Merge "Remove all Dalvik allocations from Cavnas.drawBitmap(int[], ...)" into jb-dev
This commit is contained in:
@@ -833,19 +833,40 @@ class GLES20Canvas extends HardwareCanvas {
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@Override
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public void drawBitmap(int[] colors, int offset, int stride, float x, float y,
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int width, int height, boolean hasAlpha, Paint paint) {
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if (width < 0) {
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throw new IllegalArgumentException("width must be >= 0");
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}
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if (height < 0) {
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throw new IllegalArgumentException("height must be >= 0");
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}
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if (Math.abs(stride) < width) {
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throw new IllegalArgumentException("abs(stride) must be >= width");
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}
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int lastScanline = offset + (height - 1) * stride;
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int length = colors.length;
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if (offset < 0 || (offset + width > length) || lastScanline < 0 ||
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(lastScanline + width > length)) {
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throw new ArrayIndexOutOfBoundsException();
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}
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// Shaders are ignored when drawing bitmaps
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int modifier = paint != null ? setupColorFilter(paint) : MODIFIER_NONE;
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try {
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final Bitmap.Config config = hasAlpha ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565;
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final Bitmap b = Bitmap.createBitmap(colors, offset, stride, width, height, config);
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final int nativePaint = paint == null ? 0 : paint.mNativePaint;
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nDrawBitmap(mRenderer, b.mNativeBitmap, b.mBuffer, x, y, nativePaint);
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b.recycle();
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nDrawBitmap(mRenderer, colors, offset, stride, x, y,
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width, height, hasAlpha, nativePaint);
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} finally {
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if (modifier != MODIFIER_NONE) nResetModifiers(mRenderer, modifier);
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}
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}
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private static native void nDrawBitmap(int renderer, int[] colors, int offset, int stride,
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float x, float y, int width, int height, boolean hasAlpha, int nativePaint);
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@Override
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public void drawBitmap(int[] colors, int offset, int stride, int x, int y,
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int width, int height, boolean hasAlpha, Paint paint) {
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@@ -326,8 +326,8 @@ static void android_view_GLES20Canvas_concatMatrix(JNIEnv* env, jobject clazz,
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// ----------------------------------------------------------------------------
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static void android_view_GLES20Canvas_drawBitmap(JNIEnv* env, jobject clazz,
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OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, float left,
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float top, SkPaint* paint) {
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OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer,
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jfloat left, jfloat top, SkPaint* paint) {
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// This object allows the renderer to allocate a global JNI ref to the buffer object.
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JavaHeapBitmapRef bitmapRef(env, bitmap, buffer);
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@@ -354,6 +354,24 @@ static void android_view_GLES20Canvas_drawBitmapMatrix(JNIEnv* env, jobject claz
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renderer->drawBitmap(bitmap, matrix, paint);
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}
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static void android_view_GLES20Canvas_drawBitmapData(JNIEnv* env, jobject clazz,
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OpenGLRenderer* renderer, jintArray colors, jint offset, jint stride,
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jfloat left, jfloat top, jint width, jint height, jboolean hasAlpha, SkPaint* paint) {
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SkBitmap bitmap;
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SkBitmap::Config config = hasAlpha ? SkBitmap::kARGB_8888_Config : SkBitmap::kRGB_565_Config;
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bitmap.setConfig(config, width, height);
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if (!bitmap.allocPixels()) {
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return;
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}
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if (!GraphicsJNI::SetPixels(env, colors, offset, stride, 0, 0, width, height, bitmap)) {
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return;
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}
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renderer->drawBitmapData(&bitmap, left, top, paint);
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}
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static void android_view_GLES20Canvas_drawBitmapMesh(JNIEnv* env, jobject clazz,
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OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer,
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jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset,
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@@ -880,6 +898,7 @@ static JNINativeMethod gMethods[] = {
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{ "nDrawBitmap", "(II[BFFI)V", (void*) android_view_GLES20Canvas_drawBitmap },
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{ "nDrawBitmap", "(II[BFFFFFFFFI)V",(void*) android_view_GLES20Canvas_drawBitmapRect },
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{ "nDrawBitmap", "(II[BII)V", (void*) android_view_GLES20Canvas_drawBitmapMatrix },
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{ "nDrawBitmap", "(I[IIIFFIIZI)V", (void*) android_view_GLES20Canvas_drawBitmapData },
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{ "nDrawBitmapMesh", "(II[BII[FI[III)V",(void*) android_view_GLES20Canvas_drawBitmapMesh },
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@@ -49,6 +49,7 @@ const char* DisplayList::OP_NAMES[] = {
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"DrawBitmap",
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"DrawBitmapMatrix",
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"DrawBitmapRect",
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"DrawBitmapData",
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"DrawBitmapMesh",
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"DrawPatch",
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"DrawColor",
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@@ -434,6 +435,14 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) {
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(char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint);
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}
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break;
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case DrawBitmapData: {
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SkBitmap* bitmap = getBitmapData();
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float x = getFloat();
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float y = getFloat();
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SkPaint* paint = getPaint(renderer);
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ALOGD("%s%s %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], x, y, paint);
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}
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break;
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case DrawBitmapMesh: {
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int verticesCount = 0;
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uint32_t colorsCount = 0;
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@@ -1020,6 +1029,19 @@ status_t DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flag
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renderer.drawBitmap(bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint);
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}
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break;
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case DrawBitmapData: {
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SkBitmap* bitmap = getBitmapData();
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float x = getFloat();
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float y = getFloat();
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SkPaint* paint = getPaint(renderer);
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DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op],
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bitmap, x, y, paint);
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if (bitmap) {
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renderer.drawBitmap(bitmap, x, y, paint);
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delete bitmap;
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}
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}
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break;
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case DrawBitmapMesh: {
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int32_t verticesCount = 0;
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uint32_t colorsCount = 0;
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@@ -1487,6 +1509,15 @@ void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcT
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addSkip(location);
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}
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void DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
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const bool reject = quickReject(left, top, left + bitmap->width(), bitmap->height());
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uint32_t* location = addOp(DisplayList::DrawBitmapData, reject);
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addBitmapData(bitmap);
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addPoint(left, top);
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addPaint(paint);
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addSkip(location);
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}
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void DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
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float* vertices, int* colors, SkPaint* paint) {
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addOp(DisplayList::DrawBitmapMesh);
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@@ -91,6 +91,7 @@ public:
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DrawBitmap,
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DrawBitmapMatrix,
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DrawBitmapRect,
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DrawBitmapData,
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DrawBitmapMesh,
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DrawPatch,
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DrawColor,
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@@ -422,6 +423,19 @@ private:
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return (SkBitmap*) getInt();
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}
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SkBitmap* getBitmapData() {
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SkBitmap* bitmap = new SkBitmap;
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bitmap->setConfig((SkBitmap::Config) getInt(), getInt(), getInt());
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if (!bitmap->allocPixels()) {
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delete bitmap;
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return NULL;
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}
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bitmap->setPixels((void*) mReader.skip(bitmap->height() * bitmap->rowBytes()));
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return bitmap;
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}
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SkiaShader* getShader() {
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return (SkiaShader*) getInt();
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}
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@@ -574,6 +588,7 @@ public:
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virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, SkPaint* paint);
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virtual void drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
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virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
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float* vertices, int* colors, SkPaint* paint);
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virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
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@@ -701,16 +716,23 @@ private:
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void addInts(const int32_t* values, uint32_t count) {
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mWriter.writeInt(count);
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for (uint32_t i = 0; i < count; i++) {
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mWriter.writeInt(values[i]);
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}
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mWriter.write(values, count * sizeof(int32_t));
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}
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void addBitmapData(SkBitmap* bitmap) {
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mWriter.writeInt(bitmap->config());
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mWriter.writeInt(bitmap->width());
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mWriter.writeInt(bitmap->height());
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SkAutoLockPixels alp(*bitmap);
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void* src = bitmap->getPixels();
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mWriter.write(src, bitmap->rowBytes() * bitmap->height());
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}
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void addUInts(const uint32_t* values, int8_t count) {
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mWriter.writeInt(count);
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for (int8_t i = 0; i < count; i++) {
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mWriter.writeInt(values[i]);
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}
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mWriter.write(values, count * sizeof(uint32_t));
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}
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inline void addFloat(float value) {
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@@ -719,9 +741,7 @@ private:
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void addFloats(const float* values, int32_t count) {
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mWriter.writeInt(count);
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for (int32_t i = 0; i < count; i++) {
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mWriter.writeScalar(values[i]);
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}
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mWriter.write(values, count * sizeof(float));
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}
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inline void addPoint(float x, float y) {
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@@ -1502,6 +1502,21 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* pai
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restore();
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}
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void OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
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const float right = left + bitmap->width();
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const float bottom = top + bitmap->height();
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if (quickReject(left, top, right, bottom)) {
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return;
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}
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mCaches.activeTexture(0);
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Texture* texture = mCaches.textureCache.getTransient(bitmap);
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const AutoTexture autoCleanup(texture);
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drawTextureRect(left, top, right, bottom, texture, paint);
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}
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void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
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float* vertices, int* colors, SkPaint* paint) {
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// TODO: Do a quickReject
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@@ -115,6 +115,7 @@ public:
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virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
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float srcRight, float srcBottom, float dstLeft, float dstTop,
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float dstRight, float dstBottom, SkPaint* paint);
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virtual void drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
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virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
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float* vertices, int* colors, SkPaint* paint);
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virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
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@@ -160,6 +160,16 @@ Texture* TextureCache::get(SkBitmap* bitmap) {
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return texture;
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}
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Texture* TextureCache::getTransient(SkBitmap* bitmap) {
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Texture* texture = new Texture;
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texture->bitmapSize = bitmap->rowBytes() * bitmap->height();
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texture->cleanup = true;
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generateTexture(bitmap, texture, false);
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return texture;
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}
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void TextureCache::remove(SkBitmap* bitmap) {
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mCache.remove(bitmap);
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}
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@@ -66,6 +66,11 @@ public:
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* cannot be found in the cache, a new texture is generated.
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*/
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Texture* get(SkBitmap* bitmap);
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/**
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* Returns the texture associated with the specified bitmap. The generated
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* texture is not kept in the cache. The caller must destroy the texture.
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*/
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Texture* getTransient(SkBitmap* bitmap);
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/**
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* Removes the texture associated with the specified bitmap.
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* Upon remove the texture is freed.
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@@ -87,7 +87,7 @@ public class BitmapMutateActivity extends Activity {
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int width = mBitmap1.getWidth();
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int height = mBitmap1.getHeight();
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canvas.translate((getWidth() - width) / 2, (getHeight() - height) / 2);
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canvas.translate((getWidth() - width) / 2, 0);
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for (int x = 0; x < width; x++) {
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int color = 0xff000000;
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@@ -101,6 +101,11 @@ public class BitmapMutateActivity extends Activity {
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mBitmap1.setPixels(mPixels, 0, width, 0, 0, width, height);
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canvas.drawBitmap(mBitmap1, 0.0f, 0.0f, mBitmapPaint);
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canvas.save();
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canvas.translate(0.0f, height + 32);
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canvas.drawBitmap(mPixels, 0, width, 0.0f, 0.0f, width, height, false, mBitmapPaint);
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canvas.restore();
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}
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}
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}
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