Merge "Move Vulkan layer path setup to ApplicationLoaders" into nyc-dev

This commit is contained in:
Jesse Hall
2016-05-12 21:13:25 +00:00
committed by Android (Google) Code Review
7 changed files with 52 additions and 32 deletions

View File

@@ -5205,10 +5205,6 @@ public final class ActivityThread {
} else {
Log.e(TAG, "Unable to setupGraphicsSupport due to missing code-cache directory");
}
// Add the lib dir path to hardware renderer so that vulkan layers
// can be searched for within that directory.
ThreadedRenderer.setLibDir(data.info.getLibDir());
}
// Install the Network Security Config Provider. This must happen before the application

View File

@@ -65,6 +65,8 @@ class ApplicationLoaders {
Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
setupVulkanLayerPath(pathClassloader, librarySearchPath);
mLoaders.put(zip, pathClassloader);
return pathClassloader;
}
@@ -76,6 +78,8 @@ class ApplicationLoaders {
}
}
private static native void setupVulkanLayerPath(ClassLoader classLoader, String librarySearchPath);
/**
* Adds a new path the classpath of the given loader.
* @throws IllegalStateException if the provided class loader is not a {@link PathClassLoader}.

View File

@@ -251,17 +251,6 @@ public final class ThreadedRenderer {
ThreadedRenderer.setupShadersDiskCache(new File(cacheDir, CACHE_PATH_SHADERS).getAbsolutePath());
}
/**
* Sets the library directory to use as a search path for vulkan layers.
*
* @param libDir A directory that contains vulkan layers
*
* @hide
*/
public static void setLibDir(String libDir) {
ThreadedRenderer.setupVulkanLayerPath(libDir);
}
/**
* Creates a hardware renderer using OpenGL.
*
@@ -980,7 +969,6 @@ public final class ThreadedRenderer {
}
static native void setupShadersDiskCache(String cacheFile);
static native void setupVulkanLayerPath(String layerPath);
private static native void nSetAtlas(long nativeProxy, GraphicBuffer buffer, long[] map);
private static native void nSetProcessStatsBuffer(long nativeProxy, int fd);

View File

@@ -34,6 +34,7 @@ LOCAL_SRC_FILES:= \
com_google_android_gles_jni_EGLImpl.cpp \
com_google_android_gles_jni_GLImpl.cpp.arm \
android_app_Activity.cpp \
android_app_ApplicationLoaders.cpp \
android_app_NativeActivity.cpp \
android_app_admin_SecurityLog.cpp \
android_opengl_EGL14.cpp \

View File

@@ -181,6 +181,7 @@ extern int register_android_backup_BackupHelperDispatcher(JNIEnv *env);
extern int register_android_app_backup_FullBackup(JNIEnv *env);
extern int register_android_app_Activity(JNIEnv *env);
extern int register_android_app_ActivityThread(JNIEnv *env);
extern int register_android_app_ApplicationLoaders(JNIEnv *env);
extern int register_android_app_NativeActivity(JNIEnv *env);
extern int register_android_media_RemoteDisplay(JNIEnv *env);
extern int register_android_util_jar_StrictJarFile(JNIEnv* env);
@@ -1389,6 +1390,7 @@ static const RegJNIRec gRegJNI[] = {
REG_JNI(register_android_app_backup_FullBackup),
REG_JNI(register_android_app_Activity),
REG_JNI(register_android_app_ActivityThread),
REG_JNI(register_android_app_ApplicationLoaders),
REG_JNI(register_android_app_NativeActivity),
REG_JNI(register_android_util_jar_StrictJarFile),
REG_JNI(register_android_view_InputChannel),

View File

@@ -0,0 +1,45 @@
/*
* Copyright 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <nativehelper/ScopedUtfChars.h>
#include <nativeloader/native_loader.h>
#include <vulkan/vulkan_loader_data.h>
#include "core_jni_helpers.h"
static void setupVulkanLayerPath_native(JNIEnv* env, jobject clazz,
jobject classLoader, jstring librarySearchPath) {
ScopedUtfChars layerPathChars(env, librarySearchPath);
vulkan::LoaderData& loader_data = vulkan::LoaderData::GetInstance();
loader_data.layer_path = layerPathChars.c_str();
loader_data.app_namespace = android::FindNamespaceByClassLoader(env, classLoader);
}
static const JNINativeMethod g_methods[] = {
{ "setupVulkanLayerPath", "(Ljava/lang/ClassLoader;Ljava/lang/String;)V",
reinterpret_cast<void*>(setupVulkanLayerPath_native) },
};
static const char* const kApplicationLoadersName = "android/app/ApplicationLoaders";
namespace android
{
int register_android_app_ApplicationLoaders(JNIEnv* env) {
return RegisterMethodsOrDie(env, kApplicationLoadersName, g_methods, NELEM(g_methods));
}
} // namespace android

View File

@@ -28,7 +28,6 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <EGL/egl_cache.h>
#include <vulkan/vulkan_loader_data.h>
#include <utils/Looper.h>
#include <utils/RefBase.h>
@@ -50,7 +49,6 @@
#include <renderthread/RenderProxy.h>
#include <renderthread/RenderTask.h>
#include <renderthread/RenderThread.h>
#include <Vector.h>
namespace android {
@@ -717,18 +715,6 @@ static void android_view_ThreadedRenderer_setupShadersDiskCache(JNIEnv* env, job
env->ReleaseStringUTFChars(diskCachePath, cacheArray);
}
// ----------------------------------------------------------------------------
// Layers
// ----------------------------------------------------------------------------
static void android_view_ThreadedRenderer_setupVulkanLayerPath(JNIEnv* env, jobject clazz,
jstring layerPath) {
const char* layerArray = env->GetStringUTFChars(layerPath, NULL);
vulkan::LoaderData::GetInstance().layer_path = layerArray;
env->ReleaseStringUTFChars(layerPath, layerArray);
}
// ----------------------------------------------------------------------------
// JNI Glue
// ----------------------------------------------------------------------------
@@ -771,8 +757,6 @@ static const JNINativeMethod gMethods[] = {
{ "nDumpProfileData", "([BLjava/io/FileDescriptor;)V", (void*) android_view_ThreadedRenderer_dumpProfileData },
{ "setupShadersDiskCache", "(Ljava/lang/String;)V",
(void*) android_view_ThreadedRenderer_setupShadersDiskCache },
{ "setupVulkanLayerPath", "(Ljava/lang/String;)V",
(void*) android_view_ThreadedRenderer_setupVulkanLayerPath },
{ "nAddRenderNode", "(JJZ)V", (void*) android_view_ThreadedRenderer_addRenderNode},
{ "nRemoveRenderNode", "(JJ)V", (void*) android_view_ThreadedRenderer_removeRenderNode},
{ "nDrawRenderNode", "(JJ)V", (void*) android_view_ThreadedRendererd_drawRenderNode},