Add support for paths.
Rendering is implementing by rasterizing the paths into A8 textures. This cna be extremely inefficient if the path changes often. Change-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a
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@@ -90,7 +90,7 @@ const char* gFS_Uniforms_ColorOp[4] = {
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};
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const char* gFS_Main =
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"\nvoid main(void) {\n"
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" vec4 fragColor;\n";
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" lowp vec4 fragColor;\n";
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const char* gFS_Main_FetchColor =
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" fragColor = color;\n";
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const char* gFS_Main_FetchTexture =
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