diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp index 065425d9f8577..4ee176c92a563 100644 --- a/libs/surfaceflinger/SurfaceFlinger.cpp +++ b/libs/surfaceflinger/SurfaceFlinger.cpp @@ -491,7 +491,7 @@ bool SurfaceFlinger::threadLoop() handlePageFlip(); const DisplayHardware& hw(graphicPlane(0).displayHardware()); - if (LIKELY(hw.canDraw())) { + if (LIKELY(hw.canDraw() && !isFrozen())) { // repaint the framebuffer (if needed) handleRepaint(); @@ -512,14 +512,6 @@ bool SurfaceFlinger::threadLoop() void SurfaceFlinger::postFramebuffer() { - if (isFrozen()) { - // we are not allowed to draw, but pause a bit to make sure - // apps don't end up using the whole CPU, if they depend on - // surfaceflinger for synchronization. - usleep(8333); // 8.3ms ~ 120fps - return; - } - if (!mInvalidRegion.isEmpty()) { const DisplayHardware& hw(graphicPlane(0).displayHardware()); const nsecs_t now = systemTime();