Cleanup pass on the mesh api change.
Removed all the simple mesh related calls and temporary objects. Change-Id: Ic64a72a894e0314f216f10e1cfc0d45b17e2e182
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@@ -190,10 +190,6 @@ public class RenderScript {
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native void nMeshBindVertex(int id, int alloc, int slot);
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native void nMeshBindIndex(int id, int alloc, int prim, int slot);
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native int nSimpleMeshCreate(int batchID, int idxID, int[] vtxID, int prim);
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native void nSimpleMeshBindVertex(int id, int alloc, int slot);
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native void nSimpleMeshBindIndex(int id, int alloc);
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native void nAnimationBegin(int attribCount, int keyframeCount);
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native void nAnimationAdd(float time, float[] attribs);
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native int nAnimationCreate();
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