Merge "Require minimum 4 bit stencil for layers." into mnc-dev
This commit is contained in:
@@ -1262,7 +1262,7 @@ void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
|
||||
endTiling();
|
||||
|
||||
RenderBuffer* buffer = mCaches.renderBufferCache.get(
|
||||
Stencil::getSmallestStencilFormat(),
|
||||
Stencil::getLayerStencilFormat(),
|
||||
layer->getWidth(), layer->getHeight());
|
||||
layer->setStencilRenderBuffer(buffer);
|
||||
|
||||
|
||||
@@ -42,12 +42,17 @@ uint8_t Stencil::getStencilSize() {
|
||||
return STENCIL_BUFFER_SIZE;
|
||||
}
|
||||
|
||||
GLenum Stencil::getSmallestStencilFormat() {
|
||||
/**
|
||||
* This method will return either GL_STENCIL_INDEX4_OES if supported,
|
||||
* GL_STENCIL_INDEX8 if not.
|
||||
*
|
||||
* Layers can't use a single bit stencil because multi-rect ClipArea needs a high enough
|
||||
* stencil resolution to represent the summation of multiple intersecting rect geometries.
|
||||
*/
|
||||
GLenum Stencil::getLayerStencilFormat() {
|
||||
#if !DEBUG_STENCIL
|
||||
const Extensions& extensions = Caches::getInstance().extensions();
|
||||
if (extensions.has1BitStencil()) {
|
||||
return GL_STENCIL_INDEX1_OES;
|
||||
} else if (extensions.has4BitStencil()) {
|
||||
if (extensions.has4BitStencil()) {
|
||||
return GL_STENCIL_INDEX4_OES;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -42,10 +42,7 @@ public:
|
||||
*/
|
||||
ANDROID_API static uint8_t getStencilSize();
|
||||
|
||||
/**
|
||||
* Returns the smallest stencil format accepted by render buffers.
|
||||
*/
|
||||
static GLenum getSmallestStencilFormat();
|
||||
static GLenum getLayerStencilFormat();
|
||||
|
||||
/**
|
||||
* Clears the stencil buffer.
|
||||
|
||||
Reference in New Issue
Block a user