Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.

This commit is contained in:
Jason Sams
2009-08-18 14:14:24 -07:00
parent 48134b78d5
commit 7ce033d797
25 changed files with 47 additions and 346 deletions

View File

@@ -37,12 +37,6 @@ namespace android {
namespace renderscript {
void rsi_ScriptDestroy(Context * rsc, RsScript vs)
{
Script *s = static_cast<Script *>(vs);
s->decRef();
}
void rsi_ScriptBindAllocation(Context * rsc, RsScript vs, RsAllocation va, uint32_t slot)
{
Script *s = static_cast<Script *>(vs);