Merge "Fix rotation displays frame N-1 briefly while rotating" into ics-mr1

This commit is contained in:
Mathias Agopian
2011-11-07 21:33:53 -08:00
committed by Android (Google) Code Review
5 changed files with 54 additions and 10 deletions

View File

@@ -88,13 +88,14 @@ class ScreenRotationAnimation {
try {
try {
mSurface = new Surface(session, 0, "FreezeSurface",
-1, mWidth, mHeight, PixelFormat.OPAQUE, Surface.FX_SURFACE_SCREENSHOT);
-1, mWidth, mHeight, PixelFormat.OPAQUE, Surface.FX_SURFACE_SCREENSHOT | Surface.HIDDEN);
if (mSurface == null || !mSurface.isValid()) {
// Screenshot failed, punt.
mSurface = null;
return;
}
mSurface.setLayer(FREEZE_LAYER + 1);
mSurface.show();
} catch (Surface.OutOfResourcesException e) {
Slog.w(TAG, "Unable to allocate freeze surface", e);
}

View File

@@ -27,6 +27,7 @@
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
namespace android {
// ---------------------------------------------------------------------------
@@ -45,23 +46,64 @@ LayerScreenshot::~LayerScreenshot()
}
}
status_t LayerScreenshot::captureLocked() {
GLfloat u, v;
status_t result = mFlinger->renderScreenToTextureLocked(0, &mTextureName, &u, &v);
if (result != NO_ERROR) {
return result;
}
initTexture(u, v);
return NO_ERROR;
}
status_t LayerScreenshot::capture() {
GLfloat u, v;
status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v);
if (result != NO_ERROR) {
return result;
}
initTexture(u, v);
return NO_ERROR;
}
void LayerScreenshot::initTexture(GLfloat u, GLfloat v) {
glBindTexture(GL_TEXTURE_2D, mTextureName);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
mTexCoords[0] = 0; mTexCoords[1] = v;
mTexCoords[2] = 0; mTexCoords[3] = 0;
mTexCoords[4] = u; mTexCoords[5] = 0;
mTexCoords[6] = u; mTexCoords[7] = v;
}
return NO_ERROR;
void LayerScreenshot::initStates(uint32_t w, uint32_t h, uint32_t flags) {
LayerBaseClient::initStates(w, h, flags);
if (!(flags & ISurfaceComposer::eHidden)) {
capture();
}
}
uint32_t LayerScreenshot::doTransaction(uint32_t flags)
{
const Layer::State& draw(drawingState());
const Layer::State& curr(currentState());
if (draw.flags & ISurfaceComposer::eLayerHidden) {
if (!(curr.flags & ISurfaceComposer::eLayerHidden)) {
// we're going from hidden to visible
status_t err = captureLocked();
if (err != NO_ERROR) {
LOGW("createScreenshotSurface failed (%s)", strerror(-err));
}
}
} else if (curr.flags & ISurfaceComposer::eLayerHidden) {
// we're going from visible to hidden
if (mTextureName) {
glDeleteTextures(1, &mTextureName);
mTextureName = 0;
}
}
return LayerBaseClient::doTransaction(flags);
}
void LayerScreenshot::onDraw(const Region& clip) const

View File

@@ -41,12 +41,18 @@ public:
status_t capture();
virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
virtual uint32_t doTransaction(uint32_t flags);
virtual void onDraw(const Region& clip) const;
virtual bool isOpaque() const { return false; }
virtual bool isSecure() const { return false; }
virtual bool isProtectedByApp() const { return false; }
virtual bool isProtectedByDRM() const { return false; }
virtual const char* getTypeId() const { return "LayerScreenshot"; }
private:
status_t captureLocked();
void initTexture(GLfloat u, GLfloat v);
};
// ---------------------------------------------------------------------------

View File

@@ -1360,11 +1360,6 @@ sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface(
uint32_t w, uint32_t h, uint32_t flags)
{
sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client);
status_t err = layer->capture();
if (err != NO_ERROR) {
layer.clear();
LOGW("createScreenshotSurface failed (%s)", strerror(-err));
}
return layer;
}

View File

@@ -186,6 +186,8 @@ public:
status_t renderScreenToTexture(DisplayID dpy,
GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
status_t renderScreenToTextureLocked(DisplayID dpy,
GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
status_t postMessageAsync(const sp<MessageBase>& msg,
nsecs_t reltime=0, uint32_t flags = 0);
@@ -328,8 +330,6 @@ private:
status_t turnElectronBeamOnImplLocked(int32_t mode);
status_t electronBeamOffAnimationImplLocked();
status_t electronBeamOnAnimationImplLocked();
status_t renderScreenToTextureLocked(DisplayID dpy,
GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
void debugFlashRegions();
void debugShowFPS() const;