Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
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@@ -61,9 +61,18 @@ class BaseObj {
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{
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if (!mDestroyed) {
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Log.v(RenderScript.LOG_TAG,
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"Element finalized without having released the RS reference.");
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getClass() + " finalized without having released the RS reference.");
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}
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super.finalize();
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}
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public void destroy() {
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if(mDestroyed) {
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throw new IllegalStateException("Object already destroyed.");
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}
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mDestroyed = true;
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mRS.nObjDestroy(mID);
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}
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}
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