Merge "Fix DynamicsProcessing effect defaults and documentation typo" into pi-dev

This commit is contained in:
Ricardo Garcia
2018-05-22 18:00:06 +00:00
committed by Android (Google) Code Review

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@@ -279,25 +279,24 @@ public final class DynamicsProcessing extends AudioEffect {
private static final boolean PREEQ_DEFAULT_ENABLED = true;
private static final boolean POSTEQ_DEFAULT_ENABLED = true;
private static final boolean MBC_DEFAULT_ENABLED = true;
private static final float MBC_DEFAULT_ATTACK_TIME = 50; // ms
private static final float MBC_DEFAULT_RELEASE_TIME = 120; // ms
private static final float MBC_DEFAULT_RATIO = 2; // 1:N
private static final float MBC_DEFAULT_THRESHOLD = -30; // dB
private static final float MBC_DEFAULT_ATTACK_TIME = 3; // ms
private static final float MBC_DEFAULT_RELEASE_TIME = 80; // ms
private static final float MBC_DEFAULT_RATIO = 1; // N:1
private static final float MBC_DEFAULT_THRESHOLD = -45; // dB
private static final float MBC_DEFAULT_KNEE_WIDTH = 0; // dB
private static final float MBC_DEFAULT_NOISE_GATE_THRESHOLD = -80; // dB
private static final float MBC_DEFAULT_EXPANDER_RATIO = 1.5f; // N:1
private static final float MBC_DEFAULT_NOISE_GATE_THRESHOLD = -90; // dB
private static final float MBC_DEFAULT_EXPANDER_RATIO = 1; // 1:N
private static final float MBC_DEFAULT_PRE_GAIN = 0; // dB
private static final float MBC_DEFAULT_POST_GAIN = 10; // dB
private static final float MBC_DEFAULT_POST_GAIN = 0; // dB
private static final boolean LIMITER_DEFAULT_ENABLED = true;
private static final int LIMITER_DEFAULT_LINK_GROUP = 0;//;
private static final float LIMITER_DEFAULT_ATTACK_TIME = 50; // ms
private static final float LIMITER_DEFAULT_RELEASE_TIME = 120; // ms
private static final float LIMITER_DEFAULT_RATIO = 2; // 1:N
private static final float LIMITER_DEFAULT_THRESHOLD = -30; // dB
private static final float LIMITER_DEFAULT_POST_GAIN = 10; // dB
private static final float LIMITER_DEFAULT_ATTACK_TIME = 1; // ms
private static final float LIMITER_DEFAULT_RELEASE_TIME = 60; // ms
private static final float LIMITER_DEFAULT_RATIO = 10; // N:1
private static final float LIMITER_DEFAULT_THRESHOLD = -2; // dB
private static final float LIMITER_DEFAULT_POST_GAIN = 0; // dB
private static final float DEFAULT_MIN_FREQUENCY = 220; // Hz
private static final float DEFAULT_MAX_FREQUENCY = 20000; // Hz
@@ -540,13 +539,14 @@ public final class DynamicsProcessing extends AudioEffect {
* band number, thus band 0 cutoffFrequency <= band 1 cutoffFrequency, and so on.
* @param attackTime Attack Time for compressor in milliseconds (ms)
* @param releaseTime Release Time for compressor in milliseconds (ms)
* @param ratio Compressor ratio (1:N)
* @param ratio Compressor ratio (N:1) (input:output)
* @param threshold Compressor threshold measured in decibels (dB) from 0 dB Full Scale
* (dBFS).
* @param kneeWidth Width in decibels (dB) around compressor threshold point.
* @param noiseGateThreshold Noise gate threshold in decibels (dB) from 0 dB Full Scale
* (dBFS).
* @param expanderRatio Expander ratio (N:1) for signals below the Noise Gate Threshold.
* @param expanderRatio Expander ratio (1:N) (input:output) for signals below the Noise Gate
* Threshold.
* @param preGain Gain applied to the signal BEFORE the compression.
* @param postGain Gain applied to the signal AFTER compression.
*/
@@ -618,13 +618,13 @@ public final class DynamicsProcessing extends AudioEffect {
*/
public void setReleaseTime(float releaseTime) { mReleaseTime = releaseTime; }
/**
* gets the compressor ratio (1:N)
* @return compressor ratio (1:N)
* gets the compressor ratio (N:1)
* @return compressor ratio (N:1)
*/
public float getRatio() { return mRatio; }
/**
* sets compressor ratio (1:N)
* @param ratio desired for the compressor (1:N)
* sets compressor ratio (N:1)
* @param ratio desired for the compressor (N:1)
*/
public void setRatio(float ratio) { mRatio = ratio; }
/**
@@ -670,13 +670,13 @@ public final class DynamicsProcessing extends AudioEffect {
public void setNoiseGateThreshold(float noiseGateThreshold) {
mNoiseGateThreshold = noiseGateThreshold; }
/**
* gets Expander ratio (N:1) for signals below the Noise Gate Threshold.
* @return Expander ratio (N:1)
* gets Expander ratio (1:N) for signals below the Noise Gate Threshold.
* @return Expander ratio (1:N)
*/
public float getExpanderRatio() { return mExpanderRatio; }
/**
* sets Expander ratio (N:1) for signals below the Noise Gate Threshold.
* @param expanderRatio desired expander ratio (N:1)
* sets Expander ratio (1:N) for signals below the Noise Gate Threshold.
* @param expanderRatio desired expander ratio (1:N)
*/
public void setExpanderRatio(float expanderRatio) { mExpanderRatio = expanderRatio; }
/**
@@ -909,7 +909,7 @@ public final class DynamicsProcessing extends AudioEffect {
* same linkGroup index will react together.
* @param attackTime Attack Time for limiter compressor in milliseconds (ms)
* @param releaseTime Release Time for limiter compressor in milliseconds (ms)
* @param ratio Limiter Compressor ratio (1:N)
* @param ratio Limiter Compressor ratio (N:1) (input:output)
* @param threshold Limiter Compressor threshold measured in decibels (dB) from 0 dB Full
* Scale (dBFS).
* @param postGain Gain applied to the signal AFTER compression.
@@ -985,13 +985,13 @@ public final class DynamicsProcessing extends AudioEffect {
*/
public void setReleaseTime(float releaseTime) { mReleaseTime = releaseTime; }
/**
* gets the limiter compressor ratio (1:N)
* @return limiter compressor ratio (1:N)
* gets the limiter compressor ratio (N:1)
* @return limiter compressor ratio (N:1)
*/
public float getRatio() { return mRatio; }
/**
* sets limiter compressor ratio (1:N)
* @param ratio desired for the limiter compressor (1:N)
* sets limiter compressor ratio (N:1)
* @param ratio desired for the limiter compressor (N:1)
*/
public void setRatio(float ratio) { mRatio = ratio; }
/**