Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.

This commit is contained in:
Jason Sams
2009-08-18 14:14:24 -07:00
parent 48134b78d5
commit 7ce033d797
25 changed files with 47 additions and 346 deletions

View File

@@ -47,14 +47,6 @@ public class Allocation extends BaseObj {
mRS.nAllocationUploadToTexture(mID, baseMipLevel);
}
public void destroy() {
if(mDestroyed) {
throw new IllegalStateException("Object already destroyed.");
}
mDestroyed = true;
mRS.nAllocationDestroy(mID);
}
public void data(int[] d) {
mRS.nAllocationData(mID, d);
}
@@ -98,11 +90,6 @@ public class Allocation extends BaseObj {
mID = id;
}
public void destroy() {
mRS.nAdapter1DDestroy(mID);
mID = 0;
}
public void setConstraint(Dimension dim, int value) {
mRS.nAdapter1DSetConstraint(mID, dim.mID, value);
}
@@ -139,11 +126,6 @@ public class Allocation extends BaseObj {
mID = id;
}
public void destroy() {
mRS.nAdapter2DDestroy(mID);
mID = 0;
}
public void setConstraint(Dimension dim, int value) {
mRS.nAdapter2DSetConstraint(mID, dim.mID, value);
}
@@ -251,7 +233,7 @@ public class Allocation extends BaseObj {
Allocation alloc = createTyped(rs, t);
t.destroy();
return alloc;
}
}
*/
}