Merge "Use float textures to render gradients when possible" into jb-mr2-dev
This commit is contained in:
@@ -20,39 +20,47 @@
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namespace android {
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namespace android {
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namespace uirenderer {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Defines
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///////////////////////////////////////////////////////////////////////////////
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// Must be a power of two
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#define DITHER_KERNEL_SIZE 4
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// Lifecycle
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// Lifecycle
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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void Dither::bindDitherTexture() {
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void Dither::bindDitherTexture() {
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if (!mInitialized) {
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if (!mInitialized) {
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const uint8_t pattern[] = {
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bool useFloatTexture = Extensions::getInstance().getMajorGlVersion() >= 3;
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0, 8, 2, 10,
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12, 4, 14, 6,
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3, 11, 1, 9,
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15, 7, 13, 5
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};
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glGenTextures(1, &mDitherTexture);
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glGenTextures(1, &mDitherTexture);
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glBindTexture(GL_TEXTURE_2D, mDitherTexture);
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glBindTexture(GL_TEXTURE_2D, mDitherTexture);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
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if (useFloatTexture) {
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GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
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float dither = 1.0f / (255.0f * DITHER_KERNEL_SIZE * DITHER_KERNEL_SIZE);
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const GLfloat pattern[] = {
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0 * dither, 8 * dither, 2 * dither, 10 * dither,
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12 * dither, 4 * dither, 14 * dither, 6 * dither,
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3 * dither, 11 * dither, 1 * dither, 9 * dither,
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15 * dither, 7 * dither, 13 * dither, 5 * dither
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};
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glPixelStorei(GL_UNPACK_ALIGNMENT, sizeof(GLfloat));
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
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GL_RED, GL_FLOAT, &pattern);
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} else {
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const uint8_t pattern[] = {
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0, 8, 2, 10,
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12, 4, 14, 6,
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3, 11, 1, 9,
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15, 7, 13, 5
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};
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE, DITHER_KERNEL_SIZE, 0,
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GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
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}
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mInitialized = true;
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mInitialized = true;
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} else {
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} else {
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@@ -76,10 +84,7 @@ void Dither::setupProgram(Program* program, GLuint* textureUnit) {
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bindDitherTexture();
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bindDitherTexture();
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float ditherSize = 1.0f / DITHER_KERNEL_SIZE;
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glUniform1i(program->getUniform("ditherSampler"), textureSlot);
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glUniform1i(program->getUniform("ditherSampler"), textureSlot);
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glUniform1f(program->getUniform("ditherSize"), ditherSize);
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glUniform1f(program->getUniform("ditherSizeSquared"), ditherSize * ditherSize);
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}
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}
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}; // namespace uirenderer
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}; // namespace uirenderer
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@@ -17,13 +17,23 @@
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#ifndef ANDROID_HWUI_DITHER_H
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#ifndef ANDROID_HWUI_DITHER_H
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#define ANDROID_HWUI_DITHER_H
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#define ANDROID_HWUI_DITHER_H
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#include <GLES2/gl2.h>
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#include <GLES3/gl3.h>
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#include "Program.h"
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#include "Program.h"
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namespace android {
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namespace android {
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namespace uirenderer {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Defines
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///////////////////////////////////////////////////////////////////////////////
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// Must be a power of two
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#define DITHER_KERNEL_SIZE 4
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// These must not use the .0f notation as they are used from GLSL
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#define DITHER_KERNEL_SIZE_INV (1.0 / 4.0)
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#define DITHER_KERNEL_SIZE_INV_SQUARE (1.0 / 16.0)
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/**
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/**
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* Handles dithering for programs.
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* Handles dithering for programs.
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*/
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*/
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@@ -26,13 +26,6 @@
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namespace android {
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namespace android {
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namespace uirenderer {
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namespace uirenderer {
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///////////////////////////////////////////////////////////////////////////////
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// Defines
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///////////////////////////////////////////////////////////////////////////////
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#define GRADIENT_TEXTURE_HEIGHT 2
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#define GRADIENT_BYTES_PER_PIXEL 4
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// Functions
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// Functions
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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@@ -83,6 +76,10 @@ GradientCache::GradientCache():
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
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mCache.setOnEntryRemovedListener(this);
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mCache.setOnEntryRemovedListener(this);
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const Extensions& extensions = Extensions::getInstance();
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mUseFloatTexture = extensions.getMajorGlVersion() >= 3;
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mHasNpot = extensions.hasNPot();
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}
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}
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GradientCache::GradientCache(uint32_t maxByteSize):
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GradientCache::GradientCache(uint32_t maxByteSize):
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@@ -120,7 +117,7 @@ void GradientCache::setMaxSize(uint32_t maxSize) {
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void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
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void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
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if (texture) {
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if (texture) {
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const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
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const uint32_t size = texture->width * texture->height * bytesPerPixel();
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mSize -= size;
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mSize -= size;
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glDeleteTextures(1, &texture->id);
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glDeleteTextures(1, &texture->id);
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@@ -151,7 +148,7 @@ void GradientCache::getGradientInfo(const uint32_t* colors, const int count,
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GradientInfo& info) {
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GradientInfo& info) {
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uint32_t width = 256 * (count - 1);
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uint32_t width = 256 * (count - 1);
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if (!Extensions::getInstance().hasNPot()) {
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if (!mHasNpot) {
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width = 1 << (31 - __builtin_clz(width));
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width = 1 << (31 - __builtin_clz(width));
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}
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}
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@@ -175,12 +172,12 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
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Texture* texture = new Texture;
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Texture* texture = new Texture;
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texture->width = info.width;
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texture->width = info.width;
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texture->height = GRADIENT_TEXTURE_HEIGHT;
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texture->height = 2;
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texture->blend = info.hasAlpha;
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texture->blend = info.hasAlpha;
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texture->generation = 1;
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texture->generation = 1;
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// Asume the cache is always big enough
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// Asume the cache is always big enough
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const uint32_t size = texture->width * texture->height * GRADIENT_BYTES_PER_PIXEL;
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const uint32_t size = texture->width * texture->height * bytesPerPixel();
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while (getSize() + size > mMaxSize) {
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while (getSize() + size > mMaxSize) {
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mCache.removeOldest();
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mCache.removeOldest();
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}
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}
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@@ -193,69 +190,110 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient,
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return texture;
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return texture;
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}
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}
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size_t GradientCache::bytesPerPixel() const {
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// We use 4 channels (RGBA)
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return 4 * (mUseFloatTexture ? sizeof(float) : sizeof(uint8_t));
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}
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void GradientCache::splitToBytes(uint32_t inColor, GradientColor& outColor) const {
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outColor.r = (inColor >> 16) & 0xff;
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outColor.g = (inColor >> 8) & 0xff;
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outColor.b = (inColor >> 0) & 0xff;
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outColor.a = (inColor >> 24) & 0xff;
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}
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void GradientCache::splitToFloats(uint32_t inColor, GradientColor& outColor) const {
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outColor.r = ((inColor >> 16) & 0xff) / 255.0f;
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outColor.g = ((inColor >> 8) & 0xff) / 255.0f;
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outColor.b = ((inColor >> 0) & 0xff) / 255.0f;
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outColor.a = ((inColor >> 24) & 0xff) / 255.0f;
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}
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void GradientCache::mixBytes(GradientColor& start, GradientColor& end, float amount,
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uint8_t*& dst) const {
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float oppAmount = 1.0f - amount;
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const float alpha = start.a * oppAmount + end.a * amount;
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const float a = alpha / 255.0f;
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*dst++ = uint8_t(a * (start.r * oppAmount + end.r * amount));
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*dst++ = uint8_t(a * (start.g * oppAmount + end.g * amount));
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*dst++ = uint8_t(a * (start.b * oppAmount + end.b * amount));
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*dst++ = uint8_t(alpha);
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}
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void GradientCache::mixFloats(GradientColor& start, GradientColor& end, float amount,
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uint8_t*& dst) const {
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float oppAmount = 1.0f - amount;
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const float a = start.a * oppAmount + end.a * amount;
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float* d = (float*) dst;
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*d++ = a * (start.r * oppAmount + end.r * amount);
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*d++ = a * (start.g * oppAmount + end.g * amount);
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*d++ = a * (start.b * oppAmount + end.b * amount);
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*d++ = a;
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dst += 4 * sizeof(float);
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}
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void GradientCache::generateTexture(uint32_t* colors, float* positions,
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void GradientCache::generateTexture(uint32_t* colors, float* positions,
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int count, Texture* texture) {
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int count, Texture* texture) {
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const uint32_t width = texture->width;
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const uint32_t width = texture->width;
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const GLsizei rowBytes = width * GRADIENT_BYTES_PER_PIXEL;
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const GLsizei rowBytes = width * bytesPerPixel();
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uint32_t pixels[width * texture->height];
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uint8_t pixels[rowBytes * texture->height];
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static ChannelSplitter gSplitters[] = {
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&android::uirenderer::GradientCache::splitToBytes,
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&android::uirenderer::GradientCache::splitToFloats,
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};
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ChannelSplitter split = gSplitters[mUseFloatTexture];
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static ChannelMixer gMixers[] = {
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&android::uirenderer::GradientCache::mixBytes,
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&android::uirenderer::GradientCache::mixFloats,
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};
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ChannelMixer mix = gMixers[mUseFloatTexture];
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GradientColor start;
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(this->*split)(colors[0], start);
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GradientColor end;
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(this->*split)(colors[1], end);
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int currentPos = 1;
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int currentPos = 1;
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float startPos = positions[0];
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float distance = positions[1] - startPos;
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float startA = (colors[0] >> 24) & 0xff;
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uint8_t* dst = pixels;
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float startR = (colors[0] >> 16) & 0xff;
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float startG = (colors[0] >> 8) & 0xff;
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float startB = (colors[0] >> 0) & 0xff;
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float endA = (colors[1] >> 24) & 0xff;
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float endR = (colors[1] >> 16) & 0xff;
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float endG = (colors[1] >> 8) & 0xff;
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float endB = (colors[1] >> 0) & 0xff;
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float start = positions[0];
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float distance = positions[1] - start;
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uint8_t* p = (uint8_t*) pixels;
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for (uint32_t x = 0; x < width; x++) {
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for (uint32_t x = 0; x < width; x++) {
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float pos = x / float(width - 1);
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float pos = x / float(width - 1);
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if (pos > positions[currentPos]) {
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if (pos > positions[currentPos]) {
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startA = endA;
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start = end;
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startR = endR;
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startPos = positions[currentPos];
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startG = endG;
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startB = endB;
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start = positions[currentPos];
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currentPos++;
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currentPos++;
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endA = (colors[currentPos] >> 24) & 0xff;
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(this->*split)(colors[currentPos], end);
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endR = (colors[currentPos] >> 16) & 0xff;
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distance = positions[currentPos] - startPos;
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endG = (colors[currentPos] >> 8) & 0xff;
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endB = (colors[currentPos] >> 0) & 0xff;
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distance = positions[currentPos] - start;
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}
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}
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float amount = (pos - start) / distance;
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float amount = (pos - startPos) / distance;
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float oppAmount = 1.0f - amount;
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(this->*mix)(start, end, amount, dst);
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const float alpha = startA * oppAmount + endA * amount;
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const float a = alpha / 255.0f;
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*p++ = uint8_t(a * (startR * oppAmount + endR * amount));
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*p++ = uint8_t(a * (startG * oppAmount + endG * amount));
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*p++ = uint8_t(a * (startB * oppAmount + endB * amount));
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*p++ = uint8_t(alpha);
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}
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}
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for (int i = 1; i < GRADIENT_TEXTURE_HEIGHT; i++) {
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memcpy(pixels + rowBytes, pixels, rowBytes);
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memcpy(pixels + width * i, pixels, rowBytes);
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}
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glGenTextures(1, &texture->id);
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glGenTextures(1, &texture->id);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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glPixelStorei(GL_UNPACK_ALIGNMENT, GRADIENT_BYTES_PER_PIXEL);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0,
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if (mUseFloatTexture) {
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GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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// We have to use GL_RGBA16F because GL_RGBA32F does not support filtering
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, width, texture->height, 0,
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GL_RGBA, GL_FLOAT, pixels);
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} else {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, texture->height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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}
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texture->setFilter(GL_LINEAR);
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texture->setFilter(GL_LINEAR);
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texture->setWrap(GL_CLAMP_TO_EDGE);
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texture->setWrap(GL_CLAMP_TO_EDGE);
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@@ -17,7 +17,7 @@
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#ifndef ANDROID_HWUI_GRADIENT_CACHE_H
|
#ifndef ANDROID_HWUI_GRADIENT_CACHE_H
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#define ANDROID_HWUI_GRADIENT_CACHE_H
|
#define ANDROID_HWUI_GRADIENT_CACHE_H
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|
|
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#include <GLES2/gl2.h>
|
#include <GLES3/gl3.h>
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|
|
||||||
#include <SkShader.h>
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#include <SkShader.h>
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|
||||||
@@ -160,12 +160,35 @@ private:
|
|||||||
|
|
||||||
void getGradientInfo(const uint32_t* colors, const int count, GradientInfo& info);
|
void getGradientInfo(const uint32_t* colors, const int count, GradientInfo& info);
|
||||||
|
|
||||||
|
size_t bytesPerPixel() const;
|
||||||
|
|
||||||
|
struct GradientColor {
|
||||||
|
float r;
|
||||||
|
float g;
|
||||||
|
float b;
|
||||||
|
float a;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef void (GradientCache::*ChannelSplitter)(uint32_t inColor,
|
||||||
|
GradientColor& outColor) const;
|
||||||
|
|
||||||
|
void splitToBytes(uint32_t inColor, GradientColor& outColor) const;
|
||||||
|
void splitToFloats(uint32_t inColor, GradientColor& outColor) const;
|
||||||
|
|
||||||
|
typedef void (GradientCache::*ChannelMixer)(GradientColor& start, GradientColor& end,
|
||||||
|
float amount, uint8_t*& dst) const;
|
||||||
|
|
||||||
|
void mixBytes(GradientColor& start, GradientColor& end, float amount, uint8_t*& dst) const;
|
||||||
|
void mixFloats(GradientColor& start, GradientColor& end, float amount, uint8_t*& dst) const;
|
||||||
|
|
||||||
LruCache<GradientCacheEntry, Texture*> mCache;
|
LruCache<GradientCacheEntry, Texture*> mCache;
|
||||||
|
|
||||||
uint32_t mSize;
|
uint32_t mSize;
|
||||||
uint32_t mMaxSize;
|
uint32_t mMaxSize;
|
||||||
|
|
||||||
GLint mMaxTextureSize;
|
GLint mMaxTextureSize;
|
||||||
|
bool mUseFloatTexture;
|
||||||
|
bool mHasNpot;
|
||||||
|
|
||||||
Vector<SkShader*> mGarbage;
|
Vector<SkShader*> mGarbage;
|
||||||
mutable Mutex mLock;
|
mutable Mutex mLock;
|
||||||
|
|||||||
@@ -19,6 +19,7 @@
|
|||||||
#include <utils/String8.h>
|
#include <utils/String8.h>
|
||||||
|
|
||||||
#include "Caches.h"
|
#include "Caches.h"
|
||||||
|
#include "Dither.h"
|
||||||
#include "ProgramCache.h"
|
#include "ProgramCache.h"
|
||||||
|
|
||||||
namespace android {
|
namespace android {
|
||||||
@@ -32,6 +33,9 @@ namespace uirenderer {
|
|||||||
#define MODULATE_OP_MODULATE 1
|
#define MODULATE_OP_MODULATE 1
|
||||||
#define MODULATE_OP_MODULATE_A8 2
|
#define MODULATE_OP_MODULATE_A8 2
|
||||||
|
|
||||||
|
#define STR(x) STR1(x)
|
||||||
|
#define STR1(x) #x
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////
|
||||||
// Vertex shaders snippets
|
// Vertex shaders snippets
|
||||||
///////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////
|
||||||
@@ -51,17 +55,8 @@ const char* gVS_Header_Uniforms =
|
|||||||
"uniform mat4 transform;\n";
|
"uniform mat4 transform;\n";
|
||||||
const char* gVS_Header_Uniforms_IsPoint =
|
const char* gVS_Header_Uniforms_IsPoint =
|
||||||
"uniform mediump float pointSize;\n";
|
"uniform mediump float pointSize;\n";
|
||||||
const char* gVS_Header_Uniforms_HasGradient[3] = {
|
const char* gVS_Header_Uniforms_HasGradient =
|
||||||
// Linear
|
"uniform mat4 screenSpace;\n";
|
||||||
"uniform mat4 screenSpace;\n"
|
|
||||||
"uniform float ditherSize;\n",
|
|
||||||
// Circular
|
|
||||||
"uniform mat4 screenSpace;\n"
|
|
||||||
"uniform float ditherSize;\n",
|
|
||||||
// Sweep
|
|
||||||
"uniform mat4 screenSpace;\n"
|
|
||||||
"uniform float ditherSize;\n"
|
|
||||||
};
|
|
||||||
const char* gVS_Header_Uniforms_HasBitmap =
|
const char* gVS_Header_Uniforms_HasBitmap =
|
||||||
"uniform mat4 textureTransform;\n"
|
"uniform mat4 textureTransform;\n"
|
||||||
"uniform mediump vec2 textureDimension;\n";
|
"uniform mediump vec2 textureDimension;\n";
|
||||||
@@ -105,21 +100,21 @@ const char* gVS_Main_OutTransformedTexCoords =
|
|||||||
const char* gVS_Main_OutGradient[6] = {
|
const char* gVS_Main_OutGradient[6] = {
|
||||||
// Linear
|
// Linear
|
||||||
" linear = vec2((screenSpace * position).x, 0.5);\n"
|
" linear = vec2((screenSpace * position).x, 0.5);\n"
|
||||||
" ditherTexCoords = (transform * position).xy * ditherSize;\n",
|
" ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
|
||||||
" linear = (screenSpace * position).x;\n"
|
" linear = (screenSpace * position).x;\n"
|
||||||
" ditherTexCoords = (transform * position).xy * ditherSize;\n",
|
" ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
|
||||||
|
|
||||||
// Circular
|
// Circular
|
||||||
" circular = (screenSpace * position).xy;\n"
|
" circular = (screenSpace * position).xy;\n"
|
||||||
" ditherTexCoords = (transform * position).xy * ditherSize;\n",
|
" ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
|
||||||
" circular = (screenSpace * position).xy;\n"
|
" circular = (screenSpace * position).xy;\n"
|
||||||
" ditherTexCoords = (transform * position).xy * ditherSize;\n",
|
" ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
|
||||||
|
|
||||||
// Sweep
|
// Sweep
|
||||||
" sweep = (screenSpace * position).xy;\n"
|
" sweep = (screenSpace * position).xy;\n"
|
||||||
" ditherTexCoords = (transform * position).xy * ditherSize;\n",
|
" ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
|
||||||
" sweep = (screenSpace * position).xy;\n"
|
" sweep = (screenSpace * position).xy;\n"
|
||||||
" ditherTexCoords = (transform * position).xy * ditherSize;\n",
|
" ditherTexCoords = (transform * position).xy * " STR(DITHER_KERNEL_SIZE_INV) ";\n",
|
||||||
};
|
};
|
||||||
const char* gVS_Main_OutBitmapTexCoords =
|
const char* gVS_Main_OutBitmapTexCoords =
|
||||||
" outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
|
" outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
|
||||||
@@ -153,24 +148,14 @@ const char* gFS_Uniforms_TextureSampler =
|
|||||||
"uniform sampler2D baseSampler;\n";
|
"uniform sampler2D baseSampler;\n";
|
||||||
const char* gFS_Uniforms_ExternalTextureSampler =
|
const char* gFS_Uniforms_ExternalTextureSampler =
|
||||||
"uniform samplerExternalOES baseSampler;\n";
|
"uniform samplerExternalOES baseSampler;\n";
|
||||||
#define FS_UNIFORMS_DITHER \
|
const char* gFS_Uniforms_Dither =
|
||||||
"uniform float ditherSizeSquared;\n" \
|
"uniform sampler2D ditherSampler;";
|
||||||
"uniform sampler2D ditherSampler;\n"
|
const char* gFS_Uniforms_GradientSampler[2] = {
|
||||||
#define FS_UNIFORMS_GRADIENT \
|
"%s\n"
|
||||||
"uniform vec4 startColor;\n" \
|
"uniform sampler2D gradientSampler;\n",
|
||||||
|
"%s\n"
|
||||||
|
"uniform vec4 startColor;\n"
|
||||||
"uniform vec4 endColor;\n"
|
"uniform vec4 endColor;\n"
|
||||||
const char* gFS_Uniforms_GradientSampler[6] = {
|
|
||||||
// Linear
|
|
||||||
FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
|
|
||||||
FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
|
|
||||||
|
|
||||||
// Circular
|
|
||||||
FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
|
|
||||||
FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT,
|
|
||||||
|
|
||||||
// Sweep
|
|
||||||
FS_UNIFORMS_DITHER "uniform sampler2D gradientSampler;\n",
|
|
||||||
FS_UNIFORMS_DITHER FS_UNIFORMS_GRADIENT
|
|
||||||
};
|
};
|
||||||
const char* gFS_Uniforms_BitmapSampler =
|
const char* gFS_Uniforms_BitmapSampler =
|
||||||
"uniform sampler2D bitmapSampler;\n";
|
"uniform sampler2D bitmapSampler;\n";
|
||||||
@@ -197,10 +182,14 @@ const char* gFS_Main_PointBitmapTexCoords =
|
|||||||
" highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
|
" highp vec2 outBitmapTexCoords = outPointBitmapTexCoords + "
|
||||||
"((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
|
"((gl_PointCoord - vec2(0.5, 0.5)) * textureDimension * vec2(pointSize, pointSize));\n";
|
||||||
|
|
||||||
#define FS_MAIN_DITHER \
|
const char* gFS_Main_Dither[2] = {
|
||||||
"texture2D(ditherSampler, ditherTexCoords).a * ditherSizeSquared"
|
// ES 2.0
|
||||||
|
"texture2D(ditherSampler, ditherTexCoords).a * " STR(DITHER_KERNEL_SIZE_INV_SQUARE),
|
||||||
|
// ES 3.0
|
||||||
|
"texture2D(ditherSampler, ditherTexCoords).r"
|
||||||
|
};
|
||||||
const char* gFS_Main_AddDitherToGradient =
|
const char* gFS_Main_AddDitherToGradient =
|
||||||
" gradientColor += " FS_MAIN_DITHER ";\n";
|
" gradientColor += %s;\n";
|
||||||
|
|
||||||
// Fast cases
|
// Fast cases
|
||||||
const char* gFS_Fast_SingleColor =
|
const char* gFS_Fast_SingleColor =
|
||||||
@@ -233,18 +222,18 @@ const char* gFS_Fast_SingleModulateA8Texture_ApplyGamma =
|
|||||||
"}\n\n";
|
"}\n\n";
|
||||||
const char* gFS_Fast_SingleGradient[2] = {
|
const char* gFS_Fast_SingleGradient[2] = {
|
||||||
"\nvoid main(void) {\n"
|
"\nvoid main(void) {\n"
|
||||||
" gl_FragColor = " FS_MAIN_DITHER " + texture2D(gradientSampler, linear);\n"
|
" gl_FragColor = %s + texture2D(gradientSampler, linear);\n"
|
||||||
"}\n\n",
|
"}\n\n",
|
||||||
"\nvoid main(void) {\n"
|
"\nvoid main(void) {\n"
|
||||||
" gl_FragColor = " FS_MAIN_DITHER " + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
|
" gl_FragColor = %s + mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
|
||||||
"}\n\n"
|
"}\n\n",
|
||||||
};
|
};
|
||||||
const char* gFS_Fast_SingleModulateGradient[2] = {
|
const char* gFS_Fast_SingleModulateGradient[2] = {
|
||||||
"\nvoid main(void) {\n"
|
"\nvoid main(void) {\n"
|
||||||
" gl_FragColor = " FS_MAIN_DITHER " + color.a * texture2D(gradientSampler, linear);\n"
|
" gl_FragColor = %s + color.a * texture2D(gradientSampler, linear);\n"
|
||||||
"}\n\n",
|
"}\n\n",
|
||||||
"\nvoid main(void) {\n"
|
"\nvoid main(void) {\n"
|
||||||
" gl_FragColor = " FS_MAIN_DITHER " + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
|
" gl_FragColor = %s + color.a * mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n"
|
||||||
"}\n\n"
|
"}\n\n"
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -410,7 +399,7 @@ const char* gBlendOps[18] = {
|
|||||||
// Constructors/destructors
|
// Constructors/destructors
|
||||||
///////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
ProgramCache::ProgramCache() {
|
ProgramCache::ProgramCache(): mHasES3(Extensions::getInstance().getMajorGlVersion() >= 3) {
|
||||||
}
|
}
|
||||||
|
|
||||||
ProgramCache::~ProgramCache() {
|
ProgramCache::~ProgramCache() {
|
||||||
@@ -484,7 +473,7 @@ String8 ProgramCache::generateVertexShader(const ProgramDescription& description
|
|||||||
shader.append(gVS_Header_Uniforms_TextureTransform);
|
shader.append(gVS_Header_Uniforms_TextureTransform);
|
||||||
}
|
}
|
||||||
if (description.hasGradient) {
|
if (description.hasGradient) {
|
||||||
shader.append(gVS_Header_Uniforms_HasGradient[description.gradientType]);
|
shader.append(gVS_Header_Uniforms_HasGradient);
|
||||||
}
|
}
|
||||||
if (description.hasBitmap) {
|
if (description.hasBitmap) {
|
||||||
shader.append(gVS_Header_Uniforms_HasBitmap);
|
shader.append(gVS_Header_Uniforms_HasBitmap);
|
||||||
@@ -601,7 +590,8 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
|
|||||||
shader.append(gFS_Uniforms_ExternalTextureSampler);
|
shader.append(gFS_Uniforms_ExternalTextureSampler);
|
||||||
}
|
}
|
||||||
if (description.hasGradient) {
|
if (description.hasGradient) {
|
||||||
shader.append(gFS_Uniforms_GradientSampler[gradientIndex(description)]);
|
shader.appendFormat(gFS_Uniforms_GradientSampler[description.isSimpleGradient],
|
||||||
|
gFS_Uniforms_Dither);
|
||||||
}
|
}
|
||||||
if (description.hasBitmap && description.isPoint) {
|
if (description.hasBitmap && description.isPoint) {
|
||||||
shader.append(gFS_Header_Uniforms_PointHasBitmap);
|
shader.append(gFS_Header_Uniforms_PointHasBitmap);
|
||||||
@@ -652,9 +642,11 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
|
|||||||
fast = true;
|
fast = true;
|
||||||
} else if (singleGradient) {
|
} else if (singleGradient) {
|
||||||
if (!description.modulate) {
|
if (!description.modulate) {
|
||||||
shader.append(gFS_Fast_SingleGradient[description.isSimpleGradient]);
|
shader.appendFormat(gFS_Fast_SingleGradient[description.isSimpleGradient],
|
||||||
|
gFS_Main_Dither[mHasES3]);
|
||||||
} else {
|
} else {
|
||||||
shader.append(gFS_Fast_SingleModulateGradient[description.isSimpleGradient]);
|
shader.appendFormat(gFS_Fast_SingleModulateGradient[description.isSimpleGradient],
|
||||||
|
gFS_Main_Dither[mHasES3]);
|
||||||
}
|
}
|
||||||
fast = true;
|
fast = true;
|
||||||
}
|
}
|
||||||
@@ -708,7 +700,7 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
|
|||||||
}
|
}
|
||||||
if (description.hasGradient) {
|
if (description.hasGradient) {
|
||||||
shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
|
shader.append(gFS_Main_FetchGradient[gradientIndex(description)]);
|
||||||
shader.append(gFS_Main_AddDitherToGradient);
|
shader.appendFormat(gFS_Main_AddDitherToGradient, gFS_Main_Dither[mHasES3]);
|
||||||
}
|
}
|
||||||
if (description.hasBitmap) {
|
if (description.hasBitmap) {
|
||||||
if (description.isPoint) {
|
if (description.isPoint) {
|
||||||
|
|||||||
@@ -57,6 +57,8 @@ private:
|
|||||||
void printLongString(const String8& shader) const;
|
void printLongString(const String8& shader) const;
|
||||||
|
|
||||||
KeyedVector<programid, Program*> mCache;
|
KeyedVector<programid, Program*> mCache;
|
||||||
|
|
||||||
|
const bool mHasES3;
|
||||||
}; // class ProgramCache
|
}; // class ProgramCache
|
||||||
|
|
||||||
}; // namespace uirenderer
|
}; // namespace uirenderer
|
||||||
|
|||||||
Reference in New Issue
Block a user