped to the obfuscated names.
+ProGuard saves the file in the app
+<module-name>/build/outputs/mapping/release/ directory.
Be aware that the mapping.txt file is overwritten every time
+you create a release build with ProGuard, so you must carefully save a copy
+each time you publish a new release. By retaining a copy of the
+mapping.txt file for each release build, you'll be able to debug a
+problem if a user submits an obfuscated stack trace from an older version of
+your app.
When publishing your app on Google Play, you can upload the
+mapping.txt file for each version of your APK. Then Google Play
+will deobfuscate incoming stack traces from user-reported issues so you can
+review them in the Google Play Developer Console. For more information, see the
+Help Center article about how to deobfuscate
+crash stack traces.
To convert an obfuscated stack trace to a readable one yourself, use the
+retrace script (retrace.bat on Windows;
+retrace.sh on Mac/Linux). It is located in the
+<sdk-root>/tools/proguard/ directory. The script takes the
+mapping.txt file and your stack trace, producing a new, readable
+stack trace. The syntax for using the retrace tool is:
+retrace.bat|retrace.sh [-verbose] mapping.txt [<stacktrace_file>] ++ +
For example:
+ ++retrace.bat -verbose mapping.txt obfuscated_trace.txt ++ +
If you do not specify the stack trace file, the retrace tool reads from +standard input.
+ +Resource shrinking works only in conjunction with code shrinking. After the +code shrinker removes all unused code, the resource shrinker can identify which +resources the app still uses. This is especially true when you add code +libraries that include resources—you must remove unused library code so the +library resources become unreferenced and, thus, removable by the resource +shrinker.
+ +To enable resource shrinking, set the shrinkResources property
+to true in your build.gradle file (alongside
+minifyEnabled for code shrinking). For example:
+android {
+ ...
+ buildTypes {
+ release {
+ shrinkResources true
+ minifyEnabled true
+ proguardFiles getDefaultProguardFile('proguard-android.txt'),
+ 'proguard-rules.pro'
+ }
+ }
+}
+
+
+If you haven't already built your app using minifyEnabled for
+code shrinking, then try that before enabling shrinkResources,
+because you might need to edit your proguard-rules.pro file to
+keep classes or methods that are created or invoked dynamically before you
+start removing resources.
Note: The resource shrinker currently does not
+remove resources defined in a values/ folder (such as strings,
+dimensions, styles, and colors). This is because the Android Asset Packaging
+Tool (AAPT) does not allow the Gradle Plugin to specify predefined versions for
+resources. For details, see issue 70869.
If there are specific resources you wish to keep or discard, create an XML
+file in your project with a <resources> tag and specify each
+resource to keep in the tools:keep attribute and each resource to
+discard in the tools:discard attribute. Both attributes accept a
+comma-separated list of resource names. You can use the asterisk character as a
+wild card.
For example:
+ ++<?xml version=1.0" encoding="utf-8"?> +<resources xmlns:tools="http://schemas.android.com/tools" + tools:keep="@layout/l_used*_c,@layout/l_used_a,@layout/l_used_b*" + tools:discard="@layout/unused2" /> ++ +
Save this file in your project resources, for example, at
+res/raw/keep.xml. The build does not package this file into your
+APK.
Specifying which resources to discard might seem silly when you could
+instead delete them, but this can be useful when using build variants. For
+example, you might put all your resources into the common project directory,
+then create a different keep.xml file for each build variant when
+you know that a given resource appears to be used in code (and therefore not
+removed by the shrinker) but you know it actually won't be used for the given
+build variant.
Normally, the resource shrinker can accurately determine whether a resource +is used. However, if your code makes a call to {@link +android.content.res.Resources#getIdentifier(String,String,String) +Resources.getIdentifier()} (or if any of your libraries do that—the AppCompat +library does), that means your code is looking up resource names based on +dynamically-generated strings. When you do this, the resource shrinker behaves +defensively by default and marks all resources with a matching name format as +potentially used and unavailable for removal.
+ +For example, the following code causes all resources with the
+img_ prefix to be marked as used.
+String name = String.format("img_%1d", angle + 1);
+res = getResources().getIdentifier(name, "drawable", getPackageName());
+
+
+The resource shrinker also looks through all the string constants in your
+code, as well as various res/raw/ resources, looking for resource
+URLs in a format similar to
+file:///android_res/drawable//ic_plus_anim_016.png. If it finds
+strings like this or others that look like they could be used to construct URLs
+like this, it doesn't remove them.
These are examples of the safe shrinking mode that is enabled by default.
+You can, however, turn off this "better safe than sorry" handling, and specify
+that the resource shrinker keep only resources that it's certain are used. To
+do this, set shrinkMode to strict in the
+keep.xml file, as follows:
+<?xml version="1.0" encoding="utf-8"?> +<resources xmlns:tools="http://schemas.android.com/tools" + tools:shrinkMode="strict" /> ++ +
If you do enable strict shrinking mode and your code also references
+resources with dynamically-generated strings, as shown above, then you must
+manually keep those resources using the tools:keep attribute.
The Gradle resource shrinker removes only resources that are not referenced
+by your app code, which means it will not remove
+alternative resources for different device configurations. If necessary,
+you can use the Android Gradle plugin's resConfigs property to
+remove alternative resource files that your app does not need.
For example, if you are using a library that includes language resources
+(such as AppCompat or Google Play Services), then your APK includes all
+translated language strings for the messages in those libraries whether the
+rest of your app is translated to the same languages or not. If you'd like to
+keep only the languages that your app officially supports, you can specify
+those languages using the resConfig property. Any resources for
+languages not specified are removed.
The following snippet shows how to limit your language resources to just +English and French:
+ +
+android {
+ defaultConfig {
+ ...
+ resConfigs "en", "fr"
+ }
+}
+
+
+To customize which screen density or ABI resources to include in your APK, +instead use APK +splits to build different APKs for different devices.
+ +By default, Gradle also merges identically named resources, such as
+drawables with the same name that might be in different resource folders. This
+behavior is not controlled by the shrinkResources property and
+cannot be disabled, because it is necessary to avoid errors when multiple
+resources match the name your code is looking up.
Resource merging occurs only when two or more files share an identical +resource name, type, and qualifier. Gradle selects which file it considers to +be the best choice among the duplicates (based on a priority order described +below) and passes only that one resource to the AAPT for distribution in the +APK file.
+ +Gradle looks for duplicate resources in the following locations:
+ +src/main/res/.Gradle merges duplicate resources in the following cascading priority order:
+ +Dependencies → Main → Build flavor → Build type
+ +For example, if a duplicate resource appears in both your main resources and +a build flavor, Gradle selects the one in the build flavor.
+ +If identical resources appear in the same source set, Gradle cannot merge
+them and emits a resource merge error. This can happen if you define multiple
+source sets in the sourceSet property of your
+build.gradle file—for example if both src/main/res/
+and src/main/res2/ contain identical resources.
When you shrink resources, the Gradle Console shows a summary of the +resources that it removed from the app package. For example:
+ ++:android:shrinkDebugResources +Removed unused resources: Binary resource data reduced from 2570KB to 1711KB: Removed 33% +:android:validateDebugSigning ++ +
Gradle also creates a diagnostic file named resources.txt in
+<module-name>/build/outputs/mapping/release/ (the same
+folder as ProGuard's output files). This file includes details such as which
+resources reference other resources and which resources are used or
+removed.
For example, to find out why @drawable/ic_plus_anim_016 is
+still in your APK, open the resources.txt file and search for that
+file name. You might find that it's referenced from another resource, as
+follows:
+16:25:48.005 [QUIET] [system.out] @drawable/add_schedule_fab_icon_anim : reachable=true +16:25:48.009 [QUIET] [system.out] @drawable/ic_plus_anim_016 ++ +
You now need to know why @drawable/add_schedule_fab_icon_anim
+is reachable—and if you search upwards you'll find that resource is listed
+under "The root reachable resources are:". This means there is a code reference
+to add_schedule_fab_icon_anim (that is, its R.drawable ID was
+found in the reachable code).
If you are not using strict checking, resource IDs can be marked as reachable +if there are string constants that look like they might be used to construct +resource names for dynamically loaded resources. In that case, if you search +the build output for the resource name, you might find a message like this:
+ ++10:32:50.590 [QUIET] [system.out] Marking drawable:ic_plus_anim_016:2130837506 + used because it format-string matches string pool constant ic_plus_anim_%1$d. ++ +
If you see one of these strings and you are certain that the string is not
+being used to load the given resource dynamically, you can use the
+tools:discard attribute to inform the build system to remove it,
+as described in the section about how to customize which resources to keep.