Merge "Frameworks/base: Don't allocate another identity matrix"
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@@ -791,7 +791,6 @@ public class VectorDrawable extends Drawable {
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// is no need for deep copying.
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private final Path mPath;
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private final Path mRenderPath;
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private static final Matrix IDENTITY_MATRIX = new Matrix();
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private final Matrix mFinalPathMatrix = new Matrix();
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private Paint mStrokePaint;
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@@ -932,7 +931,7 @@ public class VectorDrawable extends Drawable {
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public void draw(Canvas canvas, int w, int h, ColorFilter filter) {
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// Travese the tree in pre-order to draw.
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drawGroupTree(mRootGroup, IDENTITY_MATRIX, canvas, w, h, filter);
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drawGroupTree(mRootGroup, Matrix.IDENTITY_MATRIX, canvas, w, h, filter);
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}
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private void drawPath(VGroup vGroup, VPath vPath, Canvas canvas, int w, int h,
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